Move code to its own project, deploy binaries only

This commit is contained in:
Andreia Gaita 2017-01-04 17:24:42 +01:00
Родитель 143e878600
Коммит 849c9829ed
178 изменённых файлов: 79300 добавлений и 1936 удалений

3
.gitattributes поставляемый
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* text=auto
*.png filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
*.pdb filter=lfs diff=lfs merge=lfs -text
*.mdb filter=lfs diff=lfs merge=lfs -text

0
src/GitHub.Unity/.devroot → .gitignore поставляемый
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1
src/.gitignore поставляемый Normal file
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.vs

289
src/GitHub.Unity/.gitignore поставляемый
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[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
Assembly-CSharp-*.csproj
GitHub.Unity.sln
ProjectSettings/ProjectVersion.txt
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.unityproj
# User-specific files
*.suo
*.tmp
*.user
*.userosscache
*.sln.docstates
*.vcxproj.filters
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
**/Properties/launchSettings.json
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.booproj
*.svd
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Unity3D generated meta files
*.pidb.meta
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Builds
*.apk
*.unitypackage
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/

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@ -0,0 +1,34 @@
using System;
using UnityEditor;
using UnityEngine;
namespace GitHub.Unity
{
[InitializeOnLoad]
class EntryPoint
{
// this may run on the loader thread if it's an appdomain restart
static EntryPoint()
{
EditorApplication.update += Initialize;
}
// we do this so we're guaranteed to run on the main thread, not the loader thread
static void Initialize()
{
EditorApplication.update -= Initialize;
Tasks.Initialize();
Utility.Initialize();
Installer.Initialize();
Tasks.Run();
ProjectWindowInterface.Initialize();
Window.Initialize();
}
}
}

