#pragma once #include "D2DGeometryShape.h" #include namespace Telerik { namespace UI { namespace Drawing { public ref class D2DMultiPolygon sealed : D2DGeometryShape { public: D2DMultiPolygon(void); void SetPoints(IIterable^>^ points); internal: virtual void Populate(ComPtr sink) override; private: std::vector> pointsArray; }; } } }