Added ability to get stereo mode from custom sstring field
workaround for perf framework always reporting multipass
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052c11d512
Коммит
0078d23b90
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@ -53,6 +53,8 @@ namespace UnityPerformanceBenchmarkReporter
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try
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{
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result = JsonConvert.DeserializeObject<PerformanceTestRun>(json);
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var path = result.PlayerSettings.StereoRenderingPath;
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result.PlayerSettings.StereoRenderingPath = GetStereoPath(path,result.PlayerSettings.AndroidTargetSdkVersion);
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}
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catch (System.Exception)
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{
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@ -104,7 +106,7 @@ namespace UnityPerformanceBenchmarkReporter
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AndroidTargetSdkVersion = run.Player.AndroidTargetSdkVersion,
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EnabledXrTargets = new List<string>(),
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ScriptingRuntimeVersion = "",
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StereoRenderingPath = run.Player.StereoRenderingPath
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StereoRenderingPath = GetStereoPath(run.Player.StereoRenderingPath, run.Player.AndroidTargetSdkVersion)
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},
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QualitySettings = new QualitySettings()
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{
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@ -177,5 +179,40 @@ namespace UnityPerformanceBenchmarkReporter
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return null;
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}
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/// This allows us to get the stereo mode from a custom data string as well as the normal stereo mode setting
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/// This is due to a bug in the perf framework where the stereo mode always displays multipass
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/// We pass this custom string in as AndroidTargetSDKVersion
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/// The second parameter takes in this string compares the values and overwrites the stereo mode if the mode in the custom string eists and is different
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private static string GetStereoPath(string stereoModeString, string miscDataString)
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{
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if(string.IsNullOrWhiteSpace(stereoModeString))
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{
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Console.WriteLine("Stereo Mode String Is Null");
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return "";
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}
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Regex stereoModeRegex = new Regex(@"stereorenderingmode=([^|]*)");
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var match = stereoModeRegex.Match(miscDataString);
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if(match.Success)
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{
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if(stereoModeString.ToLower() == match.Value.ToLower())
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{
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return stereoModeString;
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}
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else
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{
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return match.Value;
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}
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}
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else
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{
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Console.WriteLine("Failed To Parse Custom Data String for StereoMode");
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return stereoModeString;
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}
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}
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}
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}
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