fix missing intersections for curves

This commit is contained in:
Scott Williams 2017-02-02 13:10:43 +00:00
Родитель 8ea69de6b9
Коммит 096cf49d0b
2 изменённых файлов: 22 добавлений и 2 удалений

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@ -19,7 +19,7 @@ namespace SixLabors.Shapes
/// <summary>
/// The epsilon for float comparison
/// </summary>
private const float Epsilon = 0.00001f;
private const float Epsilon = 0.0001f;
/// <summary>
/// The maximum vector

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@ -136,7 +136,7 @@ namespace SixLabors.Shapes.Tests
public void FindIntersectionsCollection()
{
var poly = new Polygon(new LinearLineSegment(new Vector2(0, 0), new Vector2(0, 10), new Vector2(10, 10), new Vector2(10, 0)));
var buffer = poly.FindIntersections(new Vector2(5, -5), new Vector2(5, 15)).ToArray();
Assert.Equal(2, buffer.Length);
Assert.Contains(new Vector2(5, 10), buffer);
@ -304,5 +304,25 @@ namespace SixLabors.Shapes.Tests
Assert.Equal(4, intersections.Count());
}
[Theory]
[InlineData(243)]
[InlineData(341)]
[InlineData(199)]
public void BezierPolygonReturning2Points(int y)
{
// missing bands in test from ImageSharp
Vector2[] simplePath = new[] {
new Vector2(10, 400),
new Vector2(30, 10),
new Vector2(240, 30),
new Vector2(300, 400)
};
var poly = new Polygon(new BezierLineSegment(simplePath));
var points = poly.FindIntersections(new Vector2(float.MinValue, y), new Vector2(float.MaxValue, y)).ToList();
Assert.Equal(2, points.Count());
}
}
}