Remove anything related to PlasticSCM
In thisPR https://github.cds.internal.unity3d.com/unity/unity/pull/6328 we remove the option to choose Plastic in Unity's internal version control. We must remove the binaries from here too.
This commit is contained in:
Родитель
cdb5eea329
Коммит
bf9d283d90
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@ -14,7 +14,6 @@ artifacts:
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builds:
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paths:
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- "Build/OSXx64/PerforcePlugin"
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- "Build/OSXx64/PlasticSCMPlugin"
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logs:
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paths:
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- "mac_build.txt"
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@ -14,7 +14,6 @@ artifacts:
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builds:
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paths:
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- "Build/Win32/PerforcePlugin.exe"
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- "Build/Win32/PlasticSCMPlugin.exe"
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- "Build/Win32/PerforcePlugin.pdb"
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logs:
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paths:
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@ -23,13 +23,10 @@ OSX_SRCS = ./P4Plugin/Source/P4OSX.mm
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OSX_MODULES = $(OSX_SRCS:.mm=.o)
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P4PLUGIN_MODULES += $(OSX_MODULES)
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PLASTICSCMPLUGIN_TARGET = PlasticSCMPlugin/PlasticSCMPlugin
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default: all
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all: P4Plugin PlasticSCMPlugin testserver
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all: P4Plugin testserver
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@mkdir -p Build/$(PLATFORM)
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cp $(PLASTICSCMPLUGIN_TARGET) Build/$(PLATFORM)
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testserver: $(TESTSERVER_TARGET)
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@mkdir -p Build/$(PLATFORM)
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@ -1,79 +0,0 @@
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using Microsoft.Win32.SafeHandles;
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namespace Codice.Unity3D
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{
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internal class PipeClient
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{
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[DllImport("kernel32.dll", SetLastError = true)]
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public static extern SafeFileHandle CreateFile(
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String pipeName,
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uint dwDesiredAccess,
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uint dwShareMode,
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IntPtr lpSecurityAttributes,
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uint dwCreationDisposition,
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uint dwFlagsAndAttributes,
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IntPtr hTemplate);
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internal bool Connected
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{
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get { return mbConnected; }
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}
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internal void Connect()
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{
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this.mHandle =
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CreateFile(
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PIPE_NAME,
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GENERIC_READ | GENERIC_WRITE,
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0,
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IntPtr.Zero,
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OPEN_EXISTING,
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FILE_FLAG_OVERLAPPED,
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IntPtr.Zero);
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//could not create handle - server probably not running
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if (mHandle.IsInvalid)
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return;
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mbConnected = true;
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mStream = new FileStream(
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mHandle, FileAccess.ReadWrite, BUFFER_SIZE, true);
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}
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internal void SendMessage(string message)
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{
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ASCIIEncoding encoder = new ASCIIEncoding();
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byte[] messageBuffer = encoder.GetBytes(message);
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mStream.Write(messageBuffer, 0, messageBuffer.Length);
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mStream.Flush();
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}
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internal void Close()
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{
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if (mStream != null)
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mStream.Close();
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if (mHandle != null)
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mHandle.Close();
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}
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const uint GENERIC_READ = (0x80000000);
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const uint GENERIC_WRITE = (0x40000000);
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const uint OPEN_EXISTING = 3;
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const uint FILE_FLAG_OVERLAPPED = (0x40000000);
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const int BUFFER_SIZE = 4096;
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const string PIPE_NAME = "\\\\.\\pipe\\UnityVCS";
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FileStream mStream;
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SafeFileHandle mHandle;
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bool mbConnected;
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}
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}
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@ -1,76 +0,0 @@
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#!/bin/bash
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#
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# PlasticSCMPlugin is the PlasticSCM's Unity plugin launcher script for Mac OS provided by Codice Software S.L.
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#
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EXE_TO_CHECK="PlasticSCMUnityPlugin"
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EXE_DEFAULT_PATH="/usr/local/bin/PlasticSCMUnityPlugin"
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EXE_FULL_PATH=""
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RETVAL=0
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start() {
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startPlugin
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RETVAL=$?
