AmbientAndBlendProbes |
Demonstrate how to use light probes |
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Lightmaps |
Demonstrates lightmap support for Entities |
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Lightprobes |
Demonstrates lightprobe support for Entities |
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BuiltInMaterialSHProperties |
Demonstrates override of the built-in material SH property values |
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HDRPLitProperties |
Demonstrates material property overrides for different HDRP Lit material properties on Entities |
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HDRPShaders |
Demonstrates material property overrides for HDRP Lit, LitTessellation, Unlit, LayeredLit, LayeredLitTessellation shaders on Entities |
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MaterialOverridesSample |
Demonstrates the setup of overriding a material's properties without having to write code |
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ShaderGraphProperties |
Demonstrates material property overrides for Shader Graph shaders on Entities |
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HybridEntitiesConversion |
Demonstrates the graphics related companion components that you can put in a Subscene |
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TriggerParticles |
Demonstrates how to play VFX from an ECS System |
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EntityCreation |
Demonstrates how to efficiently create entities at run time that are rendered via Entities Graphics |
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MaterialMeshChange |
Demonstrates how to change a Material and Mesh on Entities at runtime |
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RenderMeshUtilityExample |
Demonstrates the new RenderMeshUtility.AddComponents API |
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MeshDeformations |
Demonstrates BlendShape and SkinWeight entities |
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SkinnedCharacter |
Demonstrates SkinnedMeshRenderer entities |
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DisabledEntities |
Demonstrates disabled entities |
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LODs |
Demonstrates LODs in Entities Graphics |
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MatrixPrevious |
Demonstrates moving Entities and support for HDRP Motion Vectors |
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Submesh |
Demonstrates using a Mesh with multiple sub-meshes with Entities Graphics |
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TransparencyOrdering |
Demonstrates transparent entities ordering |
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