CHANGE: Bump version to 1.11.3 (#2030)
* Update version numbers * Precompiled layouts * Update CHANGELOG.md * Revert minimum editor version tests fail, leaving this headache for later
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.11.2
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// version 1.11.3
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// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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@ -1,7 +1,7 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.11.2
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// version 1.11.3
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// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.11.2
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// version 1.11.3
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// from Assets/Tests/InputSystem/InputActionCodeGeneratorActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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@ -8,6 +8,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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Due to package verification, the latest version below is the unpublished version and the date is meaningless.
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however, it has to be formatted properly to pass verification tests.
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## [Unreleased] - yyyy-mm-dd
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## [1.11.2] - 2024-10-16
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### Fixed
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@ -16,7 +16,7 @@ namespace UnityEngine.InputSystem
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// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
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// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
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// "-preview" suffixes here.
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internal const string kAssemblyVersion = "1.11.2";
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internal const string kAssemblyVersion = "1.11.3";
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internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11";
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}
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.11.2
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// version 1.11.3
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// from "Keyboard" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.11.2
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// version 1.11.3
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// from "Mouse" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.11.2
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// version 1.11.3
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// from "Touchscreen" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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@ -4,7 +4,7 @@ using System.Runtime.CompilerServices;
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// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
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// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
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// "-preview" suffixes here.
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[assembly: AssemblyVersion("1.11.2")]
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[assembly: AssemblyVersion("1.11.3")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.Tests.Editor")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.Tests")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")]
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@ -1,7 +1,7 @@
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{
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"name": "com.unity.inputsystem",
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"displayName": "Input System",
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"version": "1.11.2",
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"version": "1.11.3",
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"unity": "2019.4",
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"description": "A new input system which can be used as a more extensible and customizable alternative to Unity's classic input system in UnityEngine.Input.",
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"keywords": [
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