use svgsharpie to parse svg and render via element visitor.

render shapes & paths + text
This commit is contained in:
Scott Williams 2019-02-09 23:19:29 +00:00
Родитель 54f7849e95
Коммит 25de9deec9
32 изменённых файлов: 1806 добавлений и 1439 удалений

2
.gitmodules поставляемый
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@ -1,3 +1,3 @@
[submodule "external/SVGSharpie"]
path = external/SVGSharpie
url = https://github.com/equinox2k/SVGSharpie.git
url = https://github.com/SixLabors/SVGSharpie.git

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@ -1,18 +1,23 @@
using System;
using System.IO;
using System.Threading.Tasks;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Svg;
namespace Scratch
{
class Program
{
static async Task Main(string[] args)
static void Main(string[] args)
{
using (var img = await SixLabors.Svg.SvgImage.LoadFromFileAsync<SixLabors.ImageSharp.PixelFormats.Rgba32>("source.svg"))
using (var img = SvgImageRenderer.LoadFromString<SixLabors.ImageSharp.PixelFormats.Rgba32>(File.ReadAllText("source.svg")))
{
img.Save("source.png");
}
//using (var img = SvgImageRenderer.LoadFromString<SixLabors.ImageSharp.PixelFormats.Rgba32>(File.ReadAllText("tiger.svg")))
//{
// img.Save("tiger.png");
//}
}
}
}

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@ -7,13 +7,22 @@
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\src\SixLabors.Svg\SixLabors.Svg.csproj" />
<ProjectReference Include="..\src\SixLabors.Svg\SixLabors.ImageSharp.Svg.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="source.svg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="source.html">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="tiger.html">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="tiger.svg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

19
Scratch/source.html Normal file
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<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title></title>
</head>
<body>
<input type="range" onchange="document.getElementById('svg').style.opacity = this.value;" value="0.5" min="0" max="1" step="0.01" />
<div style="position:relative">
<div style="position:absolute; left:0; top :0px; background-color:white" id="png">
<img src="source.png" />
</div>
<div style="position:absolute; left:0; top :0px; background-color:white; opacity:0.5" id="svg">
<img src="source.svg" />
</div>
</div>
</body>
</html>

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@ -1,22 +1,135 @@
<?xml version="1.0" standalone="no"?>
<svg width="400" height="250" version="1.1" xmlns="http://www.w3.org/2000/svg">
<g fill="red" >
<rect x="10" y="100" width="90" height="90" stroke="black" stroke-width="15"/>
<rect x="160" y="100" rx="20" ry="20" width="90" height="90" fill-opacity="0.5" stroke="black" stroke-width="15"/>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1 Tiny//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11-tiny.dtd">
<!--======================================================================-->
<!--= Copyright 2002 World Wide Web Consortium, (Massachusetts =-->
<!--= Institute of Technology, Institut National de Recherche en =-->
<!--= Informatique et en Automatique, Keio University). All Rights =-->
<!--= Reserved. See http://www.w3.org/Consortium/Legal/. =-->
<!--======================================================================-->
<!-- ===================================================================== -->
<!-- -->
<!-- paths-data-01-t.svg -->
<!-- 1.1 revision by Christophe Jolif -->
<!-- -->
<!-- Test that the viewer has the basic capability to handle the 'path' -->
<!-- element and its data (d) attribute in combination with the cubic -->
<!-- Bezier curveto commands, C, c, S, s (plus Mm and Zz). -->
<!-- -->
<!-- Author : Lofton Henderson, 29-Feb-2000 (based on work -->
<!-- of Mark Sgarlato, Adobe). -->
<!-- -->
<!-- History: -->
<!-- 29-Feb-2000, LRH, Ser#1 created. -->
<!-- 12-Mar-2000, LH, fix test-framing rect; ser#2 -->
<!-- 03-Aug-2000, LH: update DOCTYPE for CR DTD, 20000802" ser# . -->
<!-- 15-Nov-2000, LH: add missing test-body-content group. -->
<!-- -->
<!-- ===================================================================== -->
<!--======================================================================-->
<!--= Note. After October 2000, revision history is kept as CVS 'commit' =-->
<!--= log messages, and therefore is no longer in the preceding preamble.=-->
<!--======================================================================-->
<svg version="1.1" baseProfile="tiny"
xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" id="svg-root"
width="1480" height="1360" viewBox="0 0 480 360">
<title id="test-title">paths-data-01-t</title>
<desc id="test-desc">Test that the viewer has the basic capability to handle the 'path' element and data (d) attribute in combination with the cubic Bezier curveto, both regular and shorthand/smooth forms - C, c, S, s (along with Mm and Zz).</desc>
<!--======================================================================-->
<!--Content of Test Case follows... =====================-->
<!--======================================================================-->
<g id="test-body-content">
<!-- ====================================================================== -->
<!-- First Curve "X" that has subpath utilizing M, C, S, m, c, & s ======== -->
<!-- ====================================================================== -->
<text font-family="Arial" font-size="12" x="100" y="14">Cubic bezier curves drawn with commands:</text>
<path id="X_curve_MCSmcs" fill="#FF0000" stroke="#00C000" d=" M 210 130 C 145 130 110 80 110 80 S 75 25 10 25 m 0 105 c 65 0 100 -50 100 -50 s 35 -55 100 -55 "/>
<!-- ====================================================================== -->
<!-- Markers for path control points ===================================== -->
<!-- ====================================================================== -->
<rect x="208" y="128" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="108" y="78" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="8" y="23" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="8" y="128" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="108" y="78" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="208" y="23" width="4" height="4" fill="#4A83FF" stroke="none"/>
<text font-family="Arial" font-size="12" x="5" y="82">M, C, S, m, c, s</text>
<!-- ====================================================================== -->
<!-- Infinity using M, c, c, c, C & z ===================================== -->
<!-- ====================================================================== -->
<path id="Infinity_McccCz" fill="none" stroke="#000000" d=" M 240 90 c 0 30 7 50 50 0 c 43 -50 50 -30 50 0 c 0 83 -68 -34 -90 -30 C 240 60 240 90 240 90 z "/>
<!-- ====================================================================== -->
<!-- Markers for path control points ====================================== -->
<!-- ====================================================================== -->
<rect x="238" y="88" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="288" y="88" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="338" y="88" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="248" y="58" width="4" height="4" fill="#4A83FF" stroke="none"/>
<text font-family="Arial" font-size="12" x="253" y="50">M, c, c, c, C, z</text>
<!-- ====================================================================== -->
<!-- Horizontal line utilizing M, C & Z =================================== -->
<!-- ====================================================================== -->
<path id="Line_MCZ" fill="none" stroke="#000000" d="M80 170 C100 170 160 170 180 170Z"/>
<!-- ====================================================================== -->
<!-- Markers for path control points ====================================== -->
<!-- ====================================================================== -->
<rect x="78" y="168" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="178" y="168" width="4" height="4" fill="#4A83FF" stroke="none"/>
<text font-family="Arial" font-size="12" x="110" y="190">M, C, Z</text>
<!-- ====================================================================== -->
<!-- Inverted V using M, C, c & Z ========================================= -->
<!-- ====================================================================== -->
<path id="Inv_V_MCcZ" fill="#00C000" stroke="none" d="M5 260 C40 260 60 175 55 160 c -5 15 15 100 50 100Z"/>
<!-- ====================================================================== -->
<!-- Markers for path control points ====================================== -->
<!-- ====================================================================== -->
<rect x="3" y="258" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="53" y="158" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="103" y="258" width="4" height="4" fill="#4A83FF" stroke="none"/>
<text font-family="Arial" font-size="12" x="85" y="220">M, C, c, Z</text>
<!-- ====================================================================== -->
<!-- Remembrance Ribbon using m, c & s ==================================== -->
<!-- ====================================================================== -->
<path id="Rem_Rib_mcs" fill="none" stroke="#000000" d="m 200 260 c 50 -40 50 -100 25 -100 s -25 60 25 100 "/>
<!-- ====================================================================== -->
<!-- Markers for path control points ====================================== -->
<!-- ====================================================================== -->
<rect x="198" y="258" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="223" y="158" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="248" y="258" width="4" height="4" fill="#4A83FF" stroke="none"/>
<text font-family="Arial" font-size="12" x="165" y="210">m, c, s</text>
<!-- ====================================================================== -->
<!-- 90 degree arc using M & C ============================================ -->
<!-- ====================================================================== -->
<path id="Arc_MC" fill="#0000FF" stroke="#000000" d=" M 360 100 C 420 90 460 140 450 190"/>
<!-- ====================================================================== -->
<!-- Markers for path control points ====================================== -->
<!-- ====================================================================== -->
<rect x="358" y="98" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="448" y="188" width="4" height="4" fill="#4A83FF" stroke="none"/>
<text font-family="Arial" font-size="12" x="360" y="150">M, C</text>
<!-- ====================================================================== -->
<!-- Circle using M, c, s, s, s & z ======================================= -->
<!-- ====================================================================== -->
<path id="Circle_Mcssz" fill="#FFFF00" stroke="#000000" d="M360 210 c 0 20 -16 36 -36 36 s -36 -16 -36 -36 s 16 -36 36 -36 s 36 16 36 36 z "/>
<!-- ====================================================================== -->
<!-- Markers for path control points ====================================== -->
<!-- ====================================================================== -->
<rect x="358" y="208" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="322" y="244" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="286" y="208" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="322" y="172" width="4" height="4" fill="#4A83FF" stroke="none"/>
<text font-family="Arial" font-size="12" x="290" y="265">M, c, s, s, s, z</text>
<!-- ====================================================================== -->
<!-- Inverted horseshoe using m, c & z ==================================== -->
<!-- ====================================================================== -->
<path id="Horseshoe_Mcs" fill="#F0F0F0" stroke="#FF0000" d="m 360 325 c -40 -60 95 -100 80 0 z "/>
<!-- ====================================================================== -->
<!-- Markers for path control points ====================================== -->
<!-- ====================================================================== -->
<rect x="358" y="323" width="4" height="4" fill="#4A83FF" stroke="none"/>
<rect x="438" y="323" width="4" height="4" fill="#4A83FF" stroke="none"/>
<text font-family="Arial" font-size="12" x="380" y="340">m, c, z</text>
</g>
<rect x="10" y="10" width="90" height="90" stroke="black" fill="none" stroke-width="15"/>
<rect x="160" y="10" rx="20" ry="20" width="90" height="90" fill="none" stroke="black" stroke-width="15"/>
<circle cx="25" cy="175" r="20" stroke="red" fill="transparent" stroke-width="5"/>
<ellipse cx="175" cy="175" rx="20" ry="5" stroke="red" fill="transparent" stroke-width="5"/>
<line x1="10" x2="50" y1="110" y2="150" stroke="orange" stroke-width="5"/>
<polyline points="60 110 65 120 70 115 75 130 80 125 85 140 90 135 95 150 100 145"
stroke="orange" fill="transparent" stroke-width="5"/>
<polygon points="50 160 55 180 70 180 60 190 65 205 50 195 35 205 40 190 30 180 45 180"
stroke="green" fill="transparent" stroke-width="5"/>
<path d="M20,230 Q40,205 50,230 T90,230" fill="red" stroke="blue" stroke-width="5"/>
<text id="revision" x="10" y="340" font-size="40" stroke="none" fill="black">$Revision: 1.6 $</text>
<rect id="test-frame" x="1" y="1" width="478" height="358" fill="none" stroke="#000000"/>
</svg>

