Update HybridURPSamples and HybridHDRPSamples to 0.51 (#212)

This commit is contained in:
Roberto Bertini Renzetti (Unity) 2022-07-07 08:49:44 -07:00 коммит произвёл GitHub
Родитель f021abb037
Коммит 132cc76024
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 4AEE18F83AFDEB23
149 изменённых файлов: 2309 добавлений и 38949 удалений

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@ -81,10 +81,6 @@
"Scene": "GlobalObjectId_V1-1-0f2badf9c7af9554fb14970fb936acd8-102900000-0",
"AutoLoad": false
},
{
"Scene": "GlobalObjectId_V1-1-27107cf37cfcdfd41b85c7a8e0512a5f-102900000-0",
"AutoLoad": false
},
{
"Scene": "GlobalObjectId_V1-1-b56226e0e52319442a1b1287933d2010-102900000-0",
"AutoLoad": false

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@ -6,4 +6,4 @@ To include subscenes in a Standalone Player, you must use the BuildConfiguration
1. Select HybridHDRPSamplesBuildSettings
2. In the Inspector, configure Scene List and Class Build Profile settings
3. Click Build and Run on top-right corner
3. Click Build and Run on top-right corner

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@ -30,7 +30,7 @@ partial class CalculateSkinMatrixSystemBase : SystemBase
protected override void OnUpdate()
{
var boneCount = m_BoneEntityQuery.CalculateEntityCount();
var bonesLocalToWorld = new NativeHashMap<Entity, float4x4>(boneCount, Allocator.TempJob);
var bonesLocalToWorld = new NativeParallelHashMap<Entity, float4x4>(boneCount, Allocator.TempJob);
var bonesLocalToWorldParallel = bonesLocalToWorld.AsParallelWriter();
var dependency = Dependency;
@ -44,7 +44,7 @@ partial class CalculateSkinMatrixSystemBase : SystemBase
}).ScheduleParallel(dependency);
var rootCount = m_RootEntityQuery.CalculateEntityCount();
var rootWorldToLocal = new NativeHashMap<Entity, float4x4>(rootCount, Allocator.TempJob);
var rootWorldToLocal = new NativeParallelHashMap<Entity, float4x4>(rootCount, Allocator.TempJob);
var rootWorldToLocalParallel = rootWorldToLocal.AsParallelWriter();
var root = Entities

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Просмотреть файл

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Просмотреть файл

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# OcclusionCulling
This sample demonstrates the new occlusion culling system on Entities.
<img src="../../../READMEimages/OcclusionCulling.PNG" width="600">
## What does it show?
In the scene, all the cubes are Occluders and Occludees. The cubes that are being culled by other cubes in front do not render. The workflow is different compared to the existing Umbra Occlusion Culling for GameObjects.
## How to use this sample scene?
1. Note that to use this sample you need to add the ENABLE_UNITY_OCCLUSION define symbol to the **Scripting Define Symbols** list in **Edit > ProjectSettings > Player > Other Settings**
2. In the Hierarchy, select the Subscene
3. In the Inspector, click Open
4. Select any cube, note that there are Occluder and Occludee components attached to the MeshRenderer
5. The MeshRenderers do not need to have the Static flag turned on, and do not need to bake for occlusion
6. Close the Subscene and enter Play mode
7. Move the camera and observe the **Culling Stats** in the Game view
8. Go to: **Top > Occlusion > Debug > Show Depth Test**
9. Red objects are the cubes that the new occlusion culling system culls
Note: This requires that you set the **Target 32** and **Target 64** bit architectures to **SSE4**. These two settings are in **Project Settings > Burst AOT Settings**.

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vfxSystemSortPriority: 0
sort: 0
indirectDraw: 0
computeCulling: 0
frustumCulling: 0
castShadows: 0
useExposureWeight: 0
flipbookLayout: 0
shaderGraph: {fileID: 0}
materialType: 0
onlyAmbientLighting: 0
diffusionProfileAsset: {fileID: 0}
multiplyThicknessWithAlpha: 0
materialSettings:
m_PropertyNames: []
m_PropertyValues: []
useBaseColorMap: 3
useMaskMap: 0
useNormalMap: 0
useEmissiveMap: 0
colorMode: 1
useEmissive: 0
materialType: 0
onlyAmbientLighting: 0
diffusionProfileAsset: {fileID: 0}
multiplyThicknessWithAlpha: 0
doubleSided: 0
preserveSpecularLighting: 0
enableShadows: 1

Просмотреть файл

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: f74089e71a38aff489dfc7ee3b2f6b1a
guid: 122f50f16d99c1f43ad0182c6295b6b5
folderAsset: yes
DefaultImporter:
externalObjects: {}

Просмотреть файл

@ -2,7 +2,6 @@
using Unity.Mathematics;
using Unity.Rendering;
#if ENABLE_HYBRID_RENDERER_V2
namespace Scenes.TestDuplicateProperties
{
[GenerateAuthoringComponent]
@ -12,4 +11,3 @@ namespace Scenes.TestDuplicateProperties
public float4 Value;
}
}
#endif

