Release 5.0.0
* fix(ci): Added missing dependency.
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@ -11,6 +11,7 @@ publish:
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- npm install upm-ci-utils@stable -g --registry {{ registry.npm }}
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- upm-ci package publish
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dependencies:
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- .yamato/package-pack.yml#pack
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{% for editor in test_editors -%}
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{% for platform in test_platforms -%}
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- .yamato/package-test.yml#test_{{ platform.name }}_{{ editor.version }}
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@ -36,6 +37,7 @@ publish_dry_run:
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# going for dry run until we're ready to do a real publish
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- upm-ci package publish --dry-run
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dependencies:
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- .yamato/package-pack.yml#pack
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{% for editor in test_editors -%}
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{% for platform in test_platforms -%}
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- .yamato/package-test.yml#test_{{ platform.name }}_{{ editor.version }}
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@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [5.0.0] - 2024-01-13
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### Added
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- Support for efficient self-managed encoding of multiple meshes. Users may use the advanced Mesh API to acquire readable mesh data for multiple meshes at once and pass the data on to new `DracoEncoder.EncodeMesh` overloads that accept said `MeshData`.
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@ -39,7 +39,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- CI maintenance
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### Deprecated
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- `DracoMeshLoader` (in favor of [`DracoDecoder`](xref:Draco.DracoDecoder))
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- `DracoEncoder.EncodeMesh` overloads that have many individual settings parameters instead of [`QuantizationSettings`](xref:Draco.Encode.QuantizationSettings)/[`SpeedSettings`](xref:Draco.Encode.SpeedSettings).
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@ -48,6 +47,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Menu items under `Tools` -> `Draco`. They can be brought back by installing the *Draco Tools Menu* package sample.
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### Fixed
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- WebGL build with Unity 2022 and newer (due to WebGL sub-packages).
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- Destroying temporary copy (instead of original) GameObject when encoding selected GameObject from the menu
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- Reference assembly definitions in `DracoEncoder` by name instead of GUID to avoid package import errors.
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- Decoded mesh's bounds are calculated and returned/set accordingly.
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@ -22,7 +22,7 @@ If you've used the *Tools* -> *Draco* menu items or one of the classes associate
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## Unity Fork
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With the release of version 5.0.0-pre.1 the package name and identifier were changed to *Draco for Unity* (`com.unity.cloud.draco`) for the following reasons:
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With the release of version 5.0.0 the package name and identifier were changed to *Draco for Unity* (`com.unity.cloud.draco`) for the following reasons:
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- Better integration into Unity internal development processes (including quality assurance and support)
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- Distribution via the Unity Package Manager (no scoped libraries required anymore)
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@ -1,6 +1,6 @@
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{
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"name": "com.unity.cloud.draco",
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"version": "5.0.0-pre.1",
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"version": "5.0.0",
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"displayName": "Draco for Unity",
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"description": "Use Draco for Unity to apply Draco compression to meshes, import Draco files and load Draco data at runtime. Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.",
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"unity": "2020.3",
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