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Scratch/tiger.html Normal file
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<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title></title>
</head>
<body>
<input type="range" onchange="document.getElementById('svg').style.opacity = this.value;" value="0.5" min="0" max="1" step="0.01" />
<div style="position:relative">
<div style="position:absolute; left:0; top :0px; background-color:white" id="png">
<img src="tiger.png" />
</div>
<div style="position:absolute; left:0; top :0px; background-color:white; opacity:0.5" id="svg">
<img src="tiger.svg" />
</div>
</div>
</body>
</html>

738
Scratch/tiger.svg Normal file
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg id="svg2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 900 900" version="1.1" width="900" height ="900">
<g id="g4" fill="none" transform="matrix(1.7656463,0,0,1.7656463,324.90716,255.00942)">
<g id="g6" stroke-width="0.17200001" stroke="#000" fill="#FFF">
<path id="path8" d="m-122.3,84.285s0.1,1.894-0.73,1.875c-0.82-0.019-17.27-48.094-37.8-45.851,0,0,17.78-7.353,38.53,43.976z"/>
</g>
<g id="g10" stroke-width="0.17200001" stroke="#000" fill="#FFF">
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</g>
<g id="g14" stroke-width="0.17200001" stroke="#000" fill="#FFF">
<path id="path16" d="m-91.284,123.59s1.636,0.96,1.166,1.64c-0.471,0.67-49.642-12.13-59.102,6.23,0,0,3.68-18.89,57.936-7.87z"/>
</g>
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@ -3,15 +3,19 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26228.10
MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Scratch", "Scratch\Scratch.csproj", "{79B6AB94-2D7C-416A-A10C-9AD051DA2F21}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{37B33CBE-2260-43BF-A340-EFDCE7AB5393}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{E1FA23B3-9FC2-46B0-94A5-7519AD25A573}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SixLabors.Svg", "src\SixLabors.Svg\SixLabors.Svg.csproj", "{9FB2CBE5-D641-4B65-A918-8A20ED664CB1}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SixLabors.ImageSharp.Svg", "src\SixLabors.Svg\SixLabors.ImageSharp.Svg.csproj", "{9FB2CBE5-D641-4B65-A918-8A20ED664CB1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SixLabors.Svg.Tests", "tests\SixLabors.Svg.Tests\SixLabors.Svg.Tests.csproj", "{B3B48133-018D-4512-B382-B27F7D17205C}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SixLabors.Svg.Tests", "tests\SixLabors.Svg.Tests\SixLabors.Svg.Tests.csproj", "{B3B48133-018D-4512-B382-B27F7D17205C}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "external", "external", "{D46CD8EA-422F-42C9-B60B-462108C46161}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SVGSharpie", "external\SVGSharpie\SVGSharpie.Svg\SVGSharpie.csproj", "{375F515A-5F03-47E0-A0A2-47F71F618EEF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -31,6 +35,10 @@ Global
{B3B48133-018D-4512-B382-B27F7D17205C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B3B48133-018D-4512-B382-B27F7D17205C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B3B48133-018D-4512-B382-B27F7D17205C}.Release|Any CPU.Build.0 = Release|Any CPU
{375F515A-5F03-47E0-A0A2-47F71F618EEF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{375F515A-5F03-47E0-A0A2-47F71F618EEF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{375F515A-5F03-47E0-A0A2-47F71F618EEF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{375F515A-5F03-47E0-A0A2-47F71F618EEF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -38,5 +46,9 @@ Global
GlobalSection(NestedProjects) = preSolution
{9FB2CBE5-D641-4B65-A918-8A20ED664CB1} = {37B33CBE-2260-43BF-A340-EFDCE7AB5393}
{B3B48133-018D-4512-B382-B27F7D17205C} = {E1FA23B3-9FC2-46B0-94A5-7519AD25A573}
{375F515A-5F03-47E0-A0A2-47F71F618EEF} = {D46CD8EA-422F-42C9-B60B-462108C46161}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {BE01C93B-9B65-483D-BDB8-9F0D9C702F61}
EndGlobalSection
EndGlobal

2
external/SVGSharpie поставляемый

@ -1 +1 @@
Subproject commit 5b303fb0f015f34a69eb34a1bb61952479cf2c34
Subproject commit 13b0c25404967148a928dafc742e3594297a9ff6

Просмотреть файл

@ -0,0 +1,20 @@
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SVGSharpie;
namespace SixLabors.Svg.Dom
{
internal sealed class BrushGenerator<TPixel> : SvgPaintServerVisitor<IBrush<TPixel>>
where TPixel : struct, IPixel<TPixel>
{
public static BrushGenerator<TPixel> Instance { get; } = new BrushGenerator<TPixel>();
public override IBrush<TPixel> VisitSolidColorPaintServer(SvgSolidColorPaintServer paintServer)
{
// lets asume the brush is a color for now
// TODO update ColourBuilder to expose named colors
var color = paintServer.Color.As<TPixel>(paintServer.Opacity);
return new SolidBrush<TPixel>(color);
}
}
}

Просмотреть файл

@ -1,86 +1,60 @@
using AngleSharp.Svg.Dom;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.Shapes;
using AngleSharp.Dom;
using System.Linq;
using SixLabors.ImageSharp.PixelFormats;
using SVGSharpie;
using System.Numerics;
namespace SixLabors.Svg.Dom
{
internal static class Extensions
{
public static IPath GenerateStroke<TPixel>(this IPath path, Image<TPixel> img, ISvgShape shape) where TPixel : struct, IPixel<TPixel>
public static Matrix3x2 AsMatrix3x2(this SvgMatrix matrix)
{
var strokeWidth = shape.StrokeWidth.AsPixelXAxis(img);
if (strokeWidth == 0)
return new Matrix3x2(matrix.A, matrix.B, matrix.C, matrix.D, matrix.E, matrix.F);
}
public static TPixel As<TPixel>(this SvgColor value, float opactiy) where TPixel : struct, IPixel<TPixel>
{
var colorRgb = new Rgba32(value.R, value.G, value.B, (byte)(opactiy * value.A));
var color = default(TPixel);
color.FromRgba32(colorRgb);
return color;
}
public static JointStyle AsJointStyle(this StyleProperty<SvgStrokeLineJoin> join) => join.Value.AsJointStyle();
public static JointStyle AsJointStyle(this SvgStrokeLineJoin join)
{
switch (join)
{
return null;
case SvgStrokeLineJoin.Miter:
return JointStyle.Miter;
case SvgStrokeLineJoin.Round:
return JointStyle.Round;
case SvgStrokeLineJoin.Bevel:
return JointStyle.Square;
case SvgStrokeLineJoin.Inherit:
default:
return JointStyle.Miter;
}
return Outliner.GenerateOutline(path, strokeWidth, shape.StrokeLineJoin.Style, shape.StrokeLineCap.Style);
}
public static EndCapStyle AsEndCapStyle(this StyleProperty<SvgStrokeLineCap> join) => join.Value.AsEndCapStyle();
public static string GetAttributeValueSelfOrGroup(this ISvgElement element, string attribute)
public static EndCapStyle AsEndCapStyle(this SvgStrokeLineCap join)
{
var val = element.Attributes[attribute]?.Value;
if (val == null)
switch (join)
{
val = element.Ancestors<ISvgElement>().Where(x => x.TagName == "g").FirstOrDefault()?.GetAttributeValueSelfOrGroup(attribute);
case SvgStrokeLineCap.Butt:
return EndCapStyle.Butt;
case SvgStrokeLineCap.Round:
return EndCapStyle.Round;
case SvgStrokeLineCap.Square:
return EndCapStyle.Square;
case SvgStrokeLineCap.Inherit:
default:
return EndCapStyle.Butt;
}
return val;
}
public static SvgPaint GetPaint(this ISvgElement element, string attribute, string defaultPaintValue, string defaultOpacityValue)
{
var paint = element.GetAttributeValueSelfOrGroup(attribute) ?? defaultPaintValue;
var opacity = element.GetAttributeValueSelfOrGroup(attribute + "-opacity") ?? defaultOpacityValue;
return SvgPaint.Parse(paint, opacity);
}
public static SvgUnitValue GetUnitValue(this ISvgElement element, string attribute, string defaultValue = null)
{
var val = element.TryGetUnitValue(attribute, defaultValue);
return val ?? SvgUnitValue.Unset;
}
public static SvgUnitValue? TryGetUnitValue(this ISvgElement element, string attribute, string defaultValue = null)
{
var val = element.GetAttributeValueSelfOrGroup(attribute) ?? defaultValue;
return SvgUnitValue.Parse(val);
}
public static SvgLineCap GetLineCap(this ISvgElement element, string attribute, string defaultValue = null)
{
var val = element.TryGetLineCap(attribute, defaultValue);
return val ?? SvgLineCap.Unset;
}
public static SvgLineCap? TryGetLineCap(this ISvgElement element, string attribute, string defaultValue = null)
{
var val = element.GetAttributeValueSelfOrGroup(attribute) ?? defaultValue;
return SvgLineCap.Parse(val);
}
public static SvgLineJoin GetLineJoin(this ISvgElement element, string attribute, string defaultValue = null)
{
var val = element.TryGetLineJoin(attribute, defaultValue);
return val ?? SvgLineJoin.Unset;
}
public static SvgLineJoin? TryGetLineJoin(this ISvgElement element, string attribute, string defaultValue = null)
{
var val = element.GetAttributeValueSelfOrGroup(attribute) ?? defaultValue;
return SvgLineJoin.Parse(val);
}
}
}

Просмотреть файл

@ -1,11 +0,0 @@
namespace SixLabors.Svg.Dom
{
internal interface ISvgShape
{
SvgPaint Fill { get; }
SvgPaint Stroke { get; }
SvgUnitValue StrokeWidth { get; }
SvgLineCap StrokeLineCap { get; }
SvgLineJoin StrokeLineJoin { get; }
}
}

Просмотреть файл

@ -1,11 +0,0 @@
namespace SixLabors.Svg.Dom
{
public struct RenderOptions
{
private const float defaultDpi = 96;
private float? dpi;
public float Dpi { get => dpi ?? defaultDpi; set => dpi = value; }
}
}

Просмотреть файл

@ -0,0 +1,27 @@
using System.Linq;
using System.Threading.Tasks;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SixLabors.Shapes;
using SixLabors.Svg.Shapes;
using SVGSharpie;
namespace SixLabors.Svg.Dom
{
internal sealed partial class SvgDocumentRenderer<TPixel> : SvgElementWalker
where TPixel : struct, IPixel<TPixel>
{
public override void VisitCircleElement(SvgCircleElement element)
{
base.VisitCircleElement(element);
this.RenderShapeToCanvas(element, new EllipsePolygon(element.Cx.Value.Value, element.Cy.Value.Value, element.R.Value.Value));
}
public override void VisitEllipseElement(SvgEllipseElement element)
{
this.RenderShapeToCanvas(element, new EllipsePolygon(element.Cx.Value.Value, element.Cy.Value.Value, element.Rx.Value.Value * 2, element.Ry.Value.Value * 2));
}
}
}

