This project is now developed as part of the [AI Navigation](https://docs.unity3d.com/Packages/com.unity.ai.navigation@latest) package. Please add that package to your project in order to continue building the NavMesh using these components and to get access to newer versions.
Please use the [AI & Navigation Previews](https://forum.unity.com/forums/ai-navigation-previews.122/) section of the forum to discuss about the **AI Navigation** package and to stay informed about major releases.
You can learn about the future developments of **AI Navigation** and also share your feature requests in the [Unity Platform Roadmap](https://unity.com/roadmap/unity-platform/navigation-game-ai) portal.
Detailed information can be found in the [Documentation](Documentation) section or in the [NavMesh building components](https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html) section of the Unity Manual.
> [master](../../tree/master) for 2020.3-LTS, [2019.3](../../tree/2019.3) for up to 2019.4-LTS, [2018.3](../../tree/2018.3) for up to 2018.4-LTS and 2019.2, [2018.2](../../tree/2018.2), [2018.1](../../tree/2018.1), [2017.2](../../tree/2017.2) for up to 2017.4-LTS, [2017.1](../../tree/2017.1), [5.6](../../tree/5.6).
A: They're not supported in the new NavMesh building feature. HeightMesh will be added at some point. Auto OffMeshLink generation will possibly be replaced with a solution that allows better control of placement.