Fix obsolete API for handle caps.

This commit is contained in:
Jakob Hunsballe 2017-01-18 16:05:44 +01:00
Родитель ac1ae26a6c
Коммит dd242bb276
1 изменённых файлов: 6 добавлений и 6 удалений

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@ -206,7 +206,7 @@ namespace UnityEditor.AI
if (navLink.GetInstanceID() == s_SelectedID && s_SelectedPoint == 0)
{
EditorGUI.BeginChangeCheck();
Handles.CubeCap(0, startPt, zup, 0.1f * startSize);
Handles.CubeHandleCap(0, startPt, zup, 0.1f * startSize, Event.current.type);
pos = Handles.PositionHandle(startPt, navLink.transform.rotation);
if (EditorGUI.EndChangeCheck())
{
@ -216,7 +216,7 @@ namespace UnityEditor.AI
}
else
{
if (Handles.Button(startPt, zup, 0.1f * startSize, 0.1f * startSize, Handles.CubeCap))
if (Handles.Button(startPt, zup, 0.1f * startSize, 0.1f * startSize, Handles.CubeHandleCap))
{
s_SelectedPoint = 0;
s_SelectedID = navLink.GetInstanceID();
@ -226,7 +226,7 @@ namespace UnityEditor.AI
if (navLink.GetInstanceID() == s_SelectedID && s_SelectedPoint == 1)
{
EditorGUI.BeginChangeCheck();
Handles.CubeCap(0, endPt, zup, 0.1f * startSize);
Handles.CubeHandleCap(0, endPt, zup, 0.1f * startSize, Event.current.type);
pos = Handles.PositionHandle(endPt, navLink.transform.rotation);
if (EditorGUI.EndChangeCheck())
{
@ -236,7 +236,7 @@ namespace UnityEditor.AI
}
else
{
if (Handles.Button(endPt, zup, 0.1f * endSize, 0.1f * endSize, Handles.CubeCap))
if (Handles.Button(endPt, zup, 0.1f * endSize, 0.1f * endSize, Handles.CubeHandleCap))
{
s_SelectedPoint = 1;
s_SelectedID = navLink.GetInstanceID();
@ -244,7 +244,7 @@ namespace UnityEditor.AI
}
EditorGUI.BeginChangeCheck();
pos = Handles.Slider(midPt + right * navLink.width * 0.5f, right, midSize * 0.03f, Handles.DotCap, 0);
pos = Handles.Slider(midPt + right * navLink.width * 0.5f, right, midSize * 0.03f, Handles.DotHandleCap, 0);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(navLink, "Adjust link width");
@ -252,7 +252,7 @@ namespace UnityEditor.AI
}
EditorGUI.BeginChangeCheck();
pos = Handles.Slider(midPt - right * navLink.width * 0.5f, -right, midSize * 0.03f, Handles.DotCap, 0);
pos = Handles.Slider(midPt - right * navLink.width * 0.5f, -right, midSize * 0.03f, Handles.DotHandleCap, 0);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(navLink, "Adjust link width");