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}
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# Start PlasticSCM Unity Plugin
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startPlugin() {
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# Check if process file exists
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EXE_FULL_PATH=$EXE_TO_CHECK
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checkExe $EXE_FULL_PATH
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exec_file_exists=$?
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# fallback to the default install path in case of error
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if [ $exec_file_exists -ne 0 ]
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then
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checkPath $EXE_DEFAULT_PATH
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exec_file_exists=$?
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if [ $exec_file_exists -eq 0 ]
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then
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EXE_FULL_PATH=$EXE_DEFAULT_PATH
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fi
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fi
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if [ $exec_file_exists -eq 0 ]
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then
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exec $EXE_FULL_PATH
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RETVAL=0
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return
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fi
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notifyPlasticSCMNotInstalled
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RETVAL=1
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return
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}
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# Check whether plugin file exists
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checkExe() {
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which_retval=1
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exe_path=`which $1`
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which_retval=$?
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if [ $which_retval -eq 0 ]
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then
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EXE_FULL_PATH=$exe_path
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fi
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return $which_retval
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}
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# Check path exists
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checkPath() {
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retval=1
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if [ -f $1 ]; then
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retval=0
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fi
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return $retval
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}
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# Notify error to Unity
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notifyPlasticSCMNotInstalled() {
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echo "e1:PlasticSCM not installed. Please visit http://www.plasticscm.com to download PlasticSCM or contact support team at: support@codicesoftware.com"
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echo "r1:end of response"
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}
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# Starting point
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start
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exit $RETVAL
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@ -1,102 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{6CB882FE-B944-4036-8229-06F2BA9C9D51}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Codice.Unity3D</RootNamespace>
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<AssemblyName>PlasticSCMPlugin</AssemblyName>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<SccProjectName>
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</SccProjectName>
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<SccLocalPath>
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</SccLocalPath>
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<SccAuxPath>
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</SccAuxPath>
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<SccProvider>
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</SccProvider>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>3.5</OldToolsVersion>
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<UpgradeBackupLocation />
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="PipeClient.cs" />
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<Compile Include="Program.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="PlasticSCMPlugin" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>echo f | xcopy "$(SolutionDir)$(Configuration)\$(TargetFileName)" "$(SolutionDir)Build\Win32\$(TargetFileName)" /Y</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -1,127 +0,0 @@
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using System;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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namespace Codice.Unity3D
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{
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internal class InstallChecker
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{
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static void Main(string[] args)
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{
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string installPath = GetInstallFolder(PLUGIN_EXEC_NAME);
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if (string.IsNullOrEmpty(installPath))
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{
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NotifyNotInstalled();
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return;
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}
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ExecutePlugin(PLUGIN_EXEC_NAME);
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}
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private static string GetInstallFolder(string fileToCheck)
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{
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StringDictionary env =
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Process.GetCurrentProcess().StartInfo.EnvironmentVariables;
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string pathEnvVble = env["PATH"];
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string[] paths = new string[] { };
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paths = pathEnvVble.Split(new char[] { ';' });
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foreach (string path in paths)