Просмотреть файл

@ -0,0 +1,252 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SixLabors.Primitives;
using SixLabors.Shapes;
using SixLabors.Svg.Shapes;
using SVGSharpie;
namespace SixLabors.Svg.Dom
{
internal sealed partial class SvgDocumentRenderer<TPixel> : SvgElementWalker
where TPixel : struct, IPixel<TPixel>
{
private void RenderPathSegList(SvgGraphicsElement element, SvgPathSegList segs)
{
var reenderer = new PathRenderer();
foreach (var seq in segs)
{
seq.Accept(reenderer);
}
var path = reenderer.Path();
this.RenderShapeToCanvas(element, path);
}
internal class PathRenderer : SvgPathSegVisitor
{
public override void VisitClosePath(SvgPathSegClosePath segment)
=> this.Close();
public override void VisitMovetoAbs(SvgPathSegMovetoAbs segment)
=> this.MoveTo(new PointF(segment.X, segment.Y));
public override void VisitMovetoRel(SvgPathSegMovetoRel segment)
=> this.MoveTo(new PointF(segment.X, segment.Y) + this.currentPoint);
public override void VisitLinetoAbs(SvgPathSegLinetoAbs segment)
=> this.LineTo(new PointF(segment.X, segment.Y));
public override void VisitLinetoRel(SvgPathSegLinetoRel segment)
=> this.LineTo(new PointF(segment.X, segment.Y) + this.currentPoint);
public override void VisitCurvetoCubicAbs(SvgPathSegCurvetoCubicAbs segment)
=> this.CubicBezierTo(new PointF(segment.X1, segment.Y1), new PointF(segment.X2, segment.Y2), new PointF(segment.X, segment.Y));
public override void VisitCurvetoCubicRel(SvgPathSegCurvetoCubicRel segment)
=> this.CubicBezierTo(new PointF(segment.X1, segment.Y1) + this.currentPoint, new PointF(segment.X2, segment.Y2) + this.currentPoint, new PointF(segment.X, segment.Y) + this.currentPoint);
public override void VisitCurvetoCubicSmoothAbs(SvgPathSegCurvetoCubicSmoothAbs segment)
=> this.SmoothCubicBezierTo(new PointF(segment.X2, segment.Y2), new PointF(segment.X, segment.Y));
public override void VisitCurvetoCubicSmoothRel(SvgPathSegCurvetoCubicSmoothRel segment)
=> this.SmoothCubicBezierTo(new PointF(segment.X2, segment.Y2) + currentPoint, new PointF(segment.X, segment.Y) + currentPoint);
public override void VisitCurvetoQuadraticAbs(SvgPathSegCurvetoQuadraticAbs segment)
=> this.QuadraticBezierTo(new PointF(segment.X1, segment.Y1), new PointF(segment.X, segment.Y));
public override void VisitCurvetoQuadraticRel(SvgPathSegCurvetoQuadraticRel segment)
=> this.QuadraticBezierTo(new PointF(segment.X1, segment.Y1) + this.currentPoint, new PointF(segment.X, segment.Y) + this.currentPoint);
public override void VisitCurvetoQuadraticSmoothAbs(SvgPathSegCurvetoQuadraticSmoothAbs segment)
=> this.SmoothQuadraticBezierTo(new PointF(segment.X, segment.Y));
public override void VisitCurvetoQuadraticSmoothRel(SvgPathSegCurvetoQuadraticSmoothRel segment)
=> this.SmoothQuadraticBezierTo(new PointF(segment.X, segment.Y) + currentPoint);
public override void VisitArcAbs(SvgPathSegArcAbs segment)
=> this.ArcTo(new PointF(segment.X, segment.Y), new SizeF(segment.RadiusX, segment.RadiusY), segment.Angle, segment.LargeArcFlag, segment.SweepFlag);
public override void VisitArcRel(SvgPathSegArcRel segment)
=> this.ArcTo(new PointF(segment.X, segment.Y) + currentPoint, new SizeF(segment.RadiusX, segment.RadiusY), segment.Angle, segment.LargeArcFlag, segment.SweepFlag);
public override void VisitLinetoHorizontalAbs(SvgPathSegLinetoHorizontalAbs segment)
=> this.LineTo(new PointF(segment.X, this.currentPoint.Y));
public override void VisitLinetoHorizontalRel(SvgPathSegLinetoHorizontalRel segment)
=> this.LineTo(this.currentPoint + new PointF(segment.X, 0));
public override void VisitLinetoVerticalAbs(SvgPathSegLinetoVerticalAbs segment)
=> this.LineTo(new PointF(this.currentPoint.X, segment.Y));
public override void VisitLinetoVerticalRel(SvgPathSegLinetoVerticalRel segment)
=> this.LineTo(this.currentPoint + new PointF(0, segment.Y));
/// <summary>
/// The builder. TODO: Should this be a property?
/// </summary>
// ReSharper disable once InconsistentNaming
private readonly PathBuilder builder;
private readonly List<IPath> paths = new List<IPath>();
private PointF currentPoint = default(PointF);
private PointF initalPoint = default;
private PointF lastCubicControlPoint = default;
private PointF lastQuadriticControlPoint = default;
public PointF CurrentPoint => currentPoint;
public PointF InitalPoint => initalPoint;
/// <summary>
/// Initializes a new instance of the <see cref="BaseGlyphBuilder"/> class.
/// </summary>
public PathRenderer()
{
// glyphs are renderd realative to bottom left so invert the Y axis to allow it to render on top left origin surface
this.builder = new PathBuilder();
}
/// <summary>
/// Gets the paths that have been rendered by this.
/// </summary>
public IPath Path()
{
return this.builder.Build();
}
/// <summary>
/// Draws a cubic bezier from the current point to the <paramref name="point"/>
/// </summary>
/// <param name="secondControlPoint">The second control point.</param>
/// <param name="thirdControlPoint">The third control point.</param>
/// <param name="point">The point.</param>
public void CubicBezierTo(PointF secondControlPoint, PointF thirdControlPoint, PointF point)
{
this.builder.AddBezier(this.currentPoint, secondControlPoint, thirdControlPoint, point);
this.currentPoint = point;
lastCubicControlPoint = thirdControlPoint;
lastQuadriticControlPoint = currentPoint;
}
/// <summary>
/// Draws a quadratics bezier from the current point to the <paramref name="point"/>
/// </summary>
/// <param name="secondControlPoint">The second control point.</param>
/// <param name="point">The point.</param>
public void SmoothCubicBezierTo(PointF thirdControlPoint, PointF point)
{
var cp = currentPoint + (currentPoint - lastCubicControlPoint);
this.CubicBezierTo(cp, thirdControlPoint, point);
lastCubicControlPoint = thirdControlPoint;
lastQuadriticControlPoint = currentPoint;
}
/// <summary>
/// Draws a line from the current point to the <paramref name="point"/>.
/// </summary>
/// <param name="point">The point.</param>
public void LineTo(PointF point)
{
this.builder.AddLine(this.currentPoint, point);
this.currentPoint = point;
lastCubicControlPoint = currentPoint;
lastQuadriticControlPoint = currentPoint;
}
/// <summary>
/// Moves to current point to the supplied vector.
/// </summary>
/// <param name="point">The point.</param>
public void MoveTo(PointF point)
{
this.builder.StartFigure();
this.currentPoint = point;
this.initalPoint = point;
lastCubicControlPoint = currentPoint;
lastQuadriticControlPoint = currentPoint;
}
/// <summary>
/// Draws a quadratics bezier from the current point to the <paramref name="point"/>
/// </summary>
/// <param name="secondControlPoint">The second control point.</param>
/// <param name="point">The point.</param>
public void QuadraticBezierTo(PointF secondControlPoint, PointF point)
{
this.builder.AddBezier(this.currentPoint, secondControlPoint, point);
this.currentPoint = point;
lastCubicControlPoint = currentPoint;
lastQuadriticControlPoint = secondControlPoint;
}
/// <summary>
/// Draws a quadratics bezier from the current point to the <paramref name="point"/>
/// </summary>
/// <param name="secondControlPoint">The second control point.</param>
/// <param name="point">The point.</param>
public void SmoothQuadraticBezierTo(PointF point)
{
var secondControlPoint = currentPoint + (currentPoint - lastQuadriticControlPoint);
this.QuadraticBezierTo(secondControlPoint, point);
lastCubicControlPoint = currentPoint;
lastQuadriticControlPoint = secondControlPoint;
}
/// <summary>
/// Draws a arc from the current point to the <paramref name="point"/>
/// </summary>
public void ArcTo(PointF point, SizeF radius, float angle, bool largeArcFlag, bool sweepFlag)
{
this.builder.AddSegment(new ArcLineSegemnt(this.currentPoint, point, radius, angle, largeArcFlag, sweepFlag));
this.currentPoint = point;
lastCubicControlPoint = point;
lastQuadriticControlPoint = point;
}
internal void Close()
{
this.LineTo(initalPoint);
this.builder.CloseFigure();
this.currentPoint = this.initalPoint;
lastCubicControlPoint = initalPoint;
lastQuadriticControlPoint = initalPoint;
}
}
public void VisitSvgGeometryElement(SvgGeometryElement element)
{
var pathSegList = element.ConvertToPathSegList();
RenderPathSegList(element, pathSegList);
}
public override void VisitLineElement(SvgLineElement element)
{
base.VisitLineElement(element);
VisitSvgGeometryElement(element);
}
public override void VisitPolylineElement(SvgPolylineElement element)
{
base.VisitPolylineElement(element);
VisitSvgGeometryElement(element);
}
public override void VisitPolygonElement(SvgPolygonElement element)
{
base.VisitPolygonElement(element);
VisitSvgGeometryElement(element);
}
public override void VisitPathElement(SvgPathElement element)
{
base.VisitPathElement(element);
VisitSvgGeometryElement(element);
}
}
}

Просмотреть файл

@ -0,0 +1,30 @@
using System.Linq;
using System.Threading.Tasks;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SixLabors.Shapes;
using SixLabors.Svg.Shapes;
using SVGSharpie;
namespace SixLabors.Svg.Dom
{
internal sealed partial class SvgDocumentRenderer<TPixel> : SvgElementWalker
where TPixel : struct, IPixel<TPixel>
{
public override void VisitRectElement(SvgRectElement element)
{
// rect render visitor here???
base.VisitRectElement(element);
var x = element.X?.Value ?? 0;
var y = element.Y?.Value ?? 0;
var width = element.Width?.Value ?? 0;
var height = element.Height?.Value ?? 0;
var rx = element.RadiusX;
var ry = element.RadiusY;
var rect = new RoundedRect(x, y, width, height, rx, ry);
this.RenderShapeToCanvas(element, rect);
}
}
}

Просмотреть файл

@ -0,0 +1,57 @@
using System.Linq;
using System.Numerics;
using System.Threading.Tasks;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SixLabors.Shapes;
using SixLabors.Svg.Shapes;
using SVGSharpie;
namespace SixLabors.Svg.Dom
{
internal sealed partial class SvgDocumentRenderer<TPixel> : SvgElementWalker
where TPixel : struct, IPixel<TPixel>
{
private void RenderShapeToCanvas(SvgGraphicsElement svgGraphicsElement, IPath path)
{
var matrix = CalulateUpdatedMatrix(svgGraphicsElement);
var brush = svgGraphicsElement.CreateFillPaintServer()?.Accept(BrushGenerator<TPixel>.Instance);
IBrush<TPixel> strokFill = null;
IPath outline = null;
if (svgGraphicsElement.StrokeWidth > 0)
{
strokFill = svgGraphicsElement.CreateStrokePaintServer()?.Accept(BrushGenerator<TPixel>.Instance);
if (strokFill != null)
{
var pattern = svgGraphicsElement.Style.StrokeDashArray.Value?.Select(X => X.Value).ToArray();
var joint = svgGraphicsElement.Style.StrokeLineJoin.AsJointStyle();
var end = svgGraphicsElement.Style.StrokeLineCap.AsEndCapStyle();
if (pattern == null || pattern.Length == 0)
{
outline = path.GenerateOutline(svgGraphicsElement.StrokeWidth, joint, end);
}
else
{
outline = path.GenerateOutline(svgGraphicsElement.StrokeWidth,
pattern,
false,
joint, end);
}
}
}
if (brush != null)
{
image.Fill(brush, path.Transform(matrix));
}
if (outline != null && strokFill != null)
{
image.Fill( strokFill, outline.Transform(matrix));
}
}
}
}

