FIX: RuntimeInitializeOnLoadMethod not getting called in player.
|
@ -87,6 +87,7 @@ LightmapSettings:
|
|||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_ShowResolutionOverlay: 1
|
||||
m_LightingDataAsset: {fileID: 0}
|
||||
m_UseShadowmask: 1
|
||||
--- !u!196 &4
|
||||
|
@ -155,6 +156,7 @@ MeshRenderer:
|
|||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 4294967295
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
|
@ -273,10 +275,6 @@ GameObject:
|
|||
- component: {fileID: 919824550}
|
||||
- component: {fileID: 919824549}
|
||||
- component: {fileID: 919824554}
|
||||
- component: {fileID: 919824557}
|
||||
- component: {fileID: 919824556}
|
||||
- component: {fileID: 919824555}
|
||||
- component: {fileID: 919824558}
|
||||
m_Layer: 0
|
||||
m_Name: Player
|
||||
m_TagString: MainCamera
|
||||
|
@ -300,7 +298,8 @@ MonoBehaviour:
|
|||
burstSpeed: 10
|
||||
projectile: {fileID: 1050929111787496, guid: 10d52fac856bc411c8b30746a4f3bb05, type: 2}
|
||||
controls:
|
||||
m_Asset: {fileID: 11400000, guid: db628de0ec03d439ba806fdb7b2ef1cb, type: 3}
|
||||
m_Asset: {fileID: 11400000, guid: e0f46a37bbc4f4bf8ad42ad37bb6d56a, type: 3}
|
||||
myAction: {fileID: 0}
|
||||
--- !u!81 &919824550
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -375,91 +374,6 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: e1e07378438184f0293d5c131cea6253, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &919824555
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 919824548}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 2ab7c7a7ef9e44f4d8c56e49c8bfed8f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
moveSpeed: 10
|
||||
rotateSpeed: 60
|
||||
burstSpeed: 10
|
||||
projectile: {fileID: 1050929111787496, guid: 10d52fac856bc411c8b30746a4f3bb05, type: 2}
|
||||
moveAction:
|
||||
m_Name: Move
|
||||
m_Bindings:
|
||||
- path: <Gamepad>/leftStick
|
||||
modifiers:
|
||||
group:
|
||||
flags: 0
|
||||
m_BindingsStartIndex: 0
|
||||
m_BindingsCount: 1
|
||||
lookAction:
|
||||
m_Name: Look
|
||||
m_Bindings:
|
||||
- path: <Gamepad>/rightStick
|
||||
modifiers:
|
||||
group:
|
||||
flags: 0
|
||||
m_BindingsStartIndex: 0
|
||||
m_BindingsCount: 1
|
||||
fireAction:
|
||||
m_Name: Fire
|
||||
m_Bindings:
|
||||
- path: '*/{PrimaryAction}'
|
||||
modifiers: Tap,SlowTap
|
||||
group:
|
||||
flags: 0
|
||||
m_BindingsStartIndex: 0
|
||||
m_BindingsCount: 1
|
||||
--- !u!114 &919824556
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 919824548}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 767c036f1bd9b4807bc11f76fafbad25, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
moveSpeed: 10
|
||||
rotateSpeed: 60
|
||||
--- !u!114 &919824557
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 919824548}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6530e5fa6e7bd4c9d99219c476807b5e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
moveSpeed: 10
|
||||
rotateSpeed: 60
|
||||
--- !u!114 &919824558
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 919824548}
|
||||
m_Enabled: 0
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 092bf3b983af64d85be968602701f933, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
moveSpeed: 10
|
||||
rotateSpeed: 60
|
||||
burstSpeed: 10
|
||||
projectile: {fileID: 1050929111787496, guid: 10d52fac856bc411c8b30746a4f3bb05, type: 2}
|
||||
controls:
|
||||
m_Asset: {fileID: 11400000, guid: db628de0ec03d439ba806fdb7b2ef1cb, type: 3}
|
||||
--- !u!1 &924788181
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -504,6 +418,7 @@ MeshRenderer:
|
|||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 4294967295
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
|
@ -575,6 +490,7 @@ MeshRenderer:
|
|||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 4294967295
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
|
@ -674,6 +590,7 @@ MeshRenderer:
|
|||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 4294967295
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
|
@ -758,6 +675,7 @@ MeshRenderer:
|
|||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 4294967295
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using ISX.LowLevel;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ISX.HID
|
||||
|
@ -118,9 +119,11 @@ namespace ISX.HID
|
|||
|
||||
////TODO: for joysticks, set up stick from X and Y
|
||||
|
||||
// Every report starts with an 8 bit report ID.
|
||||
var inputReportBitOffset = 8u;
|
||||
var outputReportBitOffset = 8u;
|
||||
// Technically, HID reports start with an 8bit field containing
|
||||
// the report ID but the native APIs are sending us the report
|
||||
// data starting after the ID.
|
||||
var inputReportBitOffset = 0u;
|
||||
var outputReportBitOffset = 0u;
|
||||
|
||||
// Process HID descriptor.
|
||||
foreach (var element in descriptor.elements)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using NUnit.Framework;
|
||||
using System.Linq;
|
||||
|
||||
namespace ISX.HID
|
||||
{
|
||||
|
@ -49,7 +50,53 @@ namespace ISX.HID
|
|||
Assert.That(device.children, Has.Exactly(1).With.Property("name").EqualTo("button1").And.TypeOf<ButtonControl>());
|
||||
Assert.That(device.children, Has.Exactly(1).With.Property("name").EqualTo("button2").And.TypeOf<ButtonControl>());
|
||||
|
||||
////TODO: test sending events against HIDs to make sure we get the control offsets right
|
||||
var x = device["X"];
|
||||
var y = device["Y"];
|
||||
var button1 = device["button1"];
|
||||
var button2 = device["button2"];
|
||||
|
||||
Assert.That(device.stateBlock.sizeInBits, Is.EqualTo(5 * 8));
|
||||
|
||||
Assert.That(x.stateBlock.byteOffset, Is.Zero);
|
||||
Assert.That(y.stateBlock.byteOffset, Is.EqualTo(2));
|
||||
Assert.That(x.stateBlock.bitOffset, Is.Zero);
|
||||
Assert.That(y.stateBlock.bitOffset, Is.Zero);
|
||||
|
||||
Assert.That(button1.stateBlock.byteOffset, Is.EqualTo(4));
|
||||
Assert.That(button2.stateBlock.byteOffset, Is.EqualTo(4));
|
||||
Assert.That(button1.stateBlock.bitOffset, Is.EqualTo(0));
|
||||
Assert.That(button2.stateBlock.bitOffset, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
// There may be vendor-specific stuff in an input report which we don't know how to use so the
|
||||
// set of usable elements may be smaller than the set of actual elements in the report. However, we
|
||||
// have to make sure that the state blocks that the device is sending us aren't bigger than the
|
||||
// state we store for the device or the input system will reject state events.
|
||||
[Test]
|
||||
[Category("Devices")]
|
||||
public void TODO_Devices_WillEnsureThatStateBlockIsAtLeastAsBigAsInputReport()
|
||||
{
|
||||
var hidDescriptor = new HID.HIDDeviceDescriptor
|
||||
{
|
||||
usage = (int)HID.GenericDesktop.MultiAxisController,
|
||||
usagePage = HID.UsagePage.GenericDesktop,
|
||||
inputReportSize = 36,
|
||||
elements = new[]
|
||||
{
|
||||
new HID.HIDElementDescriptor { usage = (int)HID.GenericDesktop.X, usagePage = HID.UsagePage.GenericDesktop, reportType = HID.HIDReportType.Input, reportId = 1, reportSizeInBits = 16 }
|
||||
}
|
||||
};
|
||||
|
||||
InputSystem.ReportAvailableDevice(
|
||||
new InputDeviceDescription
|
||||
{
|
||||
interfaceName = HID.kHIDInterface,
|
||||
product = "MyHIDThing",
|
||||
capabilities = hidDescriptor.ToJson()
|
||||
});
|
||||
|
||||
var device = InputSystem.devices.First(x => x is HID);
|
||||
Assert.That(device.stateBlock.sizeInBits, Is.EqualTo(36 * 8));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
|
|
@ -570,6 +570,28 @@ public class FunctionalTests : InputTestFixture
|
|||
Assert.That(stick.stateBlock.sizeInBits, Is.EqualTo(2 * 2 * 8));
|
||||
}
|
||||
|
||||
////REVIEW: is it better to relax the rule in InputManager and allow state events to be larger than the device state?
|
||||
[Test]
|
||||
[Category("Templates")]
|
||||
public void TODO_Templates_CanForceSizeOfDeviceState()
|
||||
{
|
||||
const string json = @"
|
||||
{
|
||||
""name"" : ""TestTemplate"",
|
||||
""stateSizeInBytes"" : ""256"",
|
||||
""controls"" : [
|
||||
{ ""name"" : ""control"", ""template"" : ""Button"" }
|
||||
]
|
||||
}
|
||||
";
|
||||
|
||||
InputSystem.RegisterTemplate(json);
|
||||
|
||||
var setup = new InputControlSetup("TestTemplate").Finish();
|
||||
|
||||
Assert.That(setup.stateBlock.alignedSizeInBytes, Is.EqualTo(256));
|
||||
}
|
||||
|
||||
[Test]
|
||||
[Category("Templates")]
|
||||
public void Templates_CanSpecifyDisplayNameForControl()
|
||||
|
@ -826,16 +848,6 @@ public class FunctionalTests : InputTestFixture
|
|||
Assert.Fail();
|
||||
}
|
||||
|
||||
[Test]
|
||||
[Category("Templates")]
|
||||
public void TODO_Templates_CanConstructTemplateFromHIDDescriptor()
|
||||
{
|
||||
var descriptor = @"
|
||||
";
|
||||
|
||||
Assert.Fail();
|
||||
}
|
||||
|
||||
[Test]
|
||||
[Category("Devices")]
|
||||
public void Devices_CanCreateDeviceFromTemplate()
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using ISX.LowLevel;
|
||||
|
||||
namespace ISX
|
||||
{
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using ISX.LowLevel;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ISX
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
////REVIEW: introduce separate base class for ButtonControl and AxisControl instead of deriving ButtonControl from AxisControl?
|
||||
|
||||
using ISX.LowLevel;
|
||||
|
||||
namespace ISX
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using ISX.LowLevel;
|
||||
|
||||
namespace ISX
|
||||
{
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using ISX.LowLevel;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ISX
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using ISX.LowLevel;
|
||||
|
||||
namespace ISX
|
||||
{
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using ISX.LowLevel;
|
||||
|
||||
////REVIEW: it probably makes sense to have an initial phase where we process the initial set of
|
||||
//// device discoveries from native and keep the template cache around instead of throwing
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using ISX.LowLevel;
|
||||
using UnityEngine;
|
||||
|
||||
#if !NET_4_0
|
||||
|
@ -404,9 +405,13 @@ namespace ISX
|
|||
return templateJson.ToTemplate();
|
||||
}
|
||||
|
||||
////REVIEW: shouldn't state be split between input and output? how does output fit into the template picture in general?
|
||||
//// should the control template alone determine the direction things are going in?
|
||||
|
||||
private InternedString m_Name;
|
||||
internal Type m_Type; // For extension chains, we can only discover types after loading multiple templates, so we make this accessible to InputControlSetup.
|
||||
internal FourCC m_StateFormat;
|
||||
internal int m_StateSizeInBytes; // Note that this is the combined state size for input and output.
|
||||
internal bool? m_UpdateBeforeRender;
|
||||
private InternedString m_ExtendsTemplate;
|
||||
private string[] m_OverridesTemplates;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using ISX.LowLevel;
|
||||
using UnityEngine;
|
||||
|
||||
////TODO: support vector of shorts
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using ISX.LowLevel;
|
||||
using UnityEngine;
|
||||
|
||||
////TODO: support vector of shorts
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using ISX.LowLevel;
|
||||
|
||||
namespace ISX
|
||||
{
|
||||
// Same as an axis but for output instead of input.