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{
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if (File.Exists(Path.Combine(path, fileToCheck)))
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return path;
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}
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return string.Empty;
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}
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private static void NotifyNotInstalled()
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{
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try
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{
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UnityConnection conn = new UnityConnection();
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conn.WriteLine(string.Format("e1:{0}", NOT_INSTALLED_MSG));
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conn.WriteLine("r1:end of response");
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conn.Close();
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}
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catch
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{
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//nothing to do.We cannot neither log nor crash
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}
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}
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private static void ExecutePlugin(string execFile)
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{
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Process p = new Process();
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p.StartInfo.FileName = execFile;
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p.StartInfo.Arguments = string.Empty;
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p.StartInfo.CreateNoWindow = true;
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p.StartInfo.UseShellExecute = false;
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p.StartInfo.RedirectStandardInput = true;
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p.StartInfo.RedirectStandardOutput = true;
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p.StartInfo.RedirectStandardError = true;
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try
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{
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p.Start();
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p.WaitForExit();
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}
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catch
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{
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//nothing to do.We cannot neither log nor crash
|
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}
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finally
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{
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if (p != null)
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p.Close();
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}
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}
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private static string GetExecutingLocation()
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{
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try
|
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{
|
||||
return Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
|
||||
}
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catch
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{
|
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return string.Empty;
|
||||
}
|
||||
}
|
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const string PLUGIN_EXEC_NAME = "PlasticSCMUnityPlugin.exe";
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||||
const string NOT_INSTALLED_MSG =
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"PlasticSCM not installed. Please visit http://www.plasticscm.com " +
|
||||
"to download PlasticSCM or contact support team at: " +
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"support@codicesoftware.com";
|
||||
}
|
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|
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internal class UnityConnection
|
||||
{
|
||||
internal UnityConnection()
|
||||
{
|
||||
mClient = new PipeClient();
|
||||
mClient.Connect();
|
||||
}
|
||||
|
||||
internal void WriteLine(string message)
|
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{
|
||||
if (!mClient.Connected)
|
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return;
|
||||
|
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mClient.SendMessage(
|
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string.Format("{0}{1}", message, Environment.NewLine));
|
||||
}
|
||||
|
||||
internal void Close()
|
||||
{
|
||||
mClient.Close();
|
||||
}
|
||||
|
||||
PipeClient mClient;
|
||||
}
|
||||
}
|
|
@ -4,7 +4,7 @@ This is the source code of the builtin version control plugins that are shipped
|
|||
|
||||
You can build support for you own favourite version control system into Unity by cloning this repository and make changes as needed.
|
||||
|
||||
Note that only Perforce support is shipped for Unity 4.2+, PlasticSCM for 4.3+, TFSPlugin for 4.6+.
|
||||
Note that only Perforce support is shipped for Unity 4.2+, TFSPlugin for 4.6+.
|
||||
|
||||
#### Overview
|
||||
|
||||
|
@ -18,7 +18,6 @@ You need Unity 4.2+ to use the integrated version control plugins.
|
|||
|
||||
* Common/ contains structures and functionallity common to all plugins
|
||||
* P4Plugin/ contains the Perforce plugin code and Perforce libraries (binaries shipped with Unity)
|
||||
* PlasticSCMPlugn contains the Plastic plugin code (binaries shipped with Unity)
|
||||
* TFSPlugin/ contains the Team Foundation Server/VS Online plugin code
|
||||
* Test/ contains integration tests
|
||||
|
||||
|
|
|
@ -5,8 +5,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "P4Plugin", "P4Plugin\P4Plug
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestServer", "Test\TestServer\TestServer.vcxproj", "{64C0D8D3-68C7-46C6-B341-0ED1C78B225B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PlasticSCMPlugin", "PlasticSCMPlugin\PlasticSCMPlugin.csproj", "{6CB882FE-B944-4036-8229-06F2BA9C9D51}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
|
2
build.pl
2
build.pl
|
@ -35,7 +35,6 @@ if ($clean)
|
|||
}
|
||||
}
|
||||
unlink("PerforcePlugin");
|
||||
unlink("PlasticSCMPlugin");
|
||||
exit 0;
|
||||
}
|
||||
|
||||
|
@ -144,7 +143,6 @@ sub BuildWin32
|
|||
{
|
||||
rmtree("Build");
|
||||
system("msbuilder.cmd", "VersionControl.sln", "P4Plugin", "Win32") && die ("Failed to build PerforcePlugin.exe");
|
||||
system("msbuilder.cmd", "VersionControl.sln", "PlasticSCMPlugin", "Any CPU") && die ("Failed to build PlasticSCMPlugin.exe");
|
||||
system("msbuilder.cmd", "VersionControl.sln", "TestServer", "Win32") && die ("Failed to build TestServer.exe");
|
||||
}
|
||||
|
||||
|
|
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