[Input System] Fixed pasting bindings into empty Input Action asset (case ISXB-1180) (#2046)
FIX: Fixed pasting bindings into empty Input Action asset (case ISXB-1180)
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9ab25ab019
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b0478f0cb4
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@ -21,6 +21,7 @@ however, it has to be formatted properly to pass verification tests.
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- Fixed an issue with The "Add Control Scheme..." popup window so that it now persists until any changes are explicitly Saved or Cancelled [case ISXB-1131](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1131).
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- Fixed missing documentation for source generated Input Action Assets. This is now generated as part of the source code generation step when "Generate C# Class" is checked in the importer inspector settings.
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- Fixed pasting into an empty map list raising an exception. [ISXB-1150](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1150)
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- Fixed pasting bindings into empty Input Action asset. [ISXB-1180](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1180)
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### Changed
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- Added back the InputManager to InputSystem project-wide asset migration code with performance improvement (ISX-2086).
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@ -221,7 +221,7 @@ namespace UnityEngine.InputSystem.Editor
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{
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var actionMap = Selectors.GetSelectedActionMap(state)?.wrappedProperty;
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var bindingsArray = actionMap?.FindPropertyRelative(nameof(InputActionMap.m_Bindings));
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if (bindingsArray == null) return;
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int newBindingIndex;
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if (state.selectionType == SelectionType.Action)
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newBindingIndex = Selectors.GetLastBindingIndexForSelectedAction(state);
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