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using ISX.LowLevel;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ISX
|
||||
|
|
|
@ -2,8 +2,15 @@ using System;
|
|||
|
||||
namespace ISX
|
||||
{
|
||||
/// <summary>
|
||||
/// A control representing a touch contact.
|
||||
/// </summary>
|
||||
public class TouchControl : InputControl<Touch>
|
||||
{
|
||||
/// <summary>
|
||||
/// The ID of the touch contact as reported by the underlying system.
|
||||
/// </summary>
|
||||
/// </remarks>
|
||||
[InputControl(alias = "pointerId", offset = 0)]
|
||||
public DiscreteControl touchId { get; private set; }
|
||||
[InputControl(usage = "Point", offset = 4)]
|
||||
|
|
|
@ -1,12 +1,32 @@
|
|||
using System;
|
||||
using ISX.LowLevel;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ISX
|
||||
{
|
||||
/// <summary>
|
||||
/// A floating-point 2D vector control composed of two <see cref="AxisControl">AxicControls</see>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Normalization is not implied. The X and Y coordinates can be in any range or units.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// An example is <see cref="Pointer.position"/>.
|
||||
/// <code>
|
||||
/// Debug.Log(string.Format("Mouse position x={0} y={1}", Mouse.current.position.x.value, Mouse.current.position.y.value));
|
||||
/// </code>
|
||||
/// </example>
|
||||
public class Vector2Control : InputControl<Vector2>
|
||||
{
|
||||
/// <summary>
|
||||
/// Horizontal position of the control.
|
||||
/// </summary>
|
||||
[InputControl(offset = 0)]
|
||||
public AxisControl x { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Vertical position of the control.
|
||||
/// </summary>
|
||||
[InputControl(offset = 4)]
|
||||
public AxisControl y { get; private set; }
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using ISX.LowLevel;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ISX
|
||||
|
|
|
@ -798,7 +798,7 @@ namespace ISX
|
|||
try
|
||||
{
|
||||
// Read layout configuration.
|
||||
var numBytesRead = device.ReadData(LayoutConfigCode, buffer, kMaxBufferSize);
|
||||
var numBytesRead = ReadData(LayoutConfigCode, buffer, kMaxBufferSize);
|
||||
if (numBytesRead < sizeof(int))
|
||||
{
|
||||
// Got nothing. Device probably does not support key configuration data.
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System.Runtime.InteropServices;
|
||||
using ISX.LowLevel;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ISX
|
||||
|
@ -93,7 +94,8 @@ namespace ISX
|
|||
public ButtonControl rightButton { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The mouse that was added or updated last.
|
||||
/// The mouse that was added or updated last or null if there is no mouse
|
||||
/// connected to the system.
|
||||
/// </summary>
|
||||
public new static Mouse current { get; internal set; }
|
||||
|
||||
|
|
|
@ -1,8 +1,12 @@
|
|||
using System.Runtime.InteropServices;
|
||||
using ISX.LowLevel;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ISX
|
||||
{
|
||||
/// <summary>
|
||||
/// Default state layout for pen devices.
|
||||
/// </summary>
|
||||
// IMPORTANT: Must match with PenInputState in native.
|
||||
[StructLayout(LayoutKind.Explicit, Size = 36)]
|
||||
public struct PenState : IInputStateTypeInfo
|
||||
|
@ -61,6 +65,9 @@ namespace ISX
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A pen/stylus input device.
|
||||
/// </summary>
|
||||
[InputState(typeof(PenState))]
|
||||
public class Pen : Pointer
|
||||
{
|
||||
|
|
|
@ -6,7 +6,6 @@ using Unity.Collections.LowLevel.Unsafe;
|
|||
using UnityEngine;
|
||||
using UnityEngineInternal.Input;
|
||||
using ISX.LowLevel;
|
||||
|
||||
#if !NET_4_0
|
||||
using ISX.Net35Compatibility;
|
||||
#endif
|
||||
|
@ -604,7 +603,7 @@ namespace ISX
|
|||
if (localDeviceId != InputDevice.kInvalidDeviceId && isConnectedToNative)
|
||||
{
|
||||
////TODO: add API to send events in bulk rather than one by one
|
||||
NativeInputSystem.QueueInputEvent(eventPtr.data);
|
||||
InputSystem.QueueEvent(eventPtr);
|
||||
}
|
||||
|
||||
++eventCount;
|
||||
|
|
|
@ -1,11 +1,17 @@
|
|||
using System.Runtime.InteropServices;
|
||||
using ISX.LowLevel;
|
||||
|
||||
namespace ISX
|
||||
{
|
||||
// Combine multiple pointers each corresponding to a finger.
|
||||
// All fingers combine to quite a bit of state; ideally send delta events that update
|
||||
// only specific fingers.
|
||||
//
|
||||
/// <summary>
|
||||
/// Default state layout for touch devices.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Combines multiple pointers each corresponding to a finger.
|
||||
///
|
||||
/// All fingers combine to quite a bit of state; ideally send delta events that update
|
||||
/// only specific fingers.
|
||||
/// </remarks>
|
||||
// IMPORTANT: Must match TouchInputState in native code.
|
||||
[StructLayout(LayoutKind.Explicit, Size = 360)]
|
||||
public struct TouchscreenState : IInputStateTypeInfo
|
||||
|
@ -90,11 +96,24 @@ namespace ISX
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A multi-touch surface.
|
||||
/// </summary>
|
||||
[InputState(typeof(TouchscreenState))]
|
||||
public class Touchscreen : Pointer
|
||||
{
|
||||
/// <summary>
|
||||
/// Array of touches.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will always contain <see cref="TouchscreenState.kMaxTouches"/> entries.
|
||||
/// </remarks>
|
||||
public ReadOnlyArray<TouchControl> touches { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The touchscreen that was added or updated last or null if there is no
|
||||
/// touchscreen connected to the system.
|
||||
/// </summary>
|
||||
public new static Touchscreen current { get; internal set; }
|
||||
|
||||
public override void MakeCurrent()
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using ISX.LowLevel;
|
||||
using UnityEditor;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using UnityEngine;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ISX.LowLevel;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
@ -7,7 +7,6 @@ using UnityEngine;
|
|||
using UnityEngine.Profiling;
|
||||
using UnityEngineInternal.Input;
|
||||
using ISX.LowLevel;
|
||||
|
||||
#if !NET_4_0
|
||||
using ISX.Net35Compatibility;
|
||||
#endif
|
||||
|
|
|
@ -5,6 +5,7 @@ using System.Runtime.CompilerServices;
|
|||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using UnityEngine;
|
||||
using ISX.LowLevel;
|
||||
using UnityEngineInternal.Input;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
@ -280,6 +281,11 @@ namespace ISX
|
|||
remove { s_Manager.onEvent -= value; }
|
||||
}
|
||||
|
||||
public static void QueueEvent(InputEventPtr eventPtr)
|
||||
{
|
||||
NativeInputSystem.QueueInputEvent(eventPtr.data);
|
||||
}
|
||||
|
||||
public static void QueueEvent<TEvent>(ref TEvent inputEvent)
|
||||
where TEvent : struct, IInputEventTypeInfo
|
||||
{
|
||||
|
@ -561,6 +567,16 @@ namespace ISX
|
|||
#endif
|
||||
}
|
||||
|
||||
////FIXME: Unity is not calling this method if it's inside an #if block that is not
|
||||
//// visible to the editor; that shouldn't be the case
|
||||
[RuntimeInitializeOnLoadMethod(loadType: RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void RunInitializeInPlayer()
|
||||
{
|
||||
// We're using this method just to make sure the class constructor is called
|
||||
// so we don't need any code in here. When the engine calls this method, the
|
||||
// class constructor will be run if it hasn't been run already.
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private static InputSystemObject s_SystemObject;
|
||||
|
||||
|
@ -608,14 +624,6 @@ namespace ISX
|
|||
private static RemoteInputPlayerConnection s_ConnectionToEditor;
|
||||
#endif
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(loadType: RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void RunInitializeInPlayer()
|
||||
{
|
||||
// We only need this method to ensure that the class constructor is run. It
|
||||
// may have already run if someone was calling into InputSystem from other
|
||||
// initialization code.
|
||||
}
|
||||
|
||||
private static void InitializeInPlayer()
|
||||
{
|
||||
// No domain reloads in the player so we don't need to look for existing
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ISX
|
||||
namespace ISX.LowLevel
|
||||
{
|
||||
// Input state is kept in raw memory blocks.
|
||||
// All state is centrally managed by InputManager; controls cannot keep their own independent state.
|
||||
|
@ -11,10 +11,11 @@ namespace ISX
|
|||
// to do the heavy-lifting.
|
||||
public struct InputStateBlock
|
||||
{
|
||||
[Flags]
|
||||
public enum Semantics
|
||||
{
|
||||
Input, // State captures values coming in.
|
||||
Output // State captures values going out.
|
||||
Input = 1 << 0, // State captures values coming in.
|
||||
Output = 1 << 1 // State captures values going out.