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@ -0,0 +1,147 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{ADD7A18B-DD2A-4C22-A2C1-488964EFF30A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GitHub.Unity</RootNamespace>
<AssemblyName>GitHub.Unity</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\UnityProject\Assets\Editor\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEditor">
<HintPath>..\lib\5.5\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\lib\5.5\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="EntryPoint.cs" />
<Compile Include="Installer.cs" />
<Compile Include="Localization.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Localization.resx</DependentUpon>
</Compile>
<Compile Include="ProjectWindowInterface.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Settings.cs" />
<Compile Include="SimpleJson.cs" />
<Compile Include="Styles.cs" />
<Compile Include="Tasks\EvaluateProjectConfigurationTask.cs" />
<Compile Include="Tasks\FindGitTask.cs" />
<Compile Include="Tasks\GitAddTask.cs" />
<Compile Include="Tasks\GitBranchCreateTask.cs" />
<Compile Include="Tasks\GitCommitTask.cs" />
<Compile Include="Tasks\GitListBranchesTask.cs" />
<Compile Include="Tasks\GitListRemotesTask.cs" />
<Compile Include="Tasks\GitListUntrackedFilesTask.cs" />
<Compile Include="Tasks\GitLogTask.cs" />
<Compile Include="Tasks\GitStatusTask.cs" />
<Compile Include="Tasks\GitSwitchBranchesTask.cs" />
<Compile Include="Tasks\GitTask.cs" />
<Compile Include="Tasks\ProcessTask.cs" />
<Compile Include="Tasks\Tasks.cs" />
<Compile Include="Tasks\TestTask.cs" />
<Compile Include="Utility.cs" />
<Compile Include="Views\BranchesView.cs" />
<Compile Include="Views\ChangesetTreeView.cs" />
<Compile Include="Views\ChangesView.cs" />
<Compile Include="Views\HistoryView.cs" />
<Compile Include="Views\SettingsView.cs" />
<Compile Include="Views\View.cs" />
<Compile Include="Window.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Localization.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Localization.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icons\added%402x.png" />
<EmbeddedResource Include="Icons\added.png" />
<EmbeddedResource Include="Icons\conflicted%402x.png" />
<EmbeddedResource Include="Icons\conflicted.png" />
<EmbeddedResource Include="Icons\current-branch-indicator.png" />
<EmbeddedResource Include="Icons\favorite-branch-indicator.png" />
<EmbeddedResource Include="Icons\locked%402x.png" />
<EmbeddedResource Include="Icons\locked-by-person%402x.png" />
<EmbeddedResource Include="Icons\locked-by-person.png" />
<EmbeddedResource Include="Icons\locked-modified%402x.png" />
<EmbeddedResource Include="Icons\locked-modified.png" />
<EmbeddedResource Include="Icons\locked-removed%402x.png" />
<EmbeddedResource Include="Icons\locked-removed.png" />
<EmbeddedResource Include="Icons\locked.png" />
<EmbeddedResource Include="Icons\mark-github.png" />
<EmbeddedResource Include="Icons\modified%402x.png" />
<EmbeddedResource Include="Icons\modified.png" />
<EmbeddedResource Include="Icons\moved%402x.png" />
<EmbeddedResource Include="Icons\moved.png" />
<EmbeddedResource Include="Icons\removed%402x.png" />
<EmbeddedResource Include="Icons\removed.png" />
<EmbeddedResource Include="Icons\tracked-branch-indicator.png" />
</ItemGroup>
<ItemGroup>
<None Include="Tasks\EvaluateProjectConfigurationTask.cs.meta" />
<None Include="Tasks\FindGitTask.cs.meta" />
<None Include="Tasks\GitAddTask.cs.meta" />
<None Include="Tasks\GitBranchCreateTask.cs.meta" />
<None Include="Tasks\GitCommitTask.cs.meta" />
<None Include="Tasks\GitListBranchesTask.cs.meta" />
<None Include="Tasks\GitListRemotesTask.cs.meta" />
<None Include="Tasks\GitListUntrackedFilesTask.cs.meta" />
<None Include="Tasks\GitLogTask.cs.meta" />
<None Include="Tasks\GitStatusTask.cs.meta" />
<None Include="Tasks\GitSwitchBranchesTask.cs.meta" />
<None Include="Tasks\GitTask.cs.meta" />
<None Include="Tasks\ProcessTask.cs.meta" />
<None Include="Tasks\Tasks.cs.meta" />
<None Include="Tasks\TestTask.cs.meta" />
<None Include="Views\BranchesView.cs.meta" />
<None Include="Views\ChangesetTreeView.cs.meta" />
<None Include="Views\ChangesView.cs.meta" />
<None Include="Views\HistoryView.cs.meta" />
<None Include="Views\SettingsView.cs.meta" />
<None Include="Views\View.cs.meta" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,22 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GitHub.Unity", "GitHub.Unity.csproj", "{ADD7A18B-DD2A-4C22-A2C1-488964EFF30A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{ADD7A18B-DD2A-4C22-A2C1-488964EFF30A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ADD7A18B-DD2A-4C22-A2C1-488964EFF30A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ADD7A18B-DD2A-4C22-A2C1-488964EFF30A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{ADD7A18B-DD2A-4C22-A2C1-488964EFF30A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Просмотреть файл

@ -17,9 +17,7 @@ namespace GitHub.Unity
ErrorMessage = "An error occured during installation:\n{0}",
ErrorOK = "OK";
[InitializeOnLoadMethod]
static void Query()
public static void Initialize()
{
if (Utility.IsDevelopmentBuild)
{

