Граф коммитов

  • 16e46f6536
    Merge 920d37cf47 into 3d5317363c Jonas Mortensen 2024-11-02 03:07:14 +0000
  • 28e3b01183
    Merge d79f4c0ef4 into ba62a59864 Andre McGrail 2024-11-01 16:34:24 +0000
  • 6115a10d84
    Merge 07821c3c9e into ba62a59864 Lukas Taparauskas 2024-11-01 16:34:12 +0000
  • f1ad2b73a6
    Merge 51b55609a4 into ba62a59864 changda 2024-11-01 16:34:10 +0000
  • 4c09dd7a7b
    Merge 79e0a2fdea into ba62a59864 Kay Chang 2024-11-01 16:34:05 +0000
  • 9113882c85
    Merge d9da953f99 into ba62a59864 Kay Chang 2024-11-01 16:34:01 +0000
  • 9ccb5298de
    Merge bf9190d963 into ba62a59864 Torgo13 2024-11-01 16:34:00 +0000
  • 55946d3f3d
    Merge 354bff1fd9 into ba62a59864 Ivan Šachov 2024-11-01 16:33:59 +0000
  • 99fc1fdf02
    Merge 9c4058bf57 into ba62a59864 李明皓 2024-11-01 16:33:52 +0000
  • 322aa09492
    Merge 12e228583a into ba62a59864 LunarEclipse 2024-11-01 16:33:51 +0000
  • cb7bf7a547
    Merge a88a07d761 into ba62a59864 Patrick Sycz 2024-11-01 16:33:48 +0000
  • 5b7e2c7b04
    Merge d6d8c6a505 into ba62a59864 Roy Theunissen 2024-11-01 16:33:47 +0000
  • 6a723fffdc
    Merge pull request #8109 from Unity-Technologies/internal/6000.0/staging 6000.0/staging UnityAljosha 2024-11-01 16:20:50 +0100
  • 3d5317363c
    Merge pull request #8108 from Unity-Technologies/internal/2021.3/staging 2021.3/staging UnityAljosha 2024-11-01 16:16:58 +0100
  • 40a072c472
    Merge pull request #8099 from Unity-Technologies/internal/2022.3/staging 2022.3/staging UnityAljosha 2024-11-01 16:16:39 +0100
  • ba62a59864
    Merge pull request #8107 from Unity-Technologies/internal/master master UnityAljosha 2024-11-01 15:39:00 +0100
  • ee86d1aea6 Minor docs fixes from feedback tickets internal/master Mark Green 2024-11-01 07:53:33 +0000
  • 43973a4ab5 [HDRP] Improve water decal workflow for older shapes (box, sphere, bow.. etc) as Foam Generator and Water Deformers Rémi Chapelain 2024-10-31 05:58:45 +0000
  • d60a635b0b [UUM-84980] Fix wrong SSR when using a shader graph with a clear coat value of 0 SeungChan Jeong 2024-10-31 05:58:37 +0000
  • eb2b453db6 [Port] [6000.0] Mark a shader graph dirty when 'Support VFX Graph' is toggled internal/6000.0/staging Reach Platform Support 2024-10-31 02:38:28 +0000
  • d4c6eb8d5b [Port] [6000.0] [UUM-83764] Fix Game View flipping upside down when using HDR Debug Mode Seungwon Oh 2024-10-31 02:38:15 +0000
  • 1de30008f5 [Backport 6000.0][UUM-82787] Fix Rendergraph 2D shadow pass to remove low level light pass Kenny Tan 2024-10-31 02:38:13 +0000
  • 7b17ee098c [Port] [6000.0][URP] Fixing an issue where ScreenSpaceShadows weren't working with Decals (UUM-81517) Reach Platform Support 2024-10-31 02:38:11 +0000
  • a900239f48 Mark a shader graph dirty when 'Support VFX Graph' is toggled Minseok Lee 2024-10-30 13:08:30 +0000
  • 2413c4382b [Render Graph Viewer]Minor fixes on side panels Alex Vázquez 2024-10-30 13:08:23 +0000
  • 1ae844e51a [URP][Unity 6.0] Minor code cleanup of MainLightShadowCasterPass (UUM-85883) Reach Platform Support 2024-10-30 06:53:52 +0000
  • dbdda9d9c1 [Port] [6000.0] Remove vector truncation warning for SSAO Reach Platform Support 2024-10-30 06:53:49 +0000
