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README.md
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README.md
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@ -22,10 +22,10 @@ Code reusability and easy of use for developers is also a prime consideration. A
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1. Select a type of recording and open the recorder window
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![](GenericFrameRecorder/docs/images/recorder-menu.png)
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![](docs/images/recorder-menu.png)
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2. Edit the recorders settings
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![](GenericFrameRecorder/docs/images/RecorderWindow.png)
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![](docs/images/RecorderWindow.png)
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3. Click "Start Recording" to lauch recording.
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@ -36,9 +36,9 @@ Note that this can be done from edit mode and from game mode...
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2. Add a "Frame Recorder track" to the timeline.
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3. Add a "Frame Recorder clip" to the track.
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4. Select the newly added slip
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![](GenericFrameRecorder/docs/images/TimelineTrack.png)
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![](docs/images/TimelineTrack.png)
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5. Edit the clip's settings
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![](GenericFrameRecorder/docs/images/RecorderClip.png)
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![](docs/images/RecorderClip.png)
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6. Enter play mode and trigger the timeline through behaviours...
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## Design
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### Conceptual blocks breakdown
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The Recording framework is composed of three conceptual groups:
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![](GenericFrameRecorder/docs/images/ConceptualBlocks.PNG)
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![](docs/images/ConceptualBlocks.PNG)
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* **Recorders**: the part that takes data feeds (Inputs) and transform them into whatever format they want (Image input -> mp4 file). They do NOT deal with gathering the data from Unity: that is the Inputs task. Every recorder is broken down into three pieces: Recorder, Settings and Settings Editor.
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* **Inputs**: specialized classes that know how to gather a given type of data from unity and how to pre-package that data in a way that is ready from consumption by the Recorders. Like recorders, Inputs are borken down into three parts: Input, Setttings and Settings Editor.
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* **Support**: holds the FrameRecorder's logic, UI, timeline integration and services.
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@ -54,7 +54,7 @@ The Recording framework is composed of three conceptual groups:
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### Recorders and there Inputs
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Here are the classes that make up recorders and their inputs.
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![](GenericFrameRecorder/docs/images/Recorders and inputs.PNG)
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![](docs/images/Recorders and inputs.PNG)
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#### Recorder:
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* Base/abstract class of all “recorders”. A recorder being the class that consumes the artifacts coming from the Unity engine and is responsible for transforming/encoding and “storing” them into the final output of a recording event. Examples would be: MP4, WAV, Alembic, Animation clips.
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@ -87,7 +87,7 @@ Here are the classes that make up recorders and their inputs.
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#### InputSettingsEditor
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### The Recorder Editor classes
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![](GenericFrameRecorder/docs/images/EditorClasses.PNG)
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![](docs/images/EditorClasses.PNG)
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### Game mode classes
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