Просмотреть файл

@ -2,7 +2,6 @@
using Unity.Mathematics;
using Unity.Rendering;
#if ENABLE_HYBRID_RENDERER_V2
namespace Scenes.TestDuplicateProperties
{
[GenerateAuthoringComponent]
@ -12,4 +11,3 @@ namespace Scenes.TestDuplicateProperties
public float4 Value;
}
}
#endif

Просмотреть файл

@ -2,7 +2,7 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@ -10,7 +10,9 @@ Material:
m_Name: DuplicateTestMaterial
m_Shader: {fileID: -6465566751694194690, guid: 1709e09997613ea48a81507622b004d2,
type: 3}
m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT
m_ValidKeywords:
- _DISABLE_SSR_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@ -18,12 +20,11 @@ Material:
stringTagMap:
MotionVector: User
disabledShaderPasses:
- DistortionVectors
- RayTracingPrepass
- MOTIONVECTORS
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -123,6 +124,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@ -141,6 +143,7 @@ Material:
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
- _ConservativeDepthOffsetEnable: 0
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
@ -168,6 +171,7 @@ Material:
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
@ -281,4 +285,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
version: 12
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:

Просмотреть файл

@ -1,5 +1,3 @@
#if ENABLE_HYBRID_RENDERER_V2
using System;
using System.Collections;
using System.Collections.Generic;
@ -135,6 +133,4 @@ public class EntityCreateDestroy : MonoBehaviour
TestAddingRemovingComponents();
}
}
#endif // ENABLE_HYBRID_RENDERER_V2
}

Просмотреть файл

@ -2,14 +2,17 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HDRP_Lit
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE
m_ValidKeywords:
- _DISABLE_SSR_TRANSPARENT
- _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@ -121,6 +124,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@ -166,6 +170,7 @@ Material:
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
@ -278,4 +283,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
version: 12
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:

Просмотреть файл

@ -12,17 +12,21 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
version: 12
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HDRP_Unlit
m_Shader: {fileID: 4800000, guid: c4edd00ff2db5b24391a4fcb1762e459, type: 3}
m_ShaderKeywords:
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@ -122,6 +126,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@ -168,6 +173,7 @@ Material:
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
@ -251,7 +257,7 @@ Material:
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}

Просмотреть файл

@ -12,10 +12,13 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
version: 12
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@ -23,7 +26,8 @@ Material:
m_Name: Shader Graphs_HDRPLitGraph
m_Shader: {fileID: -6465566751694194690, guid: 884aa0590cc22e74aaf983bffff05d8f,
type: 3}
m_ShaderKeywords:
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@ -51,6 +55,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaCutoffEnable: 0
@ -59,10 +64,12 @@ Material:
- _AlphaToMask: 0
- _AlphaToMaskInspectorValue: 0
- _BlendMode: 0
- _ConservativeDepthOffsetEnable: 0
- _CullMode: 2
- _CullModeForward: 2
- _DepthOffsetEnable: 0
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 2
- _DstBlend: 0
- _EnableBlendModePreserveSpecularLighting: 1

Просмотреть файл

@ -2,7 +2,7 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@ -10,7 +10,8 @@ Material:
m_Name: Shader Graphs_HDRPUnlitGraph
m_Shader: {fileID: -6465566751694194690, guid: e1e32b19b7c36da4da8ee5c4e2ed565e,
type: 3}
m_ShaderKeywords:
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@ -25,6 +26,7 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs: []
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaCutoffEnable: 0
@ -83,4 +85,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
version: 12
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:

Просмотреть файл

@ -2,7 +2,7 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@ -10,7 +10,9 @@ Material:
m_Name: 4_DuplicateTestMaterial
m_Shader: {fileID: -6465566751694194690, guid: 7a9d35bf078cf294ab98fab9b6a93e1e,
type: 3}
m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT
m_ValidKeywords:
- _DISABLE_SSR_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
@ -18,12 +20,11 @@ Material:
stringTagMap:
MotionVector: User
disabledShaderPasses:
- DistortionVectors
- RayTracingPrepass
- MOTIONVECTORS
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -123,6 +124,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@ -141,6 +143,7 @@ Material:
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
- _ConservativeDepthOffsetEnable: 0
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
@ -168,6 +171,7 @@ Material:
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
@ -281,4 +285,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
version: 12
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:

Просмотреть файл

@ -12,18 +12,27 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
version: 12
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 6_Anisotropic
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY
_NORMALMAP _NORMALMAP_TANGENT_SPACE
m_ValidKeywords:
- _DISABLE_DECALS
- _DISABLE_SSR
- _DISABLE_SSR_TRANSPARENT
- _MATERIAL_FEATURE_ANISOTROPY
- _NORMALMAP
- _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -85,7 +94,7 @@ Material:
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Scale: {x: 5, y: 2}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
@ -135,6 +144,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@ -180,6 +190,7 @@ Material:
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 1
- _DstBlend: 0
- _EmissiveColorMode: 1

