Граф коммитов

  • a61f7b283c update the rendergraph samples to the latest APIs and best practices Aljosha Demeulemeester 2024-09-27 22:28:58 +0000
  • 180058b667 Graphics/lighting/uum 79279 Nanho Lee 2024-09-27 22:28:26 +0000
  • d1dc056620 Graphics/lighting/uum 79279 Nanho Lee 2024-09-27 22:28:26 +0000
  • be6faa74d2 Revert NRP ReadOnlyStencil Flag Changes Gregory Mitrano 2024-09-27 12:17:26 +0000
  • 6cfbfebec4 Revert NRP ReadOnlyStencil Flag Changes Gregory Mitrano 2024-09-27 12:17:26 +0000
  • e9ce518c71 add fourth composition option for HQ lines: before color pyramid but … Mikko Alaluusua 2024-09-27 12:16:41 +0000
  • 2b712f6651 add fourth composition option for HQ lines: before color pyramid but … Mikko Alaluusua 2024-09-27 12:16:41 +0000
  • 745bc953b5 [HDRP] remove double ensure frame settings for volumetric clouds Rémi Chapelain 2024-09-27 00:07:24 +0000
  • 751d6786d9 [HDRP] remove double ensure frame settings for volumetric clouds Rémi Chapelain 2024-09-27 00:07:24 +0000
  • c5def9fd55 [HDRP] [UUM-81586] Fixed uninitalized/unused shader warnings Myeongseon Kim 2024-09-27 00:07:09 +0000
  • 9951bc22e7 [HDRP] [UUM-81586] Fixed uninitalized/unused shader warnings Myeongseon Kim 2024-09-27 00:07:09 +0000
  • 631b0f9474 Add STP Resource Stripping Gregory Mitrano 2024-09-27 00:07:06 +0000
  • 892ec4f13f Add STP Resource Stripping Gregory Mitrano 2024-09-27 00:07:06 +0000
  • 7d070f9476 Shader Warnings about GPU Driven are thrown after switching platform to Android/Web when using Universal 3D Template Sumin Cho 2024-09-27 00:07:01 +0000
  • d15b717dd6 Shader Warnings about GPU Driven are thrown after switching platform to Android/Web when using Universal 3D Template Sumin Cho 2024-09-27 00:07:01 +0000
  • 95bc9e5187 [VFX/Particle] DrawMeshNow artifact on M1 Paul Demeulenaere 2024-09-27 00:06:58 +0000
  • c17e84193e [VFX/Particle] DrawMeshNow artifact on M1 Paul Demeulenaere 2024-09-27 00:06:58 +0000
  • 64a2be23ce [VFX] Better integration with HDRP Water Sample Paul Demeulenaere 2024-09-27 00:06:54 +0000
  • 17a09d532f [VFX] Better integration with HDRP Water Sample Paul Demeulenaere 2024-09-27 00:06:54 +0000
  • d6430846c5 Expose Solid Angle culling mode in Ray Tracing Settings UI. Ionut Nedelcu 2024-09-27 00:06:51 +0000
  • bcf5a194ab Expose Solid Angle culling mode in Ray Tracing Settings UI. Ionut Nedelcu 2024-09-27 00:06:51 +0000
  • 887fc70617 Post-migration step: remove the migrated URP docs files. Oleksandr Kokoshyn 2024-09-27 00:06:41 +0000
  • e1589f3671 Post-migration step: remove the migrated URP docs files. Oleksandr Kokoshyn 2024-09-27 00:06:41 +0000
  • 2126b93efc Fix misc shader warnings Rémi Chapelain 2024-09-26 00:36:30 +0000
  • d6510704a8 Fix misc shader warnings Rémi Chapelain 2024-09-26 00:36:30 +0000
  • 4145fea717 Add a depth buffer for offscreen UI pass Antoine Lelièvre 2024-09-26 00:36:24 +0000
  • 46a9b0845f Add a depth buffer for offscreen UI pass Antoine Lelièvre 2024-09-26 00:36:24 +0000
