CHANGE: Refactors and fixes for XR; plus enhancements to QA test rig (#122).

This commit is contained in:
Tom Baird 2018-05-23 12:29:42 -07:00 коммит произвёл Rene Damm
Родитель 8574bcabf4
Коммит d4d30994fa
132 изменённых файлов: 82941 добавлений и 155 удалений

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Experimental.Input;
public class DeviceList : MonoBehaviour
{
public Text deviceText;
// Use this for initialization
void Start()
{
UpdateDeviceText();
InputSystem.onDeviceChange += OnDeviceChange;
}
void OnDeviceChange(InputDevice device, InputDeviceChange change)
{
UpdateDeviceText();
}
void UpdateDeviceText()
{
string deviceAccumulator = "";
for (int i = 0; i < InputSystem.devices.Count; i++)
{
deviceAccumulator += "<" + i + "> " + InputSystem.devices[i].displayName + "\n";
}
if (deviceText != null)
{
deviceText.text = deviceAccumulator;
}
}
}

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@ -15,12 +15,11 @@ public class TouchReporter : MonoBehaviour
{
Touchscreen touchscreen = UnityEngine.Experimental.Input.Touchscreen.current;
coordinateText.text = touchscreen.allTouchControls[touchIndex].ReadValue().position.x.ToString("0000") + ", " +
touchscreen.allTouchControls[touchIndex].ReadValue().position.y.ToString("0000");
if (touchscreen.allTouchControls[touchIndex].ReadValue().phase != PointerPhase.None &&
touchscreen.allTouchControls[touchIndex].ReadValue().phase != PointerPhase.Ended)
if ((touchscreen != null) && (touchIndex < touchscreen.activeTouches.Count))
{
coordinateText.text =
touchscreen.activeTouches[touchIndex].ReadValue().position.x.ToString("0000") + ", " +
touchscreen.activeTouches[touchIndex].ReadValue().position.y.ToString("0000");
image.color = Color.red;
}
else

Просмотреть файл

@ -33,7 +33,6 @@ public class TouchscreenTouchVisualizer : MonoBehaviour
{
Touchscreen touchscreen = UnityEngine.Experimental.Input.Touchscreen.current;
Vector3 averagePosition = Vector2.zero;
int numActiveTouches = 0;
if (touchscreen == null)
{
@ -41,19 +40,10 @@ public class TouchscreenTouchVisualizer : MonoBehaviour
return;
}
for (int i = 0; i < TouchscreenState.kMaxTouches; i++)
{
if (touchscreen.allTouchControls[i].ReadValue().phase != PointerPhase.None &&
touchscreen.allTouchControls[i].ReadValue().phase != PointerPhase.Ended)
{
numActiveTouches++;
}
}
if (numActiveTouches == 0)
if (touchscreen.activeTouches.Count == 0)
{
m_AveragePositionMarker.SetActive(false);
DeleteExtraTouches(numActiveTouches);
DeleteExtraTouches(touchscreen.activeTouches.Count);
return;
}
else
@ -64,7 +54,7 @@ public class TouchscreenTouchVisualizer : MonoBehaviour
// Set touch indicator position values, creating them if necessary
// Also start accumulating average position
//
for (int i = 0; i < numActiveTouches; i++)
for (int i = 0; i < touchscreen.activeTouches.Count; i++)
{
// Create new indicator if necessary
if (i >= m_Touches.Count)
@ -73,8 +63,8 @@ public class TouchscreenTouchVisualizer : MonoBehaviour
}
m_Touches[i].transform.position = m_MainCamera.ScreenToWorldPoint(
new Vector3(touchscreen.allTouchControls[i].position.ReadValue().x,
touchscreen.allTouchControls[i].position.ReadValue().y,
new Vector3(touchscreen.activeTouches[i].position.ReadValue().x,
touchscreen.activeTouches[i].position.ReadValue().y,
m_MainCamera.nearClipPlane));
@ -84,10 +74,10 @@ public class TouchscreenTouchVisualizer : MonoBehaviour
// Set average indicator value
//
averagePosition /= numActiveTouches;
averagePosition /= touchscreen.activeTouches.Count;
m_AveragePositionMarker.transform.position = averagePosition;
DeleteExtraTouches(numActiveTouches);
DeleteExtraTouches(touchscreen.activeTouches.Count);
}
void DeleteExtraTouches(int numActiveTouches)
@ -97,7 +87,7 @@ public class TouchscreenTouchVisualizer : MonoBehaviour
for (int i = 0; i < m_Touches.Count; i++)
{
Destroy(m_Touches[i]);
m_Touches.RemoveAt(m_Touches.Count - 1);
m_Touches.RemoveAt(i);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Input;
using UnityEngine.Experimental.Input.Controls;
using UnityEngine.UI;
public class AxisControlActionStatus : MonoBehaviour
{
public InputAction axisAction;
public Slider statusSlider;
// Use this for initialization
void OnEnable()
{
axisAction.Enable();
axisAction.performed += UpdateAxis;
axisAction.started += UpdateAxis;
axisAction.cancelled += UpdateAxis;
}
private void OnDisable()
{
axisAction.Disable();
axisAction.performed -= UpdateAxis;
axisAction.started -= UpdateAxis;
axisAction.cancelled -= UpdateAxis;
}
private void UpdateAxis(InputAction.CallbackContext context)
{
float value = ((AxisControl)(context.control)).ReadValue();
statusSlider.value = value;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Input;
using UnityEngine.Experimental.Input.Controls;
using UnityEngine.UI;
public class ButtonControlActionStatus : MonoBehaviour
{
public InputAction buttonPressAction;
public InputAction buttonTouchAction;
public Image statusImage;
private bool m_isTouched;
private bool m_isPressed;
// Use this for initialization
void OnEnable()
{
buttonTouchAction.Enable();
buttonTouchAction.performed += UpdateTouchStatus;
buttonTouchAction.started += UpdateTouchStatus;
buttonTouchAction.cancelled += UpdateTouchStatus;
buttonPressAction.Enable();
buttonPressAction.performed += UpdatePressStatus;
buttonPressAction.started += UpdatePressStatus;
buttonPressAction.cancelled += UpdatePressStatus;
}
void OnDisable()
{
buttonTouchAction.Disable();
buttonTouchAction.performed -= UpdateTouchStatus;
buttonTouchAction.started -= UpdateTouchStatus;
buttonTouchAction.cancelled -= UpdateTouchStatus;
buttonPressAction.Disable();
buttonPressAction.performed -= UpdatePressStatus;
buttonPressAction.started -= UpdatePressStatus;
buttonPressAction.cancelled -= UpdatePressStatus;
}
private void UpdatePressStatus(InputAction.CallbackContext context)
{
m_isPressed = ((ButtonControl)(context.control)).isPressed;
ApplyStatusColor();
}
private void UpdateTouchStatus(InputAction.CallbackContext context)
{
m_isTouched = ((ButtonControl)(context.control)).isPressed;
ApplyStatusColor();
}
private void ApplyStatusColor()
{
if (m_isPressed)
{
statusImage.color = Color.red;
}
else if (m_isTouched)
{
statusImage.color = Color.yellow;
}
else
{
statusImage.color = Color.white;
}
}
}

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