|
||||
}
|
||||
|
||||
public const uint kInvalidOffset = 0xffffffff;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using ISX.LowLevel;
|
||||
using Unity.Collections;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using UnityEngine;
|
||||
|
|
|
@ -118,7 +118,13 @@ $(document).ready(function(){initNavTree('annotated.html','');});
|
|||
<tr id="row_0_17_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1KeyControl.html" target="_self">KeyControl</a></td><td class="desc">A key on a <a class="el" href="classISX_1_1Keyboard.html" title="A keyboard input device. ">Keyboard</a>. </td></tr>
|
||||
<tr id="row_0_18_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1Mouse.html" target="_self">Mouse</a></td><td class="desc">A mouse input device. </td></tr>
|
||||
<tr id="row_0_19_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structISX_1_1MouseState.html" target="_self">MouseState</a></td><td class="desc">Combine a single pointer with buttons and a scroll wheel. </td></tr>
|
||||
<tr id="row_0_20_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1Pointer.html" target="_self">Pointer</a></td><td class="desc">Base class for pointer-style devices where a pointer can move across a 2D surface. </td></tr>
|
||||
<tr id="row_0_20_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1Pen.html" target="_self">Pen</a></td><td class="desc">A pen/stylus input device. </td></tr>
|
||||
<tr id="row_0_21_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structISX_1_1PenState.html" target="_self">PenState</a></td><td class="desc">Default state layout for pen devices. </td></tr>
|
||||
<tr id="row_0_22_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1Pointer.html" target="_self">Pointer</a></td><td class="desc">Base class for pointer-style devices where a pointer can move across a 2D surface. </td></tr>
|
||||
<tr id="row_0_23_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1TouchControl.html" target="_self">TouchControl</a></td><td class="desc">A control representing a touch contact. </td></tr>
|
||||
<tr id="row_0_24_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1Touchscreen.html" target="_self">Touchscreen</a></td><td class="desc">A multi-touch surface. </td></tr>
|
||||
<tr id="row_0_25_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structISX_1_1TouchscreenState.html" target="_self">TouchscreenState</a></td><td class="desc">Default state layout for touch devices. </td></tr>
|
||||
<tr id="row_0_26_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1Vector2Control.html" target="_self">Vector2Control</a></td><td class="desc">A floating-point 2D vector control composed of two <a class="el" href="classISX_1_1AxisControl.html">AxicControls</a>. </td></tr>
|
||||
</table>
|
||||
</div><!-- directory -->
|
||||
</div><!-- contents -->
|
||||
|
|
|
@ -93,12 +93,14 @@ Inheritance diagram for ISX.InputControl:</div>
|
|||
<div class="center">
|
||||
<img src="classISX_1_1InputControl.png" usemap="#ISX.InputControl_map" alt=""/>
|
||||
<map id="ISX.InputControl_map" name="ISX.InputControl_map">
|
||||
<area href="classISX_1_1InputDevice.html" title="The root of a control hierarchy. " alt="ISX.InputDevice" shape="rect" coords="171,56,275,80"/>
|
||||
<area href="classISX_1_1Gamepad.html" title="An Xbox-style gamepad with two switcks, a D-Pad, four face buttons, two triggers, two shoulder button..." alt="ISX.Gamepad" shape="rect" coords="0,112,104,136"/>
|
||||
<area href="classISX_1_1HID_1_1HID.html" title="A generic HID input device. " alt="ISX.HID.HID" shape="rect" coords="114,112,218,136"/>
|
||||
<area href="classISX_1_1Keyboard.html" title="A keyboard input device. " alt="ISX.Keyboard" shape="rect" coords="228,112,332,136"/>
|
||||
<area href="classISX_1_1Pointer.html" title="Base class for pointer-style devices where a pointer can move across a 2D surface. " alt="ISX.Pointer" shape="rect" coords="342,112,446,136"/>
|
||||
<area href="classISX_1_1Mouse.html" title="A mouse input device. " alt="ISX.Mouse" shape="rect" coords="342,168,446,192"/>
|
||||
<area href="classISX_1_1InputDevice.html" title="The root of a control hierarchy. " alt="ISX.InputDevice" shape="rect" coords="180,56,290,80"/>
|
||||
<area href="classISX_1_1Gamepad.html" title="An Xbox-style gamepad with two switcks, a D-Pad, four face buttons, two triggers, two shoulder button..." alt="ISX.Gamepad" shape="rect" coords="0,112,110,136"/>
|
||||
<area href="classISX_1_1HID_1_1HID.html" title="A generic HID input device. " alt="ISX.HID.HID" shape="rect" coords="120,112,230,136"/>
|
||||
<area href="classISX_1_1Keyboard.html" title="A keyboard input device. " alt="ISX.Keyboard" shape="rect" coords="240,112,350,136"/>
|
||||
<area href="classISX_1_1Pointer.html" title="Base class for pointer-style devices where a pointer can move across a 2D surface. " alt="ISX.Pointer" shape="rect" coords="360,112,470,136"/>
|
||||
<area href="classISX_1_1Mouse.html" title="A mouse input device. " alt="ISX.Mouse" shape="rect" coords="240,168,350,192"/>
|
||||
<area href="classISX_1_1Pen.html" title="A pen/stylus input device. " alt="ISX.Pen" shape="rect" coords="360,168,470,192"/>
|
||||
<area href="classISX_1_1Touchscreen.html" title="A multi-touch surface. " alt="ISX.Touchscreen" shape="rect" coords="480,168,590,192"/>
|
||||
</map>
|
||||
</div></div>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
|
|
Двоичные данные
Docs/classISX_1_1InputControl.png
До Ширина: | Высота: | Размер: 1.8 KiB После Ширина: | Высота: | Размер: 2.3 KiB |
|
@ -97,12 +97,14 @@ Inheritance diagram for ISX.InputDevice:</div>
|
|||
<div class="center">
|
||||
<img src="classISX_1_1InputDevice.png" usemap="#ISX.InputDevice_map" alt=""/>
|
||||
<map id="ISX.InputDevice_map" name="ISX.InputDevice_map">
|
||||
<area href="classISX_1_1InputControl.html" title="A typed and named value in a hierarchy of controls. " alt="ISX.InputControl" shape="rect" coords="171,0,275,24"/>
|
||||
<area href="classISX_1_1Gamepad.html" title="An Xbox-style gamepad with two switcks, a D-Pad, four face buttons, two triggers, two shoulder button..." alt="ISX.Gamepad" shape="rect" coords="0,112,104,136"/>
|
||||
<area href="classISX_1_1HID_1_1HID.html" title="A generic HID input device. " alt="ISX.HID.HID" shape="rect" coords="114,112,218,136"/>
|
||||
<area href="classISX_1_1Keyboard.html" title="A keyboard input device. " alt="ISX.Keyboard" shape="rect" coords="228,112,332,136"/>
|
||||
<area href="classISX_1_1Pointer.html" title="Base class for pointer-style devices where a pointer can move across a 2D surface. " alt="ISX.Pointer" shape="rect" coords="342,112,446,136"/>
|
||||
<area href="classISX_1_1Mouse.html" title="A mouse input device. " alt="ISX.Mouse" shape="rect" coords="342,168,446,192"/>
|
||||
<area href="classISX_1_1InputControl.html" title="A typed and named value in a hierarchy of controls. " alt="ISX.InputControl" shape="rect" coords="180,0,290,24"/>
|
||||
<area href="classISX_1_1Gamepad.html" title="An Xbox-style gamepad with two switcks, a D-Pad, four face buttons, two triggers, two shoulder button..." alt="ISX.Gamepad" shape="rect" coords="0,112,110,136"/>
|
||||
<area href="classISX_1_1HID_1_1HID.html" title="A generic HID input device. " alt="ISX.HID.HID" shape="rect" coords="120,112,230,136"/>
|
||||
<area href="classISX_1_1Keyboard.html" title="A keyboard input device. " alt="ISX.Keyboard" shape="rect" coords="240,112,350,136"/>
|
||||
<area href="classISX_1_1Pointer.html" title="Base class for pointer-style devices where a pointer can move across a 2D surface. " alt="ISX.Pointer" shape="rect" coords="360,112,470,136"/>
|
||||
<area href="classISX_1_1Mouse.html" title="A mouse input device. " alt="ISX.Mouse" shape="rect" coords="240,168,350,192"/>
|
||||
<area href="classISX_1_1Pen.html" title="A pen/stylus input device. " alt="ISX.Pen" shape="rect" coords="360,168,470,192"/>
|
||||
<area href="classISX_1_1Touchscreen.html" title="A multi-touch surface. " alt="ISX.Touchscreen" shape="rect" coords="480,168,590,192"/>
|
||||
</map>
|
||||
</div></div>
|
||||
<table class="memberdecls">
|
||||
|
|
Двоичные данные
Docs/classISX_1_1InputDevice.png
До Ширина: | Высота: | Размер: 1.8 KiB После Ширина: | Высота: | Размер: 2.3 KiB |
|
@ -104,7 +104,7 @@ Inheritance diagram for ISX.Mouse:</div>
|
|||
<table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
|
||||
Properties</h2></td></tr>
|
||||
<tr class="memitem:a723616a83a423263646b301e316e44d6"><td class="memItemLeft" align="right" valign="top">Vector2Control </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Mouse.html#a723616a83a423263646b301e316e44d6">scroll</a><code> [get]</code></td></tr>
|
||||
<tr class="memitem:a723616a83a423263646b301e316e44d6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classISX_1_1Vector2Control.html">Vector2Control</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Mouse.html#a723616a83a423263646b301e316e44d6">scroll</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:a723616a83a423263646b301e316e44d6"><td class="mdescLeft"> </td><td class="mdescRight">The horizontal and vertical scroll wheels. <a href="#a723616a83a423263646b301e316e44d6">More...</a><br /></td></tr>
|
||||
<tr class="separator:a723616a83a423263646b301e316e44d6"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:ae3c534ff14182c2a37bd6a258afa58b3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classISX_1_1ButtonControl.html">ButtonControl</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Mouse.html#ae3c534ff14182c2a37bd6a258afa58b3">leftButton</a><code> [get]</code></td></tr>
|
||||
|
@ -117,10 +117,10 @@ Properties</h2></td></tr>
|
|||
<tr class="memdesc:aefecc8e9f798c65acd021e19946d8c5c"><td class="mdescLeft"> </td><td class="mdescRight">The right mouse button. <a href="#aefecc8e9f798c65acd021e19946d8c5c">More...</a><br /></td></tr>
|
||||
<tr class="separator:aefecc8e9f798c65acd021e19946d8c5c"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:ac65c1ac5f84af5e011ab0eecc4130a9e"><td class="memItemLeft" align="right" valign="top">static new <a class="el" href="classISX_1_1Mouse.html">Mouse</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Mouse.html#ac65c1ac5f84af5e011ab0eecc4130a9e">current</a><code> [get, set]</code></td></tr>
|
||||
<tr class="memdesc:ac65c1ac5f84af5e011ab0eecc4130a9e"><td class="mdescLeft"> </td><td class="mdescRight">The mouse that was added or updated last. <a href="#ac65c1ac5f84af5e011ab0eecc4130a9e">More...</a><br /></td></tr>
|
||||
<tr class="memdesc:ac65c1ac5f84af5e011ab0eecc4130a9e"><td class="mdescLeft"> </td><td class="mdescRight">The mouse that was added or updated last or null if there is no mouse connected to the system. <a href="#ac65c1ac5f84af5e011ab0eecc4130a9e">More...</a><br /></td></tr>
|
||||
<tr class="separator:ac65c1ac5f84af5e011ab0eecc4130a9e"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="inherit_header properties_classISX_1_1Pointer"><td colspan="2" onclick="javascript:toggleInherit('properties_classISX_1_1Pointer')"><img src="closed.png" alt="-"/> Properties inherited from <a class="el" href="classISX_1_1Pointer.html">ISX.Pointer</a></td></tr>
|
||||
<tr class="memitem:aac9d31ee3054f74c73728976f78bc115 inherit properties_classISX_1_1Pointer"><td class="memItemLeft" align="right" valign="top">Vector2Control </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Pointer.html#aac9d31ee3054f74c73728976f78bc115">position</a><code> [get]</code></td></tr>
|
||||
<tr class="memitem:aac9d31ee3054f74c73728976f78bc115 inherit properties_classISX_1_1Pointer"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classISX_1_1Vector2Control.html">Vector2Control</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Pointer.html#aac9d31ee3054f74c73728976f78bc115">position</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:aac9d31ee3054f74c73728976f78bc115 inherit properties_classISX_1_1Pointer"><td class="mdescLeft"> </td><td class="mdescRight">Current position of the pointer on its 2D surface. <a href="classISX_1_1Pointer.html#aac9d31ee3054f74c73728976f78bc115">More...</a><br /></td></tr>
|
||||
<tr class="separator:aac9d31ee3054f74c73728976f78bc115 inherit properties_classISX_1_1Pointer"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="inherit_header properties_classISX_1_1InputDevice"><td colspan="2" onclick="javascript:toggleInherit('properties_classISX_1_1InputDevice')"><img src="closed.png" alt="-"/> Properties inherited from <a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td></tr>
|
||||
|
@ -165,7 +165,7 @@ Additional Inherited Members</h2></td></tr>
|
|||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>The mouse that was added or updated last. </p>
|
||||
<p>The mouse that was added or updated last or null if there is no mouse connected to the system. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
@ -251,7 +251,7 @@ Additional Inherited Members</h2></td></tr>
|
|||
<td class="mlabels-left">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">Vector2Control ISX.Mouse.scroll</td>
|
||||
<td class="memname"><a class="el" href="classISX_1_1Vector2Control.html">Vector2Control</a> ISX.Mouse.scroll</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
|
|
@ -0,0 +1,106 @@
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<meta name="generator" content="Doxygen 1.8.13"/>
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<title>Input System: Member List</title>
|
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<link href="tabs.css" rel="stylesheet" type="text/css"/>
|
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<td id="projectalign" style="padding-left: 0.5em;">
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<div id="projectname">Input System
|
||||
 <span id="projectnumber">v0.1</span>
|
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|
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|
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|
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|
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<div class="contents">
|
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|
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<p>This is the complete list of members for <a class="el" href="classISX_1_1Pen.html">ISX.Pen</a>, including all inherited members.</p>
|
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<table class="directory">
|
||||
<tr class="even"><td class="entry"><a class="el" href="classISX_1_1InputDevice.html#acdf24e99a5e11a380c117896ff30b520">lastUpdateTime</a></td><td class="entry"><a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="classISX_1_1InputDevice.html#a39d1fea5d98ec26ff8f0c0da5d15367f">native</a></td><td class="entry"><a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td><td class="entry"></td></tr>
|
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<tr class="even"><td class="entry"><a class="el" href="classISX_1_1InputDevice.html#ae9dd251f614b05c750bd6257718b4803">OnConfigurationChanged</a>()</td><td class="entry"><a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="classISX_1_1Pointer.html#aac9d31ee3054f74c73728976f78bc115">position</a></td><td class="entry"><a class="el" href="classISX_1_1Pointer.html">ISX.Pointer</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="classISX_1_1InputDevice.html#a87948035cec08321cbc1b6116f8df141">remote</a></td><td class="entry"><a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td><td class="entry"></td></tr>
|
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</table></div><!-- contents -->
|
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<!-- start footer part -->
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<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
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<li class="footer">Generated by
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<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.13 </li>
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</div>
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||||
</html>
|
|
@ -0,0 +1,139 @@
|
|||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<meta name="generator" content="Doxygen 1.8.13"/>
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<title>Input System: ISX.Pen Class Reference</title>
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|
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|
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<td id="projectalign" style="padding-left: 0.5em;">
|
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<div id="projectname">Input System
|
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 <span id="projectnumber">v0.1</span>
|
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</div>
|
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|
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<!-- window showing the filter options -->
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|
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|
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<div class="header">
|
||||
<div class="summary">
|
||||
<a href="classISX_1_1Pen-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">ISX.Pen Class Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
<p>A pen/stylus input device.