  • b4cc00e032 [URP][Unity 6.1] Minor code cleanup of MainLightShadowCasterPass (UUM-85883) Elvar Örn Unnþórsson 2024-10-29 23:15:14 +0000
  • 34411b3b42 [HDRP] Fix shaders warning in console when building Rémi Chapelain 2024-10-29 23:13:36 +0000
  • c7d58522ce [Port] [2022.3] [SRPF] Fix an exception when delegate target is empty internal/2022.3/staging Reach Platform Support 2024-10-29 14:49:19 +0000
  • df6f5c3403 [Port] [2022.3] Fixed Foveated Rendering Shader Graph error on Mac Reach Platform Support 2024-10-29 14:49:09 +0000
  • 77326a5852 [Port] [2021.3][URP] Fixing tooltips (UUM-83534) internal/2021.3/staging Reach Platform Support 2024-10-29 02:00:06 +0000
  • 9a4152da8d Projects with per-frame adjustments to certain parameters aren’t compatible with multi-frame rendering Olivier Carrère 2024-10-29 00:59:27 +0000
  • c374aa3d96 [Port] [6000.0] Clarify URP 6 index page Reach Platform Support 2024-10-28 23:04:45 +0000
  • 22fa8d2f20 [Port] [6000.0] [UUM-78849] Add an option to include Custom Function Node source using #include_with_pragmas Reach Platform Support 2024-10-28 23:04:38 +0000
  • 4b7629d989 UUM-85566: Backout PR#54311 Jesper Mortensen 2024-10-28 23:04:27 +0000
  • 82f12846fc [Port] [6000.0] [UUM-78803] Implement Main Light Direction node on builtin Reach Platform Support 2024-10-28 23:04:25 +0000
  • ab698f6b80 Remove vector truncation warning for SSAO Minseok Lee 2024-10-28 19:21:32 +0000
  • 6f499ef7c6 Fix downsampled SSAO not using the correct resolution when the original resolution is odd Antoine Lelièvre 2024-10-28 19:21:17 +0000
  • d4d961c9bd [Port] [2022.3] [UUM-78803] Implement Main Light Direction node on builtin Reach Platform Support 2024-10-28 11:53:19 +0000
  • c4e6cb1029 [Port] [2022.3][URP] Fixing an issue where ScreenSpaceShadows weren't working with Decals (UUM-81517) Elvar Örn Unnþórsson 2024-10-28 11:53:18 +0000
  • 0f6f0c2ecd [Unity 2022.3][URP] Fixing unset CameraToWorld matrix in shadow caster passes (UUM-84287) Elvar Örn Unnþórsson 2024-10-28 11:53:17 +0000
  • 22bb85916c [Port] [2022.3][URP] Fixing tooltips (UUM-83534) Reach Platform Support 2024-10-28 11:53:17 +0000
  • 16a24cac0c [HDRP] Add rolling wave sample scene to water sample Rémi Chapelain 2024-10-28 11:13:24 +0000
  • 2d600342e1 [UUM-83764] Fix Game View flipping upside down when using HDR Debug Mode Seungwon Oh 2024-10-28 11:13:21 +0000
  • 8f132f4bbe Packages/com.unity.render-pipelines.high-definition@17.0/manual/Water… Olivier Carrère 2024-10-26 11:03:36 +0000
  • 54141372b0 Disabling test on trunk Christian Sasseville 2024-10-26 06:41:40 +0000
  • 55e30d4a59 Fix STP on GLCore Rendering Target Gregory Mitrano 2024-10-26 06:41:37 +0000
  • dced2167bc [UUM-78849] Add an option to include Custom Function Node source using #include_with_pragmas Joseph Savell 2024-10-26 06:41:34 +0000
  • f69bb8c5b7 [Port] [6000.0] Fix small GPUResidentDrawer bugs Reach Platform Support 2024-10-25 20:17:54 +0000
  • 24af3ab703 Clarify URP 6 index page Mark Green 2024-10-25 04:51:01 +0000
  • 6c2b3ab60d Fix division by 0, and sphere tile range calculation for forward plus. Paul Melamed 2024-10-25 04:50:47 +0000