Просмотреть файл

@ -0,0 +1,72 @@
using System;
using System.Linq;
using System.Threading.Tasks;
using SixLabors.Fonts;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SixLabors.Primitives;
using SixLabors.Shapes;
using SixLabors.Shapes.Text;
using SixLabors.Svg.Shapes;
using SVGSharpie;
namespace SixLabors.Svg.Dom
{
internal sealed partial class SvgDocumentRenderer<TPixel> : SvgElementWalker
where TPixel : struct, IPixel<TPixel>
{
public static string DefaultFont { get; set; } = "Times New Roman";
public static string DefaultSansSerifFont { get; set; } = "Arial";
public static string DefaultSerifFont { get; set; } = "Times New Roman";
public override void VisitTextElement(SvgTextElement element)
{
base.VisitTextElement(element);
var fonts = SystemFonts.Collection;
FontFamily family = null;
if (element.PresentationStyleData.FontFamily.HasValue)
{
foreach (var f in element.PresentationStyleData.FontFamily.Value.Value)
{
var fontName = f;
if (fontName.Equals("sans-serif"))
{
fontName = DefaultSansSerifFont;
}
else if (fontName.Equals("serif"))
{
fontName = DefaultSerifFont;
}
if (fonts.TryFind(fontName, out family))
{
break;
}
}
}
if (family == null)
{
family = fonts.Find(DefaultFont);
}
var fontSize = element.PresentationStyleData.FontSize?.Value.Value ?? 12;
var origin = new PointF(element.X?.Value ?? 0, element.Y?.Value ?? 0);
var font = family.CreateFont(fontSize);
var render = new RendererOptions(font, 72);
var text = element.Text;
var lineHeight = ((font.LineHeight * font.Size) / (font.EmSize * 72)) * 72;
var ascender = ((font.Ascender * font.Size) / (font.EmSize * 72)) * 72;
var glyphs = TextBuilder.GenerateGlyphs(text, new RendererOptions(font, 72, origin - new PointF(0, ascender)));
foreach (var p in glyphs)
{
this.RenderShapeToCanvas(element, p);
}
}
}
}

Просмотреть файл

@ -1,64 +1,53 @@
using System.Linq;
using System.Numerics;
using System.Threading.Tasks;
using AngleSharp.Svg.Dom;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SixLabors.Primitives;
using SixLabors.Shapes;
using SixLabors.Svg.Shapes;
using SVGSharpie;
namespace SixLabors.Svg.Dom
{
internal sealed class SvgDocument
internal sealed partial class SvgDocumentRenderer<TPixel> : SvgElementWalker
where TPixel : struct, IPixel<TPixel>
{
private readonly SvgLayer root;
private Matrix3x2 activeMatrix = Matrix3x2.Identity;
private readonly Vector2 size;
private readonly IImageProcessingContext<TPixel> image;
public SvgUnitValue X { get; private set; }
public SvgUnitValue Y { get; private set; }
public SvgUnitValue Width { get; private set; }
public SvgUnitValue Height { get; private set; }
public SvgDocument()
public SvgDocumentRenderer(SizeF size, IImageProcessingContext<TPixel> image)
{
root = new SvgLayer();
this.size = size;
this.image = image;
}
public void Add(SvgElement elm)
public override void VisitSvgElement(SvgSvgElement element)
{
root.Add(elm);
elm.SetParent(root);
activeMatrix = element.CalculateViewboxFit(size.X, size.Y).AsMatrix3x2();
base.VisitSvgElement(element);
}
public static async Task<SvgDocument> LoadAsync(ISvgElement element)
private Matrix3x2 CalulateUpdatedMatrix(SvgGraphicsElement elm)
{
var document = new SvgDocument()
var matrix = activeMatrix;
foreach (var t in elm.Transform)
{
X = element.GetUnitValue("x", "0"),
Y = element.GetUnitValue("y", "0"),
Width = element.GetUnitValue("width"),
Height = element.GetUnitValue("height")
};
var children = element.Children.OfType<ISvgElement>();
foreach (var c in children)
{
var elm = await SvgElement.LoadElementAsync(c);
if (elm != null)
{
document.Add(elm);
}
matrix = matrix * t.Matrix.AsMatrix3x2();
}
return document;
return matrix;
}
internal Image<TPixel> Generate<TPixel>(RenderOptions options) where TPixel : struct, IPixel<TPixel>
public override void VisitGElement(SvgGElement element)
{
// todo pass along the ImageSharp configuration
var img = new Image<TPixel>((int)this.Width.AsPixel(options.Dpi), (int)this.Height.AsPixel(options.Dpi));
var oldMatrix = activeMatrix;
activeMatrix = CalulateUpdatedMatrix(element);
base.VisitGElement(element);
this.root.RenderTo(img);
return img;
activeMatrix = oldMatrix;
}
}
}

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using System.Threading.Tasks;
using AngleSharp.Svg.Dom;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace SixLabors.Svg.Dom
{
internal abstract class SvgElement
{
public SvgLayer Parent { get; private set; }
public static async Task<SvgElement> LoadElementAsync(ISvgElement element)
{
switch (element.TagName)
{
case "svg":
case "g":
return await SvgLayer.LoadLayerAsync(element);
case "rect":
return await SvgRect.LoadAsync(element);
case "circle":
case "ellipse":
return await SvgEllipse.LoadAsync(element);
case "line":
case "polyline":
case "polygon":
case "path":
return await SvgPath.LoadAsync(element);
default:
return null;
}
}
internal void SetParent(SvgLayer layer)
{
Parent = layer;
}
internal abstract void RenderTo<TPixel>(Image<TPixel> image) where TPixel : struct, IPixel<TPixel>;
}
}

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using System;
using System.Threading.Tasks;
using AngleSharp.Svg.Dom;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Processing;
namespace SixLabors.Svg.Dom
{
internal sealed class SvgEllipse : SvgElement, ISvgShape
{
public SvgUnitValue X { get; private set; }
public SvgUnitValue Y { get; private set; }
public SvgUnitValue RadiusX { get; private set; }
public SvgUnitValue RadiusY { get; private set; }
public SvgPaint Fill { get; private set; }
public SvgPaint Stroke { get; private set; }
public SvgUnitValue StrokeWidth { get; private set; }
public SvgLineCap StrokeLineCap { get; private set; }
public SvgLineJoin StrokeLineJoin { get; private set; }
public static Task<SvgElement> LoadAsync(ISvgElement element)
{
var ellipse = new SvgEllipse()
{
Fill = element.GetPaint("fill", "Black", "1"),
Stroke = element.GetPaint("stroke", "None", "1"),
StrokeWidth = element.GetUnitValue("stroke-width", "1"),
StrokeLineCap = element.GetLineCap("stroke-linecap", "butt"),
StrokeLineJoin = element.GetLineJoin("stroke-linejoin", "miter"),
X = element.GetUnitValue("cx"),
Y = element.GetUnitValue("cy"),
};
if (element.TagName == "circle")
{
ellipse.RadiusY = ellipse.RadiusX = element.GetUnitValue("r", "0");
}
else
{
ellipse.RadiusX = element.GetUnitValue("rx", "0");
ellipse.RadiusY = element.GetUnitValue("ry", "0");
}
return Task.FromResult<SvgElement>(ellipse);
}
internal override void RenderTo<TPixel>(Image<TPixel> image)
{
var rect = new SixLabors.Shapes.EllipsePolygon(X.AsPixelXAxis(image), Y.AsPixelYAxis(image), RadiusX.AsPixelXAxis(image) * 2, RadiusY.AsPixelXAxis(image) * 2);
var fillBrush = Fill.AsBrush<TPixel>();
var strokeBrush = Stroke.AsBrush<TPixel>();
image.Mutate(x =>
{
if (fillBrush != null)
{
x = x.Fill(fillBrush, rect);
}
if (strokeBrush != null)
{
var outline = rect.GenerateStroke(image, this);
if (outline != null)
{
x = x.Fill(strokeBrush, outline);
}
}
});
}
}
}

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using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using AngleSharp.Svg.Dom;
using SixLabors.ImageSharp;
namespace SixLabors.Svg.Dom
{
internal sealed class SvgLayer : SvgElement
{
private List<SvgElement> children = new List<SvgElement>();
public IReadOnlyList<SvgElement> Children => children;
public void Add(SvgElement elm)
{
children.Add(elm);
elm.SetParent(this);
}
internal override void RenderTo<TPixel>(Image<TPixel> img)
{
// note to self each lay can be draw on the previous layer with an image brush for masking and compositing
foreach (var c in Children)
{
c.RenderTo(img);
}
}
public static async Task<SvgElement> LoadLayerAsync(ISvgElement element)
{
var layer = new SvgLayer();
var children = element.Children.OfType<ISvgElement>();
foreach (var c in children)
{
var elm = await SvgElement.LoadElementAsync(c);
if (elm != null)
{
layer.Add(elm);
}
}
return layer;
}
}
}

