This commit is contained in:
Ramón Tomás 2017-07-12 13:07:13 +02:00
Родитель dba16fd1d1 bf34bff8dd
Коммит 6ed93f0182
643 изменённых файлов: 26051 добавлений и 1925 удалений

18
.env
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@ -5,4 +5,20 @@
# The IP below should be swapped to your real IP or DNS name, like 192.168.88.248, etc. if testing from remote browsers or mobile devices
ESHOP_EXTERNAL_DNS_NAME_OR_IP=localhost
ESHOP_PROD_EXTERNAL_DNS_NAME_OR_IP=10.121.122.92
ESHOP_PROD_EXTERNAL_DNS_NAME_OR_IP=10.121.122.92
#ESHOP_AZURE_REDIS_BASKET_DB=
#ESHOP_AZURE_STORAGE_CATALOG=
#ESHOP_AZURE_STORAGE_MARKETING=
#ESHOP_AZURE_SERVICE_BUS=
#ESHOP_AZURE_COSMOSDB=
#ESHOP_AZURE_CATALOG_DB=
#ESHOP_AZURE_IDENTITY_DB=
#ESHOP_AZURE_ORDERING_DB=
#ESHOP_AZURE_MARKETING_DB=
#ESHOP_AZUREFUNC_CAMPAIGN_DETAILS_URI=
#ESHOP_AZURE_STORAGE_CATALOG_NAME=
#ESHOP_AZURE_STORAGE_CATALOG_KEY=
#ESHOP_AZURE_STORAGE_MARKETING_NAME=
#ESHOP_AZURE_STORAGE_MARKETING_KEY=

2
.gitignore поставляемый
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@ -189,7 +189,6 @@ ClientBin/
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
@ -259,3 +258,4 @@ pub/
#Ignore marker-file used to know which docker files we have.
.eshopdocker_*
/src/Web/WebMVC/wwwroot/lib
/src/Web/WebMVC/wwwroot/css/site.min.css

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@ -0,0 +1 @@
{"Name":"Geolocator Plugin","Id":2035,"Alias":"GeolocatorPlugin","Description":"# Geolocator Plugin details\r\n\r\nSimple cross platform plugin to get GPS location including heading, speed, and more.\r\n\r\n#### Features\r\n* Async GPS Location Detection\r\n* Heading\r\n* Speed\r\n* Listen for Changes\r\n\r\n\r\nWorks from any shared code or PCL project.\r\n\r\nFind more plugins at: http://www.github.com/xamarin/plugins","Version":"1.0.3","Summary":"Simple cross platform plugin to get GPS location including heading, speed, and more.","QuickStart":"# Getting Started with Geolocator Plugin\r\n\r\n### API Usage\r\n\r\nCall **CrossGeolocator.Current** from any project or PCL to gain access to APIs.\r\n\r\n```\r\nvar locator = CrossGeolocator.Current;\r\nlocator.DesiredAccuracy = 50;\r\n\r\nvar position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);\r\n\r\nConsole.WriteLine (\"Position Status: {0}\", position.Timestamp);\r\nConsole.WriteLine (\"Position Latitude: {0}\", position.Latitude);\r\nConsole.WriteLine (\"Position Longitude: {0}\", position.Longitude);\r\n```\r\n\r\n### **IMPORTANT**\r\nAndroid:\r\n\r\nYou must request ACCESS_COARSE_LOCATION \u0026 ACCESS_FINE_LOCATION permission\r\n\r\niOS:\r\n\r\nIn iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist. \r\nSee: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8\r\n\r\nWindows Phone:\r\n\r\nYou must set the ID_CAP_LOCATION permission.","Hash":"94480115a3947ef812df48cae11dbd94","TargetPlatforms":["ios","ios-unified","android"],"TrialHash":null}

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@ -0,0 +1,314 @@
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# Geolocator Plugin details
Simple cross platform plugin to get GPS location including heading, speed, and more.
#### Features
* Async GPS Location Detection
* Heading
* Speed
* Listen for Changes
Works from any shared code or PCL project.
Find more plugins at: http://www.github.com/xamarin/plugins

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@ -0,0 +1,30 @@
# Getting Started with Geolocator Plugin
### API Usage
Call **CrossGeolocator.Current** from any project or PCL to gain access to APIs.
```
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
var position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);
Console.WriteLine ("Position Status: {0}", position.Timestamp);
Console.WriteLine ("Position Latitude: {0}", position.Latitude);
Console.WriteLine ("Position Longitude: {0}", position.Longitude);
```
### **IMPORTANT**
Android:
You must request ACCESS_COARSE_LOCATION & ACCESS_FINE_LOCATION permission
iOS:
In iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist.
See: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8
Windows Phone:
You must set the ID_CAP_LOCATION permission.

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@ -0,0 +1,23 @@
# Geolocator Plugin license
The MIT License (MIT)
Copyright (c) 2014 James Montemagno / Refractored LLC
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<component format="1" id="GeolocatorPlugin" is-shell="true">
<name>Geolocator Plugin</name>
<publisher>James Montemagno</publisher>
<publisher-url>http://www.github.com/jamesmontemagno/Xamarin.Plugins</publisher-url>
<version>1.0.3</version>
<summary>Simple cross platform plugin to get GPS location including heading, speed, and more.</summary>
<packages>
<package id="Xam.Plugin.Geolocator" version="1.0.3" framework="winphone-8.1" />
<package id="Xam.Plugin.Geolocator" version="1.0.3" framework="ios-unified" />
<package id="Xam.Plugin.Geolocator" version="1.0.3" framework="android" />
<package id="Xam.Plugin.Geolocator" version="1.0.3" framework="winphone-8.0" />
<package id="Xam.Plugin.Geolocator" version="1.0.3" framework="ios" />
</packages>
<samples>
<sample id="GeolocatorSample">
<name>Android Sample</name>
<summary>Android Sample</summary>
</sample>
<sample id="GeolocatorSample">
<name>WindowsPhone Sample</name>
<summary>WindowsPhone Sample</summary>
</sample>
<sample id="GeolocatorSample">
<name>iOS Sample</name>
<summary>iOS Sample</summary>
</sample>
</samples>
</component>

