EditorXR/Editor/ViveProxyEditor.cs

21 строка
415 B
C#

using Unity.EditorXR.Proxies;
using UnityEditor;
using UnityEngine;
namespace Unity.EditorXR
{
[CustomEditor(typeof(ViveProxy))]
class ViveProxyEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("FakeActivate"))
{
((ViveProxy)target).FakeActivate();
}
}
}
}