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using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using System;
using System.Collections.Generic;
namespace SixLabors.Svg.Dom
{
internal struct SvgPaint
{
public static readonly SvgPaint Unset = default(SvgPaint);
internal SvgPaint(string value, float opacity)
{
Value = value;
Opacity = opacity;
}
public string Value { get; }
public float Opacity { get; }
public static SvgPaint Parse(string val, string opacity)
{
val = val?.Trim() ?? "";
opacity = opacity?.Trim() ?? "";
float opacityVal = 1;
if (float.TryParse(opacity, out float op))
{
opacityVal = op;
if (opacityVal < 0)
{
opacityVal = 0;
}
if (opacityVal > 1)
{
opacityVal = 1;
}
}
return new SvgPaint(val, opacityVal);
}
private TPixel? GetNamedColor<TPixel>(string name) where TPixel : struct, IPixel<TPixel>
{
var dict = new Dictionary<string, TPixel>(StringComparer.OrdinalIgnoreCase)
{
["AliceBlue"] = NamedColors<TPixel>.AliceBlue,
["MistyRose"] = NamedColors<TPixel>.MistyRose,
["Moccasin"] = NamedColors<TPixel>.Moccasin,
["NavajoWhite"] = NamedColors<TPixel>.NavajoWhite,
["Navy"] = NamedColors<TPixel>.Navy,
["OldLace"] = NamedColors<TPixel>.OldLace,
["Olive"] = NamedColors<TPixel>.Olive,
["MintCream"] = NamedColors<TPixel>.MintCream,
["OliveDrab"] = NamedColors<TPixel>.OliveDrab,
["OrangeRed"] = NamedColors<TPixel>.OrangeRed,
["Orchid"] = NamedColors<TPixel>.Orchid,
["PaleGoldenrod"] = NamedColors<TPixel>.PaleGoldenrod,
["PaleGreen"] = NamedColors<TPixel>.PaleGreen,
["PaleTurquoise"] = NamedColors<TPixel>.PaleTurquoise,
["PaleVioletRed"] = NamedColors<TPixel>.PaleVioletRed,
["Orange"] = NamedColors<TPixel>.Orange,
["PapayaWhip"] = NamedColors<TPixel>.PapayaWhip,
["MidnightBlue"] = NamedColors<TPixel>.MidnightBlue,
["MediumTurquoise"] = NamedColors<TPixel>.MediumTurquoise,
["LightSteelBlue"] = NamedColors<TPixel>.LightSteelBlue,
["LightYellow"] = NamedColors<TPixel>.LightYellow,
["Lime"] = NamedColors<TPixel>.Lime,
["LimeGreen"] = NamedColors<TPixel>.LimeGreen,
["Linen"] = NamedColors<TPixel>.Linen,
["Magenta"] = NamedColors<TPixel>.Magenta,
["MediumVioletRed"] = NamedColors<TPixel>.MediumVioletRed,
["Maroon"] = NamedColors<TPixel>.Maroon,
["MediumBlue"] = NamedColors<TPixel>.MediumBlue,
["MediumOrchid"] = NamedColors<TPixel>.MediumOrchid,
["MediumPurple"] = NamedColors<TPixel>.MediumPurple,
["MediumSeaGreen"] = NamedColors<TPixel>.MediumSeaGreen,
["MediumSlateBlue"] = NamedColors<TPixel>.MediumSlateBlue,
["MediumSpringGreen"] = NamedColors<TPixel>.MediumSpringGreen,
["MediumAquamarine"] = NamedColors<TPixel>.MediumAquamarine,
["LightSlateGray"] = NamedColors<TPixel>.LightSlateGray,
["PeachPuff"] = NamedColors<TPixel>.PeachPuff,
["Pink"] = NamedColors<TPixel>.Pink,
["SpringGreen"] = NamedColors<TPixel>.SpringGreen,
["SteelBlue"] = NamedColors<TPixel>.SteelBlue,
["Tan"] = NamedColors<TPixel>.Tan,
["Teal"] = NamedColors<TPixel>.Teal,
["Thistle"] = NamedColors<TPixel>.Thistle,
["Tomato"] = NamedColors<TPixel>.Tomato,
["Snow"] = NamedColors<TPixel>.Snow,
["Transparent"] = NamedColors<TPixel>.Transparent,
["Violet"] = NamedColors<TPixel>.Violet,
["Wheat"] = NamedColors<TPixel>.Wheat,
["White"] = NamedColors<TPixel>.White,
["WhiteSmoke"] = NamedColors<TPixel>.WhiteSmoke,
["Yellow"] = NamedColors<TPixel>.Yellow,
["YellowGreen"] = NamedColors<TPixel>.YellowGreen,
["Turquoise"] = NamedColors<TPixel>.Turquoise,
["Peru"] = NamedColors<TPixel>.Peru,
["SlateGray"] = NamedColors<TPixel>.SlateGray,
["SkyBlue"] = NamedColors<TPixel>.SkyBlue,
["Plum"] = NamedColors<TPixel>.Plum,
["PowderBlue"] = NamedColors<TPixel>.PowderBlue,
["Purple"] = NamedColors<TPixel>.Purple,
["RebeccaPurple"] = NamedColors<TPixel>.RebeccaPurple,
["Red"] = NamedColors<TPixel>.Red,
["RosyBrown"] = NamedColors<TPixel>.RosyBrown,
["SlateBlue"] = NamedColors<TPixel>.SlateBlue,
["RoyalBlue"] = NamedColors<TPixel>.RoyalBlue,
["Salmon"] = NamedColors<TPixel>.Salmon,
["SandyBrown"] = NamedColors<TPixel>.SandyBrown,
["SeaGreen"] = NamedColors<TPixel>.SeaGreen,
["SeaShell"] = NamedColors<TPixel>.SeaShell,
["Sienna"] = NamedColors<TPixel>.Sienna,
["Silver"] = NamedColors<TPixel>.Silver,
["SaddleBrown"] = NamedColors<TPixel>.SaddleBrown,
["LightSkyBlue"] = NamedColors<TPixel>.LightSkyBlue,
["LightSeaGreen"] = NamedColors<TPixel>.LightSeaGreen,
["LightSalmon"] = NamedColors<TPixel>.LightSalmon,
["Crimson"] = NamedColors<TPixel>.Crimson,
["Cyan"] = NamedColors<TPixel>.Cyan,
["DarkBlue"] = NamedColors<TPixel>.DarkBlue,
["DarkCyan"] = NamedColors<TPixel>.DarkCyan,
["DarkGoldenrod"] = NamedColors<TPixel>.DarkGoldenrod,
["DarkGray"] = NamedColors<TPixel>.DarkGray,
["Cornsilk"] = NamedColors<TPixel>.Cornsilk,
["DarkGreen"] = NamedColors<TPixel>.DarkGreen,
["DarkMagenta"] = NamedColors<TPixel>.DarkMagenta,
["DarkOliveGreen"] = NamedColors<TPixel>.DarkOliveGreen,
["DarkOrange"] = NamedColors<TPixel>.DarkOrange,
["DarkOrchid"] = NamedColors<TPixel>.DarkOrchid,
["DarkRed"] = NamedColors<TPixel>.DarkRed,
["DarkSalmon"] = NamedColors<TPixel>.DarkSalmon,
["DarkKhaki"] = NamedColors<TPixel>.DarkKhaki,
["DarkSeaGreen"] = NamedColors<TPixel>.DarkSeaGreen,
["CornflowerBlue"] = NamedColors<TPixel>.CornflowerBlue,
["Chocolate"] = NamedColors<TPixel>.Chocolate,
["AntiqueWhite"] = NamedColors<TPixel>.AntiqueWhite,
["Aqua"] = NamedColors<TPixel>.Aqua,
["Aquamarine"] = NamedColors<TPixel>.Aquamarine,
["Azure"] = NamedColors<TPixel>.Azure,
["Beige"] = NamedColors<TPixel>.Beige,
["Bisque"] = NamedColors<TPixel>.Bisque,
["Coral"] = NamedColors<TPixel>.Coral,
["Black"] = NamedColors<TPixel>.Black,
["Blue"] = NamedColors<TPixel>.Blue,
["BlueViolet"] = NamedColors<TPixel>.BlueViolet,
["Brown"] = NamedColors<TPixel>.Brown,
["BurlyWood"] = NamedColors<TPixel>.BurlyWood,
["CadetBlue"] = NamedColors<TPixel>.CadetBlue,
["Chartreuse"] = NamedColors<TPixel>.Chartreuse,
["BlanchedAlmond"] = NamedColors<TPixel>.BlanchedAlmond,
["DarkSlateBlue"] = NamedColors<TPixel>.DarkSlateBlue,
["DarkSlateGray"] = NamedColors<TPixel>.DarkSlateGray,
["DarkTurquoise"] = NamedColors<TPixel>.DarkTurquoise,
["Indigo"] = NamedColors<TPixel>.Indigo,
["Ivory"] = NamedColors<TPixel>.Ivory,
["Khaki"] = NamedColors<TPixel>.Khaki,
["Lavender"] = NamedColors<TPixel>.Lavender,
["LavenderBlush"] = NamedColors<TPixel>.LavenderBlush,
["LawnGreen"] = NamedColors<TPixel>.LawnGreen,
["IndianRed"] = NamedColors<TPixel>.IndianRed,
["LemonChiffon"] = NamedColors<TPixel>.LemonChiffon,
["LightCoral"] = NamedColors<TPixel>.LightCoral,
["LightCyan"] = NamedColors<TPixel>.LightCyan,
["LightGoldenrodYellow"] = NamedColors<TPixel>.LightGoldenrodYellow,
["LightGray"] = NamedColors<TPixel>.LightGray,
["LightGreen"] = NamedColors<TPixel>.LightGreen,
["LightPink"] = NamedColors<TPixel>.LightPink,
["LightBlue"] = NamedColors<TPixel>.LightBlue,
["HotPink"] = NamedColors<TPixel>.HotPink,
["Honeydew"] = NamedColors<TPixel>.Honeydew,
["GreenYellow"] = NamedColors<TPixel>.GreenYellow,
["DarkViolet"] = NamedColors<TPixel>.DarkViolet,
["DeepPink"] = NamedColors<TPixel>.DeepPink,
["DeepSkyBlue"] = NamedColors<TPixel>.DeepSkyBlue,
["DimGray"] = NamedColors<TPixel>.DimGray,
["DodgerBlue"] = NamedColors<TPixel>.DodgerBlue,
["Firebrick"] = NamedColors<TPixel>.Firebrick,
["FloralWhite"] = NamedColors<TPixel>.FloralWhite,
["ForestGreen"] = NamedColors<TPixel>.ForestGreen,
["Fuchsia"] = NamedColors<TPixel>.Fuchsia,
["Gainsboro"] = NamedColors<TPixel>.Gainsboro,
["GhostWhite"] = NamedColors<TPixel>.GhostWhite,
["Gold"] = NamedColors<TPixel>.Gold,
["Goldenrod"] = NamedColors<TPixel>.Goldenrod,
["Gray"] = NamedColors<TPixel>.Gray,
["Green"] = NamedColors<TPixel>.Green,
};
if (dict.TryGetValue(name, out var pixel))
{
return pixel;
}
return null;
}
public IBrush<TPixel> AsBrush<TPixel>() where TPixel : struct, IPixel<TPixel>
{
// lets asume the brush is a color for now
// TODO update ColourBuilder to expose named colors
var value = this.Value;
if (string.IsNullOrWhiteSpace(value) || value.Equals("None", StringComparison.OrdinalIgnoreCase))
{
// if a null prush is returned we should skip
return null;
}
var color = GetNamedColor<TPixel>(Value) ?? ColorBuilder<TPixel>.FromHex(value);
if(Opacity == 0)
{
// no-op push here to efficienty sake
color = NamedColors<TPixel>.Transparent;
} else if (Opacity != 1)
{
var vector = color.ToScaledVector4();
vector.W *= Opacity;
color.FromScaledVector4(vector);
}
return new SolidBrush<TPixel>(color);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AngleSharp.Svg.Dom;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Processing;
using SixLabors.Shapes;
namespace SixLabors.Svg.Dom
{
internal sealed class SvgPath : SvgElement, ISvgShape
{
public IPath Path { get; private set; }
public SvgPaint Fill { get; private set; }
public SvgPaint Stroke { get; private set; }
public SvgUnitValue StrokeWidth { get; private set; }
public SvgLineCap StrokeLineCap { get; private set; }
public SvgLineJoin StrokeLineJoin { get; private set; }
public IEnumerable<SvgPathOperation> PathOperations { get; private set; }
public static Task<SvgElement> LoadAsync(ISvgElement element)
{
var path = new SvgPath()
{
Fill = element.GetPaint("fill", "Black", "1"),
Stroke = element.GetPaint("stroke", "None", "1"),
StrokeWidth = element.GetUnitValue("stroke-width", "1"),
StrokeLineCap = element.GetLineCap("stroke-linecap", "butt"),
StrokeLineJoin = element.GetLineJoin("stroke-linejoin", "miter"),
};
if (element.TagName == "line")
{
path.PathOperations = new[] {
SvgPathOperation.MoveTo(element.GetUnitValue("x1", "0"), element.GetUnitValue("y1", "0"), false),
SvgPathOperation.LineTo(element.GetUnitValue("x2", "0"), element.GetUnitValue("y2", "0"), false),
};
}
else if (element.TagName == "polyline" || element.TagName == "polygon")
{
var pathData = element.GetAttributeValueSelfOrGroup("points");
path.PathOperations = ParsePoints(pathData, element.TagName == "polygon");
}
else if (element.TagName == "path")
{
var pathData = element.GetAttributeValueSelfOrGroup("d");
path.PathOperations = SvgPathOperation.Parse(pathData);
}
if (path.PathOperations == null)
{
return Task.FromResult<SvgElement>(null);
}
return Task.FromResult<SvgElement>(path);
}
private static IEnumerable<SvgPathOperation> ParsePoints(string pathData, bool closePath)
{
if (pathData != null && !pathData.Equals("none", System.StringComparison.OrdinalIgnoreCase))
{
var parts = pathData.Split(new[] { ' ', ',' }, StringSplitOptions.RemoveEmptyEntries).Select(x =>
{
if (int.TryParse(x, out var i))
{
return i;
}
else
{ return (int?)null; }
}).Where(x => x != null).Select(x => x.Value).ToArray();
if (parts.Length > 4)
{
var len = parts.Length / 2;
if (closePath)
{
len++;
}
var ops = new SvgPathOperation[len];
ops[0] = SvgPathOperation.MoveTo(new SvgUnitValue(parts[0], SvgUnitValue.Units.undefined), new SvgUnitValue(parts[1], SvgUnitValue.Units.undefined), false);
for (var i = 2; i < parts.Length; i += 2)
{
ops[i / 2] = SvgPathOperation.LineTo(new SvgUnitValue(parts[i], SvgUnitValue.Units.undefined), new SvgUnitValue(parts[i + 1], SvgUnitValue.Units.undefined), false);
}
if (closePath)
{
ops[len - 1] = SvgPathOperation.ClosePath();
}
return ops;
}
}
return null;
}
internal override void RenderTo<TPixel>(Image<TPixel> image)
{
var rect = this.PathOperations.GeneratePath(image);
var fillBrush = Fill.AsBrush<TPixel>();
var strokeBrush = Stroke.AsBrush<TPixel>();
image.Mutate(x =>
{
if (fillBrush != null)
{
x = x.Fill(fillBrush, rect);
}
if (strokeBrush != null)
{
var outline = rect.GenerateStroke(image, this);
if (outline != null)
{
x = x.Fill(strokeBrush, outline);
}
}
});
}
}
}