Просмотреть файл

@ -12,17 +12,23 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
version: 12
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 7_LitEmissive
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE
m_ValidKeywords:
- _DISABLE_SSR_TRANSPARENT
- _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -134,6 +140,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@ -179,6 +186,7 @@ Material:
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 1
- _DstBlend: 0
- _EmissiveColorMode: 1

Просмотреть файл

@ -2,14 +2,17 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 7_LitTessellationEmissive
m_Shader: {fileID: 4800000, guid: 756bac9090102564582875f4c7e30202, type: 3}
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_ValidKeywords:
- _DISABLE_SSR_TRANSPARENT
- _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -21,6 +24,7 @@ Material:
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -120,6 +124,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@ -165,6 +170,7 @@ Material:
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
@ -201,7 +207,9 @@ Material:
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _RefractionModel: 0
- _SSRefractionProjectionModel: 0
- _Smoothness: 0.5
@ -283,4 +291,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
version: 12
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:

Просмотреть файл

@ -2,14 +2,15 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 7_UnlitEmissive
m_Shader: {fileID: 4800000, guid: c4edd00ff2db5b24391a4fcb1762e459, type: 3}
m_ShaderKeywords:
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -109,6 +110,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@ -155,6 +157,7 @@ Material:
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
@ -236,7 +239,7 @@ Material:
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
@ -265,4 +268,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
version: 12
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:

Просмотреть файл

@ -2,7 +2,7 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@ -10,7 +10,10 @@ Material:
m_Name: GraphicsTest_001_PBRGraph
m_Shader: {fileID: -6465566751694194690, guid: f9c4f32b699107f4aaa57105aa34a2d7,
type: 3}
m_ShaderKeywords: _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT
m_ValidKeywords:
- _DISABLE_DECALS
- _DISABLE_SSR_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -38,6 +41,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaCutoffEnable: 0
@ -46,10 +50,12 @@ Material:
- _AlphaToMask: 0
- _AlphaToMaskInspectorValue: 0
- _BlendMode: 0
- _ConservativeDepthOffsetEnable: 0
- _CullMode: 2
- _CullModeForward: 2
- _DepthOffsetEnable: 0
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 2
- _DstBlend: 0
- _EnableBlendModePreserveSpecularLighting: 0
@ -108,4 +114,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
version: 12
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:

Просмотреть файл

@ -12,17 +12,23 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 11
version: 12
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: DarkLit
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE
m_ValidKeywords:
- _DISABLE_SSR_TRANSPARENT
- _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -134,6 +140,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@ -179,6 +186,7 @@ Material:
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 1
- _DstBlend: 0
- _EmissiveColorMode: 1

Просмотреть файл

@ -2,14 +2,17 @@
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_StressTestGameObjects_ has two variants: one that includes the color overrides, and one that does not incude color overrides. This is because modifying GameObject color requires Material changes per GameObject, which causes material replication per object and has a large performance impact. Providing a variant without color overrides demonstrates more realistic performance for cases where you only modify position.
## Compatibility
Compatible with Unity 2020.3.30f1-dots and HDRP 10.8.1 or later.
Compatible with Unity 2021.3.4f1 and HDRP 12.1.7 or later.

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@ -1,3 +1,8 @@
# HybridHDRPSamples Version 5
## Changes
* Updated minimum Unity Editor version to `2021.3.4f1`.
# HybridHDRPSamples Version 4
## Changes

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{
"Show": true,
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{
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{
"$type": "Unity.Build.Classic.ClassicBuildProfile, Unity.Build.Classic",
"$version": 1,
"Platform": "win",
"Platform": "StandaloneWindows64",
"Configuration": 2
},
{

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@ -30,7 +30,7 @@ partial class CalculateSkinMatrixSystemBase : SystemBase
protected override void OnUpdate()
{
var boneCount = m_BoneEntityQuery.CalculateEntityCount();
var bonesLocalToWorld = new NativeHashMap<Entity, float4x4>(boneCount, Allocator.TempJob);
var bonesLocalToWorld = new NativeParallelHashMap<Entity, float4x4>(boneCount, Allocator.TempJob);
var bonesLocalToWorldParallel = bonesLocalToWorld.AsParallelWriter();
var dependency = Dependency;
@ -44,7 +44,7 @@ partial class CalculateSkinMatrixSystemBase : SystemBase
}).ScheduleParallel(dependency);
var rootCount = m_RootEntityQuery.CalculateEntityCount();
var rootWorldToLocal = new NativeHashMap<Entity, float4x4>(rootCount, Allocator.TempJob);
var rootWorldToLocal = new NativeParallelHashMap<Entity, float4x4>(rootCount, Allocator.TempJob);
var rootWorldToLocalParallel = rootWorldToLocal.AsParallelWriter();
var root = Entities

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