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@ -0,0 +1,210 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30723.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GeolocatorSample", "GeolocatorSample\GeolocatorSample\GeolocatorSample.csproj", "{02BB8331-934C-424B-A0ED-438E6F1C39D4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GeolocatorSample.iOS", "GeolocatorSample\GeolocatorSample.iOS\GeolocatorSample.iOS.csproj", "{CF64F284-8850-4DC0-ADD4-E066A0744AF3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GeolocatorSample.Droid", "GeolocatorSample\GeolocatorSample.Droid\GeolocatorSample.Droid.csproj", "{FD7768FC-ECB7-4E9C-AFBB-ADEB949B2748}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GeolocatorSample.WinPhone", "GeolocatorSample\GeolocatorSample.WinPhone\GeolocatorSample.WinPhone.csproj", "{82A2958E-AB5B-40B8-A556-DA41952F870F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Ad-Hoc|Any CPU = Ad-Hoc|Any CPU
Ad-Hoc|ARM = Ad-Hoc|ARM
Ad-Hoc|iPhone = Ad-Hoc|iPhone
Ad-Hoc|iPhoneSimulator = Ad-Hoc|iPhoneSimulator
Ad-Hoc|Mixed Platforms = Ad-Hoc|Mixed Platforms
Ad-Hoc|x86 = Ad-Hoc|x86
AppStore|Any CPU = AppStore|Any CPU
AppStore|ARM = AppStore|ARM
AppStore|iPhone = AppStore|iPhone
AppStore|iPhoneSimulator = AppStore|iPhoneSimulator
AppStore|Mixed Platforms = AppStore|Mixed Platforms
AppStore|x86 = AppStore|x86
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|iPhone = Debug|iPhone
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Release|Mixed Platforms = Release|Mixed Platforms
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{02BB8331-934C-424B-A0ED-438E6F1C39D4}.Ad-Hoc|Any CPU.ActiveCfg = Release|Any CPU
{02BB8331-934C-424B-A0ED-438E6F1C39D4}.Ad-Hoc|Any CPU.Build.0 = Release|Any CPU
{02BB8331-934C-424B-A0ED-438E6F1C39D4}.Ad-Hoc|ARM.ActiveCfg = Release|Any CPU
{02BB8331-934C-424B-A0ED-438E6F1C39D4}.Ad-Hoc|iPhone.ActiveCfg = Release|Any CPU
{02BB8331-934C-424B-A0ED-438E6F1C39D4}.Ad-Hoc|iPhoneSimulator.ActiveCfg = Release|Any CPU
{02BB8331-934C-424B-A0ED-438E6F1C39D4}.Ad-Hoc|Mixed Platforms.ActiveCfg = Release|Any CPU
{02BB8331-934C-424B-A0ED-438E6F1C39D4}.Ad-Hoc|Mixed Platforms.Build.0 = Release|Any CPU
{02BB8331-934C-424B-A0ED-438E6F1C39D4}.Ad-Hoc|x86.ActiveCfg = Release|Any CPU
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Просмотреть файл

@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

Просмотреть файл

@ -0,0 +1,125 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GeolocatorSample.Droid</RootNamespace>
<AssemblyName>GeolocatorSample.Droid</AssemblyName>
<FileAlignment>512</FileAlignment>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidUseLatestPlatformSdk>true</AndroidUseLatestPlatformSdk>
<AndroidSupportedAbis>armeabi,armeabi-v7a,x86</AndroidSupportedAbis>
<AndroidStoreUncompressedFileExtensions />
<MandroidI18n />
<JavaMaximumHeapSize />
<JavaOptions />
<NuGetPackageImportStamp>cd56d9b5</NuGetPackageImportStamp>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<AndroidLinkMode>None</AndroidLinkMode>
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<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
</PropertyGroup>
<ItemGroup>
<Reference Include="FormsViewGroup, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Private>True</Private>
</Reference>
<Reference Include="Geolocator.Plugin.Abstractions, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
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<Private>True</Private>
</Reference>
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<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="Xamarin.Android.Support.v4, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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</Reference>
<Reference Include="Xamarin.Forms.Core, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\MonoAndroid10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform.Android, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\MonoAndroid10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.Designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\icon.png" />
<AndroidResource Include="Resources\drawable-hdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xhdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xxhdpi\icon.png" />
</ItemGroup>
<ItemGroup>
<Content Include="PluginsHelp\GeolocatorReadme.txt" />
<Content Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GeolocatorSample\GeolocatorSample.csproj">
<Name>GeolocatorSample</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace GeolocatorSample.Droid
{
[Activity(Label = "GeolocatorSample", Icon = "@drawable/icon", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsApplicationActivity
{
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
global::Xamarin.Forms.Forms.Init(this, bundle);
LoadApplication(new App());
}
}
}

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Connectivity Readme
Find the most up to date information at: https://github.com/jamesmontemagno/Xamarin.Plugins
**IMPORTANT**
Android:
You must request ACCESS_COARSE_LOCATION & ACCESS_FINE_LOCATION permission
iOS:
In iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist.
See: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8
Windows Phone:
You must set the ID_CAP_LOCATION permission.
Getting Started:
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
var position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);
Console.WriteLine ("Position Status: {0}", position.Timestamp);
Console.WriteLine ("Position Latitude: {0}", position.Latitude);
Console.WriteLine ("Position Longitude: {0}", position.Longitude);

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="15" />
<application></application>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GeolocatorSample.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GeolocatorSample.Droid")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable-hdpi/
icon.png
drawable-ldpi/
icon.png
drawable-mdpi/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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#pragma warning disable 1591
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
[assembly: global::Android.Runtime.ResourceDesignerAttribute("GeolocatorSample.Droid.Resource", IsApplication=true)]
namespace GeolocatorSample.Droid
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Drawable
{
// aapt resource value: 0x7f020000
public const int icon = 2130837504;
static Drawable()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Drawable()
{
}
}
}
}
#pragma warning restore 1591

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xam.Plugin.Geolocator" version="1.0.3" targetFramework="MonoAndroid51" />
<package id="Xamarin.Android.Support.v4" version="21.0.3.0" targetFramework="MonoAndroid22" />
<package id="Xamarin.Forms" version="1.3.4.6332" targetFramework="MonoAndroid22" />
</packages>

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<Application
x:Class="GeolocatorSample.WinPhone.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone">
<!--Application Resources-->
<Application.Resources>
<local:LocalizedStrings xmlns:local="clr-namespace:GeolocatorSample.WinPhone" x:Key="LocalizedStrings"/>
</Application.Resources>
<Application.ApplicationLifetimeObjects>
<!--Required object that handles lifetime events for the application-->
<shell:PhoneApplicationService
Launching="Application_Launching" Closing="Application_Closing"
Activated="Application_Activated" Deactivated="Application_Deactivated"/>
</Application.ApplicationLifetimeObjects>
</Application>

