Babylon.js/loaders
Julien Moreau-Mathis cb0773c1c3 glTF File Loader: no more skeleton.needInitialSkinMatrix, fixed skinned meshes 2017-02-14 22:21:01 +01:00
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src glTF File Loader: no more skeleton.needInitialSkinMatrix, fixed skinned meshes 2017-02-14 22:21:01 +01:00
readme.md Update In Code Doc 2016-11-30 01:34:40 -08:00

readme.md

Babylon.js loaders

You will find here all loading plugin that you can use to load different formats than .babylon

To use then you just have to reference the loader file:

<script src="Babylon.js"></script>
<script src="babylon.stlFileLoader.js"></script>

And then the SceneLoader will know how to load the new extension:

BABYLON.SceneLoader.Load("/Files/", "ch9.stl", engine, function (newScene) { 
   newScene.activeCamera.attachControl(canvas, false);
   engine.runRenderLoop(function () { 
       newScene.render(); 
   }); 
});

To compile, from the tools/gulp folder:

gulp loaders