* Updated packages to their newest versions through packman
* Removed local HDRP config package
This commit is contained in:
Kristijonas Jalnionis 2022-02-23 15:14:51 +01:00
Родитель 2d949272a1
Коммит 68ef7e1eb5
31 изменённых файлов: 2056 добавлений и 218 удалений

6
.vsconfig Normal file
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# Changelog
All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [7.1.6] - 2019-11-22
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.1.5] - 2019-11-15
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.1.4] - 2019-11-13
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.1.3] - 2019-11-04
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.1.2] - 2019-09-19
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.1.1] - 2019-09-05
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.0.1] - 2019-07-25
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
Started Changelog

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Render Pipeline Core copyright © 2019 Unity Technologies ApS
Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.

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//-----------------------------------------------------------------------------
// Configuration
//-----------------------------------------------------------------------------
namespace UnityEngine.Rendering.HighDefinition
{
[GenerateHLSL(PackingRules.Exact)]
public enum HDShadowFilteringQuality
{
Low = 0,
Medium = 1,
High = 2,
}
[GenerateHLSL(PackingRules.Exact)]
public enum ShaderOptions
{
CameraRelativeRendering = 1, // Rendering sets the origin of the world to the position of the primary (scene view) camera
PreExposition = 1,
PrecomputedAtmosphericAttenuation = 0, // Precomputes atmospheric attenuation for the directional light on the CPU, which makes it independent from the fragment's position, which is faster but wrong
#if ENABLE_RAYTRACING
Raytracing = 1,
#else
Raytracing = 0,
#endif
#if ENABLE_VR
XrMaxViews = 2, // Used for single-pass rendering (with fast path in vertex shader code when forced to 2)
#else
XrMaxViews = 1,
#endif
AreaLights = 0,
DeferredShadowFiltering = HDShadowFilteringQuality.Medium,
BarnDoor = 0
};
// Note: #define can't be use in include file in C# so we chose this way to configure both C# and hlsl
// Changing a value in this enum Config here require to regenerate the hlsl include and recompile C# and shaders
public class ShaderConfig
{
public static int s_CameraRelativeRendering = (int)ShaderOptions.CameraRelativeRendering;
public static int s_PreExposition = (int)ShaderOptions.PreExposition;
public static int s_XrMaxViews = (int)ShaderOptions.XrMaxViews;
public static int s_PrecomputedAtmosphericAttenuation = (int)ShaderOptions.PrecomputedAtmosphericAttenuation;
public static int s_AreaLights = (int)ShaderOptions.AreaLights;
public static int s_BarnDoor = (int)ShaderOptions.BarnDoor;
public static HDShadowFilteringQuality s_DeferredShadowFiltering = (HDShadowFilteringQuality)ShaderOptions.DeferredShadowFiltering;
}
}

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//
// This file was automatically generated. Please don't edit by hand.
//
#ifndef SHADERCONFIG_CS_HLSL
#define SHADERCONFIG_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.HDShadowFilteringQuality: static fields
//
#define HDSHADOWFILTERINGQUALITY_LOW (0)
#define HDSHADOWFILTERINGQUALITY_MEDIUM (1)
#define HDSHADOWFILTERINGQUALITY_HIGH (2)
//
// UnityEngine.Rendering.HighDefinition.ShaderOptions: static fields
//
#define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1)
#define SHADEROPTIONS_PRE_EXPOSITION (1)
#define SHADEROPTIONS_PRECOMPUTED_ATMOSPHERIC_ATTENUATION (0)
#define SHADEROPTIONS_RAYTRACING (0)
#define SHADEROPTIONS_XR_MAX_VIEWS (2)
#define SHADEROPTIONS_AREA_LIGHTS (0)
#define SHADEROPTIONS_DEFERRED_SHADOW_FILTERING (1)
#define SHADEROPTIONS_BARN_DOOR (0)
#endif

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{
"name": "com.unity.render-pipelines.high-definition-config",
"description": "Configuration files for the High Definition Render Pipeline.",
"version": "7.1.6",
"unity": "2019.3",
"unityRelease": "0b13",
"displayName": "High Definition RP Config",
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"com.unity.render-pipelines.core": "7.1.6"
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"type": "git",
"url": "git@github.com:Unity-Technologies/ScriptableRenderPipeline.git",
"revision": "462033f359f783f5d71dc578159bf5827abb41e2"
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457
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