Граф коммитов

  • 714f4d24c7 Update to 6000.0.18f1 (3699cf869f9b) master Melvyn May 2024-09-14 09:34:10 +0100
  • 7b2cb23270 Update to 2022.3.46f1 (8e9b8558c41a) 2022 Melvyn May 2024-09-14 09:32:39 +0100
  • 873d60529b Update the ReadMe 2019 Melvyn May 2024-09-14 09:22:20 +0100
  • f5167fd551 Update Readme 2020 Melvyn May 2024-09-14 09:21:37 +0100
  • 3865a3f73f Updated to 2021.3.43f1 (6f9470916942) 2021 Melvyn May 2024-09-14 09:19:22 +0100
  • 8858425cfe Update to 6000.0.8f1 (fa7102f01711) Melvyn May 2024-07-02 13:31:14 +0100
  • 93c5bbb6ee Update to 2023.2.0f1 (d0d63d039a6f) Melvyn May 2023-11-26 16:12:57 +0000
  • 69984c2d14 Update to 2022.3.11f1 (d00248457e15) Melvyn May 2023-10-18 16:06:50 +0100
  • a403b8d812 Update to 2023.1.17f1 (b84c4024cd38) Melvyn May 2023-10-18 16:04:37 +0100
  • 5dfe85c39d Update to 2023.1.5f1 (9dce81d9e7e0) Melvyn May 2023-07-21 10:34:07 +0100
  • a6ce061a5b Updatd to 2023.1.1f1 (46620eadcc07) Melvyn May 2023-06-28 10:52:48 +0100
  • 7096a58a1c Add example scenes for new CompositeCollider2D Operations and Collider Support (Circle and Capsule). Melvyn May 2023-01-04 13:47:14 +0000
  • 978b3a0d88 Update to 2023.1.0a23 (7d24041b62ee) Melvyn May 2023-01-04 13:46:48 +0000
  • 85b54f80b6 Update to 2023.1.0a22 (32d708bf1113) Melvyn May 2022-12-08 16:22:54 +0000
  • 020b3cd237 Update to 2022.2.0f1 (35dcd44975df) Melvyn May 2022-12-08 16:18:58 +0000
  • b7a77a44bd Change the name of the test scene to match the property name for consistency. Melvyn May 2022-11-20 15:00:31 +0000
  • 017df9abcf Add scenes for all features 2D Physics Features landed in 2023.1 Melvyn May 2022-11-19 19:18:08 +0000
  • d0ccbfa694 Update to 2023.1.0a19 (0c2ff406cf78) Melvyn May 2022-11-19 17:26:09 +0000
  • 8194c3939d Update to 2022.2.0b15 (dcee0ac87afa) Melvyn May 2022-11-17 10:57:03 +0000
  • dfe20a3128 Update the ReadMe. Melvyn May 2022-11-17 10:41:22 +0000
  • 729eb3954b Update the ReadMe. Melvyn May 2022-11-17 10:41:22 +0000
  • eeee2281a4 Update the ReadMe. Melvyn May 2022-11-17 10:41:22 +0000
  • 20bdba458b Update the ReadMe. Melvyn May 2022-11-17 10:41:22 +0000
  • 7ee0a9cb3f Pyramid scene now turns-off contact capture for all the bricks. This gives a performance boost. Melvyn May 2022-11-08 14:27:30 +0000
  • ce99c9703d Added scenes to demonstrate new features added in 2022.2 Melvyn May 2022-11-08 14:19:19 +0000
  • 4765ce74c0 Update to 2022.2.0b14 (0220fa099330) Melvyn May 2022-11-08 12:19:59 +0000
  • 79499114d4 Added Rigidbody2D_Interpolate scene. Melvyn May 2022-09-30 11:12:27 +0100
  • ae801b0d14 Update to 2022.2.0b9 (57355023f65f) Melvyn May 2022-09-30 10:04:21 +0100
  • bc711e31f0 Enable the build-in Animation module required for animations in some examples. Melvyn May 2022-09-16 09:50:27 +0100
  • 024d1f6f80 Enable the build-in Animation module required for animations in some examples. Melvyn May 2022-09-16 09:49:23 +0100
  • b49f1fcd15 Enable the build-in Animation module required for animations in some examples. Melvyn May 2022-09-16 09:45:39 +0100
  • 255614aae2 Update to 2022.2.0b7 (5377bbb3b245) Melvyn May 2022-09-09 15:31:11 +0100
  • 67af7f4bfa Update to 2021.3.9f1 (ad3870b89536) Melvyn May 2022-09-09 14:52:00 +0100