|
||||
<a href="classISX_1_1Pen.html#details">More...</a></p>
|
||||
<div class="dynheader">
|
||||
Inheritance diagram for ISX.Pen:</div>
|
||||
<div class="dyncontent">
|
||||
<div class="center">
|
||||
<img src="classISX_1_1Pen.png" usemap="#ISX.Pen_map" alt=""/>
|
||||
<map id="ISX.Pen_map" name="ISX.Pen_map">
|
||||
<area href="classISX_1_1Pointer.html" title="Base class for pointer-style devices where a pointer can move across a 2D surface. " alt="ISX.Pointer" shape="rect" coords="0,112,104,136"/>
|
||||
<area href="classISX_1_1InputDevice.html" title="The root of a control hierarchy. " alt="ISX.InputDevice" shape="rect" coords="0,56,104,80"/>
|
||||
<area href="classISX_1_1InputControl.html" title="A typed and named value in a hierarchy of controls. " alt="ISX.InputControl" shape="rect" coords="0,0,104,24"/>
|
||||
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|
||||
</div></div>
|
||||
<table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
|
||||
Additional Inherited Members</h2></td></tr>
|
||||
<tr class="inherit_header pub_methods_classISX_1_1InputDevice"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classISX_1_1InputDevice')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td></tr>
|
||||
<tr class="memitem:ae9dd251f614b05c750bd6257718b4803 inherit pub_methods_classISX_1_1InputDevice"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1InputDevice.html#ae9dd251f614b05c750bd6257718b4803">OnConfigurationChanged</a> ()</td></tr>
|
||||
<tr class="memdesc:ae9dd251f614b05c750bd6257718b4803 inherit pub_methods_classISX_1_1InputDevice"><td class="mdescLeft"> </td><td class="mdescRight">Called by the system when the configuration of the device has changed. <a href="classISX_1_1InputDevice.html#ae9dd251f614b05c750bd6257718b4803">More...</a><br /></td></tr>
|
||||
<tr class="separator:ae9dd251f614b05c750bd6257718b4803 inherit pub_methods_classISX_1_1InputDevice"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="inherit_header properties_classISX_1_1Pointer"><td colspan="2" onclick="javascript:toggleInherit('properties_classISX_1_1Pointer')"><img src="closed.png" alt="-"/> Properties inherited from <a class="el" href="classISX_1_1Pointer.html">ISX.Pointer</a></td></tr>
|
||||
<tr class="memitem:aac9d31ee3054f74c73728976f78bc115 inherit properties_classISX_1_1Pointer"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classISX_1_1Vector2Control.html">Vector2Control</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Pointer.html#aac9d31ee3054f74c73728976f78bc115">position</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:aac9d31ee3054f74c73728976f78bc115 inherit properties_classISX_1_1Pointer"><td class="mdescLeft"> </td><td class="mdescRight">Current position of the pointer on its 2D surface. <a href="classISX_1_1Pointer.html#aac9d31ee3054f74c73728976f78bc115">More...</a><br /></td></tr>
|
||||
<tr class="separator:aac9d31ee3054f74c73728976f78bc115 inherit properties_classISX_1_1Pointer"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="inherit_header properties_classISX_1_1InputDevice"><td colspan="2" onclick="javascript:toggleInherit('properties_classISX_1_1InputDevice')"><img src="closed.png" alt="-"/> Properties inherited from <a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td></tr>
|
||||
<tr class="memitem:a87948035cec08321cbc1b6116f8df141 inherit properties_classISX_1_1InputDevice"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1InputDevice.html#a87948035cec08321cbc1b6116f8df141">remote</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:a87948035cec08321cbc1b6116f8df141 inherit properties_classISX_1_1InputDevice"><td class="mdescLeft"> </td><td class="mdescRight">Whether the device is mirrored from a remote input system and not actually present as a "real" device in the local system. <a href="classISX_1_1InputDevice.html#a87948035cec08321cbc1b6116f8df141">More...</a><br /></td></tr>
|
||||
<tr class="separator:a87948035cec08321cbc1b6116f8df141 inherit properties_classISX_1_1InputDevice"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a39d1fea5d98ec26ff8f0c0da5d15367f inherit properties_classISX_1_1InputDevice"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1InputDevice.html#a39d1fea5d98ec26ff8f0c0da5d15367f">native</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:a39d1fea5d98ec26ff8f0c0da5d15367f inherit properties_classISX_1_1InputDevice"><td class="mdescLeft"> </td><td class="mdescRight">Whether the device comes from the native Unity runtime. <a href="classISX_1_1InputDevice.html#a39d1fea5d98ec26ff8f0c0da5d15367f">More...</a><br /></td></tr>
|
||||
<tr class="separator:a39d1fea5d98ec26ff8f0c0da5d15367f inherit properties_classISX_1_1InputDevice"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:acdf24e99a5e11a380c117896ff30b520 inherit properties_classISX_1_1InputDevice"><td class="memItemLeft" align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1InputDevice.html#acdf24e99a5e11a380c117896ff30b520">lastUpdateTime</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:acdf24e99a5e11a380c117896ff30b520 inherit properties_classISX_1_1InputDevice"><td class="mdescLeft"> </td><td class="mdescRight">Timestamp of last state event used to update the device. <a href="classISX_1_1InputDevice.html#acdf24e99a5e11a380c117896ff30b520">More...</a><br /></td></tr>
|
||||
<tr class="separator:acdf24e99a5e11a380c117896ff30b520 inherit properties_classISX_1_1InputDevice"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><p>A pen/stylus input device. </p>
|
||||
</div></div><!-- contents -->
|
||||
</div><!-- doc-content -->
|
||||
<!-- start footer part -->
|
||||
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
|
||||
<ul>
|
||||
<li class="navelem"><a class="el" href="namespaceISX.html">ISX</a></li><li class="navelem"><a class="el" href="classISX_1_1Pen.html">Pen</a></li>
|
||||
<li class="footer">Generated by
|
||||
<a href="http://www.doxygen.org/index.html">
|
||||
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.13 </li>
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|
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</div>
|
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</body>
|
||||
</html>
|
После Ширина: | Высота: | Размер: 887 B |
|
@ -96,15 +96,17 @@ Inheritance diagram for ISX.Pointer:</div>
|
|||
<div class="center">
|
||||
<img src="classISX_1_1Pointer.png" usemap="#ISX.Pointer_map" alt=""/>
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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<tr class="memitem:aac9d31ee3054f74c73728976f78bc115"><td class="memItemLeft" align="right" valign="top">Vector2Control </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Pointer.html#aac9d31ee3054f74c73728976f78bc115">position</a><code> [get]</code></td></tr>
|
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|
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<tr class="memdesc:aac9d31ee3054f74c73728976f78bc115"><td class="mdescLeft"> </td><td class="mdescRight">Current position of the pointer on its 2D surface. <a href="#aac9d31ee3054f74c73728976f78bc115">More...</a><br /></td></tr>
|
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<tr class="inherit_header properties_classISX_1_1InputDevice"><td colspan="2" onclick="javascript:toggleInherit('properties_classISX_1_1InputDevice')"><img src="closed.png" alt="-"/> Properties inherited from <a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td></tr>
|
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|
@ -139,7 +141,7 @@ Additional Inherited Members</h2></td></tr>
|
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|
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|
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Docs/classISX_1_1Pointer.png
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<tr class="even"><td class="entry"><a class="el" href="classISX_1_1TouchControl.html#acdc04d6d77aa6568009ab73bad69683c">touchId</a></td><td class="entry"><a class="el" href="classISX_1_1TouchControl.html">ISX.TouchControl</a></td><td class="entry"></td></tr>
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@ -0,0 +1,4 @@
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<div class="title">ISX.Touchscreen Member List</div> </div>
|
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|
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<div class="contents">
|
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|
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<p>This is the complete list of members for <a class="el" href="classISX_1_1Touchscreen.html">ISX.Touchscreen</a>, including all inherited members.</p>
|
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<table class="directory">
|
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<tr class="even"><td class="entry"><a class="el" href="classISX_1_1Touchscreen.html#ad1d7ded12d59ca962950469e48816465">current</a></td><td class="entry"><a class="el" href="classISX_1_1Touchscreen.html">ISX.Touchscreen</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="classISX_1_1InputDevice.html#acdf24e99a5e11a380c117896ff30b520">lastUpdateTime</a></td><td class="entry"><a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="classISX_1_1InputDevice.html#a39d1fea5d98ec26ff8f0c0da5d15367f">native</a></td><td class="entry"><a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="classISX_1_1InputDevice.html#ae9dd251f614b05c750bd6257718b4803">OnConfigurationChanged</a>()</td><td class="entry"><a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
|
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<tr class="even"><td class="entry"><a class="el" href="classISX_1_1Pointer.html#aac9d31ee3054f74c73728976f78bc115">position</a></td><td class="entry"><a class="el" href="classISX_1_1Pointer.html">ISX.Pointer</a></td><td class="entry"></td></tr>
|
||||
<tr><td class="entry"><a class="el" href="classISX_1_1InputDevice.html#a87948035cec08321cbc1b6116f8df141">remote</a></td><td class="entry"><a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td><td class="entry"></td></tr>
|
||||
<tr class="even"><td class="entry"><a class="el" href="classISX_1_1Touchscreen.html#a1a521f0cb583023e337e1b4b3fb44848">touches</a></td><td class="entry"><a class="el" href="classISX_1_1Touchscreen.html">ISX.Touchscreen</a></td><td class="entry"></td></tr>
|
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.13 </li>
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|
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 <span id="projectnumber">v0.1</span>
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<div class="header">
|
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<div class="summary">
|
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<a href="#properties">Properties</a> |
|
||||
<a href="classISX_1_1Touchscreen-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">ISX.Touchscreen Class Reference</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
<p>A multi-touch surface.