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using System;
using System.Diagnostics;
using System.Resources;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using GeolocatorSample.WinPhone.Resources;
namespace GeolocatorSample.WinPhone
{
public partial class App : Application
{
/// <summary>
/// Provides easy access to the root frame of the Phone Application.
/// </summary>
/// <returns>The root frame of the Phone Application.</returns>
public static PhoneApplicationFrame RootFrame { get; private set; }
/// <summary>
/// Constructor for the Application object.
/// </summary>
public App()
{
// Global handler for uncaught exceptions.
UnhandledException += Application_UnhandledException;
// Standard XAML initialization
InitializeComponent();
// Phone-specific initialization
InitializePhoneApplication();
// Language display initialization
InitializeLanguage();
// Show graphics profiling information while debugging.
if (Debugger.IsAttached)
{
// Display the current frame rate counters.
Application.Current.Host.Settings.EnableFrameRateCounter = true;
// Show the areas of the app that are being redrawn in each frame.
//Application.Current.Host.Settings.EnableRedrawRegions = true;
// Enable non-production analysis visualization mode,
// which shows areas of a page that are handed off to GPU with a colored overlay.
//Application.Current.Host.Settings.EnableCacheVisualization = true;
// Prevent the screen from turning off while under the debugger by disabling
// the application's idle detection.
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
// and consume battery power when the user is not using the phone.
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
}
}
// Code to execute when the application is launching (eg, from Start)
// This code will not execute when the application is reactivated
private void Application_Launching(object sender, LaunchingEventArgs e)
{
}
// Code to execute when the application is activated (brought to foreground)
// This code will not execute when the application is first launched
private void Application_Activated(object sender, ActivatedEventArgs e)
{
}
// Code to execute when the application is deactivated (sent to background)
// This code will not execute when the application is closing
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
{
}
// Code to execute when the application is closing (eg, user hit Back)
// This code will not execute when the application is deactivated
private void Application_Closing(object sender, ClosingEventArgs e)
{
}
// Code to execute if a navigation fails
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
{
if (Debugger.IsAttached)
{
// A navigation has failed; break into the debugger
Debugger.Break();
}
}
// Code to execute on Unhandled Exceptions
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
if (Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
Debugger.Break();
}
}
#region Phone application initialization
// Avoid double-initialization
private bool phoneApplicationInitialized = false;
// Do not add any additional code to this method
private void InitializePhoneApplication()
{
if (phoneApplicationInitialized)
return;
// Create the frame but don't set it as RootVisual yet; this allows the splash
// screen to remain active until the application is ready to render.
RootFrame = new PhoneApplicationFrame();
RootFrame.Navigated += CompleteInitializePhoneApplication;
// Handle navigation failures
RootFrame.NavigationFailed += RootFrame_NavigationFailed;
// Handle reset requests for clearing the backstack
RootFrame.Navigated += CheckForResetNavigation;
// Ensure we don't initialize again
phoneApplicationInitialized = true;
}
// Do not add any additional code to this method
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
{
// Set the root visual to allow the application to render
if (RootVisual != RootFrame)
RootVisual = RootFrame;
// Remove this handler since it is no longer needed
RootFrame.Navigated -= CompleteInitializePhoneApplication;
}
private void CheckForResetNavigation(object sender, NavigationEventArgs e)
{
// If the app has received a 'reset' navigation, then we need to check
// on the next navigation to see if the page stack should be reset
if (e.NavigationMode == NavigationMode.Reset)
RootFrame.Navigated += ClearBackStackAfterReset;
}
private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
{
// Unregister the event so it doesn't get called again
RootFrame.Navigated -= ClearBackStackAfterReset;
// Only clear the stack for 'new' (forward) and 'refresh' navigations
if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
return;
// For UI consistency, clear the entire page stack
while (RootFrame.RemoveBackEntry() != null)
{
; // do nothing
}
}
#endregion
// Initialize the app's font and flow direction as defined in its localized resource strings.
//
// To ensure that the font of your application is aligned with its supported languages and that the
// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
// and ResourceFlowDirection should be initialized in each resx file to match these values with that
// file's culture. For example:
//
// AppResources.es-ES.resx
// ResourceLanguage's value should be "es-ES"
// ResourceFlowDirection's value should be "LeftToRight"
//
// AppResources.ar-SA.resx
// ResourceLanguage's value should be "ar-SA"
// ResourceFlowDirection's value should be "RightToLeft"
//
// For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
//
private void InitializeLanguage()
{
try
{
// Set the font to match the display language defined by the
// ResourceLanguage resource string for each supported language.
//
// Fall back to the font of the neutral language if the Display
// language of the phone is not supported.
//
// If a compiler error is hit then ResourceLanguage is missing from
// the resource file.
RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
// Set the FlowDirection of all elements under the root frame based
// on the ResourceFlowDirection resource string for each
// supported language.
//
// If a compiler error is hit then ResourceFlowDirection is missing from
// the resource file.
FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
RootFrame.FlowDirection = flow;
}
catch
{
// If an exception is caught here it is most likely due to either
// ResourceLangauge not being correctly set to a supported language
// code or ResourceFlowDirection is set to a value other than LeftToRight
// or RightToLeft.
if (Debugger.IsAttached)
{
Debugger.Break();
}
throw;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{82A2958E-AB5B-40B8-A556-DA41952F870F}</ProjectGuid>
<ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GeolocatorSample.WinPhone</RootNamespace>
<AssemblyName>GeolocatorSample.WinPhone</AssemblyName>
<TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
<SilverlightApplication>true</SilverlightApplication>
<SupportedCultures></SupportedCultures>
<XapOutputs>true</XapOutputs>
<GenerateSilverlightManifest>true</GenerateSilverlightManifest>
<XapFilename>PhoneApp1_$(Configuration)_$(Platform).xap</XapFilename>
<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
<SilverlightAppEntry>GeolocatorSample.WinPhone.App</SilverlightAppEntry>
<ValidateXaml>true</ValidateXaml>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
<NuGetPackageImportStamp>dd928278</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\x86\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\x86\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\ARM\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\ARM\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="LocalizedStrings.cs" />
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources\AppResources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>AppResources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</ApplicationDefinition>
<Page Include="MainPage.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Properties\AppManifest.xml" />
<None Include="Properties\WMAppManifest.xml">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="PluginsHelp\GeolocatorReadme.txt" />
<Content Include="README_FIRST.txt" />
<Content Include="SplashScreenImage.jpg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\AlignmentGrid.png" />
<Content Include="Assets\ApplicationIcon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileLarge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileMedium.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\FlipCycleTileSmall.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\IconicTileMediumLarge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Assets\Tiles\IconicTileSmall.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Toolkit.Content\ApplicationBar.Add.png" />
<Content Include="Toolkit.Content\ApplicationBar.Cancel.png" />
<Content Include="Toolkit.Content\ApplicationBar.Check.png" />
<Content Include="Toolkit.Content\ApplicationBar.Delete.png" />
<Content Include="Toolkit.Content\ApplicationBar.Select.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\AppResources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>AppResources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GeolocatorSample\GeolocatorSample.csproj">
<Name>GeolocatorSample</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Reference Include="Geolocator.Plugin, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\wp8\Geolocator.Plugin.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Geolocator.Plugin.Abstractions, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\wp8\Geolocator.Plugin.Abstractions.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Microsoft.Phone.Controls.Toolkit">
<HintPath>..\..\packages\WPtoolkit.4.2013.08.16\lib\wp8\Microsoft.Phone.Controls.Toolkit.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Core, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\WP80\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform.WP8, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\WP80\Xamarin.Forms.Platform.WP8.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml, Version=1.3.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\WP80\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions />
<Import Project="..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets'))" />
</Target>
</Project>

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using GeolocatorSample.WinPhone.Resources;
namespace GeolocatorSample.WinPhone
{
/// <summary>
/// Provides access to string resources.
/// </summary>
public class LocalizedStrings
{
private static AppResources _localizedResources = new AppResources();
public AppResources LocalizedResources { get { return _localizedResources; } }
}
}

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@ -0,0 +1,16 @@
<winPhone:FormsApplicationPage
x:Class="GeolocatorSample.WinPhone.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:winPhone="clr-namespace:Xamarin.Forms.Platform.WinPhone;assembly=Xamarin.Forms.Platform.WP8"
mc:Ignorable="d"
FontFamily="{StaticResource PhoneFontFamilyNormal}"
FontSize="{StaticResource PhoneFontSizeNormal}"
Foreground="{StaticResource PhoneForegroundBrush}"
SupportedOrientations="Portrait" Orientation="Portrait"
shell:SystemTray.IsVisible="True">
</winPhone:FormsApplicationPage>

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
namespace GeolocatorSample.WinPhone
{
public partial class MainPage : global::Xamarin.Forms.Platform.WinPhone.FormsApplicationPage
{
public MainPage()
{
InitializeComponent();
SupportedOrientations = SupportedPageOrientation.PortraitOrLandscape;
global::Xamarin.Forms.Forms.Init();
LoadApplication(new GeolocatorSample.App());
}
}
}

