CHANGE: Bump version to 1.11.3 (#2030)

* Update version numbers

* Precompiled layouts

* Update CHANGELOG.md

* Revert minimum editor version

tests fail, leaving this headache for later
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Paulius Dervinis 2024-10-17 17:14:56 +03:00 коммит произвёл GitHub
Родитель db7b26f5ff
Коммит 0b1565f56f
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Идентификатор ключа GPG: B5690EEEBB952194
10 изменённых файлов: 13 добавлений и 9 удалений

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@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.11.2
// version 1.11.3
// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if

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@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.11.2
// version 1.11.3
// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if

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@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.11.2
// version 1.11.3
// from Assets/Tests/InputSystem/InputActionCodeGeneratorActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if

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@ -8,6 +8,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
Due to package verification, the latest version below is the unpublished version and the date is meaningless.
however, it has to be formatted properly to pass verification tests.
## [Unreleased] - yyyy-mm-dd
## [1.11.2] - 2024-10-16
### Fixed

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@ -16,7 +16,7 @@ namespace UnityEngine.InputSystem
// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
// "-preview" suffixes here.
internal const string kAssemblyVersion = "1.11.2";
internal const string kAssemblyVersion = "1.11.3";
internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11";
}
}

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@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.11.2
// version 1.11.3
// from "Keyboard" layout
//
// Changes to this file may cause incorrect behavior and will be lost if

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@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.11.2
// version 1.11.3
// from "Mouse" layout
//
// Changes to this file may cause incorrect behavior and will be lost if

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@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.11.2
// version 1.11.3
// from "Touchscreen" layout
//
// Changes to this file may cause incorrect behavior and will be lost if

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@ -4,7 +4,7 @@ using System.Runtime.CompilerServices;
// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
// "-preview" suffixes here.
[assembly: AssemblyVersion("1.11.2")]
[assembly: AssemblyVersion("1.11.3")]
[assembly: InternalsVisibleTo("Unity.InputSystem.Tests.Editor")]
[assembly: InternalsVisibleTo("Unity.InputSystem.Tests")]
[assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")]

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@ -1,7 +1,7 @@
{
"name": "com.unity.inputsystem",
"displayName": "Input System",
"version": "1.11.2",
"version": "1.11.3",
"unity": "2019.4",
"description": "A new input system which can be used as a more extensible and customizable alternative to Unity's classic input system in UnityEngine.Input.",
"keywords": [