Merge UWP CSharpProjectExample.
This commit is contained in:
Коммит
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4
LICENSE
4
LICENSE
|
@ -1,6 +1,6 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2019 Unity Technologies
|
||||
Copyright (c) 2022 Unity Technologies
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
@ -18,4 +18,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
SOFTWARE.
|
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#if 1// UNITY_WSA
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|
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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|
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#include <string>
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#include <vector>
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#include <inspectable.h>
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#include <windows.h>
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#include <wrl.h>
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|
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using Microsoft::WRL::ComPtr;
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|
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struct CriticalSection
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{
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inline CriticalSection()
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{
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InitializeCriticalSectionAndSpinCount(&m_CriticalSection, 200);
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}
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|
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inline ~CriticalSection()
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{
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||||
DeleteCriticalSection(&m_CriticalSection);
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}
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||||
|
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inline void Enter()
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||||
{
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||||
EnterCriticalSection(&m_CriticalSection);
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}
|
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|
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inline void Leave()
|
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{
|
||||
LeaveCriticalSection(&m_CriticalSection);
|
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}
|
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|
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struct Lock
|
||||
{
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inline Lock(CriticalSection& criticalSection) :
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||||
m_CriticalSection(criticalSection)
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||||
{
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||||
criticalSection.Enter();
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}
|
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inline ~Lock()
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||||
{
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||||
m_CriticalSection.Leave();
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}
|
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private:
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CriticalSection& m_CriticalSection;
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};
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|
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private:
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CRITICAL_SECTION m_CriticalSection;
|
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};
|
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|
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typedef void (__stdcall* ActivatedEventCallback)(IInspectable* activatedEventArgs);
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|
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static CriticalSection s_CriticalSection;
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static std::vector<ComPtr<IInspectable>> s_ActivationEventBackLog;
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static ActivatedEventCallback s_ActivatedEventCallback;
|
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|
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extern "C"
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{
|
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void __stdcall SetupActivatedEventCallback(ActivatedEventCallback callback)
|
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{
|
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CriticalSection::Lock lock(s_CriticalSection);
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|
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s_ActivatedEventCallback = callback;
|
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|
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for (const auto& activationEventArgs : s_ActivationEventBackLog)
|
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s_ActivatedEventCallback(activationEventArgs.Get());
|
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|
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s_ActivationEventBackLog.clear();
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}
|
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|
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__declspec(dllexport) void __stdcall AddActivatedEventArgs(IInspectable* activatedEventArgs)
|
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{
|
||||
CriticalSection::Lock lock(s_CriticalSection);
|
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|
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auto callback = s_ActivatedEventCallback;
|
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if (callback != nullptr)
|
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{
|
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callback(activatedEventArgs);
|
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}
|
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else
|
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{
|
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s_ActivationEventBackLog.emplace_back(activatedEventArgs);
|
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}
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}
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}
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#endif
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@ -0,0 +1,57 @@
|
|||
using AOT;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
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#if ENABLE_WINMD_SUPPORT && UNITY_WSA
|
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using Windows.ApplicationModel.Activation;
|
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#endif
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public class PrintActivationArguments : MonoBehaviour
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{
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delegate void AppActivatedDelegate(IActivatedEventArgs activatedArgs);
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[MonoPInvokeCallback(typeof(AppActivatedDelegate))]
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static void OnAppActivated(IActivatedEventArgs activatedArgs)
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LogAppActivated(activatedArgs);
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UnityEngine.WSA.Application.InvokeOnAppThread(() =>
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{
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LogAppActivated(activatedArgs);
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private static void LogAppActivated(IActivatedEventArgs activatedArgs)
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{
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var activatedArgsMessage = new StringBuilder();
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activatedArgsMessage.AppendLine("ActivatedEventArgs:");
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}
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Debug.Log(activatedArgsMessage.ToString());
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[DllImport("__Internal")]
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extern static void SetupActivatedEventCallback(AppActivatedDelegate callback);
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#endif
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void Awake()
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{
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SetupActivatedEventCallback(OnAppActivated);
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