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Connectivity Readme
Find the most up to date information at: https://github.com/jamesmontemagno/Xamarin.Plugins
**IMPORTANT**
Android:
You must request ACCESS_COARSE_LOCATION & ACCESS_FINE_LOCATION permission
iOS:
In iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist.
See: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8
Windows Phone:
You must set the ID_CAP_LOCATION permission.
Getting Started:
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
var position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);
Console.WriteLine ("Position Status: {0}", position.Timestamp);
Console.WriteLine ("Position Latitude: {0}", position.Latitude);
Console.WriteLine ("Position Longitude: {0}", position.Longitude);

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<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<Deployment.Parts>
</Deployment.Parts>
</Deployment>

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@ -0,0 +1,37 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GeolocatorSample.WinPhone")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GeolocatorSample.WinPhone")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("65077432-0c92-466b-b68d-911a8ec84f1d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: NeutralResourcesLanguageAttribute("en-US")]

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<?xml version="1.0" encoding="utf-8"?>
<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2012/deployment" AppPlatformVersion="8.0">
<DefaultLanguage xmlns="" code="en-US" />
<App xmlns="" ProductID="{dbad66ea-bbc9-4596-8182-b108714bbdcd}" Title="GeolocatorSample.WinPhone" RuntimeType="Silverlight" Version="1.0.0.0" Genre="apps.normal" Author="GeolocatorSample.WinPhone author" Description="Sample description" Publisher="GeolocatorSample.WinPhone" PublisherID="{72b9a149-de03-4a1c-80a4-d4bf56dee761}">
<IconPath IsRelative="true" IsResource="false">Assets\ApplicationIcon.png</IconPath>
<Capabilities>
<Capability Name="ID_CAP_NETWORKING" />
<Capability Name="ID_CAP_MEDIALIB_AUDIO" />
<Capability Name="ID_CAP_MEDIALIB_PLAYBACK" />
<Capability Name="ID_CAP_SENSORS" />
<Capability Name="ID_CAP_WEBBROWSERCOMPONENT" />
<Capability Name="ID_CAP_LOCATION" />
</Capabilities>
<Tasks>
<DefaultTask Name="_default" NavigationPage="MainPage.xaml" />
</Tasks>
<Tokens>
<PrimaryToken TokenID="PhoneApp1Token" TaskName="_default">
<TemplateFlip>
<SmallImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileSmall.png</SmallImageURI>
<Count>0</Count>
<BackgroundImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileMedium.png</BackgroundImageURI>
<Title>GeolocatorSample.WinPhone</Title>
<BackContent>
</BackContent>
<BackBackgroundImageURI>
</BackBackgroundImageURI>
<BackTitle>
</BackTitle>
<DeviceLockImageURI>
</DeviceLockImageURI>
<HasLarge>
</HasLarge>
</TemplateFlip>
</PrimaryToken>
</Tokens>
<ScreenResolutions>
<ScreenResolution Name="ID_RESOLUTION_WVGA" />
<ScreenResolution Name="ID_RESOLUTION_WXGA" />
<ScreenResolution Name="ID_RESOLUTION_HD720P" />
</ScreenResolutions>
</App>
</Deployment>

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@ -0,0 +1,3 @@
For the Windows Phone toolkit make sure that you have
marked the icons in the "Toolkit.Content" folder as content. That way they
can be used as the icons for the ApplicationBar control.

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.17626
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GeolocatorSample.WinPhone.Resources
{
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class AppResources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal AppResources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager
{
get
{
if (object.ReferenceEquals(resourceMan, null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GeolocatorSample.WinPhone.Resources.AppResources", typeof(AppResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to LeftToRight.
/// </summary>
public static string ResourceFlowDirection
{
get
{
return ResourceManager.GetString("ResourceFlowDirection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to us-EN.
/// </summary>
public static string ResourceLanguage
{
get
{
return ResourceManager.GetString("ResourceLanguage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MY APPLICATION.
/// </summary>
public static string ApplicationTitle
{
get
{
return ResourceManager.GetString("ApplicationTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to button.
/// </summary>
public static string AppBarButtonText
{
get
{
return ResourceManager.GetString("AppBarButtonText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to menu item.
/// </summary>
public static string AppBarMenuItemText
{
get
{
return ResourceManager.GetString("AppBarMenuItemText", resourceCulture);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ResourceFlowDirection" xml:space="preserve">
<value>LeftToRight</value>
<comment>Controls the FlowDirection for all elements in the RootFrame. Set to the traditional direction of this resource file's language</comment>
</data>
<data name="ResourceLanguage" xml:space="preserve">
<value>en-US</value>
<comment>Controls the Language and ensures that the font for all elements in the RootFrame aligns with the app's language. Set to the language code of this resource file's language.</comment>
</data>
<data name="ApplicationTitle" xml:space="preserve">
<value>MY APPLICATION</value>
</data>
<data name="AppBarButtonText" xml:space="preserve">
<value>add</value>
</data>
<data name="AppBarMenuItemText" xml:space="preserve">
<value>Menu Item</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="WPtoolkit" version="4.2013.08.16" targetFramework="wp80" />
<package id="Xam.Plugin.Geolocator" version="1.0.3" targetFramework="wp80" />
<package id="Xamarin.Forms" version="1.3.4.6332" targetFramework="wp80" />
</packages>

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@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace GeolocatorSample.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
LoadApplication(new App());
return base.FinishedLaunching(app, options);
}
}
}

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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{CF64F284-8850-4DC0-ADD4-E066A0744AF3}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>GeolocatorSample.iOS</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>GeolocatorSampleiOS</AssemblyName>
<NuGetPackageImportStamp>edc5ef5c</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>i386, x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<MtouchArch>i386, x86_64</MtouchArch>
<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<BuildIpa>True</BuildIpa>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<CodesignKey>iPhone Distribution</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<None Include="Entitlements.plist" />
<None Include="Info.plist">
<SubType>Designer</SubType>
</None>
<Compile Include="Properties\AssemblyInfo.cs" />
<ITunesArtwork Include="iTunesArtwork" />
<ITunesArtwork Include="iTunesArtwork@2x" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GeolocatorSample\GeolocatorSample.csproj">
<Name>GeolocatorSample</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\Default-568h%402x.png" />
<BundleResource Include="Resources\Default-Portrait.png" />
<BundleResource Include="Resources\Default-Portrait%402x.png" />
<BundleResource Include="Resources\Default.png" />
<BundleResource Include="Resources\Default%402x.png" />
<BundleResource Include="Resources\Icon-60%402x.png" />
<BundleResource Include="Resources\Icon-60%403x.png" />
<BundleResource Include="Resources\Icon-76.png" />
<BundleResource Include="Resources\Icon-76%402x.png" />
<BundleResource Include="Resources\Icon-Small-40.png" />
<BundleResource Include="Resources\Icon-Small-40%402x.png" />
<BundleResource Include="Resources\Icon-Small-40%403x.png" />
<BundleResource Include="Resources\Icon-Small.png" />
<BundleResource Include="Resources\Icon-Small%402x.png" />
<BundleResource Include="Resources\Icon-Small%403x.png" />
<InterfaceDefinition Include="Resources\LaunchScreen.storyboard" />
</ItemGroup>
<ItemGroup>
<Reference Include="Geolocator.Plugin, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\Xamarin.iOS10\Geolocator.Plugin.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Geolocator.Plugin.Abstractions, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\Xamarin.iOS10\Geolocator.Plugin.Abstractions.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\Xamarin.iOS10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Platform.iOS">
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\Xamarin.iOS10\Xamarin.Forms.Platform.iOS.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\Xamarin.iOS10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<ItemGroup>
<Content Include="PluginsHelp\GeolocatorReadme.txt" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets'))" />
</Target>
</Project>