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using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.Primitives;
using SixLabors.Shapes;
using System;
using System.Collections.Generic;
using System.Linq;
namespace SixLabors.Svg.Dom
{
internal struct SvgPathOperation
{
public Operations Op { get; private set; }
public bool IsRelative { get; private set; }
public SvgUnitValue? X { get; private set; }
public SvgUnitValue? Y { get; private set; }
public SvgUnitValue? X1 { get; private set; }
public SvgUnitValue? Y1 { get; private set; }
public SvgUnitValue? X2 { get; private set; }
public SvgUnitValue? Y2 { get; private set; }
public static IEnumerable<SvgPathOperation> Parse(string path)
{
List<SvgPathOperation> operations = new List<SvgPathOperation>();
char cmd = ' ';
for (var i = 0; i < path.Length; i++)
{
switch (path[i])
{
case 'Z':
case 'z':
{
operations.Add(SvgPathOperation.ClosePath());
}
break;
case 'M':
case 'm':
{
var relative = path[i] == 'm';
if (!TryReadFloat(in path, ref i, out var x) || !TryReadFloat(in path, ref i, out var y))
{
return null;
}
operations.Add(SvgPathOperation.MoveTo(x, y, relative));
while (TryReadFloat(in path, ref i, out x) && TryReadFloat(in path, ref i, out y))
{
operations.Add(SvgPathOperation.LineTo(x, y, relative));
}
}
break;
case 'L':
case 'l':
{
var relative = path[i] == 'l';
while (TryReadFloat(in path, ref i, out var x) && TryReadFloat(in path, ref i, out var y))
{
operations.Add(SvgPathOperation.LineTo(x, y, relative));
}
}
break;
case 'Q':
case 'q':
{
var relative = path[i] == 'q';
while (TryReadFloat(in path, ref i, out var x1) && TryReadFloat(in path, ref i, out var y1)
&& TryReadFloat(in path, ref i, out var x) && TryReadFloat(in path, ref i, out var y))
{
operations.Add(SvgPathOperation.QuadraticTo(x1, y1, x, y, relative));
}
}
break;
case 'T':
case 't':
{
var relative = path[i] == 't';
while (TryReadFloat(in path, ref i, out var x) && TryReadFloat(in path, ref i, out var y))
{
SvgUnitValue x1;
SvgUnitValue y1;
var last = operations.Last();
if (last.Op != Operations.QuadraticTo)
{
x1 = last.X.Value;
y1 = last.Y.Value;
}
else
{
x1 = new SvgUnitValue(last.X.Value.Value + (last.X.Value.Value - last.X1.Value.Value), SvgUnitValue.Units.undefined);
y1 = new SvgUnitValue(last.Y.Value.Value + (last.Y.Value.Value - last.Y1.Value.Value), SvgUnitValue.Units.undefined);
}
operations.Add(SvgPathOperation.QuadraticTo(x1, y1, x, y, relative));
}
}
break;
case 'C':
case 'c':
{
var relative = path[i] == 'c';
while (TryReadFloat(in path, ref i, out var x1) && TryReadFloat(in path, ref i, out var y1)
&& TryReadFloat(in path, ref i, out var x2) && TryReadFloat(in path, ref i, out var y2)
&& TryReadFloat(in path, ref i, out var x) && TryReadFloat(in path, ref i, out var y))
{
operations.Add(SvgPathOperation.CubicTo(x1, y1, x2, y2, x, y, relative));
}
}
break;
case 'S':
case 's':
{
var relative = path[i] == 's';
while (TryReadFloat(in path, ref i, out var x) && TryReadFloat(in path, ref i, out var y)
&& TryReadFloat(in path, ref i, out var x2) && TryReadFloat(in path, ref i, out var y2))
{
SvgUnitValue x1;
SvgUnitValue y1;
var last = operations.Last();
if (last.Op != Operations.CubicTo)
{
x1 = last.X.Value;
y1 = last.Y.Value;
}
else
{
x1 = new SvgUnitValue(last.X.Value.Value + (last.X.Value.Value - last.X2.Value.Value), SvgUnitValue.Units.undefined);
y1 = new SvgUnitValue(last.Y.Value.Value + (last.Y.Value.Value - last.Y2.Value.Value), SvgUnitValue.Units.undefined);
}
operations.Add(SvgPathOperation.CubicTo(x1, y1, x2, y2, x, y, relative));
}
}
break;
default:
if (char.IsWhiteSpace(path[i]) || path[i] == ',' || path[i] == ' ')
{
continue;
}
else
{
return null;
}
}
}
return operations;
}
private static bool TryReadFloat(in string str, ref int position, out SvgUnitValue value)
{
// look for the first character that can be ins float
int floatStart = 0;
for (position++; position < str.Length; position++)
{
if (floatStart == 0)
{
if (char.IsWhiteSpace(str[position]) || str[position] == ',')
{
continue;
}
// we can skip 'whitespace'
}
if (char.IsDigit(str[position]) || (str[position] == '-' && floatStart == 0) || str[position] == '.')
{
if (floatStart == 0) { floatStart = position; }
}
else
{
position--;
break;
}
}
if (floatStart == 0)
{
value = SvgUnitValue.Unset;
return false;
}
if (position == str.Length)
{
value = new SvgUnitValue(float.Parse(str.Substring(floatStart)), SvgUnitValue.Units.undefined);
}
else
{
value = new SvgUnitValue(float.Parse(str.Substring(floatStart, position - floatStart + 1)), SvgUnitValue.Units.undefined);
}
return true;
}
public enum Operations
{
MoveTo,
LineTo,
ClosePath,
QuadraticTo,
CubicTo
}
private static SvgPathOperation CubicTo(SvgUnitValue x1, SvgUnitValue y1, SvgUnitValue x2, SvgUnitValue y2, SvgUnitValue x, SvgUnitValue y, bool relative)
{
return new SvgPathOperation()
{
IsRelative = relative,
Op = Operations.CubicTo,
X = x,
Y = y,
X1 = x1,
Y1 = y1,
X2 = x2,
Y2 = y2
};
}
private static SvgPathOperation QuadraticTo(SvgUnitValue x1, SvgUnitValue y1, SvgUnitValue x, SvgUnitValue y, bool relative)
{
return new SvgPathOperation()
{
IsRelative = relative,
Op = Operations.QuadraticTo,
X = x,
Y = y,
X1 = x1,
Y1 = y1
};
}
public static SvgPathOperation MoveTo(SvgUnitValue x, SvgUnitValue y, bool relative)
{
return new SvgPathOperation()
{
IsRelative = relative,
Op = Operations.MoveTo,
X = x,
Y = y
};
}
public static SvgPathOperation LineTo(SvgUnitValue x, SvgUnitValue y, bool relative)
{
return new SvgPathOperation()
{
IsRelative = relative,
Op = Operations.LineTo,
X = x,
Y = y
};
}
internal static SvgPathOperation ClosePath()
{
return new SvgPathOperation()
{
Op = Operations.ClosePath,
};
}
}
internal static class SvgPathOperationExtensions
{
private static PointF Point<TPixel>(Image<TPixel> img, PointF currentPoint, SvgUnitValue x, SvgUnitValue y) where TPixel : struct, IPixel<TPixel>
{
var p = new PointF(x.AsPixelXAxis(img), y.AsPixelYAxis(img));
return currentPoint + p;
}
public static PointF PointMain<TPixel>(this SvgPathOperation operation, Image<TPixel> img, PointF currentPoint) where TPixel : struct, IPixel<TPixel>
{
return Point(img, operation.IsRelative ? currentPoint : default, operation.X.Value, operation.Y.Value);
}
public static PointF Point1<TPixel>(this SvgPathOperation operation, Image<TPixel> img, PointF currentPoint) where TPixel : struct, IPixel<TPixel>
{
return Point(img, operation.IsRelative ? currentPoint : default, operation.X1.Value, operation.Y1.Value);
}
public static PointF Point2<TPixel>(this SvgPathOperation operation, Image<TPixel> img, PointF currentPoint) where TPixel : struct, IPixel<TPixel>
{
return Point(img, operation.IsRelative ? currentPoint : default, operation.X2.Value, operation.Y2.Value);
}
public static IPath GeneratePath<TPixel>(this IEnumerable<SvgPathOperation> operations, Image<TPixel> img) where TPixel : struct, IPixel<TPixel>
{
var pb = new PathRenderer();
foreach (var op in operations)
{
switch (op.Op)
{
case SvgPathOperation.Operations.MoveTo:
pb.MoveTo(op.PointMain(img, pb.CurrentPoint));
break;
case SvgPathOperation.Operations.LineTo:
pb.LineTo(op.PointMain(img, pb.CurrentPoint));
break;
case SvgPathOperation.Operations.QuadraticTo:
pb.QuadraticBezierTo(op.Point1(img, pb.CurrentPoint), op.PointMain(img, pb.CurrentPoint));
break;
case SvgPathOperation.Operations.CubicTo:
pb.CubicBezierTo(op.Point1(img, pb.CurrentPoint), op.Point2(img, pb.CurrentPoint), op.PointMain(img, pb.CurrentPoint));
break;
case SvgPathOperation.Operations.ClosePath:
pb.Close();
break;
default:
break;
}
}
return pb.Path();
}
internal class PathRenderer
{
/// <summary>
/// The builder. TODO: Should this be a property?
/// </summary>
// ReSharper disable once InconsistentNaming
private readonly PathBuilder builder;
private readonly List<IPath> paths = new List<IPath>();
private PointF currentPoint = default(PointF);
private PointF initalPoint = default(PointF);
public PointF CurrentPoint => currentPoint;
public PointF InitalPoint => initalPoint;
/// <summary>
/// Initializes a new instance of the <see cref="BaseGlyphBuilder"/> class.
/// </summary>
public PathRenderer()
{
// glyphs are renderd realative to bottom left so invert the Y axis to allow it to render on top left origin surface
this.builder = new PathBuilder();
}
/// <summary>
/// Gets the paths that have been rendered by this.
/// </summary>
public IPath Path()
{
return this.builder.Build();
}
/// <summary>
/// Draws a cubic bezier from the current point to the <paramref name="point"/>
/// </summary>
/// <param name="secondControlPoint">The second control point.</param>
/// <param name="thirdControlPoint">The third control point.</param>
/// <param name="point">The point.</param>
public void CubicBezierTo(PointF secondControlPoint, PointF thirdControlPoint, PointF point)
{
this.builder.AddBezier(this.currentPoint, secondControlPoint, thirdControlPoint, point);
this.currentPoint = point;
}
/// <summary>
/// Draws a line from the current point to the <paramref name="point"/>.
/// </summary>
/// <param name="point">The point.</param>
public void LineTo(PointF point)
{
this.builder.AddLine(this.currentPoint, point);
this.currentPoint = point;
}
/// <summary>
/// Moves to current point to the supplied vector.
/// </summary>
/// <param name="point">The point.</param>
public void MoveTo(PointF point)
{
this.builder.StartFigure();
this.currentPoint = point;
this.initalPoint = point;
}
/// <summary>
/// Draws a quadratics bezier from the current point to the <paramref name="point"/>
/// </summary>
/// <param name="secondControlPoint">The second control point.</param>
/// <param name="point">The point.</param>
public void QuadraticBezierTo(PointF secondControlPoint, PointF point)
{
this.builder.AddBezier(this.currentPoint, secondControlPoint, point);
this.currentPoint = point;
}
internal void Close()
{
this.LineTo(initalPoint);
//this.builder.CloseFigure();
//this.currentPoint = this.initalPoint;
}
}
}
}

