This commit is contained in:
PavelRPavlov 2014-01-03 18:10:22 +02:00
Родитель 77dce24a1c
Коммит f0309981f8
19 изменённых файлов: 800 добавлений и 0 удалений

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<Application x:Class="HideBezierHandles.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace HideBezierHandles
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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<Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="HideBezierHandles_SL.App"
>
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace HideBezierHandles_SL
{
public partial class App : Application
{
public App()
{
this.Startup += this.Application_Startup;
this.Exit += this.Application_Exit;
this.UnhandledException += this.Application_UnhandledException;
InitializeComponent();
}
private void Application_Startup(object sender, StartupEventArgs e)
{
this.RootVisual = new MainPage();
}
private void Application_Exit(object sender, EventArgs e)
{
}
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
// If the app is running outside of the debugger then report the exception using
// the browser's exception mechanism. On IE this will display it a yellow alert
// icon in the status bar and Firefox will display a script error.
if (!System.Diagnostics.Debugger.IsAttached)
{
// NOTE: This will allow the application to continue running after an exception has been thrown
// but not handled.
// For production applications this error handling should be replaced with something that will
// report the error to the website and stop the application.
e.Handled = true;
Deployment.Current.Dispatcher.BeginInvoke(delegate { ReportErrorToDOM(e); });
}
}
private void ReportErrorToDOM(ApplicationUnhandledExceptionEventArgs e)
{
try
{
string errorMsg = e.ExceptionObject.Message + e.ExceptionObject.StackTrace;
errorMsg = errorMsg.Replace('"', '\'').Replace("\r\n", @"\n");
System.Windows.Browser.HtmlPage.Window.Eval("throw new Error(\"Unhandled Error in Silverlight Application " + errorMsg + "\");");
}
catch (Exception)
{
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{178AC78E-336D-4391-8DF7-DDE45BC8B86C}</ProjectGuid>
<ProjectTypeGuids>{A1591282-1198-4647-A2B1-27E5FF5F6F3B};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HideBezierHandles_SL</RootNamespace>
<AssemblyName>HideBezierHandles_SL</AssemblyName>
<TargetFrameworkIdentifier>Silverlight</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v5.0</TargetFrameworkVersion>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
<SilverlightApplication>true</SilverlightApplication>
<SupportedCultures>
</SupportedCultures>
<XapOutputs>true</XapOutputs>
<GenerateSilverlightManifest>true</GenerateSilverlightManifest>
<XapFilename>HideBezierHandles_SL.xap</XapFilename>
<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
<SilverlightAppEntry>HideBezierHandles_SL.App</SilverlightAppEntry>
<TestPageFileName>HideBezierHandles_SLTestPage.html</TestPageFileName>
<CreateTestPage>true</CreateTestPage>
<ValidateXaml>true</ValidateXaml>
<EnableOutOfBrowser>false</EnableOutOfBrowser>
<OutOfBrowserSettingsFile>Properties\OutOfBrowserSettings.xml</OutOfBrowserSettingsFile>
<UsePlatformExtensions>false</UsePlatformExtensions>
<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
<LinkedServerProject>
</LinkedServerProject>
</PropertyGroup>
<!-- This property group is only here to support building this project using the
MSBuild 3.5 toolset. In order to work correctly with this older toolset, it needs
to set the TargetFrameworkVersion to v3.5 -->
<PropertyGroup Condition="'$(MSBuildToolsVersion)' == '3.5'">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System.Windows" />
<Reference Include="system" />
<Reference Include="System.Core">
<HintPath>$(TargetFrameworkDirectory)System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Net" />
<Reference Include="System.Xml" />
<Reference Include="System.Windows.Browser" />
<Reference Include="Telerik.Windows.Controls, Version=2013.3.1221.40, Culture=neutral, PublicKeyToken=5803cfa389c90ce7, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(TELERIKSLDIR)\Binaries\Silverlight\Telerik.Windows.Controls.dll</HintPath>
</Reference>
<Reference Include="Telerik.Windows.Controls.Diagrams, Version=2013.3.1221.40, Culture=neutral, PublicKeyToken=5803cfa389c90ce7, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(TELERIKSLDIR)\Binaries\Silverlight\Telerik.Windows.Controls.Diagrams.dll</HintPath>
</Reference>
<Reference Include="Telerik.Windows.Diagrams.Core, Version=2013.3.1221.40, Culture=neutral, PublicKeyToken=5803cfa389c90ce7, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(TELERIKSLDIR)\Binaries\Silverlight\Telerik.Windows.Diagrams.Core.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="App_SL.xaml.cs">
<DependentUpon>App_SL.xaml</DependentUpon>
</Compile>
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TypeToVisibilityConverter.cs" />
</ItemGroup>
<ItemGroup>
<Page Include="App_SL.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="MainPage.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<None Include="Properties\AppManifest.xml" />
</ItemGroup>
<ItemGroup>
<Content Include="readme.txt" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\$(SilverlightVersion)\Microsoft.Silverlight.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions>
<VisualStudio>
<FlavorProperties GUID="{A1591282-1198-4647-A2B1-27E5FF5F6F3B}">
<SilverlightProjectProperties />
</FlavorProperties>
</VisualStudio>
</ProjectExtensions>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9B321CEB-38C4-45FC-81DD-2651F8DA521D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HideBezierHandles</RootNamespace>
<AssemblyName>HideBezierHandles</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="Telerik.Windows.Controls">
<HintPath>$(TELERIKWPFDIR)\Binaries\WPF40\Telerik.Windows.Controls.dll</HintPath>
</Reference>
<Reference Include="Telerik.Windows.Controls.Diagrams">
<HintPath>$(TELERIKWPFDIR)\Binaries\WPF40\Telerik.Windows.Controls.Diagrams.dll</HintPath>
</Reference>
<Reference Include="Telerik.Windows.Diagrams.Core">
<HintPath>$(TELERIKWPFDIR)\Binaries\WPF40\Telerik.Windows.Diagrams.Core.dll</HintPath>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="TypeToVisibilityConverter.cs" />
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Resource Include="readme.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<UserControl x:Class="HideBezierHandles_SL.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:HideBezierHandles"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:primitives="clr-namespace:Telerik.Windows.Controls.Diagrams.Primitives;assembly=Telerik.Windows.Controls.Diagrams"
xmlns:telerik="http://schemas.telerik.com/2008/xaml/presentation"
d:DesignHeight="300"
d:DesignWidth="400"
mc:Ignorable="d">
<UserControl.Resources>
<telerik:BooleanToVisibilityConverter x:Key="converter" />
<local:TypeToVisibilityConverter x:Key="conv" />
<Style TargetType="primitives:ConnectionManipulationAdorner">
<Setter Property="BorderThickness" Value="1" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="primitives:ConnectionManipulationAdorner">
<Grid>
<Canvas x:Name="ConnectionManipulationPointsSurface"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Visibility="{Binding Path=IsConnectionAdornerActive,
Converter={StaticResource converter},
RelativeSource={RelativeSource Mode=TemplatedParent}}" />
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style TargetType="primitives:ConnectionEditPointControl">
<Setter Property="Visibility" Value="{Binding Type, RelativeSource={RelativeSource Self}, Converter={StaticResource conv}}" />
</Style>
</UserControl.Resources>
<Grid x:Name="LayoutRoot" Background="White">
<telerik:RadDiagram x:Name="_diagram">
<telerik:RadDiagramShape x:Name="one" Position="60 60" />
<telerik:RadDiagramShape x:Name="two" Position="250 250" />
<telerik:RadDiagramConnection ConnectionType="Bezier"
BezierTension="1"
Content="A Bezier connection without handles"
Source="{Binding ElementName=one}"
Target="{Binding ElementName=two}" />
</telerik:RadDiagram>
</Grid>
</UserControl>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace HideBezierHandles_SL
{
public partial class MainPage : UserControl
{
public MainPage()
{
InitializeComponent();
}
}
}

