Merge pull request #111 from abigagli/develop

Added configurations for building with clang/libc++ for iPhone, iPhoneSimulator and Darwin
This commit is contained in:
Aleksandar Fabijanic 2013-02-27 09:27:31 -08:00
Родитель c311263eed a2229781fa
Коммит 2d87e2bd84
5 изменённых файлов: 216 добавлений и 0 удалений

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#
# $Id: //poco/1.4/build/config/Darwin-clang#4 $
#
# Darwin
#
# Build settings for Mac OS X 10.6 (clang++)
# The build settings defined in this file are compatible
# with XCode 4 C++ projects.
#
# NOTE: This build configuration will build 64-bit binaries.
# Use the Darwin32-clang build configuration to build 32-bit binaries.
#
#
# General Settings
#
LINKMODE ?= SHARED
POCO_TARGET_OSARCH ?= x86_64
POCO_HOST_OSARCH := $(POCO_TARGET_OSARCH)
ARCHFLAGS ?= -arch $(POCO_TARGET_OSARCH)
#
# Tools
#
CC = $(shell xcrun -find clang)
CXX = $(shell xcrun -find clang++)
LINK = $(CXX) -bind_at_load
LIB = libtool -static -o
RANLIB = ranlib
SHLIB = $(CXX) -dynamiclib -o $@
DYLIB = $(CXX) -dynamic -bundle -read_only_relocs suppress -Wl,-bind_at_load -o $@
SHLIBLN = $(POCO_BASE)/build/script/shlibln
STRIP =
DEP = $(POCO_BASE)/build/script/makedepend.clang
SHELL = sh
RM = rm -rf
CP = cp
MKDIR = mkdir -p
#
# Extension for Shared Libraries
#
SHAREDLIBEXT = .$(target_version).dylib
SHAREDLIBLINKEXT = .dylib
#
# Compiler and Linker Flags
#
CFLAGS = $(ARCHFLAGS)
CXXFLAGS = $(ARCHFLAGS) -stdlib=libc++ -Wall -Wno-sign-compare -Wno-unused-variable -Wno-unused-function -Wno-unneeded-internal-declaration
LINKFLAGS = $(ARCHFLAGS) -stdlib=libc++
SHLIBFLAGS = $(ARCHFLAGS) -stdlib=libc++
DYLIBFLAGS = $(ARCHFLAGS)
STATICOPT_CC =
STATICOPT_CXX =
STATICOPT_LINK =
SHAREDOPT_CC = -fPIC
SHAREDOPT_CXX = -fPIC
SHAREDOPT_LINK =
DEBUGOPT_CC = -O0 -g -gdwarf-2 -fasm-blocks -D_DEBUG=$(DEBUGLEVEL)
DEBUGOPT_CXX = -O0 -g -gdwarf-2 -fasm-blocks -D_DEBUG=$(DEBUGLEVEL)
DEBUGOPT_LINK =
RELEASEOPT_CC = -DNDEBUG -Os -fasm-blocks
RELEASEOPT_CXX = -DNDEBUG -O2 -fasm-blocks
RELEASEOPT_LINK =
#
# System Specific Flags
#
SYSFLAGS = -DPOCO_HAVE_IPv6 -DPOCO_NO_STAT64
#
# System Specific Libraries
#
SYSLIBS = -ldl

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#
# $Id: //poco/1.4/build/config/Darwin32-clang#1 $
#
# Darwin32
#
# Build settings for Mac OS X 10.5/10.6 (GCC 4.0.1), 32-bits
# The build settings defined in this file are compatible
# with XCode 3.1 C++ projects.
#
ARCHFLAGS = -arch i386
POCO_TARGET_OSARCH = i386
include $(POCO_BASE)/build/config/Darwin-clang-libc++

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#
# $Id: //poco/1.4/build/config/Darwin64-clang#1 $
#
# Darwin64
#
# Build settings for Mac OS X 10.5/10.6 (GCC 4.0.1), 64-bits
# The build settings defined in this file are compatible
# with XCode 3.1 C++ projects.
#
ARCHFLAGS = -arch x86_64
POCO_TARGET_OSARCH = x86_64
include $(POCO_BASE)/build/config/Darwin-clang-libc++

