CHANGE: Refactors and fixes for XR; plus enhancements to QA test rig (#122).
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@ -15,12 +15,11 @@ public class TouchReporter : MonoBehaviour
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{
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Touchscreen touchscreen = UnityEngine.Experimental.Input.Touchscreen.current;
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coordinateText.text = touchscreen.allTouchControls[touchIndex].ReadValue().position.x.ToString("0000") + ", " +
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{
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touchscreen.activeTouches[touchIndex].ReadValue().position.x.ToString("0000") + ", " +
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touchscreen.activeTouches[touchIndex].ReadValue().position.y.ToString("0000");
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image.color = Color.red;
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}
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else
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@ -33,7 +33,6 @@ public class TouchscreenTouchVisualizer : MonoBehaviour
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{
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Touchscreen touchscreen = UnityEngine.Experimental.Input.Touchscreen.current;
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Vector3 averagePosition = Vector2.zero;
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int numActiveTouches = 0;
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if (touchscreen == null)
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{
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@ -41,19 +40,10 @@ public class TouchscreenTouchVisualizer : MonoBehaviour
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return;
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}
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for (int i = 0; i < TouchscreenState.kMaxTouches; i++)
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{
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if (touchscreen.allTouchControls[i].ReadValue().phase != PointerPhase.None &&
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touchscreen.allTouchControls[i].ReadValue().phase != PointerPhase.Ended)
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{
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numActiveTouches++;
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}
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}
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if (numActiveTouches == 0)
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if (touchscreen.activeTouches.Count == 0)
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{
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m_AveragePositionMarker.SetActive(false);
|
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DeleteExtraTouches(numActiveTouches);
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DeleteExtraTouches(touchscreen.activeTouches.Count);
|
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return;
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}
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else
|
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|
@ -64,7 +54,7 @@ public class TouchscreenTouchVisualizer : MonoBehaviour
|
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// Set touch indicator position values, creating them if necessary
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// Also start accumulating average position
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//
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for (int i = 0; i < numActiveTouches; i++)
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for (int i = 0; i < touchscreen.activeTouches.Count; i++)
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{
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// Create new indicator if necessary
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if (i >= m_Touches.Count)
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|
@ -73,8 +63,8 @@ public class TouchscreenTouchVisualizer : MonoBehaviour
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}
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m_Touches[i].transform.position = m_MainCamera.ScreenToWorldPoint(
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new Vector3(touchscreen.allTouchControls[i].position.ReadValue().x,
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touchscreen.allTouchControls[i].position.ReadValue().y,
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new Vector3(touchscreen.activeTouches[i].position.ReadValue().x,
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touchscreen.activeTouches[i].position.ReadValue().y,
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m_MainCamera.nearClipPlane));
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|
@ -84,10 +74,10 @@ public class TouchscreenTouchVisualizer : MonoBehaviour
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// Set average indicator value
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//
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averagePosition /= numActiveTouches;
|
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averagePosition /= touchscreen.activeTouches.Count;
|
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m_AveragePositionMarker.transform.position = averagePosition;
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DeleteExtraTouches(numActiveTouches);
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DeleteExtraTouches(touchscreen.activeTouches.Count);
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}
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void DeleteExtraTouches(int numActiveTouches)
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|
@ -97,7 +87,7 @@ public class TouchscreenTouchVisualizer : MonoBehaviour
|
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for (int i = 0; i < m_Touches.Count; i++)
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{
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Destroy(m_Touches[i]);
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m_Touches.RemoveAt(m_Touches.Count - 1);
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m_Touches.RemoveAt(i);
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Двоичные данные
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@ -0,0 +1,37 @@
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using System.Collections;
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||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
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using UnityEngine.Experimental.Input;
|
||||
using UnityEngine.Experimental.Input.Controls;
|
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using UnityEngine.UI;
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public class AxisControlActionStatus : MonoBehaviour
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{
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public InputAction axisAction;
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public Slider statusSlider;
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// Use this for initialization
|
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void OnEnable()
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{
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axisAction.Enable();
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axisAction.performed += UpdateAxis;
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axisAction.started += UpdateAxis;
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axisAction.cancelled += UpdateAxis;
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}
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private void OnDisable()
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{
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axisAction.Disable();
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axisAction.performed -= UpdateAxis;
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axisAction.started -= UpdateAxis;
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axisAction.cancelled -= UpdateAxis;
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}
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private void UpdateAxis(InputAction.CallbackContext context)
|
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{
|
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float value = ((AxisControl)(context.control)).ReadValue();
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statusSlider.value = value;
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}
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}
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userData:
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@ -0,0 +1,73 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using UnityEngine.Experimental.Input;
|
||||
using UnityEngine.Experimental.Input.Controls;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ButtonControlActionStatus : MonoBehaviour
|
||||
{
|
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public InputAction buttonPressAction;
|
||||
public InputAction buttonTouchAction;
|
||||
|
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public Image statusImage;
|
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|
||||
private bool m_isTouched;
|
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private bool m_isPressed;
|
||||
|
||||
// Use this for initialization
|
||||
void OnEnable()
|
||||
{
|
||||
buttonTouchAction.Enable();
|
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buttonTouchAction.performed += UpdateTouchStatus;
|
||||
buttonTouchAction.started += UpdateTouchStatus;
|
||||
buttonTouchAction.cancelled += UpdateTouchStatus;
|
||||
|
||||
buttonPressAction.Enable();
|
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buttonPressAction.performed += UpdatePressStatus;
|
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buttonPressAction.started += UpdatePressStatus;
|
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buttonPressAction.cancelled += UpdatePressStatus;
|
||||
}
|
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|
||||
void OnDisable()
|
||||
{
|
||||
buttonTouchAction.Disable();
|
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buttonTouchAction.performed -= UpdateTouchStatus;
|
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buttonTouchAction.started -= UpdateTouchStatus;
|
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buttonTouchAction.cancelled -= UpdateTouchStatus;
|
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|
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buttonPressAction.Disable();
|
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buttonPressAction.performed -= UpdatePressStatus;
|
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buttonPressAction.started -= UpdatePressStatus;
|
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buttonPressAction.cancelled -= UpdatePressStatus;
|
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}
|
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|
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private void UpdatePressStatus(InputAction.CallbackContext context)
|
||||
{
|
||||
m_isPressed = ((ButtonControl)(context.control)).isPressed;
|
||||
ApplyStatusColor();
|
||||
}
|
||||
|
||||
private void UpdateTouchStatus(InputAction.CallbackContext context)
|
||||
{
|
||||
m_isTouched = ((ButtonControl)(context.control)).isPressed;
|
||||
ApplyStatusColor();
|
||||
}
|
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|
||||
private void ApplyStatusColor()
|
||||
{
|
||||
if (m_isPressed)
|
||||
{
|
||||
statusImage.color = Color.red;
|
||||
}
|
||||
else if (m_isTouched)
|
||||
{
|
||||
statusImage.color = Color.yellow;
|
||||
}
|
||||
else
|
||||
{
|
||||
statusImage.color = Color.white;
|
||||
}
|
||||
}
|
||||
}
|