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@ -1,106 +0,0 @@
using System;
using System.Numerics;
using System.Threading.Tasks;
using AngleSharp.Svg.Dom;
using AngleSharp.Css.Dom;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Processing;
using SixLabors.Shapes;
namespace SixLabors.Svg.Dom
{
internal sealed class SvgRect : SvgElement, ISvgShape
{
public SvgUnitValue X { get; private set; }
public SvgUnitValue Y { get; private set; }
public SvgUnitValue Width { get; private set; }
public SvgUnitValue Height { get; private set; }
public SvgPaint Fill { get; private set; }
public SvgPaint Stroke { get; private set; }
public SvgLineCap StrokeLineCap { get; private set; }
public SvgLineJoin StrokeLineJoin { get; private set; }
public SvgUnitValue StrokeWidth { get; private set; }
public SvgUnitValue RadiusX { get; private set; }
public SvgUnitValue RadiusY { get; private set; }
public static Task<SvgElement> LoadAsync(ISvgElement element)
{
var rx = element.TryGetUnitValue("rx");
var ry = element.TryGetUnitValue("ry");
return Task.FromResult<SvgElement>(new SvgRect()
{
Fill = element.GetPaint("fill", "Black", "1"),
Stroke = element.GetPaint("stroke", "None", "1"),
StrokeWidth = element.GetUnitValue("stroke-width", "1"),
StrokeLineCap = element.GetLineCap("stroke-linecap", "butt"),
StrokeLineJoin = element.GetLineJoin("stroke-linejoin", "miter"),
X = element.GetUnitValue("x"),
Y = element.GetUnitValue("y"),
RadiusX = rx ?? ry ?? SvgUnitValue.Zero,
RadiusY = ry ?? rx ?? SvgUnitValue.Zero,
Width = element.GetUnitValue("width"),
Height = element.GetUnitValue("height")
});
}
internal override void RenderTo<TPixel>(Image<TPixel> image)
{
IPath rect = new SixLabors.Shapes.RectangularPolygon(X.AsPixelXAxis(image), Y.AsPixelYAxis(image), Width.AsPixelXAxis(image), Height.AsPixelXAxis(image));
var rx = RadiusX.AsPixelXAxis(image);
var ry = RadiusY.AsPixelXAxis(image);
if (rx > 0 && ry > 0)
{
rect = MakeRounded(rect, rx, ry);
}
var fillBrush = Fill.AsBrush<TPixel>();
var strokeBrush = Stroke.AsBrush<TPixel>();
image.Mutate(x =>
{
if (fillBrush != null)
{
x = x.Fill(fillBrush, rect);
}
if (strokeBrush != null)
{
var outline = rect.GenerateStroke(image, this);
if (outline != null)
{
x = x.Fill(strokeBrush, outline);
}
}
});
}
private IPath MakeRounded(IPath path, float rx, float ry)
{
return path.Clip(BuildCorners(path.Bounds.Width, path.Bounds.Height, rx, ry).Translate(path.Bounds.Location));
}
public static IPathCollection BuildCorners(float imageWidth, float imageHeight, float cornerRadiusX, float cornerRadiusY)
{
// first create a square
var rect = new RectangularPolygon(0, 0, cornerRadiusX, cornerRadiusY);
// then cut out of the square a circle so we are left with a corner
IPath cornerToptLeft = rect.Clip(new EllipsePolygon(cornerRadiusX, cornerRadiusY, cornerRadiusX * 2, cornerRadiusY * 2));
// corner is now a corner shape positions top left
//lets make 3 more positioned correctly, we can do that by translating the orgional artound the center of the image
var center = new Vector2(imageWidth / 2F, imageHeight / 2F);
float rightPos = imageWidth - cornerToptLeft.Bounds.Width ;
float bottomPos = imageHeight - cornerToptLeft.Bounds.Height ;
// move it across the widthof the image - the width of the shape
IPath cornerTopRight = cornerToptLeft.RotateDegree(90).Translate(rightPos, 0);
IPath cornerBottomLeft = cornerToptLeft.RotateDegree(-90).Translate(0, bottomPos);
IPath cornerBottomRight = cornerToptLeft.RotateDegree(180).Translate(rightPos, bottomPos);
return new PathCollection(cornerToptLeft, cornerBottomLeft, cornerTopRight, cornerBottomRight);
}
}
}

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@ -1,195 +0,0 @@
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.Shapes;
using System;
using System.Linq;
using System.Reflection;
namespace SixLabors.Svg.Dom
{
internal struct SvgUnitValue
{
public static readonly SvgUnitValue Unset = default(SvgUnitValue);
public static readonly SvgUnitValue Zero = new SvgUnitValue(0, Units.undefined);
public static readonly SvgUnitValue One = new SvgUnitValue(1, Units.undefined);
public bool IsSet { get; }
public float Value { get; }
public Units Unit { get; }
public SvgUnitValue(float value, Units unit)
{
IsSet = true;
Value = value;
Unit = unit;
}
public float AsPixelXAxis<TPixel>(Image<TPixel> img) where TPixel : struct, IPixel<TPixel>
{
return AsPixel((float)img.MetaData.HorizontalResolution, img.Width);
}
public float AsPixelYAxis<TPixel>(Image<TPixel> img) where TPixel : struct, IPixel<TPixel>
{
return AsPixel((float)img.MetaData.VerticalResolution, img.Height);
}
public float AsPixel(float dpi, float maxAxis = 0)
{
switch (Unit)
{
case Units.undefined:
return Value;
break;
case Units.px:
return Value;
case Units.cm:
return (float)(dpi / 2.54) * Value;
case Units.mm:
return (float)(dpi / 2.54) * Value / 10;
case Units.pt:
return dpi / 72 * Value;
case Units.pc:
return dpi / 6 * Value;
break;
case Units.inches:
return Value * dpi;
case Units.percent:
return (Value / 100) * maxAxis;
case Units.em:
case Units.ex:
default:
return Value;
}
}
public static SvgUnitValue? Parse(string val)
{
val = val?.Trim() ?? "";
if (!string.IsNullOrWhiteSpace(val))
{
var valNum = val;
Units unitType = Units.undefined;
if (val.EndsWith("%"))
{
unitType = Units.percent;
valNum = val.TrimEnd('%');
}
else
{
if (val.Length > 2)
{
var unit = val.Substring(val.Length - 2);
if (unit == "in")
{
unitType = Units.inches;
}
else
if (!Enum.TryParse(unit, true, out unitType) || !Enum.IsDefined(typeof(Units), unitType))
{
unitType = Units.undefined;
}
if (unitType != Units.undefined)
{
valNum = valNum.Substring(0, val.Length - 2);
}
}
}
float finalVal = 0;
if (float.TryParse(valNum, out finalVal))
{
return new SvgUnitValue(finalVal, unitType);
}
}
return null;
}
public enum Units
{
undefined,
percent,
px,
cm,
mm,
em,
ex,
pt,
pc,
inches, // in
}
}
internal struct SvgLineCap
{
public static readonly SvgLineCap Unset = default(SvgLineCap);
public static readonly SvgLineCap Butt = new SvgLineCap(EndCapStyle.Butt);
public static readonly SvgLineCap Round = new SvgLineCap(EndCapStyle.Round);
public static readonly SvgLineCap Square = new SvgLineCap(EndCapStyle.Square);
public bool IsSet { get; }
public EndCapStyle Style { get; private set; }
public SvgLineCap(EndCapStyle style)
{
this.IsSet = true;
this.Style = style;
}
public static SvgLineCap? Parse(string val)
{
val = (val?.Trim().ToLower() ?? "");
switch (val)
{
case "butt":
return SvgLineCap.Butt;
case "round":
return SvgLineCap.Round;
case "square":
return SvgLineCap.Square;
default:
return null;
}
}
}
internal struct SvgLineJoin
{
public static readonly SvgLineJoin Unset = default(SvgLineJoin);
public static readonly SvgLineJoin Miter = new SvgLineJoin(JointStyle.Miter);
public static readonly SvgLineJoin Round = new SvgLineJoin(JointStyle.Round);
public static readonly SvgLineJoin Square = new SvgLineJoin(JointStyle.Square);
public bool IsSet { get; }
public JointStyle Style { get; private set; }
public SvgLineJoin(JointStyle style)
{
this.IsSet = true;
this.Style = style;
}
public static SvgLineJoin? Parse(string val)
{
val = (val?.Trim().ToLower() ?? "");
switch (val)
{
case "miter":
return SvgLineJoin.Miter;
case "round":
return SvgLineJoin.Round;
case "bevel":
return SvgLineJoin.Square;
default:
return null;
}
}
}
}