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<Window x:Class="HideBezierHandles.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:primitives="clr-namespace:Telerik.Windows.Controls.Diagrams.Primitives;assembly=Telerik.Windows.Controls.Diagrams"
xmlns:telerik="http://schemas.telerik.com/2008/xaml/presentation"
xmlns:local="clr-namespace:HideBezierHandles"
Title="MainWindow"
Width="525"
Height="350">
<Window.Resources>
<telerik:BooleanToVisibilityConverter x:Key="converter" />
<local:TypeToVisibilityConverter x:Key="conv" />
<Style TargetType="primitives:ConnectionManipulationAdorner">
<Setter Property="BorderThickness"
Value="1" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="primitives:ConnectionManipulationAdorner">
<Grid>
<Canvas x:Name="ConnectionManipulationPointsSurface"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Visibility="{Binding Path=IsConnectionAdornerActive,
Converter={StaticResource converter},
RelativeSource={RelativeSource Mode=TemplatedParent}}" />
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style TargetType="primitives:ConnectionEditPointControl">
<Setter Property="Visibility"
Value="{Binding Type, RelativeSource={RelativeSource Self}, Converter={StaticResource conv}}" />
</Style>
</Window.Resources>
<Grid x:Name="LayoutRoot"
Background="White">
<telerik:RadDiagram x:Name="_diagram">
<telerik:RadDiagramShape x:Name="one"
Position="60 60" />
<telerik:RadDiagramShape x:Name="two"
Position="250 250" />
<telerik:RadDiagramConnection ConnectionType="Bezier"
BezierTension="1"
Content="A Bezier connection without handles"
Source="{Binding ElementName=one}"
Target="{Binding ElementName=two}" />
</telerik:RadDiagram>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace HideBezierHandles
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}

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<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<Deployment.Parts>
</Deployment.Parts>
</Deployment>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("HideBezierHandles_SL")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HideBezierHandles_SL")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("178ac78e-336d-4391-8df7-dde45bc8b86c")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

71
Diagram/HideBezierHandles/Properties/Resources.Designer.cs сгенерированный Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18051
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HideBezierHandles.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HideBezierHandles.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

30
Diagram/HideBezierHandles/Properties/Settings.Designer.cs сгенерированный Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18051
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HideBezierHandles.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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using System;
using System.Windows;
using System.Windows.Data;
using Telerik.Windows.Diagrams.Core;
namespace HideBezierHandles
{
public class TypeToVisibilityConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
if (value != null)
{
var type = (ManipulationPointType)Enum.Parse(typeof(ManipulationPointType), value.ToString(), true);
if (type == ManipulationPointType.BezierStartHandle || type == ManipulationPointType.BezierEndHandle)
return Visibility.Collapsed;
}
return Visibility.Visible;
}
public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
throw new NotImplementedException();
}
}
}

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This sample demonstrates how you can hide the bezier handles using two custom styles.