450
src/GitHub.Unity/Localization.Designer.cs сгенерированный Normal file
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@ -0,0 +1,450 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GitHub.Unity {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Localization {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Localization() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GitHub.Unity.Localization", typeof(Localization).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to {0}.
/// </summary>
internal static string BasePathLabel {
get {
return ResourceManager.GetString("BasePathLabel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} changed files.
/// </summary>
internal static string ChangedFilesLabel {
get {
return ResourceManager.GetString("ChangedFilesLabel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string CommitButton {
get {
return ResourceManager.GetString("CommitButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to All.
/// </summary>
internal static string CommitSelectAllButton {
get {
return ResourceManager.GetString("CommitSelectAllButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to None.
/// </summary>
internal static string CommitSelectNoneButton {
get {
return ResourceManager.GetString("CommitSelectNoneButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Commit description.
/// </summary>
internal static string DescriptionLabel {
get {
return ResourceManager.GetString("DescriptionLabel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ....
/// </summary>
internal static string GitInitBrowseButton {
get {
return ResourceManager.GetString("GitInitBrowseButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pick desired repository root.
/// </summary>
internal static string GitInitBrowseTitle {
get {
return ResourceManager.GetString("GitInitBrowseTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set up git.
/// </summary>
internal static string GitInitButton {
get {
return ResourceManager.GetString("GitInitButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to (All).
/// </summary>
internal static string HistoryFocusAll {
get {
return ResourceManager.GetString("HistoryFocusAll", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string HistoryFocusSingle {
get {
return ResourceManager.GetString("HistoryFocusSingle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your selected folder &apos;{0}&apos; is not a valid repository root for your current project..
/// </summary>
internal static string InvalidInitDirectoryMessage {
get {
return ResourceManager.GetString("InvalidInitDirectoryMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to OK.
/// </summary>
internal static string InvalidInitDirectoryOK {
get {
return ResourceManager.GetString("InvalidInitDirectoryOK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid repository root.
/// </summary>
internal static string InvalidInitDirectoryTitle {
get {
return ResourceManager.GetString("InvalidInitDirectoryTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your current project is not currently in an active git repository:.
/// </summary>
internal static string NoActiveRepositoryMessage {
get {
return ResourceManager.GetString("NoActiveRepositoryMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No repository found.
/// </summary>
internal static string NoActiveRepositoryTitle {
get {
return ResourceManager.GetString("NoActiveRepositoryTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No changed files.
/// </summary>
internal static string NoChangedFilesLabel {
get {
return ResourceManager.GetString("NoChangedFilesLabel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No changes found.
/// </summary>
internal static string NoChangesLabel {
get {
return ResourceManager.GetString("NoChangesLabel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 1 changed file.
/// </summary>
internal static string OneChangedFileLabel {
get {
return ResourceManager.GetString("OneChangedFileLabel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pull.
/// </summary>
internal static string PullButton {
get {
return ResourceManager.GetString("PullButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string PullButtonCount {
get {
return ResourceManager.GetString("PullButtonCount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
internal static string PullConfirmCancel {
get {
return ResourceManager.GetString("PullConfirmCancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Would you like to pull changes from remote &apos;{0}&apos;?.
/// </summary>
internal static string PullConfirmDescription {
get {
return ResourceManager.GetString("PullConfirmDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pull Changes?.
/// </summary>
internal static string PullConfirmTitle {
get {
return ResourceManager.GetString("PullConfirmTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pull.
/// </summary>
internal static string PullConfirmYes {
get {
return ResourceManager.GetString("PullConfirmYes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Push.
/// </summary>
internal static string PushButton {
get {
return ResourceManager.GetString("PushButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string PushButtonCount {
get {
return ResourceManager.GetString("PushButtonCount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
internal static string PushConfirmCancel {
get {
return ResourceManager.GetString("PushConfirmCancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Would you like to push changes to remote &apos;{0}&apos;?.
/// </summary>
internal static string PushConfirmDescription {
get {
return ResourceManager.GetString("PushConfirmDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Push Changes?.
/// </summary>
internal static string PushConfirmTitle {
get {
return ResourceManager.GetString("PushConfirmTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Push.
/// </summary>
internal static string PushConfirmYes {
get {
return ResourceManager.GetString("PushConfirmYes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Refresh.
/// </summary>
internal static string RefreshButton {
get {
return ResourceManager.GetString("RefreshButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Access.
/// </summary>
internal static string RemoteAccessTitle {
get {
return ResourceManager.GetString("RemoteAccessTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Host.
/// </summary>
internal static string RemoteHostTitle {
get {
return ResourceManager.GetString("RemoteHostTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Name.
/// </summary>
internal static string RemoteNameTitle {
get {
return ResourceManager.GetString("RemoteNameTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Remotes.
/// </summary>
internal static string RemotesTitle {
get {
return ResourceManager.GetString("RemotesTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to User.
/// </summary>
internal static string RemoteUserTitle {
get {
return ResourceManager.GetString("RemoteUserTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Commit summary.
/// </summary>
internal static string SummaryLabel {
get {
return ResourceManager.GetString("SummaryLabel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GitHub.
/// </summary>
internal static string Title {
get {
return ResourceManager.GetString("Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unsupported view mode: {0}.
/// </summary>
internal static string UnknownViewModeError {
get {
return ResourceManager.GetString("UnknownViewModeError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Changes.
/// </summary>
internal static string ViewModeChangesTab {
get {
return ResourceManager.GetString("ViewModeChangesTab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to History.
/// </summary>
internal static string ViewModeHistoryTab {
get {
return ResourceManager.GetString("ViewModeHistoryTab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Settings.
/// </summary>
internal static string ViewModeSettingsTab {
get {
return ResourceManager.GetString("ViewModeSettingsTab", resourceCulture);
}
}
}
}