  • 8ce7af81d2 Enabled foveated rendering for UberPost pass(when it is the last pass) and FinalPostBlit pass. Thomas Zeng 2024-09-26 00:36:22 +0000
  • 08da7882ed Enabled foveated rendering for UberPost pass(when it is the last pass) and FinalPostBlit pass. Thomas Zeng 2024-09-26 00:36:22 +0000
  • ad71a64860 Small documentation fixes September 2024 Mark Green 2024-09-25 12:09:10 +0000
  • c468b68437 Small documentation fixes September 2024 Mark Green 2024-09-25 12:09:10 +0000
  • 0c901a399c [UUM-81533] Fixed use of potentially uninitialized variable warning in Core2D Myeongseon Kim 2024-09-25 12:08:58 +0000
  • ee3453b49e [UUM-81533] Fixed use of potentially uninitialized variable warning in Core2D Myeongseon Kim 2024-09-25 12:08:58 +0000
  • 7ad46bb1b3 [WebGPU] URP Lighting and Post Processing Tests on Yamato Chris Ting 2024-09-25 12:08:52 +0000
  • b8442977e8 [WebGPU] URP Lighting and Post Processing Tests on Yamato Chris Ting 2024-09-25 12:08:52 +0000
  • b90c659855 Update URP sample codes to use RenderGraph helper functions MingWai Chan 2024-09-25 12:08:20 +0000
  • 895e99aec2 Update URP sample codes to use RenderGraph helper functions MingWai Chan 2024-09-25 12:08:20 +0000
  • 7886a4f7e7 [HDRP] Fix gameview focus issue Rémi Chapelain 2024-09-25 12:08:15 +0000
  • 7e9dd9e67f [HDRP] Fix gameview focus issue Rémi Chapelain 2024-09-25 12:08:15 +0000
  • d2195d211f
    Merge a8668e1b81 into e42df452b6 vuittont60 2024-09-25 06:38:02 +0000
  • e42df452b6
    Merge pull request #8103 from Unity-Technologies/bugfix/UUM-69993 Kristin Lague 2024-09-25 08:36:17 +0200
  • 2327224770 Fixed UUM-75818 Ben Cloward 2024-09-25 06:19:03 +0000
  • 7b7c9f19cd fix: Bump version and add changelog bugfix/UUM-69993 Megh 2024-09-24 09:46:03 -0700
  • 0ec2a17047 fix: Sets the lighting encoding quality fix that the hdrp asset suggests to avoid users from having to click it on opening the template the first time Megh 2024-09-24 09:39:15 -0700
  • 12a5caad7d [HDRP] Fix for DOF artifact when resolution changes by DRS Masayoshi Miyamoto 2024-09-24 14:35:21 +0000
  • 45a63659a2 [2021.3][URP] Disable depth priming for cameras with depth only render targets(UUM-65523) Elvar Örn Unnþórsson 2024-09-24 14:12:13 +0000
  • 12e228583a fix: [URP] Tiling and Offset values not work on the ui image when using a Material with URP Shaders in Unity 6 LunarEclipse 2024-09-24 02:41:27 +0800
  • 2c037b8d6c Fix seams across cell boundaries in APV Layla Arab 2024-09-23 18:03:12 +0000
  • ca3e368fb3 Fixed potential memory leak when cleaning up `ProbeReferenceVolume` Justin Schwartz 2024-09-23 18:03:09 +0000
  • e7f2093229 [ShaderGraph] Remove exception from shader graph asset importer Esmeralda Salamone 2024-09-23 18:03:08 +0000
  • 89f4f2eb80 [Unity 6][URP] Fixing an issue with Shadow pancaking code and improving testing (UUM-82417) Elvar Örn Unnþórsson 2024-09-23 17:28:15 +0000