  • 7ded56aa1f Update to 2022.1.0b16 (098023fe5c31) Melvyn May 2022-09-09 14:25:03 +0100
  • 620851aff6 Update Readme.md Melvyn May 2022-08-24 12:17:36 +0100
  • f2cbe8294a Update Readme.md Melvyn May 2022-08-24 12:17:09 +0100
  • 18fb7945ad Update Readme.md Melvyn May 2022-08-24 12:16:20 +0100
  • 1cbee2d4e3 Update Readme.md Melvyn May 2022-08-24 12:14:42 +0100
  • d957391d0a Fix incorrect text information in test scene. Melvyn May 2022-02-28 12:16:53 +0000
  • fc3d736c36 Update to 2022.1.0b9 (a43aced8177f) Melvyn May 2022-02-26 14:40:24 +0000
  • 6540e222fa Update to 2022.1.0b5 (9f5ac7cea48f) Melvyn May 2022-01-29 16:46:04 +0000
  • 87af41d9cb Update Project Version to 2022.1.0b2 (980041f98dd2) Melvyn May 2022-01-09 14:49:27 +0000
  • d923fd749a Turn-off contact display. Melvyn May 2021-12-02 16:26:20 +0000
  • 7837713071 Add new Pyramid Test Scene. Melvyn May 2021-12-02 16:25:59 +0000
  • 9726396d48 Added Delaunay Test Scenes. Melvyn May 2021-11-25 16:42:36 +0000
  • 95f2d53603 Updated master to 2022.1.0a15 (49120632d05b) Melvyn May 2021-11-25 15:45:44 +0000
  • f6f4d87601 Updated to 2021.2.3f1 (32358a8527b4) Melvyn May 2021-11-25 15:24:22 +0000
  • 7bbfe8f9e8 Remove unnecessary C#9 usage. Melvyn May 2021-08-06 14:03:30 +0100
  • 2bc14043dc Updated to 2021.2.0b5 (c11a42e94ab9) Melvyn May 2021-08-06 14:03:11 +0100
  • 387041f7cd Add info message to CustomCollider2D scene. Melvyn May 2021-07-27 11:28:35 +0100
  • 66d10e774b Remove redundant ground. Melvyn May 2021-07-27 11:22:42 +0100
  • 7ac30c810a Make sure we include random Polygons in the CustomCollider2D scene. Melvyn May 2021-07-27 11:22:06 +0100
  • 37095ab3d8 Remove redundant method. Melvyn May 2021-07-27 11:19:47 +0100
  • 4f8dce0abf Update CustomCollider2D scenes. Melvyn May 2021-07-27 11:17:08 +0100
  • 103774dacf Stop showing AABBs as it just clutters the view. Melvyn May 2021-07-27 11:16:59 +0100
  • 53c93e2bbd Exclude UserSettings. Melvyn May 2021-07-27 10:13:02 +0100
  • 84a82c322f Remove UserSettings. Melvyn May 2021-07-27 10:12:03 +0100
  • 26bea8ee7e Removed redundant content from CustomCollider2D Logo scene. Melvyn May 2021-07-27 09:45:37 +0100
  • 8f57403b4b Rename CustomCollider2D scene. Melvyn May 2021-07-27 09:39:19 +0100
  • 366549e410 Update CustomCollider2D Logo example. Melvyn May 2021-07-27 09:35:39 +0100
  • c22f4c2c14 CustomCollider2D WIP. Melvyn May 2021-07-19 19:01:19 +0100
  • 5178e1f609 Added CustomCollider2D scene. Melvyn May 2021-07-19 17:36:49 +0100
  • aa4c772e2d Minor update to project settings. Melvyn May 2021-06-21 16:18:42 +0100
  • 5148a36548 Minor update to project settings. Melvyn May 2021-06-21 16:17:23 +0100
  • d6205024c1 Updated to 2021.2.0b1 Melvyn May 2021-06-21 16:10:25 +0100
  • 17007a13b6 Update to 2020.3.12f1 Melvyn May 2021-06-21 16:04:05 +0100
  • c72135d049 Use a smaller movement epsilon when checking if no movement should happen. Melvyn May 2021-02-08 13:31:02 +0000
  • 22323084b4 Fixed Bug in KinematicTopDownController Melvyn May 2021-02-08 10:06:48 +0000
  • 5e7f9e9b99 Fix bad Switch Application ID. Melvyn May 2020-07-23 14:31:54 +0100
  • 20a8acc901 Fix bad Switch Application ID. Melvyn May 2020-07-23 11:38:51 +0100
  • 64780c7358 Added SeeSaw miscellaneous example. Melvyn May 2020-04-12 11:57:17 +0100