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@ -0,0 +1,249 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="GitInitBrowseButton" xml:space="preserve">
<value>...</value>
</data>
<data name="GitInitBrowseTitle" xml:space="preserve">
<value>Pick desired repository root</value>
</data>
<data name="GitInitButton" xml:space="preserve">
<value>Set up git</value>
</data>
<data name="NoActiveRepositoryMessage" xml:space="preserve">
<value>Your current project is not currently in an active git repository:</value>
</data>
<data name="NoActiveRepositoryTitle" xml:space="preserve">
<value>No repository found</value>
</data>
<data name="InvalidInitDirectoryTitle" xml:space="preserve">
<value>Invalid repository root</value>
</data>
<data name="InvalidInitDirectoryMessage" xml:space="preserve">
<value>Your selected folder '{0}' is not a valid repository root for your current project.</value>
</data>
<data name="InvalidInitDirectoryOK" xml:space="preserve">
<value>OK</value>
</data>
<data name="ViewModeHistoryTab" xml:space="preserve">
<value>History</value>
</data>
<data name="ViewModeChangesTab" xml:space="preserve">
<value>Changes</value>
</data>
<data name="ViewModeSettingsTab" xml:space="preserve">
<value>Settings</value>
</data>
<data name="RefreshButton" xml:space="preserve">
<value>Refresh</value>
</data>
<data name="UnknownViewModeError" xml:space="preserve">
<value>Unsupported view mode: {0}</value>
</data>
<data name="HistoryFocusAll" xml:space="preserve">
<value>(All)</value>
</data>
<data name="HistoryFocusSingle" xml:space="preserve">
<value />
</data>
<data name="PullButton" xml:space="preserve">
<value>Pull</value>
</data>
<data name="PullButtonCount" xml:space="preserve">
<value />
</data>
<data name="PushButton" xml:space="preserve">
<value>Push</value>
</data>
<data name="PushButtonCount" xml:space="preserve">
<value />
</data>
<data name="PullConfirmTitle" xml:space="preserve">
<value>Pull Changes?</value>
</data>
<data name="PullConfirmDescription" xml:space="preserve">
<value>Would you like to pull changes from remote '{0}'?</value>
</data>
<data name="PullConfirmYes" xml:space="preserve">
<value>Pull</value>
</data>
<data name="PullConfirmCancel" xml:space="preserve">
<value>Cancel</value>
</data>
<data name="PushConfirmTitle" xml:space="preserve">
<value>Push Changes?</value>
</data>
<data name="PushConfirmDescription" xml:space="preserve">
<value>Would you like to push changes to remote '{0}'?</value>
</data>
<data name="PushConfirmYes" xml:space="preserve">
<value>Push</value>
</data>
<data name="PushConfirmCancel" xml:space="preserve">
<value>Cancel</value>
</data>
<data name="SummaryLabel" xml:space="preserve">
<value>Commit summary</value>
</data>
<data name="DescriptionLabel" xml:space="preserve">
<value>Commit description</value>
</data>
<data name="CommitButton" xml:space="preserve">
<value />
</data>
<data name="CommitSelectAllButton" xml:space="preserve">
<value>All</value>
</data>
<data name="CommitSelectNoneButton" xml:space="preserve">
<value>None</value>
</data>
<data name="ChangedFilesLabel" xml:space="preserve">
<value>{0} changed files</value>
</data>
<data name="OneChangedFileLabel" xml:space="preserve">
<value>1 changed file</value>
</data>
<data name="NoChangedFilesLabel" xml:space="preserve">
<value>No changed files</value>
</data>
<data name="BasePathLabel" xml:space="preserve">
<value>{0}</value>
</data>
<data name="NoChangesLabel" xml:space="preserve">
<value>No changes found</value>
</data>
<data name="RemotesTitle" xml:space="preserve">
<value>Remotes</value>
</data>
<data name="RemoteNameTitle" xml:space="preserve">
<value>Name</value>
</data>
<data name="RemoteUserTitle" xml:space="preserve">
<value>User</value>
</data>
<data name="RemoteHostTitle" xml:space="preserve">
<value>Host</value>
</data>
<data name="RemoteAccessTitle" xml:space="preserve">
<value>Access</value>
</data>
<data name="Title" xml:space="preserve">
<value>GitHub</value>
</data>
</root>