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@ -0,0 +1,54 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>MinimumOSVersion</key>
<string>6.0</string>
<key>CFBundleDisplayName</key>
<string>GeolocatorSample</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.GeolocatorSample</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CFBundleIconFiles</key>
<array>
<string>Icon-60@2x</string>
<string>Icon-60@3x</string>
<string>Icon-76</string>
<string>Icon-76@2x</string>
<string>Default</string>
<string>Default@2x</string>
<string>Default-568h@2x</string>
<string>Default-Portrait</string>
<string>Default-Portrait@2x</string>
<string>Icon-Small-40</string>
<string>Icon-Small-40@2x</string>
<string>Icon-Small-40@3x</string>
<string>Icon-Small</string>
<string>Icon-Small@2x</string>
<string>Icon-Small@3x</string>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>RequestWhenInUseAuthorization</key>
<string>Need location for geolocator plugin.</string>
</dict>
</plist>

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace GeolocatorSample.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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@ -0,0 +1,24 @@
Connectivity Readme
Find the most up to date information at: https://github.com/jamesmontemagno/Xamarin.Plugins
**IMPORTANT**
Android:
You must request ACCESS_COARSE_LOCATION & ACCESS_FINE_LOCATION permission
iOS:
In iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist.
See: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8
Windows Phone:
You must set the ID_CAP_LOCATION permission.
Getting Started:
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
var position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);
Console.WriteLine ("Position Status: {0}", position.Timestamp);
Console.WriteLine ("Position Latitude: {0}", position.Latitude);
Console.WriteLine ("Position Longitude: {0}", position.Longitude);

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GeolocatorSample.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GeolocatorSample.iOS")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6245" systemVersion="13F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="X5k-f2-b5h">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6238"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="gAE-YM-kbH">
<objects>
<viewController id="X5k-f2-b5h" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Y8P-hJ-Z43"/>
<viewControllerLayoutGuide type="bottom" id="9ZL-r4-8FZ"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="yd7-JS-zBw">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="scaleToFill" misplaced="YES" image="Icon-60.png" translatesAutoresizingMaskIntoConstraints="NO" id="23">
<rect key="frame" x="270" y="270" width="60" height="60"/>
<rect key="contentStretch" x="0.0" y="0.0" width="0.0" height="0.0"/>
</imageView>
</subviews>
<color key="backgroundColor" red="0.20392156862745098" green="0.59607843137254901" blue="0.85882352941176465" alpha="1" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstItem="23" firstAttribute="centerY" secondItem="yd7-JS-zBw" secondAttribute="centerY" priority="1" id="39"/>
<constraint firstItem="23" firstAttribute="centerX" secondItem="yd7-JS-zBw" secondAttribute="centerX" priority="1" id="41"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="XAI-xm-WK6" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="349" y="339"/>
</scene>
</scenes>
<resources>
<image name="Icon-60.png" width="180" height="180"/>
</resources>
</document>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xam.Plugin.Geolocator" version="1.0.3" targetFramework="xamarinios10" />
<package id="Xamarin.Forms" version="1.3.4.6332" targetFramework="xamarinios10" />
</packages>

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using Geolocator.Plugin;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xamarin.Forms;
namespace GeolocatorSample
{
public class App : Application
{
public App()
{
var buttonGetGPS = new Button
{
Text = "GetGPS"
};
var labelGPS = new Label
{
Text = "GPS goes here"
};
buttonGetGPS.Clicked += async (sender, args) =>
{
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
labelGPS.Text = "Getting gps";
var position = await locator.GetPositionAsync(timeoutMilliseconds: 10000);
if (position == null)
{
labelGPS.Text = "null gps :(";
return;
}
labelGPS.Text = string.Format("Time: {0} \nLat: {1} \nLong: {2} \n Altitude: {3} \nAltitude Accuracy: {4} \nAccuracy: {5} \n Heading: {6} \n Speed: {7}",
position.Timestamp, position.Latitude, position.Longitude,
position.Altitude, position.AltitudeAccuracy, position.Accuracy, position.Heading, position.Speed);
};
// The root page of your application
MainPage = new ContentPage
{
Content = new StackLayout
{
VerticalOptions = LayoutOptions.Center,
Children = {
buttonGetGPS,
labelGPS
}
}
};
}
protected override void OnStart()
{
// Handle when your app starts
}
protected override void OnSleep()
{
// Handle when your app sleeps
}
protected override void OnResume()
{
// Handle when your app resumes
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<MinimumVisualStudioVersion>10.0</MinimumVisualStudioVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{02BB8331-934C-424B-A0ED-438E6F1C39D4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GeolocatorSample</RootNamespace>
<AssemblyName>GeolocatorSample</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Profile78</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<NuGetPackageImportStamp>4b7ae233</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Geolocator.Plugin, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Geolocator.Plugin.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Geolocator.Plugin.Abstractions, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xam.Plugin.Geolocator.1.0.3\lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Geolocator.Plugin.Abstractions.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Xamarin.Forms.Core">
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.Core.dll</HintPath>
</Reference>
<Reference Include="Xamarin.Forms.Xaml">
<HintPath>..\..\packages\Xamarin.Forms.1.3.4.6332\lib\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="PluginsHelp\GeolocatorReadme.txt" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.1.3.4.6332\build\portable-win+net45+wp80+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,24 @@
Connectivity Readme
Find the most up to date information at: https://github.com/jamesmontemagno/Xamarin.Plugins
**IMPORTANT**
Android:
You must request ACCESS_COARSE_LOCATION & ACCESS_FINE_LOCATION permission
iOS:
In iOS 8 you now have to call either RequestWhenInUseAuthorization or RequestAlwaysAuthorization on the location manager. Additionally you need to add either the concisely named NSLocationWhenInUseUsageDescription or NSLocationAlwaysUsageDescription to your Info.plist.
See: http://motzcod.es/post/97662738237/scanning-for-ibeacons-in-ios-8
Windows Phone:
You must set the ID_CAP_LOCATION permission.
Getting Started:
var locator = CrossGeolocator.Current;
locator.DesiredAccuracy = 50;
var position = await locator.GetPositionAsync (timeoutMilliseconds: 10000);
Console.WriteLine ("Position Status: {0}", position.Timestamp);
Console.WriteLine ("Position Latitude: {0}", position.Latitude);
Console.WriteLine ("Position Longitude: {0}", position.Longitude);

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@ -0,0 +1,30 @@
using System.Resources;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GeolocatorSample")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GeolocatorSample")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: NeutralResourcesLanguage("en")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xam.Plugin.Geolocator" version="1.0.3" targetFramework="portable-net45+win+wp80+MonoAndroid10+xamarinios10+MonoTouch10" />
<package id="Xamarin.Forms" version="1.3.4.6332" targetFramework="portable-net45+win+wp80+MonoAndroid10+xamarinios10+MonoTouch10" />
</packages>

13
Local.testsettings Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<TestSettings name="Local" id="8a94a5ef-b0b7-4720-aebb-cf8f36dc0f10" xmlns="http://microsoft.com/schemas/VisualStudio/TeamTest/2010">
<Description>These are default test settings for a local test run.</Description>
<Deployment enabled="false" />
<Execution>
<TestTypeSpecific />
<AgentRule name="Execution Agents">
</AgentRule>
</Execution>
<Properties>
<Property name="TestSettingsUIType" value="LoadTest" />
</Properties>
</TestSettings>

