For those new to DOTS, here's the recommended sequence to follow through the introductory material in the [Entities samples project](./EntitiesSamples/Assets/README.md):
You may also want to read the [Entities API overview](./EntitiesSamples/Assets/README.md#entities-api-overview), which is briefer and more sequentially structured than the [manual](https://docs.unity3d.com/Packages/com.unity.entities@latest/).
- The [Jobs Tutorial sample](./EntitiesSamples/Assets/Tutorials/Jobs/README.md) (17 minute [walkthrough video](https://youtu.be/oOgNg2gL2yw)) demonstrates creation and scheduling of jobs.
- The [HelloCube samples](./EntitiesSamples/Assets/HelloCube/README.md) (30 minute [walkthrough video](https://youtu.be/32TLgtA9yUM)) demonstrate very basic Entities usage, such as creating and moving rendered entities in systems and jobs.
- The [Tanks tutorial](./EntitiesSamples/Assets/Tutorials/Tanks/README.md) (23 minute [walkthrough video](https://youtu.be/jAVVxoWU5lo)) puts the basic elements of Entities and jobs together to demonstrate a small simulation.
- The [Kickball tutorial](./EntitiesSamples/Assets/Tutorials/Kickball/README.md) (55 minute [walkthrough video](https://youtu.be/P6_3L7RTcm0)) also demonstrates a small simulation, but with a bit more depth.
- The [StateChange sample](./EntitiesSamples/Assets/Miscellaneous/StateChange/) (14 minute [walkthrough video](https://youtu.be/KC-EyCh5TrY)) demonstrates three different ways to handle state representation in Entities.
Beyond the above starter samples, there are samples covering [Baking](./EntitiesSamples/Assets/Baking/README.md), [Streaming](./EntitiesSamples/Assets/Streaming/README.md) (for large worlds and scene management), and [Miscellaneous](./EntitiesSamples/Assets/Miscellaneous/README.md).
Finally, there's the [ECS Network Racing sample](https://github.com/Unity-Technologies/ECS-Network-Racing-Sample), which is a working DOTS game using DOTS Netcode and Physics.