|
||||
<a href="classISX_1_1Touchscreen.html#details">More...</a></p>
|
||||
<div class="dynheader">
|
||||
Inheritance diagram for ISX.Touchscreen:</div>
|
||||
<div class="dyncontent">
|
||||
<div class="center">
|
||||
<img src="classISX_1_1Touchscreen.png" usemap="#ISX.Touchscreen_map" alt=""/>
|
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|
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<area href="classISX_1_1Pointer.html" title="Base class for pointer-style devices where a pointer can move across a 2D surface. " alt="ISX.Pointer" shape="rect" coords="0,112,110,136"/>
|
||||
<area href="classISX_1_1InputDevice.html" title="The root of a control hierarchy. " alt="ISX.InputDevice" shape="rect" coords="0,56,110,80"/>
|
||||
<area href="classISX_1_1InputControl.html" title="A typed and named value in a hierarchy of controls. " alt="ISX.InputControl" shape="rect" coords="0,0,110,24"/>
|
||||
</map>
|
||||
</div></div>
|
||||
<table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
|
||||
Properties</h2></td></tr>
|
||||
<tr class="memitem:a1a521f0cb583023e337e1b4b3fb44848"><td class="memItemLeft" align="right" valign="top">ReadOnlyArray< <a class="el" href="classISX_1_1TouchControl.html">TouchControl</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Touchscreen.html#a1a521f0cb583023e337e1b4b3fb44848">touches</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:a1a521f0cb583023e337e1b4b3fb44848"><td class="mdescLeft"> </td><td class="mdescRight">Array of touches. <a href="#a1a521f0cb583023e337e1b4b3fb44848">More...</a><br /></td></tr>
|
||||
<tr class="separator:a1a521f0cb583023e337e1b4b3fb44848"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:ad1d7ded12d59ca962950469e48816465"><td class="memItemLeft" align="right" valign="top">static new <a class="el" href="classISX_1_1Touchscreen.html">Touchscreen</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Touchscreen.html#ad1d7ded12d59ca962950469e48816465">current</a><code> [get, set]</code></td></tr>
|
||||
<tr class="memdesc:ad1d7ded12d59ca962950469e48816465"><td class="mdescLeft"> </td><td class="mdescRight">The touchscreen that was added or updated last or null if there is no touchscreen connected to the system. <a href="#ad1d7ded12d59ca962950469e48816465">More...</a><br /></td></tr>
|
||||
<tr class="separator:ad1d7ded12d59ca962950469e48816465"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="inherit_header properties_classISX_1_1Pointer"><td colspan="2" onclick="javascript:toggleInherit('properties_classISX_1_1Pointer')"><img src="closed.png" alt="-"/> Properties inherited from <a class="el" href="classISX_1_1Pointer.html">ISX.Pointer</a></td></tr>
|
||||
<tr class="memitem:aac9d31ee3054f74c73728976f78bc115 inherit properties_classISX_1_1Pointer"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classISX_1_1Vector2Control.html">Vector2Control</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Pointer.html#aac9d31ee3054f74c73728976f78bc115">position</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:aac9d31ee3054f74c73728976f78bc115 inherit properties_classISX_1_1Pointer"><td class="mdescLeft"> </td><td class="mdescRight">Current position of the pointer on its 2D surface. <a href="classISX_1_1Pointer.html#aac9d31ee3054f74c73728976f78bc115">More...</a><br /></td></tr>
|
||||
<tr class="separator:aac9d31ee3054f74c73728976f78bc115 inherit properties_classISX_1_1Pointer"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="inherit_header properties_classISX_1_1InputDevice"><td colspan="2" onclick="javascript:toggleInherit('properties_classISX_1_1InputDevice')"><img src="closed.png" alt="-"/> Properties inherited from <a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td></tr>
|
||||
<tr class="memitem:a87948035cec08321cbc1b6116f8df141 inherit properties_classISX_1_1InputDevice"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1InputDevice.html#a87948035cec08321cbc1b6116f8df141">remote</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:a87948035cec08321cbc1b6116f8df141 inherit properties_classISX_1_1InputDevice"><td class="mdescLeft"> </td><td class="mdescRight">Whether the device is mirrored from a remote input system and not actually present as a "real" device in the local system. <a href="classISX_1_1InputDevice.html#a87948035cec08321cbc1b6116f8df141">More...</a><br /></td></tr>
|
||||
<tr class="separator:a87948035cec08321cbc1b6116f8df141 inherit properties_classISX_1_1InputDevice"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a39d1fea5d98ec26ff8f0c0da5d15367f inherit properties_classISX_1_1InputDevice"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1InputDevice.html#a39d1fea5d98ec26ff8f0c0da5d15367f">native</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:a39d1fea5d98ec26ff8f0c0da5d15367f inherit properties_classISX_1_1InputDevice"><td class="mdescLeft"> </td><td class="mdescRight">Whether the device comes from the native Unity runtime. <a href="classISX_1_1InputDevice.html#a39d1fea5d98ec26ff8f0c0da5d15367f">More...</a><br /></td></tr>
|
||||
<tr class="separator:a39d1fea5d98ec26ff8f0c0da5d15367f inherit properties_classISX_1_1InputDevice"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:acdf24e99a5e11a380c117896ff30b520 inherit properties_classISX_1_1InputDevice"><td class="memItemLeft" align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1InputDevice.html#acdf24e99a5e11a380c117896ff30b520">lastUpdateTime</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:acdf24e99a5e11a380c117896ff30b520 inherit properties_classISX_1_1InputDevice"><td class="mdescLeft"> </td><td class="mdescRight">Timestamp of last state event used to update the device. <a href="classISX_1_1InputDevice.html#acdf24e99a5e11a380c117896ff30b520">More...</a><br /></td></tr>
|
||||
<tr class="separator:acdf24e99a5e11a380c117896ff30b520 inherit properties_classISX_1_1InputDevice"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table><table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
|
||||
Additional Inherited Members</h2></td></tr>
|
||||
<tr class="inherit_header pub_methods_classISX_1_1InputDevice"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classISX_1_1InputDevice')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classISX_1_1InputDevice.html">ISX.InputDevice</a></td></tr>
|
||||
<tr class="memitem:ae9dd251f614b05c750bd6257718b4803 inherit pub_methods_classISX_1_1InputDevice"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1InputDevice.html#ae9dd251f614b05c750bd6257718b4803">OnConfigurationChanged</a> ()</td></tr>
|
||||
<tr class="memdesc:ae9dd251f614b05c750bd6257718b4803 inherit pub_methods_classISX_1_1InputDevice"><td class="mdescLeft"> </td><td class="mdescRight">Called by the system when the configuration of the device has changed. <a href="classISX_1_1InputDevice.html#ae9dd251f614b05c750bd6257718b4803">More...</a><br /></td></tr>
|
||||
<tr class="separator:ae9dd251f614b05c750bd6257718b4803 inherit pub_methods_classISX_1_1InputDevice"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><p>A multi-touch surface. </p>
|
||||
</div><h2 class="groupheader">Property Documentation</h2>
|
||||
<a id="ad1d7ded12d59ca962950469e48816465"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#ad1d7ded12d59ca962950469e48816465">◆ </a></span>current</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="mlabels">
|
||||
<tr>
|
||||
<td class="mlabels-left">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">new <a class="el" href="classISX_1_1Touchscreen.html">Touchscreen</a> ISX.Touchscreen.current</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
<td class="mlabels-right">
|
||||
<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>The touchscreen that was added or updated last or null if there is no touchscreen connected to the system. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="a1a521f0cb583023e337e1b4b3fb44848"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a1a521f0cb583023e337e1b4b3fb44848">◆ </a></span>touches</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="mlabels">
|
||||
<tr>
|
||||
<td class="mlabels-left">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">ReadOnlyArray<<a class="el" href="classISX_1_1TouchControl.html">TouchControl</a>> ISX.Touchscreen.touches</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
<td class="mlabels-right">
|
||||
<span class="mlabels"><span class="mlabel">get</span></span> </td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Array of touches. </p>
|
||||
<p>Will always contain TouchscreenState.kMaxTouches entries. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div><!-- contents -->
|
||||
</div><!-- doc-content -->
|
||||
<!-- start footer part -->
|
||||
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
|
||||
<ul>
|
||||
<li class="navelem"><a class="el" href="namespaceISX.html">ISX</a></li><li class="navelem"><a class="el" href="classISX_1_1Touchscreen.html">Touchscreen</a></li>
|
||||
<li class="footer">Generated by
|
||||
<a href="http://www.doxygen.org/index.html">
|
||||
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.13 </li>
|
||||
</ul>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,5 @@
|
|||
var classISX_1_1Touchscreen =
|
||||
[
|
||||
[ "current", "classISX_1_1Touchscreen.html#ad1d7ded12d59ca962950469e48816465", null ],
|
||||
[ "touches", "classISX_1_1Touchscreen.html#a1a521f0cb583023e337e1b4b3fb44848", null ]
|
||||
];
|
После Ширина: | Высота: | Размер: 934 B |
|
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<meta name="viewport" content="width=device-width, initial-scale=1"/>
|
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<title>Input System: Member List</title>
|
||||
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<p>This is the complete list of members for <a class="el" href="classISX_1_1Vector2Control.html">ISX.Vector2Control</a>, including all inherited members.</p>
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<div class="header">
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<div class="summary">
|
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<a href="#properties">Properties</a> |
|
||||
<a href="classISX_1_1Vector2Control-members.html">List of all members</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">ISX.Vector2Control Class Reference</div> </div>
|
||||
</div><!--header-->
|
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<div class="contents">
|
||||
|
||||
<p>A floating-point 2D vector control composed of two <a class="el" href="classISX_1_1AxisControl.html">AxicControls</a>.