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#
# $Id: //poco/1.4/build/config/iPhone#3 $
#
# iPhone
#
# Build settings for iPhone OS, using Apple's iPhone SDK
#
#
# General Settings
#
# iPhone OS does not allow dynamic linking to user libraries
#
LINKMODE ?= STATIC
#
# If the SDK is defined use it
# Otherwise find the latest version installed
#
# IPHONE_SDK_VERSION = 2.2.1
# if IPHONE_SDK_VERSION_MIN is defined use that
# Otherwise use the version found.
IPHONE_SDK ?= iPhoneOS
IPHONE_SDK_ROOT ?= $(shell xcode-select -print-path)/Platforms/$(IPHONE_SDK).platform/Developer/SDKs
IPHONE_SDK_ROOT_DIR = $(IPHONE_SDK_ROOT)/$(IPHONE_SDK)
IPHONE_SDK_BASE = $(shell ls -d $(IPHONE_SDK_ROOT_DIR)$(IPHONE_SDK_VERSION)*.sdk | tail -1)
IPHONE_SDK_VERSION_MIN ?= $(patsubst %.sdk,%,$(patsubst $(IPHONE_SDK_ROOT_DIR)%,%,$(IPHONE_SDK_BASE)))
POCO_TARGET_OSNAME ?= $(IPHONE_SDK)
POCO_TARGET_OSARCH ?= armv7
TOOL_PREFIX ?= $(shell xcode-select -print-path)/Platforms/$(IPHONE_SDK).platform/Developer/usr/bin
OSFLAGS ?= -arch $(POCO_TARGET_OSARCH) -isysroot $(IPHONE_SDK_BASE) -mthumb -miphoneos-version-min=$(IPHONE_SDK_VERSION_MIN)
#
# Tools
#
# If GCC_VER is defined then use it.
# Otherwise select the latest version
#
CC = $(shell xcrun -find clang)
CXX = $(shell xcrun -find clang++)
LINK = $(CXX) -bind_at_load
LIB = libtool -static -o
RANLIB = ranlib
SHLIB = $(CXX) $(OSFLAGS) -dynamiclib -Wl,-install_name,$@ -o $@
DYLIB = $(CXX) $(OSFLAGS) -dynamic -bundle -read_only_relocs suppress -Wl,-bind_at_load -o $@
SHLIBLN = $(POCO_BASE)/build/script/shlibln
STRIP =
DEP = $(POCO_BASE)/build/script/makedepend.gcc
SHELL = sh
RM = rm -rf
CP = cp
MKDIR = mkdir -p
#
# Extension for Shared Libraries
#
SHAREDLIBEXT = .$(target_version).dylib
SHAREDLIBLINKEXT = .dylib
#
# Compiler and Linker Flags
#
CFLAGS = $(OSFLAGS)
CFLAGS32 =
CFLAGS64 =
CXXFLAGS = $(OSFLAGS) -stdlib=libc++ -Wall -Wno-sign-compare
CXXFLAGS32 =
CXXFLAGS64 =
LINKFLAGS = $(OSFLAGS) -stdlib=libc++
LINKFLAGS32 =
LINKFLAGS64 =
STATICOPT_CC =
STATICOPT_CXX =
STATICOPT_LINK =
SHAREDOPT_CC = -fPIC
SHAREDOPT_CXX = -fPIC
SHAREDOPT_LINK =
DEBUGOPT_CC = -g -D_DEBUG=$(DEBUGLEVEL)
DEBUGOPT_CXX = -g -D_DEBUG=$(DEBUGLEVEL)
DEBUGOPT_LINK =
RELEASEOPT_CC = -DNDEBUG -O2
RELEASEOPT_CXX = -DNDEBUG -O
RELEASEOPT_LINK =
#
# System Specific Flags
#
SYSFLAGS = -DPOCO_HAVE_IPv6 -DPOCO_NO_FPENVIRONMENT -DPOCO_NO_STAT64 -DPOCO_NO_SHAREDLIBS -DPOCO_NO_NET_IFTYPES
#
# System Specific Libraries
#
SYSLIBS = -ldl

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#
# $Id: //poco/1.4/build/config/iPhoneSimulator#1 $
#
# iPhoneSimulator
#
# Build settings for iPhone Simulator, using Apple's iPhone SDK
#
IPHONE_SDK = iPhoneSimulator
POCO_TARGET_OSARCH = i686
OSFLAGS = -arch $(POCO_TARGET_OSARCH) -isysroot $(IPHONE_SDK_BASE) -miphoneos-version-min=$(IPHONE_SDK_VERSION_MIN)
include $(POCO_BASE)/build/config/iPhone-clang-libc++