  • 810a279240 Fix distortion shadergraph regression Antoine Lelièvre 2024-09-23 17:28:13 +0000
  • 9c4058bf57
    Fixed box shape spotlight range attenuation does not work in volumetric lighting 李明皓 2024-09-23 11:59:44 +0800
  • abbd6a5592
    Merge branch 'Unity-Technologies:master' into master 李明皓 2024-09-23 11:45:46 +0800
  • 1a50dfa895 [6000][UUM-82513] Fix lights flickering on iOS due to precision Kenny Tan 2024-09-21 07:10:05 +0000
  • 665d06f523 Graphics/SRP/RPF - [UUM-68284] - Fix URP RG camera stacking when rendering to backbuffer on iOS/macOS Adrien Moulin 2024-09-21 07:09:59 +0000
  • 3b4b7ab827 [VFX][Fix] Add debug display code in unlit shader passes Ludovic Theobald 2024-09-21 07:09:58 +0000
  • cc08367194 [Port] [2021.3] [HDRP] Fix sun flicker where the sun is close to cloud boundaries. Myeongseon Kim 2024-09-20 22:33:32 +0000
  • 852c37ec51 Backport UUM-29958 Wrong Blit Texture Source when using SetGlobalKeyword Rose Hirigoyen 2024-09-20 20:38:23 +0000
  • bfe259fdcc [Port] [2022.3] [UMM-64133] Fixing hardware DRS half res downsample. Yohann Vaast 2024-09-20 20:38:19 +0000
  • 2492ba1f07 When calculating spotlight screen tile ranges for forward plus, cull any ranges that do not intersect the screen. Paul Melamed 2024-09-20 19:36:29 +0000
  • 3f38e72378 [SRP] Scene Template Lifting Rémi Chapelain 2024-09-20 14:09:07 +0000
  • ff5e51d7d9 Update HDRP to using the new TextureDesc field format instead of colorFormat and depthBufferBits Aljosha Demeulemeester 2024-09-20 01:46:05 +0000
  • 86cc90b920 HDRP: Fix light range getting overriden on multi-select Mikkel Simonsen 2024-09-20 01:46:02 +0000
  • 4098025113 [UUM-77895] Fix memory leaks Samuel Allan Siltanen 2024-09-20 01:45:58 +0000
  • a8117139bb [VFX][Fix] Refresh of in-graph profiling info Ludovic Theobald 2024-09-20 01:45:47 +0000
  • f65eaead5f UUM-29958 Wrong Blit Texture Source when using SetGlobalKeyword Rose Hirigoyen 2024-09-20 01:45:46 +0000
  • 80dfc99dbd Enable Clearing RG Globals By Default Gregory Mitrano 2024-09-19 19:30:27 +0000
  • cc4739efe4 [VFX] Tooltips are missing Julien Amsellem 2024-09-19 19:30:15 +0000
  • 8b6b0d33b1 [Port] [2022.3] Custom reflection probes without textures are no longer used when rendering Reach Platform Support 2024-09-19 15:20:07 +0000
  • 2016d760ec
    Merge 2d9f51be8f into 3fb000debc Kristin Lague 2024-09-19 14:33:48 +0000
  • e5ff769e51 Update UPM to 8.9.0 Rosi Yordanova 2024-09-19 13:51:34 +0000
  • 91cced6a61 Auto initialize lighting toggle. Pema Malling 2024-09-19 13:51:22 +0000
  • 3fb000debc
    Merge pull request #8100 from Unity-Technologies/internal/master UnityAljosha 2024-09-19 15:07:05 +0200
  • 358299bdc7
    Merge pull request #8098 from Unity-Technologies/internal/2021.3/staging UnityAljosha 2024-09-19 11:06:26 +0200
  • 28c0840a95 [VFX] Strip tangent not properly computed when using Shader Graph output Gabriel de la Cruz 2024-09-19 04:19:41 +0000
