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t - 0.01f; // conservative sleep if (sleepTime>0) - Thread.Sleep((int)sleepTime / 1000); + Thread.Sleep((int)(sleepTime * 1000)); do // busy-loop the remaining time for accuracy { t = Time.realtimeSinceStartup; diff --git a/Assets/Test.unity b/Assets/GenLockedRecorder.unity similarity index 100% rename from Assets/Test.unity rename to Assets/GenLockedRecorder.unity diff --git a/Assets/Test.unity.meta b/Assets/GenLockedRecorder.unity.meta similarity index 100% rename from Assets/Test.unity.meta rename to Assets/GenLockedRecorder.unity.meta diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 62dc829..373339d 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,10 +5,10 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: - - enabled: 0 - path: Assets/Scenes/SampleScene.unity - guid: 99c9720ab356a0642a771bea13969a05 - enabled: 1 - path: Assets/Test.unity + path: Assets/GenLockedRecorder.unity guid: b4881cb83d3ff4e1c927ba2c6fd1de5b + - 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