Merge UWP CSharpProjectExample.

This commit is contained in:
Tautvydas Žilys 2022-03-03 16:41:08 -08:00
Родитель 42fb1ebd65 87c707ab32
Коммит 8bd114949a
2380 изменённых файлов: 3290084 добавлений и 2 удалений

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MIT License
Copyright (c) 2019 Unity Technologies
Copyright (c) 2022 Unity Technologies
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -18,4 +18,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
SOFTWARE.

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#if 1// UNITY_WSA
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <string>
#include <vector>
#include <inspectable.h>
#include <windows.h>
#include <wrl.h>
using Microsoft::WRL::ComPtr;
struct CriticalSection
{
inline CriticalSection()
{
InitializeCriticalSectionAndSpinCount(&m_CriticalSection, 200);
}
inline ~CriticalSection()
{
DeleteCriticalSection(&m_CriticalSection);
}
inline void Enter()
{
EnterCriticalSection(&m_CriticalSection);
}
inline void Leave()
{
LeaveCriticalSection(&m_CriticalSection);
}
struct Lock
{
inline Lock(CriticalSection& criticalSection) :
m_CriticalSection(criticalSection)
{
criticalSection.Enter();
}
inline ~Lock()
{
m_CriticalSection.Leave();
}
private:
CriticalSection& m_CriticalSection;
};
private:
CRITICAL_SECTION m_CriticalSection;
};
typedef void (__stdcall* ActivatedEventCallback)(IInspectable* activatedEventArgs);
static CriticalSection s_CriticalSection;
static std::vector<ComPtr<IInspectable>> s_ActivationEventBackLog;
static ActivatedEventCallback s_ActivatedEventCallback;
extern "C"
{
void __stdcall SetupActivatedEventCallback(ActivatedEventCallback callback)
{
CriticalSection::Lock lock(s_CriticalSection);
s_ActivatedEventCallback = callback;
for (const auto& activationEventArgs : s_ActivationEventBackLog)
s_ActivatedEventCallback(activationEventArgs.Get());
s_ActivationEventBackLog.clear();
}
__declspec(dllexport) void __stdcall AddActivatedEventArgs(IInspectable* activatedEventArgs)
{
CriticalSection::Lock lock(s_CriticalSection);
auto callback = s_ActivatedEventCallback;
if (callback != nullptr)
{
callback(activatedEventArgs);
}
else
{
s_ActivationEventBackLog.emplace_back(activatedEventArgs);
}
}
}
#endif

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using AOT;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
#if ENABLE_WINMD_SUPPORT && UNITY_WSA
using Windows.ApplicationModel.Activation;
#endif
public class PrintActivationArguments : MonoBehaviour
{
#if ENABLE_WINMD_SUPPORT && UNITY_WSA
delegate void AppActivatedDelegate(IActivatedEventArgs activatedArgs);
[MonoPInvokeCallback(typeof(AppActivatedDelegate))]
static void OnAppActivated(IActivatedEventArgs activatedArgs)
{
if (UnityEngine.WSA.Application.RunningOnAppThread())
{
LogAppActivated(activatedArgs);
}
else
{
UnityEngine.WSA.Application.InvokeOnAppThread(() =>
{
LogAppActivated(activatedArgs);
}, false);
}
}
private static void LogAppActivated(IActivatedEventArgs activatedArgs)
{
var activatedArgsMessage = new StringBuilder();
activatedArgsMessage.AppendLine("ActivatedEventArgs:");
activatedArgsMessage.AppendLine(" Kind: ActivationKind." + activatedArgs.Kind);
activatedArgsMessage.AppendLine(" PreviousExecutionState: ApplicationExecutionState." + activatedArgs.PreviousExecutionState);
if (activatedArgs.Kind == ActivationKind.Protocol)
{
var protocolArgs = (ProtocolActivatedEventArgs)activatedArgs;
activatedArgsMessage.AppendLine(" ProtocolActivatedEventArgs.Uri: " + protocolArgs.Uri);
}
Debug.Log(activatedArgsMessage.ToString());
}
[DllImport("__Internal")]
extern static void SetupActivatedEventCallback(AppActivatedDelegate callback);
#endif
void Awake()
{
#if ENABLE_WINMD_SUPPORT && UNITY_WSA
SetupActivatedEventCallback(OnAppActivated);
#endif
}
}

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{
"dependencies": {
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"com.unity.ide.visualstudio": "2.0.14",
"com.unity.ide.vscode": "1.2.4",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.4.8",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
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"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
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SOS and other diagnostic tools now ship of band and work with any version of the .NET Core runtime.
SOS has moved to the diagnostics repo here: https://github.com/dotnet/diagnostics.git.
Instructions to install SOS: https://github.com/dotnet/diagnostics#installing-sos.

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