67
README.ENV.md Normal file
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**Note**: It is very important to disable any ESHOP_AZURE variables from .env file when the local storage or container services is set. Remember you can disable any variable from .env file putting '#' character before the variable declaration and you can run and test separately any Azure services.
With the steps explained in the next section, you will be able to run the application with Azure Redis Cache instead of the container of Redis service.
# Azure Redis Cache service
To enable the Redis Cache of Azure in eShop it is necessary to have previously configured the Azure Redis service through ARM file or manually through Azure portal. You can use the [ARM files](deploy/az/redis/readme.md) already created in eShop. Once the Redis Cache service is created, it is necessary to get the Primary connection string from information service in the Azure portal and modify the port value from 6380 to 6379 and the ssl value from True to False to establish a without ssl connection with the cache server. This Primary connection must be declared on .env file located in the solution root folder with `ESHOP_AZURE_REDIS_BASKET_DB` variable name.
For example:
>ESHOP_AZURE_REDIS_BASKET_DB=yourredisservice.redis.cache.windows.net:6379,password=yourredisservicepassword,ssl=False,abortConnect=False
With the steps explained in the next section, you will be able to run the application with Azure Service Bus instead of the container of RabbitMQ service.
# Azure Service Bus service
To enable the service bus of Azure in eShop solution it is necessary having created previously the service bus service through ARM file or manually through Azure portal. You can use the [ARM files](deploy/az/servicebus/readme.md) already created in eShop. Finally, it is necessary to get the Shared access policy named "Root" (if you generated the service through ARM file) from eshop_event_bus topic. This policy must be declared on .env file located in the solution root folder with `ESHOP_AZURE_SERVICE_BUS` name.
For example:
>ESHOP_AZURE_SERVICE_BUS=Endpoint=sb://yourservicebusservice.servicebus.windows.net/;SharedAccessKeyName=Root;SharedAccessKey=yourtopicpolicykey=;EntityPath=eshop_event_bus
Once the service bus service is created, it is necessary to set to true the "AzureServiceBusEnabled" environment variable from `settings.json` file on Catalog.API, Ordering.API, Basket.API, Payment.API, GracePeriodManager, Marketing.API and Locations.API.
With the steps explained in the next section, you will be able to run the application with Azure Storage Account instead of the local container storage.
# Azure Storage Account service
To enable Azure storage of Azure in eShopOnAzure solution it is necessary having created previously the storage service through ARM file or manually through Azure portal. You can use the ARM files find under **deploy/az/storage** folder already created in eShop. Once the storage account is created, it is very important to create a new container(blob kind) and upload the solution catalog pics files before to continue.Later, it is necessary to set to true the "AzureStorageEnabled" environment variable from `settings.json` in Catalog.API and Marketing.API.Finally, it is necessary to get the container endpoint url from information service in the Azure portal, This url must be declared on .env file located in the solution root folder with `ESHOP_AZURE_STORAGE_CATALOG` for the Catalog.API content and `ESHOP_AZURE_STORAGE_MARKETING` for the Marketing.API content.
Do not forget to put a slash character '/' in the end of the url.
For example:
>ESHOP_AZURE_STORAGE_CATALOG=https://yourcatalogstorageaccountservice.blob.core.windows.net/yourcontainername/
>ESHOP_AZURE_STORAGE_MARKETING=https://yourmarketingstorageaccountservice.blob.core.windows.net/yourcontainername/
## Check status of Azure Storage Account with Health Checks
It is possible to add status check for the Azure Storage Account inside the Catalog Web Status. In case that the status check is enabled, for the Catalog and/or Marketing section in the WebStatus page, Azure Storage will be checked as one of the dependencies for theses APIs. To enable this check add the account name and key to the .env file for your account.
For example:
>ESHOP_AZURE_STORAGE_CATALOG_NAME=storageaccountname
>ESHOP_AZURE_STORAGE_CATALOG_KEY=storageaccountkey
>ESHOP_AZURE_STORAGE_MARKETING_NAME=storageaccountname
>ESHOP_AZURE_STORAGE_MARKETING_KEY=storageaccountkey
With the steps explained in the next section, you will be able to run the application with Azure SQL Database instead of local storage.
# Azure SQL Database
To enable Azure SQL Database in eShop is required to have a Azure SQL with the databases for Ordering.API, Identity.API, Catalaog.API and Marketing.API. You can use the [ARM files](deploy/az/sql/readme.md) already created in this project or do it manually. Once the databases are created, it is necessary to get the connection string for each service and set the corresponding variable in the .env file.
For example:
>ESHOP_AZURE_CATALOG_DB=catalogazureconnectionstring
>ESHOP_AZURE_IDENTITY_DB=identityazureconnectionstring
>ESHOP_AZURE_ORDERING_DB=orderingazureconnectionstring
>ESHOP_AZURE_MARKETING_DB=marketingazureconnectionstring
With the steps explained in the next section, you will be able to run the application with Azure Cosmos DB Database instead of local storage.
# Azure Cosmos DB
To enable Azure Cosmos DB in eShop is required to have the connection string. If you do not have an Azure Cosmos DB created you can use the ARM files under **deploy/az/cosmos** folder available in eShop or do it manually. Once the connection string is availabe it is necessary to add it in the .env file in the `ESHOP_AZURE_COSMOSDB`variable.
For example:
>ESHOP_AZURE_COSMOSDB=cosmosconnectionstring
# Azure Functions
To enable the Azure Functions in eShop you can add the URI where the functions have been deployed. You can use the ARM files under **deploy/az/azurefunctions** to create the resources in Azure. Once created and available, it is necessary to add to the .env file the `ESHOP_AZUREFUNC_CAMPAIGN_DETAILS_URI` variable.
For example:
>ESHOP_AZUREFUNC_CAMPAIGN_DETAILS_URI=https://marketing-functions.azurewebsites.net/api/MarketingDetailsHttpTrigger?code=AzureFunctioncode
See Azure Functions deployment Files and Readme for more details [ARM files](deploy/az/azurefunctions/readme.md)