  • 688f79e336 [6000.1][UUM-82787] Fix Rendergraph 2D shadow pass to remove low level light pass Kenny Tan 2024-10-25 04:50:39 +0000
  • 655d79fa30 [Port] [6000.0][URP] Fixing unset CameraToWorld matrix in shadow caster passes (UUM-84287) Reach Platform Support 2024-10-24 21:35:28 +0000
  • d41520f155 [Port] [6000.0][URP] Fixing tooltips (UUM-83534) Reach Platform Support 2024-10-24 21:35:26 +0000
  • 836417d15f [Port] [6000.0] [UUM-84967] Make RenderGraphViewer script path lookup robust Reach Platform Support 2024-10-24 21:35:15 +0000
  • c742d0d31d [HDRP] Add limitations to pathtracing documentation page Rémi Chapelain 2024-10-24 12:22:40 +0000
  • 5c9bb5bf89 [VFX] Update URP test suite to use Render Graph Ludovic Theobald 2024-10-24 12:21:40 +0000
  • cd52b23bd9 [Port] [2022.3] Fix broken links and formatting in Shader Graph docs (DOCATT-589 and DOCATT-1045 Reach Platform Support 2024-10-24 11:57:06 +0000
  • d6d8c6a505 Defined g-buffer index constants to make it easier for users to add their own g-buffers Roy Theunissen 2024-10-24 11:49:28 +0200
  • fed8947eb2 [Port] [6000.0] Fix UUM-84029 Broken visual and spamming error in DepthBlit package sample Reach Platform Support 2024-10-24 03:23:05 +0000
  • c1786e9fd8 [Port] [2022.3] [VFX] Render last particle in particle outputs with strip data Reach Platform Support 2024-10-24 03:07:55 +0000
  • 9e0d2d1e04 [SRP][Volume]Multiple fixes for being able to properly perform reset Rémi Slysz 2024-10-24 03:06:59 +0000
  • c8024c97f8 [HDRP] Documentation for VFX Sample Water Surface node Rémi Chapelain 2024-10-24 03:06:52 +0000
  • b95e0e8fe0 [Port] [2021.3] [UUM-64059] made ForwardLit and GBuffer passes of URP's speed tree shaders have the same c-buffer layout in vertex and fragment shaders when GPU instancing and Light Layer are enabled Jaeho Lee 2024-10-23 22:04:09 +0000
  • 5458e2d1d3 [Port] [2021.3] Fix broken links and formatting in Shader Graph docs (DOCATT-589 and DOCATT-1045 Reach Platform Support 2024-10-23 22:04:05 +0000
  • 0fbf1c38cd [Port] [2022.3] [UUM-64059] made ForwardLit and GBuffer passes of URP's speed tree shaders have the same c-buffer layout in vertex and fragment shaders when GPU instancing and Light Layer are enabled Jaeho Lee 2024-10-23 20:16:06 +0000
  • e80caea15c [Port] [6000.0] Fix APV compatability on GLES Reach Platform Support 2024-10-23 13:55:21 +0000
  • 44745f1c69 [Port] [6000.0] [VFX] Render last particle in particle outputs with strip data Reach Platform Support 2024-10-23 13:55:19 +0000
  • 8836fb112f [Unity 6][URP] Fixing an issue where ScreenSpaceShadows weren't working with Decals (UUM-81517) Elvar Örn Unnþórsson 2024-10-23 10:35:13 +0000
  • 6480a0e49d Graphics: Apply dynamic_branch to Fog related keywords Kazuki Matsumoto 2024-10-23 10:34:47 +0000
  • 2339c07d1e Add new manipulator for ShaderGraph MainPreview SeungChan Jeong 2024-10-23 10:34:29 +0000
  • 55ec85bb0b Fix UUM-84029 Broken visual and spamming error in DepthBlit package sample MingWai Chan 2024-10-23 01:34:04 +0000
  • 7009d51cdd Fix APV compatability on GLES Pema Malling 2024-10-22 20:17:25 +0000
  • 763b4a4a55 [UUM-84967] Make RenderGraphViewer script path lookup robust Maxime Bargiel 2024-10-22 19:06:57 +0000