  • 52ac7bff05 Added SeeSaw miscelaneous example. Melvyn May 2020-04-12 11:53:58 +0100
  • b4578a99b9 Update Project version to: 2020.1.0b1 (92a30bddf81d) Melvyn May 2020-03-18 08:40:37 +0000
  • 0e25fc6760 Add scene that demonstrates the use of EdgeCollider2D "adjacent points". These points allow you to specify the collision normal that will be created when a contact with the start/end vertex occurs. This allows the control of a continuous surface between multiple EdgeCollider2D, an EdgeCollider2D and another collider or simply how to react when contacting it such as when it's the end of a platform. The adjacent points define a "virtual" edge but this edge will not cause a collision; it only specifies how the collision normal will be configured. Melvyn May 2020-03-07 10:19:28 +0000
  • fed2714a77
    Update Readme.md Melvyn May 2020-03-05 13:37:42 +0000
  • 31a67f8d43 Simplify the IsGrounded scene by using Rigidbody2D.IsTouching instead. Melvyn May 2020-03-05 11:20:32 +0000
  • 16398021c9 Add Rider project support and ignore Rider files. Melvyn May 2020-03-05 11:20:05 +0000
  • 9a57c8ed24 Update Unity version. Melvyn May 2020-03-05 11:18:04 +0000
  • 53a3a2ce7a Simplify the IsGrounded scene by usnig Rigidbody2D.IsTouching instead. Melvyn May 2020-03-05 11:12:21 +0000
  • 03dbe9839e Add Rider project support and ignore Rider files. Melvyn May 2020-03-05 11:03:01 +0000
  • 56ecf851f5 Update to 2020.1.0a25. Melvyn May 2020-03-03 15:48:46 +0000
  • cee0b3acc8 Reset solver iterations back to defaults. Melvyn May 2020-03-03 15:48:38 +0000
  • 260a423ca2 Added basic SoftBody example project. Melvyn May 2020-02-05 15:55:28 +0000
  • 82a470e0bd Add DynamicGravity to IsGrounded scene. Melvyn May 2020-02-05 15:26:06 +0000
  • 9a26530152 Add DynamicGravity to IsGrounded scene. Melvyn May 2020-02-05 15:23:09 +0000
  • ff831676cd Update IsGrounded project so that platforms have non-zero friction and player has zero friction. Melvyn May 2020-02-01 13:12:01 +0000
  • 557ea66222 Update project version to 2020.1.0a21 (4ea9a24ebde1) Melvyn May 2020-02-01 13:11:32 +0000
  • 544e90e51f Set the platforms to have non-zero friction but zero friction on the player. Melvyn May 2020-02-01 13:09:58 +0000
  • 7ec9f098fd Added IsGrounded example scene. Melvyn May 2020-01-31 19:46:04 +0000
  • 7a9c7db1c9 Update project to 2019.3.0f6 (27ab2135bccf) Melvyn May 2020-01-31 19:45:49 +0000
  • aeeca6624a Added IsGrounded scene example. Melvyn May 2020-01-31 19:43:16 +0000
  • 0bb2bb5d57 Minor updates. Melvyn May 2020-01-31 19:43:04 +0000
  • 21d227da43 Update the CenterOfMass scene. Melvyn May 2020-01-29 16:33:13 +0000
  • cb19287c4a Add Rigidbody2D Center-of-mass scene. Melvyn May 2020-01-29 16:27:10 +0000
  • ce77a4f16f Update test scene. Melvyn May 2020-01-24 23:43:17 +0000
  • 854733ae74 Exclude Handle usage for building. Melvyn May 2020-01-24 23:39:47 +0000
  • a7a86b0130 Update test scene. Melvyn May 2020-01-24 23:36:53 +0000
  • 96ac16dab9 Update test scene. Melvyn May 2020-01-24 23:32:55 +0000
  • fd78fd9bb1 Update to 2020.1.0a20 Melvyn May 2020-01-24 23:32:17 +0000
  • e44cea35f4 Allow selectable movement via keyboard or mouse. Melvyn May 2020-01-24 20:19:37 +0000