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@ -23,6 +23,53 @@ The k8s directory contains Kubernetes configuration for the eShopOnContainers ap
Once the user and password are retrieved, run the following script for deployment. For example:
>```
>./deploy.ps1 -registry myregistry.azurecr.io -dockerUser User -dockerPassword SecretPassword
>./deploy.ps1 -registry myregistry.azurecr.io -dockerUser User -dockerPassword SecretPassword -configFile file_with_config.json
>```
The script will build the code and corresponding Docker images, push the latter to your registry, and deploy the application to your cluster. You can watch the deployment unfold from the Kubernetes web interface: run `kubectl proxy` and open a browser to [http://localhost:8001/ui](http://localhost:8001/ui)
The parameter `configFile` is important (and mandatory) because it contains the configuration used for the Pods in Kubernetes. This allow deploying Pods that use your own resources in Azure or any other cloud provider. A configuration file `local.json` is provided which configures Pods to use the infrastructure containers (that is sql server, rabbitmq, redis and mongodb must be deployed also in the k8s).
The script will build the code and corresponding Docker images, push the later to your registry, and deploy the application to your cluster. You can watch the deployment unfold from the Kubernetes web interface: run `kubectl proxy` and open a browser to [http://localhost:8001/ui](http://localhost:8001/ui)
### Pods configuration file
When deploying to k8s the script needs the `configFile` with the location of a JSON configuration file. This file contains the configuration of the pods. The file is a JSON file. For reference another configuration file (cloud.json) is provided but without valid values.
If you deploy the infrastructure containers use `local.json` as a value for `configFile` parameter. If you don't deploy the infrastructure containers use your own configuration file with the correct values.
### Parameters of the deploy.ps1 script
The script accepts following parameters:
+ `registry`: Name of the Docker registry to use. If not passed DockerHub is assumed
+ `dockerUser`: Login to use for the Docker registry (if needed)
+ `dockerPassword`: Password to use for the Docker registry (if needed)
+ `execPath`: Location of `kubectl` (if not in the path). If passed must finish with the path character.
+ `kubeconfigPath`: Location of the `kubectl` configuration file. **This parameter is used only in the CI pipeline**, so you don't need to pass it when invoking the script using the CLI.
+ `configFile`: Location of the Yaml file with the `externalcfg` configmap to be deployed. This configmap is used to configure the Pod's environment **This parameter is mandatory**
+ `imageTag`: Tag of the images to deploy to k8s. If not passed the name of the current branch is used.
+ `externalDns`: External DNS name of the k8s. This is only needed if you have configured a DNS that points to your k8s external IP. If you don't have any DNS configured do not pass this parameter.
+ `deployCI`: If `true` means that script is running under the context of a VSTS Hosted Build Agent. **You should never use this parameter from CLI**
+ `buildBits`: means that the source code of eShopOnContainers will be built. If you have built your code (and have all projects published in `obj/Docker/publish`) do not pass this parameter. Default value is `false`
+ `buildImages`: If `true` (default value) Docker images are built and pushed in the Docker registry. If you set this parameter to `false`, Docker images won't be built nor pushed in the Docker registry (but k8s' deployments and services will be redeployed).
+ `deployInfrastructure`: If `true` infrastructure containers (rabbitmq, mongo, redis, sql) will be deployed in k8s. If `false` those containers (and its related deployments and services in k8s) won't be deployed.
+ `dockerOrg`: Name of the organization in the registry where the images are (or will be pushed). Default value is `eshop` (which has images provided by Microsoft)
### Typical usages of the script:
Build all projects, and deploy all them in k8s including infrastructure containers in a organization called `foo` in Docker Hub. Images will be tagged with my current git branch and containers will use the configuration set in `conf_local.yml` file:
```
./deploy.ps1 -buildBits $true -dockerOrg foo -dockerUser MY_USER -dockerPassword MY_PASSWORD -configFile conf_local.yml
```
Do not build any project and don't rebuild docker images. Create k8s deployments that will pull images from my private repository, in the `foo` organization, using the tag `latest`. Containers will use the configuration set in `conf_cloud` file.
```
./deploy.ps1 -buildImages $false -dockerOrg foo -registry MY_REGISTRY_FQDN -dockerUser MY_USER -dockerPassword MY_PASSWORD -configFile conf_cloud.yml -imageTag master
```
Deploy k8s using public images that Microsoft provides:
```
./deploy.ps1 -buildImages $false -configFile conf_local.yml -imageTag master
```

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@ -14,9 +14,7 @@ However, this sample application should not be considered as an "eCommerce refer
> Read the planned <a href='https://github.com/dotnet/eShopOnContainers/wiki/01.-Roadmap-and-Milestones-for-future-releases'>Roadmap and Milestones for future releases of eShopOnContainers</a> within the Wiki for further info about possible new implementations and provide feedback at the <a href='https://github.com/dotnet/eShopOnContainers/issues'>ISSUES section</a> if you'd like to see any specific scenario implemented or improved. Also, feel free to discuss on any current issue.
**Architecture overview**: This reference application is cross-platform either at the server and client side, thanks to .NET Core services capable of running on Linux or Windows containers depending on your Docker host, and to Xamarin for mobile apps running on Android, iOS or Windows/UWP plus any browser for the client web apps.
The architecture proposes a simplified microservice oriented architecture implementation with multiple autonomous microservices (each one owning its own data/db) and implementing different approaches within each microservice (simple CRUD vs. DDD/CQRS patterns) using Http as the current communication protocol.
<p>
It also supports asynchronous communication for data updates propagation across multiple services based on Integration Events and an Event Bus plus other features defined at the <a href='https://github.com/dotnet/eShopOnContainers/wiki/01.-Roadmap-and-Milestones-for-future-releases'>roadmap</a>.
The architecture proposes a simplified microservice oriented architecture implementation with multiple autonomous microservices (each one owning its own data/db) and implementing different approaches within each microservice (simple CRUD vs. DDD/CQRS patterns) using Http as the communication protocol between the client apps and the microservices and supports asynchronous communication for data updates propagation across multiple services based on Integration Events and an Event Bus (a light message broker, to choose between RabbitMQ or Azure Service Bus, underneath) plus other features defined at the <a href='https://github.com/dotnet/eShopOnContainers/wiki/01.-Roadmap-and-Milestones-for-future-releases'>roadmap</a>.
<p>
<img src="img/eshop_logo.png">
<img src="img/eShopOnContainers_Architecture_Diagram.png">

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@ -0,0 +1,95 @@
# Xamarin Android Build
Follow these steps to create a VSTS build for your eShopOnContainers app (android).
**Note**: This document assumes basic knowledge about creating builds and configuring external VSTS connections
## Creating the build
Despite the _"Get Sources"_ task there are five tasks more in the build:
1. Restore NuGet Packages
2. Build Xamarin Android Project
3. Download the certstore to sign the APK
4. Sign the APK
5. Publish the build artifact.
![Android Build Steps](images/android-build.png)
Let's discuss each of them.
### Restore NuGet Packages
Add a "NuGet restore" task and enter the following configuration:
1. Enter `eShopOnContainers-Android.sln` in "Path to solution, packages.config, or project.json". This sln is created ex professo for the build and contains only the Xamarin Android project plus the Xamarin Forms one.
![Android Build Step 1](images/android-build-step1.png)
### Build the project
Add a "Xamarin Android" task with following configuration:
1. `**/*Droid*.csproj` in "Project"
2. `$(build.binariesdirectory)/$(BuildConfiguration)` in "Output Directory"
3. `$(BuildConfiguration)` in "Configuration"
4. Ensure that the "Create App Package" checkbox is enabled
5. In "JDK Options" be sure to select "JDK 8" in the "JDK Version" dropdown.
![Android Build Step 2](images/android-build-step2.png)
### Download the keystore to sign the build
** Note** This require you have a valid keystore. Refer to [this Xamarin article](https://developer.xamarin.com/guides/android/deployment,_testing,_and_metrics/publishing_an_application/part_2_-_signing_the_android_application_package/) for instructions on how create one, using Visual Studio and Xamarin. Or if you prefer, you can read [how use the Android SDK tools to create a keystore](https://developer.android.com/studio/publish/app-signing.html).
This build assumes the keystore is stored somewhere in internet. Beware on where you store your keystores! Keem them safe and privately. Always consider other possible alternatives on where store the keycert:
1. Store in the source control repository, **assuming it's private**. For public repositories this option is discarded
2. Store in the build agent. If you use a custom VSTS build agent, store the keycert files locally in the agent. This is simple and secure.
3. Store in internet. If this is the case, **protect the resource**. You can be forced to use this option if your repository is public *and* you use the VSTS hosted agent.
Add a task "Download file" (**Note:** this task is installed [through a VSTS extension](https://marketplace.visualstudio.com/items?itemName=automagically.DownloadFile)) with following configuration:
1. `$(keystore.url)$(keystore.name)` in "File URL"
2. `$(Build.SourcesDirectory)` in "Destination Folder"
Fill the "Credentials" section accordly.
![Android Build Step 3](images/android-build-step3.png)
**Note:** You can, of course, use any other way to download the file (like a Powershell task).
### Signing the APK
Add a "Android Signing" task with following configuation:
1. `$(build.binariesdirectory)/$(BuildConfiguration)/*.apk` in "APK Files"
2. Ensure the checkbox "Sign the APK" is checked
3. `$(Build.SourcesDirectory)\$(keystore.name)` in "Keystore file". This location has to be where the keystore is. If you downloaded it using a previous task (as our example), use the same value. If keystore is physically in the VSTS agent you can use the filepath.
4. `$(keystore.pwd)` in "Keystore Password"
5. `$(keystore.alias)` in "Keystore Alias"
6. `$(key.pwd)` in "Key password".
7. `-verbose` in "Jarsigner Arguments"
7. Ensure the checkbox "Zipalign" is checked.
![Android Build Step 4](images/android-build-step4.png)
### Publishing build artifact
Add a "Publish Build Artifacts" task, with following configuration:
1. `$(build.binariesdirectory)/$(BuildConfiguration)` in "Path to publish"
2. `drop` in "Artifact Name"
3. `Server` in "Artifact Type"
![Android Build Step 5](images/android-build-step5.png)
## Variables
You need to setup the following variables:
1. `keystore.pwd` -> Password of the keystore
2. `keystore.alias` -> Alias of the keystore
3. `keystore.url` -> Full URL of the keystore
4. `key.pwd` -> Password of the key