  • b516dcfa51 Graphics/urp/bugfix/uum 77906 Erik Hakala 2024-09-19 04:19:38 +0000
  • a806f0b9f5 [VFX] Custom hlsl parsing issues Julien Amsellem 2024-09-19 04:19:34 +0000
  • f9439a5927 [Unity 6][URP] Fixing an issue where RG had two extra shadow textures Elvar Örn Unnþórsson 2024-09-18 16:07:08 +0000
  • 37729a38e3 Fix depth stencil format for cameraDepthAttachment and cameraDepthTexture in URP Aljosha Demeulemeester 2024-09-18 16:06:56 +0000
  • 8ef2eadd33 Graphics/SRP/RPF - [UUM-76816] - Fix RenderGraph Error when resizing the sceneview in URP 2D Adrien Moulin 2024-09-18 08:48:25 +0000
  • 6eb9523540 [HDRP] Fix an expensive call to FindObjectsOfTypeAll causing inspector to be slow in volume inspector UI Rémi Chapelain 2024-09-18 00:31:16 +0000
  • 00778c6627 [SRP][ANT-2307] Remove unused projects Théo Penavaire 2024-09-18 00:30:54 +0000
  • 8a59caaa7c Lighting/fix freeze during apv bake in terrain demo scene Yvain Raeymaekers 2024-09-18 00:30:26 +0000
  • ce0c351fa5 Additional URP Render Graph Fixes & Improvements Gregory Mitrano 2024-09-18 00:30:22 +0000
  • 52609debae [VFX] Fixed sticky notes resizing was broken in some cases Julien Amsellem 2024-09-17 01:17:19 +0000
  • b9a666f26c Fix RPCore RenderGraphPerformanceTests after additional error checking ImportTexture PR Raquel Peces 2024-09-16 15:53:16 +0000
  • 161b0bdaa6
    Cleaning old files (#8097) Théo Penavaire 2024-09-16 11:13:27 +0200
  • bd7c0074ca Cleaning tools cleaning Théo Penavaire 2024-09-16 11:10:54 +0200
  • 00de200f07 Cleaning projects files Théo Penavaire 2024-09-16 11:10:47 +0200
  • af3d6e5ca6 [WebGPU] URP Foundation Yamato Tests Chris Ting 2024-09-14 08:53:41 +0000
  • c2db13ad1e Edited the TableOfContents.md and the index.md files to tell users that docs have moved to the Unity Manual Oleksandr Kokoshyn 2024-09-13 22:38:23 +0000
  • 2d044e9952 [UUM-79452][6000] Fix rendergraph2d light look up resource usage Kenny Tan 2024-09-13 22:37:56 +0000
  • 93c3d341ba Fixed Render Graph Blit utils error when using multiple times in succession. Nicolaj Zøllner 2024-09-13 22:37:42 +0000
  • 3619565e00 [Port] [2022.3] [HDRP] Fix sun flicker where the sun is close to cloud boundaries. Myeongseon Kim 2024-09-13 11:15:01 +0000
  • 403f40d52c [Port] [2022.3] Fix a freeze when the Camera farClipPlane is set to Infinity Reach Platform Support 2024-09-13 11:14:51 +0000
  • 152ce20bdb [UUM-70628] Fix sun flicker where the sun is close to cloud boundaries. Myeongseon Kim 2024-09-12 15:46:20 +0000
  • 61d00cb6b1 Add padding to Shader graph preferences settings GeunHee Park 2024-09-12 15:46:17 +0000
  • 2271e5d46e [UUM-64059] made ForwardLit and GBuffer passes of URP's speed tree shaders have the same c-buffer layout in vertex and fragment shaders when GPU instancing and Light Layer are enabled Jaeho Lee 2024-09-12 15:46:15 +0000
  • 2b65312740 [UUM-78038] Fix cascade shadows and distance shadowmask not blending Seungwon Oh 2024-09-12 15:46:06 +0000