|
||||
<a href="classISX_1_1Vector2Control.html#details">More...</a></p>
|
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<div class="dynheader">
|
||||
Inheritance diagram for ISX.Vector2Control:</div>
|
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|
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
|
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Properties</h2></td></tr>
|
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<tr class="memitem:a59d9ff8b51b80a8be34a56a8862b7435"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classISX_1_1AxisControl.html">AxisControl</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Vector2Control.html#a59d9ff8b51b80a8be34a56a8862b7435">x</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:a59d9ff8b51b80a8be34a56a8862b7435"><td class="mdescLeft"> </td><td class="mdescRight">Horizontal position of the control. <a href="#a59d9ff8b51b80a8be34a56a8862b7435">More...</a><br /></td></tr>
|
||||
<tr class="separator:a59d9ff8b51b80a8be34a56a8862b7435"><td class="memSeparator" colspan="2"> </td></tr>
|
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<tr class="memitem:ab5ee2f56571a0af7012f6ebf708fac8e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classISX_1_1AxisControl.html">AxisControl</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Vector2Control.html#ab5ee2f56571a0af7012f6ebf708fac8e">y</a><code> [get]</code></td></tr>
|
||||
<tr class="memdesc:ab5ee2f56571a0af7012f6ebf708fac8e"><td class="mdescLeft"> </td><td class="mdescRight">Vertical position of the control. <a href="#ab5ee2f56571a0af7012f6ebf708fac8e">More...</a><br /></td></tr>
|
||||
<tr class="separator:ab5ee2f56571a0af7012f6ebf708fac8e"><td class="memSeparator" colspan="2"> </td></tr>
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|
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><p>A floating-point 2D vector control composed of two <a class="el" href="classISX_1_1AxisControl.html">AxicControls</a>. </p>
|
||||
<p>Normalization is not implied. The X and Y coordinates can be in any range or units. </p>
|
||||
<p>An example is <a class="el" href="classISX_1_1Pointer.html#aac9d31ee3054f74c73728976f78bc115" title="Current position of the pointer on its 2D surface. ">Pointer.position</a>. </p><div class="fragment"><div class="line">Debug.Log(<span class="keywordtype">string</span>.Format(<span class="stringliteral">"Mouse position x={0} y={1}"</span>, Mouse.current.position.x.value, Mouse.current.position.y.value));</div></div><!-- fragment --> </div><h2 class="groupheader">Property Documentation</h2>
|
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<a id="a59d9ff8b51b80a8be34a56a8862b7435"></a>
|
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<h2 class="memtitle"><span class="permalink"><a href="#a59d9ff8b51b80a8be34a56a8862b7435">◆ </a></span>x</h2>
|
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|
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<div class="memproto">
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|
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||||
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|
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|
||||
<td class="memname"><a class="el" href="classISX_1_1AxisControl.html">AxisControl</a> ISX.Vector2Control.x</td>
|
||||
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|
||||
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|
||||
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|
||||
<td class="mlabels-right">
|
||||
<span class="mlabels"><span class="mlabel">get</span></span> </td>
|
||||
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|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Horizontal position of the control. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="ab5ee2f56571a0af7012f6ebf708fac8e"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#ab5ee2f56571a0af7012f6ebf708fac8e">◆ </a></span>y</h2>
|
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|
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<div class="memitem">
|
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<div class="memproto">
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|
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|
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|
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<td class="memname"><a class="el" href="classISX_1_1AxisControl.html">AxisControl</a> ISX.Vector2Control.y</td>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<span class="mlabels"><span class="mlabel">get</span></span> </td>
|
||||
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|
||||
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|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Vertical position of the control. </p>
|
||||
|
||||
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|
||||
</div>
|
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</div><!-- contents -->
|
||||
</div><!-- doc-content -->
|
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<!-- start footer part -->
|
||||
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
|
||||
<ul>
|
||||
<li class="navelem"><a class="el" href="namespaceISX.html">ISX</a></li><li class="navelem"><a class="el" href="classISX_1_1Vector2Control.html">Vector2Control</a></li>
|
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<li class="footer">Generated by
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.13 </li>
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@ -0,0 +1,5 @@
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|
После Ширина: | Высота: | Размер: 682 B |
|
@ -84,33 +84,37 @@ $(document).ready(function(){initNavTree('classes.html','');});
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|
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|
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|
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<div class="qindex"><a class="qindex" href="#letter_a">a</a> | <a class="qindex" href="#letter_b">b</a> | <a class="qindex" href="#letter_c">c</a> | <a class="qindex" href="#letter_g">g</a> | <a class="qindex" href="#letter_h">h</a> | <a class="qindex" href="#letter_i">i</a> | <a class="qindex" href="#letter_k">k</a> | <a class="qindex" href="#letter_m">m</a> | <a class="qindex" href="#letter_p">p</a> | <a class="qindex" href="#letter_s">s</a></div>
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|
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|
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<tr><td rowspan="2" valign="bottom"><a name="letter_a"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  a  </div></td></tr></table>
|
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</td><td valign="top"><a class="el" href="structISX_1_1LowLevel_1_1ConnectEvent.html">ConnectEvent</a> (<a class="el" href="namespaceISX_1_1LowLevel.html">ISX.LowLevel</a>)   </td><td rowspan="2" valign="bottom"><a name="letter_i"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  i  </div></td></tr></table>
|
||||
</td><td valign="top"><a class="el" href="classISX_1_1InputPluginAttribute.html">InputPluginAttribute</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1Mouse.html">Mouse</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td></tr>
|
||||
<tr><td valign="top"><a class="el" href="structISX_1_1InputTemplate_1_1ControlTemplate.html">InputTemplate.ControlTemplate</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1InputRemoting.html">InputRemoting</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="structISX_1_1MouseState.html">MouseState</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td></tr>
|
||||
<tr><td valign="top"><a class="el" href="classISX_1_1AxisControl.html">AxisControl</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td rowspan="2" valign="bottom"><a name="letter_g"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  g  </div></td></tr></table>
|
||||
</td><td valign="top"><a class="el" href="interfaceISX_1_1IInputPluginManager.html">IInputPluginManager</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1InputSystem.html">InputSystem</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td rowspan="2" valign="bottom"><a name="letter_p"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  p  </div></td></tr></table>
|
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</td><td rowspan="2" valign="bottom"><a name="letter_g"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  g  </div></td></tr></table>
|
||||
</td><td valign="top"><a class="el" href="classISX_1_1InputControlPath.html">InputControlPath</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1KeyControl.html">KeyControl</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td rowspan="2" valign="bottom"><a name="letter_t"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  t  </div></td></tr></table>
|
||||
</td></tr>
|
||||
<tr><td valign="top"><a class="el" href="classISX_1_1InputDevice.html">InputDevice</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td rowspan="2" valign="bottom"><a name="letter_m"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  m  </div></td></tr></table>
|
||||
</td></tr>
|
||||
<tr><td valign="top"><a class="el" href="classISX_1_1AxisControl.html">AxisControl</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1Gamepad.html">Gamepad</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="structISX_1_1InputDeviceDescription.html">InputDeviceDescription</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1TouchControl.html">TouchControl</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td></tr>
|
||||
<tr><td rowspan="2" valign="bottom"><a name="letter_b"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  b  </div></td></tr></table>
|
||||
</td><td valign="top"><a class="el" href="classISX_1_1InputControl.html">InputControl</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1InputTemplate.html">InputTemplate</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td></tr>
|
||||
<tr><td valign="top"><a class="el" href="classISX_1_1Gamepad.html">Gamepad</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1InputControlPath.html">InputControlPath</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1InputTestFixture.html">InputTestFixture</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1Pointer.html">Pointer</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td></tr>
|
||||
<tr><td valign="top"><a class="el" href="structISX_1_1InputTemplate_1_1Builder.html">InputTemplate.Builder</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="structISX_1_1GamepadState.html">GamepadState</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1InputDevice.html">InputDevice</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td rowspan="2" valign="bottom"><a name="letter_k"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  k  </div></td></tr></table>
|
||||
</td><td rowspan="2" valign="bottom"><a name="letter_s"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  s  </div></td></tr></table>
|
||||
</td><td valign="top"><a class="el" href="structISX_1_1GamepadState.html">GamepadState</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="structISX_1_1LowLevel_1_1InputEvent.html">InputEvent</a> (<a class="el" href="namespaceISX_1_1LowLevel.html">ISX.LowLevel</a>)   </td><td valign="top"><a class="el" href="structISX_1_1InputRemoting_1_1Message.html">InputRemoting.Message</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1Touchscreen.html">Touchscreen</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td></tr>
|
||||
<tr><td rowspan="2" valign="bottom"><a name="letter_h"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  h  </div></td></tr></table>
|
||||
</td><td valign="top"><a class="el" href="structISX_1_1LowLevel_1_1InputEventBuffer.html">InputEventBuffer</a> (<a class="el" href="namespaceISX_1_1LowLevel.html">ISX.LowLevel</a>)   </td><td valign="top"><a class="el" href="classISX_1_1Mouse.html">Mouse</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="structISX_1_1TouchscreenState.html">TouchscreenState</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td></tr>
|
||||
<tr><td valign="top"><a class="el" href="structISX_1_1InputTemplate_1_1Builder.html">InputTemplate.Builder</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="structISX_1_1LowLevel_1_1InputEventQueue.html">InputEventQueue</a> (<a class="el" href="namespaceISX_1_1LowLevel.html">ISX.LowLevel</a>)   </td><td valign="top"><a class="el" href="structISX_1_1MouseState.html">MouseState</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td rowspan="2" valign="bottom"><a name="letter_v"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  v  </div></td></tr></table>
|
||||
</td></tr>
|
||||
<tr><td valign="top"><a class="el" href="classISX_1_1ButtonControl.html">ButtonControl</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1HID_1_1HID.html">HID</a> (<a class="el" href="namespaceISX_1_1HID.html">ISX.HID</a>)   </td><td valign="top"><a class="el" href="classISX_1_1InputPluginAttribute.html">InputPluginAttribute</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td rowspan="2" valign="bottom"><a name="letter_p"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  p  </div></td></tr></table>
|
||||
</td></tr>
|
||||
<tr><td valign="top"><a class="el" href="classISX_1_1ButtonControl.html">ButtonControl</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td rowspan="2" valign="bottom"><a name="letter_h"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  h  </div></td></tr></table>
|
||||
