Upgrading README
This commit is contained in:
Родитель
81d262961b
Коммит
8af149dac1
|
@ -2,10 +2,9 @@
|
|||
This Project includes feature sample Scenes, stress test Scenes, and unit tests for the HDRP Hybrid Renderer.
|
||||
|
||||
## Feature sample Scenes
|
||||
The feature sample Scenes are in the _SampleScenes_ folder. To ensure full workflow coverage, most of these Scenes include GameObjects in a SubScene and GameObjects that have a ConvertToEntity component.
|
||||
|
||||
Unity renders GameObjects with the Hybrid Renderer when a coresponding DOTS entity exists, and without the Hybrid Renderer when a corresponding DOTS entity does not exist. For the GameObjects in the SubScene, this means that Unity renders them with the Hybrid Renderer at all times; in Edit Mode, in Play Mode, and in the built player. For the GameObjects with a ConvertToEntity component, this means that Unity renders them with the Hybrid Renderer only in Play Mode and in the built player. This is because Unity converts the components to DOTS entities at runtime.
|
||||
The feature sample Scenes are in the SampleScenes folder. Most of these Scenes include GameObjects in a SubScene.
|
||||
|
||||
Unity renders GameObjects with the Hybrid Renderer when a coresponding DOTS entity exists, and without the Hybrid Renderer when a corresponding DOTS entity does not exist. For the GameObjects in the SubScene, this means that Unity renders them with the Hybrid Renderer at all times; in Edit Mode, in Play Mode, and in the built player.
|
||||
### Scene List
|
||||
|
||||
| Scene | Description | Screenshot |
|
||||
|
@ -42,6 +41,4 @@ The stress test scene contains 100,000 spawned boxes. They cycle though four dif
|
|||
_StressTestGameObjects_ has two variants: one that includes the color overrides, and one that does not incude color overrides. This is because modifying GameObject color requires Material changes per GameObject, which causes material replication per object and has a large performance impact. Providing a variant without color overrides demonstrates more realistic performance for cases where you only modify position.
|
||||
|
||||
## Compatibility
|
||||
Compatible with Unity 2020.3.0f1-dots and HDRP 10.4.0 or later.\
|
||||
Requires Hybrid Renderer V2.\
|
||||
For instructions of Enabling Hybrid Renderer V2, see the [documentation](https://docs.unity3d.com/Packages/com.unity.rendering.hybrid@latest/index.html).
|
||||
Compatible with Unity 2022.2.0b8 and HDRP 14.0.3 or later.\
|
||||
|
|
Двоичные данные
HybridHDRPSamples/READMEimages/MaterialMeshChange.PNG
Двоичные данные
HybridHDRPSamples/READMEimages/MaterialMeshChange.PNG
Двоичный файл не отображается.
До Ширина: | Высота: | Размер: 53 KiB После Ширина: | Высота: | Размер: 44 KiB |
|
@ -42,4 +42,4 @@ The stress test scene contains 100,000 spawned boxes. They cycle though four dif
|
|||
_StressTestGameObjects_ has two variants: one that includes the color overrides, and one that does not incude color overrides. This is because modifying GameObject color requires Material changes per GameObject, which causes material replication per object and has a large performance impact. Providing a variant without color overrides demonstrates more realistic performance for cases where you only modify position.
|
||||
|
||||
## Compatibility
|
||||
Compatible with Unity 2021.3.4f1 and URP 12.1.7 or later.
|
||||
Compatible with Unity 2022.2.0b8 and URP 14.0.3 or later.
|
||||
|
|
Загрузка…
Ссылка в новой задаче