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using SixLabors.Primitives;
using SixLabors.Shapes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
namespace SixLabors.Svg.Shapes
{
public class ArcLineSegemnt : SixLabors.Shapes.ILineSegment
{
private ILineSegment[] innerSegments;
public ArcLineSegemnt(PointF from, PointF to, SizeF radius, float angle, bool largeArcFlag, bool sweepFlag)
{
innerSegments = EllipticArcToBezierCurve(from, to, radius, angle, largeArcFlag, sweepFlag).ToArray();
}
private ArcLineSegemnt()
{ }
public PointF EndPoint => this.innerSegments.Last().EndPoint;
public IReadOnlyList<PointF> Flatten()
{
return this.innerSegments.SelectMany(x => x.Flatten()).ToList();
}
public ILineSegment Transform(Matrix3x2 matrix)
{
return new ArcLineSegemnt()
{
innerSegments = this.innerSegments.Select(x => x.Transform(matrix)).ToArray()
};
}
const float _zeroTolerance = 1e-05f;
static bool EllipticArcOutOfRange(Vector2 from, Vector2 to, Vector2 absRadius)
{
//F.6.2 Out-of-range parameters
var len = (to - from).LengthSquared();
if (len < _zeroTolerance)
return true;
if (absRadius.X < _zeroTolerance || absRadius.Y < _zeroTolerance)
return true;
return false;
}
static IEnumerable<ILineSegment> EllipticArcToBezierCurve(PointF from, PointF to, SizeF radius, float angle, bool largeArcFlag, bool sweepFlag)
{
Vector2 radiusVecotr = Vector2.Abs(radius);
if (EllipticArcOutOfRange(from, to, radius))
{
return new[] { new LinearLineSegment(from, to) };
}
else
{
var xAngle = angle;
EndpointToCenterArcParams(from, to, ref radiusVecotr, xAngle,
largeArcFlag, sweepFlag,
out var center, out var angles);
return EllipticArcToBezierCurveInner(from, center, radius, xAngle, angles.X, angles.Y);
}
}
static Vector2 EllipticArcPoint(Vector2 c, Vector2 r, float xAngle, float t)
{
return new Vector2(
(float)(c.X + r.X * Math.Cos(xAngle) * Math.Cos(t) - r.Y * Math.Sin(xAngle) * Math.Sin(t)),
(float)(c.Y + r.X * Math.Sin(xAngle) * Math.Cos(t) + r.Y * Math.Cos(xAngle) * Math.Sin(t)));
}
static Vector2 EllipticArcDerivative(Vector2 c, Vector2 r, float xAngle, float t)
{
return new Vector2(
(float)(-r.X * Math.Cos(xAngle) * Math.Sin(t) - r.Y * Math.Sin(xAngle) * Math.Cos(t)),
(float)(-r.X * Math.Sin(xAngle) * Math.Sin(t) + r.Y * Math.Cos(xAngle) * Math.Cos(t)));
}
static IEnumerable<ILineSegment> EllipticArcToBezierCurveInner(Vector2 from, Vector2 center, Vector2 radius, float xAngle, float startAngle, float deltaAngle)
{
var s = startAngle;
var e = s + deltaAngle;
bool neg = e < s;
float sign = neg ? -1 : 1;
var remain = Math.Abs(e - s);
var prev = EllipticArcPoint(center, radius, xAngle, s);
while (remain > _zeroTolerance)
{
float step = (float)Math.Min(remain, Math.PI / 4);
var signStep = step * sign;
var p1 = prev;
var p2 = EllipticArcPoint(center, radius, xAngle, s + signStep);
float alphaT = (float)Math.Tan(signStep / 2);
float alpha = (float)(Math.Sin(signStep) * (Math.Sqrt(4 + 3 * alphaT * alphaT) - 1) / 3);
var q1 = p1 + alpha * EllipticArcDerivative(center, radius, xAngle, s);
var q2 = p2 - alpha * EllipticArcDerivative(center, radius, xAngle, s + signStep);
yield return new CubicBezierLineSegment(from, q1, q2, p2);
from = p2;
s += signStep;
remain -= step;
prev = p2;
}
}
internal static void EndpointToCenterArcParams(Vector2 p1, Vector2 p2, ref Vector2 r_, float xAngle,
bool flagA, bool flagS, out Vector2 c, out Vector2 angles)
{
double rX = Math.Abs(r_.X);
double rY = Math.Abs(r_.Y);
//(F.6.5.1)
double dx2 = (p1.X - p2.X) / 2.0;
double dy2 = (p1.Y - p2.Y) / 2.0;
double x1p = Math.Cos(xAngle) * dx2 + Math.Sin(xAngle) * dy2;
double y1p = -Math.Sin(xAngle) * dx2 + Math.Cos(xAngle) * dy2;
//(F.6.5.2)
double rxs = rX * rX;
double rys = rY * rY;
double x1ps = x1p * x1p;
double y1ps = y1p * y1p;
// check if the radius is too small `pq < 0`, when `dq > rxs * rys` (see below)
// cr is the ratio (dq : rxs * rys)
double cr = x1ps / rxs + y1ps / rys;
if (cr > 1)
{
//scale up rX,rY equally so cr == 1
var s = Math.Sqrt(cr);
rX = s * rX;
rY = s * rY;
rxs = rX * rX;
rys = rY * rY;
}
double dq = (rxs * y1ps + rys * x1ps);
double pq = (rxs * rys - dq) / dq;
double q = Math.Sqrt(Math.Max(0, pq)); //use Max to account for float precision
if (flagA == flagS)
q = -q;
double cxp = q * rX * y1p / rY;
double cyp = -q * rY * x1p / rX;
//(F.6.5.3)
double cx = Math.Cos(xAngle) * cxp - Math.Sin(xAngle) * cyp + (p1.X + p2.X) / 2;
double cy = Math.Sin(xAngle) * cxp + Math.Cos(xAngle) * cyp + (p1.Y + p2.Y) / 2;
//(F.6.5.5)
double theta = svgAngle(1, 0, (x1p - cxp) / rX, (y1p - cyp) / rY);
//(F.6.5.6)
double delta = svgAngle(
(x1p - cxp) / rX, (y1p - cyp) / rY,
(-x1p - cxp) / rX, (-y1p - cyp) / rY);
delta = delta % (Math.PI * 2);
if (!flagS)
{
delta -= 2 * Math.PI;
}
r_ = new Vector2((float)rX, (float)rY);
c = new Vector2((float)cx, (float)cy);
angles = new Vector2((float)theta, (float)delta);
}
static float Clamp(float val, float min, float max)
{
if (val < min) return min;
else if (val > max) return max;
else return val;
}
static float svgAngle(double ux, double uy, double vx, double vy)
{
var u = new Vector2((float)ux, (float)uy);
var v = new Vector2((float)vx, (float)vy);
//(F.6.5.4)
var dot = Vector2.Dot(u, v);
var len = u.Length() * v.Length();
var ang = (float)Math.Acos(Clamp(dot / len, -1, 1)); //floating point precision, slightly over values appear
if ((u.X * v.Y - u.Y * v.X) < 0)
{
ang = -ang;
}
return ang;
}
}
}

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using SixLabors.Primitives;
using SixLabors.Shapes;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace SixLabors.Svg.Shapes
{
public class RoundedRect : IPath
{
private IPath innerPath;
public RoundedRect(float x, float y, float width, float height, float rx, float ry)
{
IPath rect = new SixLabors.Shapes.RectangularPolygon(x, y, width, height);
if (rx > 0 && ry > 0)
{
rect = MakeRounded(rect, rx, ry);
}
innerPath = rect;
}
private static IPath MakeRounded(IPath path, float rx, float ry)
{
return path.Clip(BuildCorners(path.Bounds.Width, path.Bounds.Height, rx, ry).Translate(path.Bounds.Location));
}
private static IPathCollection BuildCorners(float imageWidth, float imageHeight, float cornerRadiusX, float cornerRadiusY)
{
// first create a square
var rect = new RectangularPolygon(0, 0, cornerRadiusX, cornerRadiusY);
// then cut out of the square a circle so we are left with a corner
IPath cornerToptLeft = rect.Clip(new EllipsePolygon(cornerRadiusX, cornerRadiusY, cornerRadiusX * 2, cornerRadiusY * 2));
// corner is now a corner shape positions top left
//lets make 3 more positioned correctly, we can do that by translating the orgional artound the center of the image
var center = new Vector2(imageWidth / 2F, imageHeight / 2F);
float rightPos = imageWidth - cornerToptLeft.Bounds.Width;
float bottomPos = imageHeight - cornerToptLeft.Bounds.Height;
// move it across the widthof the image - the width of the shape
IPath cornerTopRight = cornerToptLeft.RotateDegree(90).Translate(rightPos, 0);
IPath cornerBottomLeft = cornerToptLeft.RotateDegree(-90).Translate(0, bottomPos);
IPath cornerBottomRight = cornerToptLeft.RotateDegree(180).Translate(rightPos, bottomPos);
return new PathCollection(cornerToptLeft, cornerBottomLeft, cornerTopRight, cornerBottomRight);
}
public PathTypes PathType => this.innerPath.PathType;
public RectangleF Bounds => this.innerPath.Bounds;
public int MaxIntersections => this.innerPath.MaxIntersections;
public float Length => this.innerPath.Length;
public IPath AsClosedPath()
{
return this.innerPath.AsClosedPath();
}
public bool Contains(PointF point)
{
return this.innerPath.Contains(point);
}
public PointInfo Distance(PointF point)
{
return this.innerPath.Distance(point);
}
public int FindIntersections(PointF start, PointF end, PointF[] buffer, int offset)
{
return this.innerPath.FindIntersections(start, end, buffer, offset);
}
public int FindIntersections(PointF start, PointF end, Span<PointF> buffer)
{
return this.innerPath.FindIntersections(start, end, buffer);
}
public IEnumerable<ISimplePath> Flatten()
{
return this.innerPath.Flatten();
}
public SegmentInfo PointAlongPath(float distanceAlongPath)
{
return this.innerPath.PointAlongPath(distanceAlongPath);
}
public IPath Transform(Matrix3x2 matrix)
{
return this.innerPath.Transform(matrix);
}
}
}

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@ -6,10 +6,13 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AngleSharp" Version="0.10.1" />
<PackageReference Include="AngleSharp.Css" Version="0.10.0" />
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-dev002362" />
<PackageReference Include="SixLabors.Shapes" Version="1.0.0-dev000112" />
<PackageReference Include="SixLabors.Shapes.Text" Version="1.0.0-dev000112" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\external\SVGSharpie\SVGSharpie.Svg\SVGSharpie.csproj" />
</ItemGroup>
</Project>

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@ -2,73 +2,48 @@
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using AngleSharp;
using AngleSharp.Dom;
using AngleSharp.Css;
using SixLabors.Svg.Dom;
using AngleSharp.Io;
using AngleSharp.Svg.Dom;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using Configuration = AngleSharp.Configuration;
using SixLabors.ImageSharp.Processing;
namespace SixLabors.Svg
namespace SixLabors.ImageSharp.Formats.Svg
{
public static class SvgImage
public static class SvgImageRenderer
{
public static Task<Image<TPixel>> LoadFromFileAsync<TPixel>(string path)
public static Image<TPixel> LoadFromString<TPixel>(string content)
where TPixel : struct, IPixel<TPixel>
=> LoadFromStringInner<TPixel>(content, null, null);
public static Image<TPixel> LoadFromString<TPixel>(string content, int width, int height)
where TPixel : struct, IPixel<TPixel>
=> LoadFromStringInner<TPixel>(content, width, height);
private static Image<TPixel> LoadFromStringInner<TPixel>(string content, int? targetWidth, int? targetHeight)
where TPixel : struct, IPixel<TPixel>
{
var content = File.ReadAllText(path);
return LoadFromAsync<TPixel>(content, false);
}
var doc = SVGSharpie.SvgDocument.Parse(content);
public static Task<Image<TPixel>> LoadFromStringAsync<TPixel>(string content)
where TPixel : struct, IPixel<TPixel>
{
return LoadFromAsync<TPixel>(content, false);
}
float? width = targetWidth ?? doc.RootElement.Width ?? doc.RootElement.ViewWidth;
float? height = targetHeight ?? doc.RootElement.Height ?? doc.RootElement.ViewWidth;
public static Task<Image<TPixel>> LoadFromUrlAsync<TPixel>(Uri url)
where TPixel : struct, IPixel<TPixel>
{
return LoadFromAsync<TPixel>(url.ToString(), true);
}
public static async Task<Image<TPixel>> LoadFromAsync<TPixel>(string content, bool isUrl)
where TPixel : struct, IPixel<TPixel>
{
var config = Configuration.Default.WithDefaultLoader();
var context = BrowsingContext.New(config);
IDocument doc;
if (isUrl)
if (!width.HasValue || !height.HasValue)
{
doc = await context.OpenAsync(content);
}
else
{
doc = await context.OpenAsync(res =>
{
res.Content(content);
res.Header(HeaderNames.ContentType, "image/svg+xml");
});
throw new Exception("Svg does not specify a size set one.");
}
var svgElement = doc as ISvgDocument;
var image = new Image<TPixel>((int)Math.Ceiling(width.Value), (int)Math.Ceiling(height.Value));
if (svgElement == null)
image.Mutate(x =>
{
throw new Exception("Failed to load document");
}
var dom = await SvgDocument.LoadAsync(svgElement.DocumentElement as ISvgElement);
return dom.Generate<TPixel>(new RenderOptions
{
Dpi = 96
var renderer = new SvgDocumentRenderer<TPixel>(image.Size(), x);
doc.RootElement.Accept(renderer);
});
return image;
}
}
}

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@ -12,7 +12,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\SixLabors.Svg\SixLabors.Svg.csproj" />
<ProjectReference Include="..\..\src\SixLabors.Svg\SixLabors.ImageSharp.Svg.csproj" />
</ItemGroup>
<ItemGroup>