</td><td valign="top"><a class="el" href="structISX_1_1InputDeviceDescription.html">InputDeviceDescription</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td></tr>
|
||||
<tr><td rowspan="2" valign="bottom"><a name="letter_c"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  c  </div></td></tr></table>
|
||||
</td><td valign="top"><a class="el" href="structISX_1_1LowLevel_1_1InputEvent.html">InputEvent</a> (<a class="el" href="namespaceISX_1_1LowLevel.html">ISX.LowLevel</a>)   </td><td valign="top"><a class="el" href="classISX_1_1Keyboard.html">Keyboard</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="structISX_1_1LowLevel_1_1StateEvent.html">StateEvent</a> (<a class="el" href="namespaceISX_1_1LowLevel.html">ISX.LowLevel</a>)   </td></tr>
|
||||
<tr><td valign="top"><a class="el" href="classISX_1_1HID_1_1HID.html">HID</a> (<a class="el" href="namespaceISX_1_1HID.html">ISX.HID</a>)   </td><td valign="top"><a class="el" href="structISX_1_1LowLevel_1_1InputEventBuffer.html">InputEventBuffer</a> (<a class="el" href="namespaceISX_1_1LowLevel.html">ISX.LowLevel</a>)   </td><td valign="top"><a class="el" href="classISX_1_1KeyControl.html">KeyControl</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td></td></tr>
|
||||
<tr><td valign="top"><a class="el" href="structISX_1_1LowLevel_1_1ConfigChangeEvent.html">ConfigChangeEvent</a> (<a class="el" href="namespaceISX_1_1LowLevel.html">ISX.LowLevel</a>)   </td><td valign="top"><a class="el" href="classISX_1_1HID_1_1HIDSupport.html">HIDSupport</a> (<a class="el" href="namespaceISX_1_1HID.html">ISX.HID</a>)   </td><td valign="top"><a class="el" href="structISX_1_1LowLevel_1_1InputEventQueue.html">InputEventQueue</a> (<a class="el" href="namespaceISX_1_1LowLevel.html">ISX.LowLevel</a>)   </td><td rowspan="2" valign="bottom"><a name="letter_m"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  m  </div></td></tr></table>
|
||||
</td><td valign="top"><a class="el" href="classISX_1_1HID_1_1HIDSupport.html">HIDSupport</a> (<a class="el" href="namespaceISX_1_1HID.html">ISX.HID</a>)   </td><td valign="top"><a class="el" href="classISX_1_1InputRemoting.html">InputRemoting</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1Vector2Control.html">Vector2Control</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td></tr>
|
||||
<tr><td rowspan="2" valign="bottom"><a name="letter_i"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  i  </div></td></tr></table>
|
||||
</td><td valign="top"><a class="el" href="classISX_1_1InputSystem.html">InputSystem</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1Pen.html">Pen</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td></td></tr>
|
||||
<tr><td valign="top"><a class="el" href="structISX_1_1LowLevel_1_1ConfigChangeEvent.html">ConfigChangeEvent</a> (<a class="el" href="namespaceISX_1_1LowLevel.html">ISX.LowLevel</a>)   </td><td valign="top"><a class="el" href="classISX_1_1InputTemplate.html">InputTemplate</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="structISX_1_1PenState.html">PenState</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td></td></tr>
|
||||
<tr><td valign="top"><a class="el" href="structISX_1_1LowLevel_1_1ConnectEvent.html">ConnectEvent</a> (<a class="el" href="namespaceISX_1_1LowLevel.html">ISX.LowLevel</a>)   </td><td valign="top"><a class="el" href="interfaceISX_1_1IInputPluginManager.html">IInputPluginManager</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1InputTestFixture.html">InputTestFixture</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1Pointer.html">Pointer</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td></td></tr>
|
||||
<tr><td valign="top"><a class="el" href="structISX_1_1InputTemplate_1_1ControlTemplate.html">InputTemplate.ControlTemplate</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="classISX_1_1InputControl.html">InputControl</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td rowspan="2" valign="bottom"><a name="letter_k"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  k  </div></td></tr></table>
|
||||
</td><td rowspan="2" valign="bottom"><a name="letter_s"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">  s  </div></td></tr></table>
|
||||
</td><td></td></tr>
|
||||
<tr><td></td><td></td><td></td><td></td></tr>
|
||||
<tr><td></td><td></td><td></td><td valign="top"><a class="el" href="structISX_1_1InputRemoting_1_1Message.html">InputRemoting.Message</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td></td></tr>
|
||||
<tr><td></td><td></td><td></td></tr>
|
||||
<tr><td></td><td></td><td valign="top"><a class="el" href="classISX_1_1Keyboard.html">Keyboard</a> (<a class="el" href="namespaceISX.html">ISX</a>)   </td><td valign="top"><a class="el" href="structISX_1_1LowLevel_1_1StateEvent.html">StateEvent</a> (<a class="el" href="namespaceISX_1_1LowLevel.html">ISX.LowLevel</a>)   </td><td></td></tr>
|
||||
<tr><td></td><td></td><td></td><td></td><td></td></tr>
|
||||
</table>
|
||||
<div class="qindex"><a class="qindex" href="#letter_a">a</a> | <a class="qindex" href="#letter_b">b</a> | <a class="qindex" href="#letter_c">c</a> | <a class="qindex" href="#letter_g">g</a> | <a class="qindex" href="#letter_h">h</a> | <a class="qindex" href="#letter_i">i</a> | <a class="qindex" href="#letter_k">k</a> | <a class="qindex" href="#letter_m">m</a> | <a class="qindex" href="#letter_p">p</a> | <a class="qindex" href="#letter_s">s</a></div>
|
||||
<div class="qindex"><a class="qindex" href="#letter_a">a</a> | <a class="qindex" href="#letter_b">b</a> | <a class="qindex" href="#letter_c">c</a> | <a class="qindex" href="#letter_g">g</a> | <a class="qindex" href="#letter_h">h</a> | <a class="qindex" href="#letter_i">i</a> | <a class="qindex" href="#letter_k">k</a> | <a class="qindex" href="#letter_m">m</a> | <a class="qindex" href="#letter_p">p</a> | <a class="qindex" href="#letter_s">s</a> | <a class="qindex" href="#letter_t">t</a> | <a class="qindex" href="#letter_v">v</a></div>
|
||||
</div><!-- contents -->
|
||||
</div><!-- doc-content -->
|
||||
<!-- start footer part -->
|
||||
|
|
|
@ -114,6 +114,7 @@ $(document).ready(function(){initNavTree('functions.html','');});
|
|||
</li>
|
||||
<li>current
|
||||
: <a class="el" href="classISX_1_1Mouse.html#ac65c1ac5f84af5e011ab0eecc4130a9e">ISX.Mouse</a>
|
||||
, <a class="el" href="classISX_1_1Touchscreen.html#ad1d7ded12d59ca962950469e48816465">ISX.Touchscreen</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@ -281,6 +282,12 @@ $(document).ready(function(){initNavTree('functions.html','');});
|
|||
<li>this[Key key]
|
||||
: <a class="el" href="classISX_1_1Keyboard.html#ae053ebaa165a7aa645c3585b57353073">ISX.Keyboard</a>
|
||||
</li>
|
||||
<li>touches
|
||||
: <a class="el" href="classISX_1_1Touchscreen.html#a1a521f0cb583023e337e1b4b3fb44848">ISX.Touchscreen</a>
|
||||
</li>
|
||||
<li>touchId
|
||||
: <a class="el" href="classISX_1_1TouchControl.html#acdc04d6d77aa6568009ab73bad69683c">ISX.TouchControl</a>
|
||||
</li>
|
||||
<li>TryGetDeviceTemplate()
|
||||
: <a class="el" href="classISX_1_1InputControlPath.html#a8ee2a7b3911aa142ef0f83c34fb8d776">ISX.InputControlPath</a>
|
||||
</li>
|
||||
|
@ -292,6 +299,20 @@ $(document).ready(function(){initNavTree('functions.html','');});
|
|||
: <a class="el" href="structISX_1_1LowLevel_1_1InputEventBuffer.html#a75fc1ee9282a35f927ee51ae0fdf1110">ISX.LowLevel.InputEventBuffer</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_x"></a>- x -</h3><ul>
|
||||
<li>x
|
||||
: <a class="el" href="classISX_1_1Vector2Control.html#a59d9ff8b51b80a8be34a56a8862b7435">ISX.Vector2Control</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_y"></a>- y -</h3><ul>
|
||||
<li>y
|
||||
: <a class="el" href="classISX_1_1Vector2Control.html#ab5ee2f56571a0af7012f6ebf708fac8e">ISX.Vector2Control</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div><!-- contents -->
|
||||
</div><!-- doc-content -->
|
||||
<!-- start footer part -->
|
||||
|
|
|
@ -80,31 +80,54 @@ $(document).ready(function(){initNavTree('functions_prop.html','');});
|
|||
</div>
|
||||
|
||||
<div class="contents">
|
||||
 <ul>
|
||||
 
|
||||
|
||||
<h3><a id="index_a"></a>- a -</h3><ul>
|
||||
<li>altDisplayName
|
||||
: <a class="el" href="classISX_1_1KeyControl.html#a8442bfa27936e2b6a2b80a710450bb9c">ISX.KeyControl</a>
|
||||
</li>
|
||||
<li>any
|
||||
: <a class="el" href="classISX_1_1Keyboard.html#a7903f8b16386a9ae4f0a147b51881157">ISX.Keyboard</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_b"></a>- b -</h3><ul>
|
||||
<li>backquote
|
||||
: <a class="el" href="classISX_1_1Keyboard.html#acf4704219e4e6e9585c3a31b4065ce63">ISX.Keyboard</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_c"></a>- c -</h3><ul>
|
||||
<li>comma
|
||||
: <a class="el" href="classISX_1_1Keyboard.html#a81b6b2909f20bb989355f33c9a53e815">ISX.Keyboard</a>
|
||||
</li>
|
||||
<li>current
|
||||
: <a class="el" href="classISX_1_1Mouse.html#ac65c1ac5f84af5e011ab0eecc4130a9e">ISX.Mouse</a>
|
||||
, <a class="el" href="classISX_1_1Touchscreen.html#ad1d7ded12d59ca962950469e48816465">ISX.Touchscreen</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_e"></a>- e -</h3><ul>
|
||||
<li>enter
|
||||
: <a class="el" href="classISX_1_1Keyboard.html#a721a7bd924475bd264eacdf7db0c3494">ISX.Keyboard</a>
|
||||
</li>
|
||||
<li>eventId
|
||||
: <a class="el" href="structISX_1_1LowLevel_1_1InputEvent.html#a3d02451974ca5d7131399ce3f76ee98c">ISX.LowLevel.InputEvent</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_k"></a>- k -</h3><ul>
|
||||
<li>keyCode
|
||||
: <a class="el" href="classISX_1_1KeyControl.html#aa3fc3751ee23eddd7a8d09da586bc6ff">ISX.KeyControl</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_l"></a>- l -</h3><ul>
|
||||
<li>lastUpdateTime
|
||||
: <a class="el" href="classISX_1_1InputDevice.html#acdf24e99a5e11a380c117896ff30b520">ISX.InputDevice</a>
|
||||
</li>
|
||||
|
@ -114,21 +137,45 @@ $(document).ready(function(){initNavTree('functions_prop.html','');});
|
|||
<li>leftButton
|
||||
: <a class="el" href="classISX_1_1Mouse.html#ae3c534ff14182c2a37bd6a258afa58b3">ISX.Mouse</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_m"></a>- m -</h3><ul>
|
||||
<li>middleButton
|
||||
: <a class="el" href="classISX_1_1Mouse.html#aea5adefa4bfcf8ab518334e5455c82aa">ISX.Mouse</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_n"></a>- n -</h3><ul>
|
||||
<li>native
|
||||
: <a class="el" href="classISX_1_1InputDevice.html#a39d1fea5d98ec26ff8f0c0da5d15367f">ISX.InputDevice</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_o"></a>- o -</h3><ul>
|
||||
<li>onTextInput
|
||||
: <a class="el" href="classISX_1_1Keyboard.html#a32208b6d941ae0dfd46a5291358d08e3">ISX.Keyboard</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_p"></a>- p -</h3><ul>
|
||||
<li>position
|
||||
: <a class="el" href="classISX_1_1Pointer.html#aac9d31ee3054f74c73728976f78bc115">ISX.Pointer</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_q"></a>- q -</h3><ul>
|
||||
<li>quote
|
||||
: <a class="el" href="classISX_1_1Keyboard.html#a7dcd1541ac535eb169bc17afe10dfaf0">ISX.Keyboard</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_r"></a>- r -</h3><ul>
|
||||
<li>remote
|
||||
: <a class="el" href="classISX_1_1InputDevice.html#a87948035cec08321cbc1b6116f8df141">ISX.InputDevice</a>
|
||||
</li>
|
||||
|
@ -138,6 +185,10 @@ $(document).ready(function(){initNavTree('functions_prop.html','');});
|
|||
<li>rightButton
|
||||
: <a class="el" href="classISX_1_1Mouse.html#aefecc8e9f798c65acd021e19946d8c5c">ISX.Mouse</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_s"></a>- s -</h3><ul>
|
||||
<li>scanCode
|
||||
: <a class="el" href="classISX_1_1KeyControl.html#a059d8fab0ce3e4fff5b7d91d9bef764c">ISX.KeyControl</a>
|
||||
</li>
|
||||
|
@ -156,12 +207,36 @@ $(document).ready(function(){initNavTree('functions_prop.html','');});
|
|||
<li>space
|
||||
: <a class="el" href="classISX_1_1Keyboard.html#a2345c9059d074db7ef1b346efb10d908">ISX.Keyboard</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_t"></a>- t -</h3><ul>
|
||||
<li>tab
|
||||
: <a class="el" href="classISX_1_1Keyboard.html#ae068e27e21f50a3495fbed603411f8f2">ISX.Keyboard</a>
|
||||
</li>
|
||||
<li>this[Key key]
|
||||
: <a class="el" href="classISX_1_1Keyboard.html#ae053ebaa165a7aa645c3585b57353073">ISX.Keyboard</a>
|
||||
</li>
|
||||
<li>touches
|
||||
: <a class="el" href="classISX_1_1Touchscreen.html#a1a521f0cb583023e337e1b4b3fb44848">ISX.Touchscreen</a>
|
||||
</li>
|
||||
<li>touchId
|
||||
: <a class="el" href="classISX_1_1TouchControl.html#acdc04d6d77aa6568009ab73bad69683c">ISX.TouchControl</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_x"></a>- x -</h3><ul>
|
||||
<li>x
|
||||
: <a class="el" href="classISX_1_1Vector2Control.html#a59d9ff8b51b80a8be34a56a8862b7435">ISX.Vector2Control</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3><a id="index_y"></a>- y -</h3><ul>
|
||||
<li>y
|
||||
: <a class="el" href="classISX_1_1Vector2Control.html#ab5ee2f56571a0af7012f6ebf708fac8e">ISX.Vector2Control</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div><!-- contents -->
|
||||
</div><!-- doc-content -->
|
||||
|
|
|
@ -100,6 +100,8 @@ $(document).ready(function(){initNavTree('hierarchy.html','');});
|
|||
<tr id="row_7_0_2_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1Keyboard.html" target="_self">ISX.Keyboard</a></td><td class="desc">A keyboard input device. </td></tr>
|
||||
<tr id="row_7_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_7_0_3_" class="arrow" onclick="toggleFolder('7_0_3_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1Pointer.html" target="_self">ISX.Pointer</a></td><td class="desc">Base class for pointer-style devices where a pointer can move across a 2D surface. </td></tr>