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@ -1,8 +0,0 @@
{
"GitInstallPath": "/usr/bin/git",
"GitIgnoreRuleCount": "1",
"GitIgnoreRule0Effect": "1",
"GitIgnoreRule0File": ".+",
"GitIgnoreRule0Line": "^\\*\\.sln",
"GitIgnoreRule0TriggerText": "Rather than ignoring *.sln or *.csproj, it is recommended that you just ignore the specific generated files. Keeping your current settings may interfere with third party software in your project.",
}

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@ -1,2 +0,0 @@
m_EditorVersion: 5.4.2f2
m_StandardAssetsVersion: 0

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@ -1,11 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!292 &1
UnityAdsSettings:
m_ObjectHideFlags: 0
m_Enabled: 0
m_InitializeOnStartup: 1
m_TestMode: 0
m_EnabledPlatforms: 4294967295
m_IosGameId:
m_AndroidGameId:

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@ -10,9 +10,7 @@ namespace GitHub.Unity
static List<GitStatusEntry> entries = new List<GitStatusEntry>();
static List<string> guids = new List<string>();
[InitializeOnLoadMethod]
static void OnLoad()
public static void Initialize()
{
GitStatusTask.UnregisterCallback(OnStatusUpdate);
GitStatusTask.RegisterCallback(OnStatusUpdate);

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GitHub.Unity")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GitHub.Unity")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("add7a18b-dd2a-4c22-a2c1-488964eff30a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -58,8 +58,8 @@ namespace GitHub.Unity
public override string Label { get { return "find git"; } }
protected override string ProcessName { get { return Utility.IsWindows ? "dir" : "which"; } }
protected override string ProcessArguments { get { return Utility.IsWindows ? "/s git.exe" : "git"; } }
protected override string ProcessName { get { return Utility.IsWindows ? "where" : "which"; } }
protected override string ProcessArguments { get { return "git"; } }
protected override TextWriter OutputBuffer { get { return output; } }
protected override TextWriter ErrorBuffer { get { return error; } }

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