Update README.md for ES2 and new contributors

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Antti Tapaninen 2018-12-22 16:27:56 -08:00
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@ -5,7 +5,7 @@ Originally based on https://github.com/James-Jones/HLSLCrossCompiler.
This library takes DirectX bytecode as input, and translates it into the following languages:
- GLSL (OpenGL 3.2 and later)
- GLSL ES (OpenGL ES 3.0 and later)
- GLSL ES (OpenGL ES 2.0 and later)
- GLSL for Vulkan consumption (as input for Glslang to generate SPIR-V)
- Metal Shading Language
@ -46,6 +46,8 @@ The main entry point is TranslateHLSLFromMem() function in HLSLcc.cpp (taking DX
- Florian Penzkofer
- Alexey Orlov
- Povilas Kanapickas
- Aleksandr Kirillov
- Kay Chang
## License