|
||||
<tr id="row_7_0_3_0_"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1Mouse.html" target="_self">ISX.Mouse</a></td><td class="desc">A mouse input device. </td></tr>
|
||||
<tr id="row_7_0_3_1_" class="even"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1Pen.html" target="_self">ISX.Pen</a></td><td class="desc">A pen/stylus input device. </td></tr>
|
||||
<tr id="row_7_0_3_2_"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1Touchscreen.html" target="_self">ISX.Touchscreen</a></td><td class="desc">A multi-touch surface. </td></tr>
|
||||
<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputControl.html" target="_self">ISX.InputControl< AudioBuffer ></a></td><td class="desc"></td></tr>
|
||||
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputControl.html" target="_self">ISX.InputControl< Color ></a></td><td class="desc"></td></tr>
|
||||
<tr id="row_10_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_10_" class="arrow" onclick="toggleFolder('10_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputControl.html" target="_self">ISX.InputControl< float ></a></td><td class="desc"></td></tr>
|
||||
|
@ -109,8 +111,10 @@ $(document).ready(function(){initNavTree('hierarchy.html','');});
|
|||
<tr id="row_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputControl.html" target="_self">ISX.InputControl< int ></a></td><td class="desc"></td></tr>
|
||||
<tr id="row_12_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputControl.html" target="_self">ISX.InputControl< Pose ></a></td><td class="desc"></td></tr>
|
||||
<tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputControl.html" target="_self">ISX.InputControl< Quaternion ></a></td><td class="desc"></td></tr>
|
||||
<tr id="row_14_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputControl.html" target="_self">ISX.InputControl< Touch ></a></td><td class="desc"></td></tr>
|
||||
<tr id="row_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputControl.html" target="_self">ISX.InputControl< Vector2 ></a></td><td class="desc"></td></tr>
|
||||
<tr id="row_14_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_14_" class="arrow" onclick="toggleFolder('14_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputControl.html" target="_self">ISX.InputControl< Touch ></a></td><td class="desc"></td></tr>
|
||||
<tr id="row_14_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1TouchControl.html" target="_self">ISX.TouchControl</a></td><td class="desc">A control representing a touch contact. </td></tr>
|
||||
<tr id="row_15_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_15_" class="arrow" onclick="toggleFolder('15_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputControl.html" target="_self">ISX.InputControl< Vector2 ></a></td><td class="desc"></td></tr>
|
||||
<tr id="row_15_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1Vector2Control.html" target="_self">ISX.Vector2Control</a></td><td class="desc">A floating-point 2D vector control composed of two <a class="el" href="classISX_1_1AxisControl.html">AxicControls</a>. </td></tr>
|
||||
<tr id="row_16_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputControl.html" target="_self">ISX.InputControl< Vector3 ></a></td><td class="desc"></td></tr>
|
||||
<tr id="row_17_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputControlPath.html" target="_self">ISX.InputControlPath</a></td><td class="desc">Functions to working with control path specs (like "/gamepad/*stick"). </td></tr>
|
||||
<tr id="row_18_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structISX_1_1InputDeviceDescription.html" target="_self">ISX.InputDeviceDescription</a></td><td class="desc">Metadata for a device. Primarily used to find a matching template which we can then use to create a control setup for the device. </td></tr>
|
||||
|
@ -124,7 +128,9 @@ $(document).ready(function(){initNavTree('hierarchy.html','');});
|
|||
<tr id="row_26_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISX_1_1InputTestFixture.html" target="_self">ISX.InputTestFixture</a></td><td class="desc">A test fixture for writing tests that use the input system. Can be derived from or simply instantiated from another test fixture. </td></tr>
|
||||
<tr id="row_27_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structISX_1_1InputRemoting_1_1Message.html" target="_self">ISX.InputRemoting.Message</a></td><td class="desc">A message exchanged between two <a class="el" href="classISX_1_1InputRemoting.html" title="Makes the activity and data of an InputManager observable in message form. ">InputRemoting</a> instances. </td></tr>
|
||||
<tr id="row_28_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structISX_1_1MouseState.html" target="_self">ISX.MouseState</a></td><td class="desc">Combine a single pointer with buttons and a scroll wheel. </td></tr>
|
||||
<tr id="row_29_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structISX_1_1LowLevel_1_1StateEvent.html" target="_self">ISX.LowLevel.StateEvent</a></td><td class="desc">A complete state snapshot for an entire input device. </td></tr>
|
||||
<tr id="row_29_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structISX_1_1PenState.html" target="_self">ISX.PenState</a></td><td class="desc">Default state layout for pen devices. </td></tr>
|
||||
<tr id="row_30_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structISX_1_1LowLevel_1_1StateEvent.html" target="_self">ISX.LowLevel.StateEvent</a></td><td class="desc">A complete state snapshot for an entire input device. </td></tr>
|
||||
<tr id="row_31_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structISX_1_1TouchscreenState.html" target="_self">ISX.TouchscreenState</a></td><td class="desc">Default state layout for touch devices. </td></tr>
|
||||
</table>
|
||||
</div><!-- directory -->
|
||||
</div><!-- contents -->
|
||||
|
|
|
@ -13,7 +13,9 @@ var hierarchy =
|
|||
[ "ISX.HID.HID", "classISX_1_1HID_1_1HID.html", null ],
|
||||
[ "ISX.Keyboard", "classISX_1_1Keyboard.html", null ],
|
||||
[ "ISX.Pointer", "classISX_1_1Pointer.html", [
|
||||
[ "ISX.Mouse", "classISX_1_1Mouse.html", null ]
|
||||
[ "ISX.Mouse", "classISX_1_1Mouse.html", null ],
|
||||
[ "ISX.Pen", "classISX_1_1Pen.html", null ],
|
||||
[ "ISX.Touchscreen", "classISX_1_1Touchscreen.html", null ]
|
||||
] ]
|
||||
] ]
|
||||
] ],
|
||||
|
@ -29,8 +31,12 @@ var hierarchy =
|
|||
[ "ISX.InputControl< int >", "classISX_1_1InputControl.html", null ],
|
||||
[ "ISX.InputControl< Pose >", "classISX_1_1InputControl.html", null ],
|
||||
[ "ISX.InputControl< Quaternion >", "classISX_1_1InputControl.html", null ],
|
||||
[ "ISX.InputControl< Touch >", "classISX_1_1InputControl.html", null ],
|
||||
[ "ISX.InputControl< Vector2 >", "classISX_1_1InputControl.html", null ],
|
||||
[ "ISX.InputControl< Touch >", "classISX_1_1InputControl.html", [
|
||||
[ "ISX.TouchControl", "classISX_1_1TouchControl.html", null ]
|
||||
] ],
|
||||
[ "ISX.InputControl< Vector2 >", "classISX_1_1InputControl.html", [
|
||||
[ "ISX.Vector2Control", "classISX_1_1Vector2Control.html", null ]
|
||||
] ],
|
||||
[ "ISX.InputControl< Vector3 >", "classISX_1_1InputControl.html", null ],
|
||||
[ "ISX.InputControlPath", "classISX_1_1InputControlPath.html", null ],
|
||||
[ "ISX.InputDeviceDescription", "structISX_1_1InputDeviceDescription.html", null ],
|
||||
|
@ -44,5 +50,7 @@ var hierarchy =
|
|||
[ "ISX.InputTestFixture", "classISX_1_1InputTestFixture.html", null ],
|
||||
[ "ISX.InputRemoting.Message", "structISX_1_1InputRemoting_1_1Message.html", null ],
|
||||
[ "ISX.MouseState", "structISX_1_1MouseState.html", null ],
|
||||
[ "ISX.LowLevel.StateEvent", "structISX_1_1LowLevel_1_1StateEvent.html", null ]
|
||||
[ "ISX.PenState", "structISX_1_1PenState.html", null ],
|
||||
[ "ISX.LowLevel.StateEvent", "structISX_1_1LowLevel_1_1StateEvent.html", null ],
|
||||
[ "ISX.TouchscreenState", "structISX_1_1TouchscreenState.html", null ]
|
||||
];
|
|
@ -28,8 +28,26 @@ var menudata={children:[
|
|||
{text:"r",url:"functions.html#index_r"},
|
||||
{text:"s",url:"functions.html#index_s"},
|
||||
{text:"t",url:"functions.html#index_t"},
|
||||
{text:"w",url:"functions.html#index_w"}]},
|
||||
{text:"w",url:"functions.html#index_w"},
|
||||
{text:"x",url:"functions.html#index_x"},
|
||||
{text:"y",url:"functions.html#index_y"}]},
|
||||
{text:"Functions",url:"functions_func.html"},
|
||||
{text:"Variables",url:"functions_vars.html"},
|
||||
{text:"Enumerations",url:"functions_enum.html"},
|
||||
{text:"Properties",url:"functions_prop.html"}]}]}]}
|
||||
{text:"Properties",url:"functions_prop.html",children:[
|
||||
{text:"a",url:"functions_prop.html#index_a"},
|
||||
{text:"b",url:"functions_prop.html#index_b"},
|
||||
{text:"c",url:"functions_prop.html#index_c"},
|
||||
{text:"e",url:"functions_prop.html#index_e"},
|
||||
{text:"k",url:"functions_prop.html#index_k"},
|
||||
{text:"l",url:"functions_prop.html#index_l"},
|
||||
{text:"m",url:"functions_prop.html#index_m"},
|
||||
{text:"n",url:"functions_prop.html#index_n"},
|
||||
{text:"o",url:"functions_prop.html#index_o"},
|
||||
{text:"p",url:"functions_prop.html#index_p"},
|
||||
{text:"q",url:"functions_prop.html#index_q"},
|
||||
{text:"r",url:"functions_prop.html#index_r"},
|
||||
{text:"s",url:"functions_prop.html#index_s"},
|
||||
{text:"t",url:"functions_prop.html#index_t"},
|
||||
{text:"x",url:"functions_prop.html#index_x"},
|
||||
{text:"y",url:"functions_prop.html#index_y"}]}]}]}]}
|
||||
|
|
|
@ -148,9 +148,27 @@ Classes</h2></td></tr>
|
|||
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structISX_1_1MouseState.html">MouseState</a></td></tr>
|
||||
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Combine a single pointer with buttons and a scroll wheel. <a href="structISX_1_1MouseState.html#details">More...</a><br /></td></tr>
|
||||
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Pen.html">Pen</a></td></tr>
|
||||
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">A pen/stylus input device. <a href="classISX_1_1Pen.html#details">More...</a><br /></td></tr>
|
||||
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structISX_1_1PenState.html">PenState</a></td></tr>
|
||||
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Default state layout for pen devices. <a href="structISX_1_1PenState.html#details">More...</a><br /></td></tr>
|
||||
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Pointer.html">Pointer</a></td></tr>
|
||||
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Base class for pointer-style devices where a pointer can move across a 2D surface. <a href="classISX_1_1Pointer.html#details">More...</a><br /></td></tr>
|
||||
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1TouchControl.html">TouchControl</a></td></tr>
|
||||
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">A control representing a touch contact. <a href="classISX_1_1TouchControl.html#details">More...</a><br /></td></tr>
|
||||
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Touchscreen.html">Touchscreen</a></td></tr>
|
||||
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">A multi-touch surface. <a href="classISX_1_1Touchscreen.html#details">More...</a><br /></td></tr>
|
||||
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structISX_1_1TouchscreenState.html">TouchscreenState</a></td></tr>
|
||||
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Default state layout for touch devices. <a href="structISX_1_1TouchscreenState.html#details">More...</a><br /></td></tr>
|
||||
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classISX_1_1Vector2Control.html">Vector2Control</a></td></tr>
|
||||
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">A floating-point 2D vector control composed of two <a class="el" href="classISX_1_1AxisControl.html">AxicControls</a>. <a href="classISX_1_1Vector2Control.html#details">More...</a><br /></td></tr>
|
||||
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table><table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
|
||||
Enumerations</h2></td></tr>
|
||||
|
|
|
@ -20,5 +20,11 @@ var namespaceISX =
|
|||
[ "KeyControl", "classISX_1_1KeyControl.html", "classISX_1_1KeyControl" ],
|
||||
[ "Mouse", "classISX_1_1Mouse.html", "classISX_1_1Mouse" ],
|
||||
[ "MouseState", "structISX_1_1MouseState.html", null ],
|
||||
[ "Pointer", "classISX_1_1Pointer.html", "classISX_1_1Pointer" ]
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<a href="structISX_1_1TouchscreenState-members.html">List of all members</a> </div>
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<div class="title">ISX.TouchscreenState Struct Reference</div> </div>
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<p>Default state layout for touch devices.
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<a href="structISX_1_1TouchscreenState.html#details">More...</a></p>
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<p>Inherits ISX.IInputStateTypeInfo.</p>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>Default state layout for touch devices. </p>
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<p>Combines multiple pointers each corresponding to a finger.</p>
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<p>All fingers combine to quite a bit of state; ideally send delta events that update only specific fingers. </p>
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<li class="navelem"><a class="el" href="namespaceISX.html">ISX</a></li><li class="navelem"><a class="el" href="structISX_1_1TouchscreenState.html">TouchscreenState</a></li>
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