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@ -0,0 +1,63 @@
# Xamarin iOS Build
Follow these steps to create a VSTS build for your eShopOnContainers app (iOS)
**Note**: This document assumes basic knowledge about creating builds and configuring external VSTS connections
## Creating the build
Despite the _"Get Sources"_ task there are three tasks more in the build:
1. Build Xamarin iOS Project
2. Copy generated packages
3. Publish the build artifact.
![iOS Build Steps](images/ios-build.png)
Let's discuss each of them.
### Build the project
Add a "Xamarin iOS" task with following configuration:
1. `eShopOnContainers-iOS.sln` in "Solution". This solution has been created ex professo for the build.
2. Ensure that the "Create App Package" checkbox is enabled
**About signing & Provisioning section**
In order to deploy your app to a physical device you must sign it using a certificate with a provisioning profile. Refer to [this blog
post of the Xamarin team](https://blog.xamarin.com/continuous-integration-for-ios-apps-with-visual-studio-team-services/) for more info.
Basically you have three options for setting the certificate (p12 file) and the provisioning profile:
1. Use MacInCloud VSTS agent and setup the p12 file and provisioning profile in the setup [https://blogs.msdn.microsoft.com/visualstudioalm/2015/11/18/macincloud-visual-studio-team-services-build-and-improvements-to-ios-build-support/](https://blogs.msdn.microsoft.com/visualstudioalm/2015/11/18/macincloud-visual-studio-team-services-build-and-improvements-to-ios-build-support/)
2. Use a custom mac machine with the certificate and provisioning profile installed. In this case you don't have to do anything else.
3. Have the p12 file and the provisioning profile reachable on somewhere
If you choose option 3, you need to download the certificate and the provisioning profile into the build agent (using a previous build task).
Once downloaded two files, you have to specify the location of both in the "Signing & Provisioning Section".
![iOS Build Step 1](images/ios-build-step1.png)
### Copy generated files to output folder
Add a "Copy files" task with following configuration:
1. `src/Mobile/eShopOnContainers/eShopOnContainers.iOS/bin/iPhone/$(BuildConfiguration)` in "Source Folder"
2. `**/*.ipa` in "Contents"
3. `$(Build.ArtifactStagingDirectory)` in "Target Folder"
4. Ensure that "Clean Target folder" (under "Advanced" section) is checked
This way we copy the generated IPA in the _Build.ArtifactStagingDirectory_ folder (and remove any previous IPA generated by a previous build).
![iOS Build Step 2](images/ios-build-step2.png)
### Publishing build artifact
Add a "Publish Build Artifacts" task, with following configuration:
1. `$(Build.ArtifactStagingDirectory)` in "Path to publish"
2. `drop` in "Artifact Name"
3. `Server` in "Artifact Type"
![Android Build Step 3](images/ios-build-step3.png)

6
azure-docs/readme.md Normal file
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@ -0,0 +1,6 @@
# Azure Related Documentation
## Builds and releases
1. [VSTS build for Xamarin App (Android)](builds/xamarin-android.md)
2. [VSTS build for Xamarin App (iOS)](builds/xamarin-iOS.md)

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@ -1,12 +1,24 @@
#!/bin/bash
declare -x path=$1
if [ -z "$path" ]; then
$path="$(pwd)/../src";
echo -e "\e[33mNo path passed. Will use $path"
fi
declare -a projectList=(
'../src/Services/Catalog/Catalog.API'
'../src/Services/Basket/Basket.API'
'../src/Services/Ordering/Ordering.API'
'../src/Services/Identity/Identity.API'
'../src/Web/WebMVC'
'../src/Web/WebSPA'
'../src/Web/WebStatus'
"$path/Web/WebSPA"
"$path/Services/Catalog/Catalog.API"
"$path/Services/Basket/Basket.API"
"$path/Services/Ordering/Ordering.API"
"$path/Services/Identity/Identity.API"
"$path/Services/Location/Locations.API"
"$path/Services/Marketing/Marketing.API"
"$path/Services/Payment/Payment.API"
"$path/Services/GracePeriod/GracePeriodManager"
"$path/Web/WebMVC"
"$path/Web/WebStatus"
)
# Build SPA app
@ -15,25 +27,26 @@ declare -a projectList=(
for project in "${projectList[@]}"
do
echo -e "\e[33mWorking on $(pwd)/$project"
echo -e "\e[33mWorking on $path/$project"
echo -e "\e[33m\tRemoving old publish output"
pushd $(pwd)/$project
pushd $path/$project
rm -rf obj/Docker/publish
echo -e "\e[33m\tRestoring project"
echo -e "\e[33m\tRestoring project $project"
dotnet restore
echo -e "\e[33m\tBuilding and publishing projects"
echo -e "\e[33m\tBuilding and publishing $project"
dotnet publish -o obj/Docker/publish
popd
done
# remove old docker images:
images=$(docker images --filter=reference="eshop/*" -q)
if [ -n "$images" ]; then
docker rm $(docker ps -a -q) -f
echo "Deleting eShop images in local Docker repo"
echo $images
docker rmi $(docker images --filter=reference="eshop/*" -q) -f
fi
## remove old docker images:
#images=$(docker images --filter=reference="eshop/*" -q)
#if [ -n "$images" ]; then
# docker rm $(docker ps -a -q) -f
# echo "Deleting eShop images in local Docker repo"
# echo $images
# docker rmi $(docker images --filter=reference="eshop/*" -q) -f
#fi
# No need to build the images, docker build or docker compose will
# do that using the images and containers defined in the docker-compose.yml file.

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