  • 04c0d41e86 [Fix] Fix the GBuffer pass to write in RT4 in Render Graph mode Ludovic Theobald 2024-10-22 15:09:49 +0000
  • c659b336a3 [VFX] Render last particle in particle outputs with strip data Gabriel de la Cruz 2024-10-22 15:09:43 +0000
  • cdbbbe9d94 [SRPF] Fix an exception when delegate target is empty Kirill Titov 2024-10-22 09:44:43 +0000
  • cbd97d5664 [2d] Fix (Case UUM-83049) Use URP Material for Sprite for Standard URP Material. Venkatesh Subramania Pillai 2024-10-22 09:44:28 +0000
  • c94a18a759 [content automatically redacted] touching PlatformDependent folder Reach Platform Support 2024-10-22 03:13:09 +0000
  • edd130b7a6 [Port] [6000.0] Cloud layer order - transparent depth prepass Reach Platform Support 2024-10-22 03:13:07 +0000
  • 6a42a156ab [Unity 6.1][URP] Fixing tooltips (UUM-83534) Elvar Örn Unnþórsson 2024-10-21 20:44:23 +0000
  • 2b2df1b542 [UUM-78803] Implement Main Light Direction node on builtin Joseph Savell 2024-10-21 20:44:08 +0000
  • e639fe7ece [Unity 6][URP] Fixing unset CameraToWorld matrix in shadow caster passes (UUM-84287) Elvar Örn Unnþórsson 2024-10-21 20:43:53 +0000
  • 4377649b1e [UUM-84842] Disabling HDRP 003 on PS4 Christian Sasseville 2024-10-21 19:44:08 +0000
  • 1556aa4bf4 [Port] [2022.3] Fix UUM-72639 Reach Platform Support 2024-10-21 19:43:36 +0000
  • 43777d489a [UUM-84431] Fix Lens Flare not rendering properly in OpenGLES3 Seungwon Oh 2024-10-21 17:53:56 +0000
  • c3b84de533 2022.3: Fix Overlay Camera Clear Depth ignored on some Android devices when using Vulkan Graphics API Sai Prasad Gogulakonda 2024-10-21 10:11:11 +0000
  • db1faaf11e [Port] [2022.3] [VFX] Some Strip attributes don't behave correctly Gabriel de la Cruz 2024-10-21 10:11:09 +0000
  • 976333be15 [Port] [6000.0] [VFX] Fix Sample Water Surface & CustomHLSL Reach Platform Support 2024-10-21 09:23:27 +0000
  • 3424c22aa5 [Port] [6000.0] HDRP: Ensure PROCEDURAL_INSTANCING_ON is not applied to sg compute kernels. Reach Platform Support 2024-10-21 09:23:25 +0000
  • 50e04f8333 [Port] [6000.0] Baking, then deleting baking set asset, then rebaking causes exception (APV) Reach Platform Support 2024-10-21 09:23:21 +0000
  • 2786eff0a9 Optimized load operation for XR final blit pass. Thomas Zeng 2024-10-19 08:59:19 +0000
  • 9932939a72 [VFX] Two Custom hlsl bug fixes Julien Amsellem 2024-10-19 08:58:32 +0000
  • 6a19dbfc41 [Port] [6000.0] HDRenderPipeline: Ensure custom post-process is disabled when post-process is disabled. Reach Platform Support 2024-10-19 05:43:44 +0000
  • c49df77c79 [Port] [6000.0] Fix UUM-72639 Reach Platform Support 2024-10-19 05:43:36 +0000
  • 316a0fb18e Remove assert in TextureDesc creation to avoid errors in Compatibility Mode Aljosha Demeulemeester 2024-10-19 04:49:10 +0000
  • ce03c0454d Fix Lens Flare Data (SRP) documentation link UUM-84033 Ben Grater 2024-10-19 04:49:01 +0000
  • 247d5dbb45 [Port] [6000.0] Remove assert in TextureDesc creation to avoid errors in Compatibility Mode Reach Platform Support 2024-10-18 14:29:52 +0000
  • b51b56aabd [Port] [6000.0] [VFX] Fix Custom Attribute Sanitize Reach Platform Support 2024-10-18 14:29:24 +0000