Adding pre-built TFMessage to prevent compile issues

This commit is contained in:
Devin Miller (Unity) 2021-07-19 18:05:57 -07:00
Родитель db966b9926
Коммит 65ebb5be91
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 433FCBFD8811400A
6 изменённых файлов: 92 добавлений и 2 удалений

2
Nav2SLAMExampleProject/.gitignore поставляемый
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/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/[Aa]ssets/[Rr]os[Mm]essages/
/[Aa]ssets/[Rr]os[Mm]essages.meta
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

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//Do not edit! This file was generated by Unity-ROS MessageGeneration.
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using Unity.Robotics.ROSTCPConnector.MessageGeneration;
namespace RosMessageTypes.Tf2
{
[Serializable]
public class TFMessageMsg : Message
{
public const string k_RosMessageName = "tf2_msgs/TFMessage";
public override string RosMessageName => k_RosMessageName;
public Geometry.TransformStampedMsg[] transforms;
public TFMessageMsg()
{
this.transforms = new Geometry.TransformStampedMsg[0];
}
public TFMessageMsg(Geometry.TransformStampedMsg[] transforms)
{
this.transforms = transforms;
}
public static TFMessageMsg Deserialize(MessageDeserializer deserializer) => new TFMessageMsg(deserializer);
private TFMessageMsg(MessageDeserializer deserializer)
{
deserializer.Read(out this.transforms, Geometry.TransformStampedMsg.Deserialize, deserializer.ReadLength());
}
public override void SerializeTo(MessageSerializer serializer)
{
serializer.WriteLength(this.transforms);
serializer.Write(this.transforms);
}
public override string ToString()
{
return "TFMessageMsg: " +
"\ntransforms: " + System.String.Join(", ", transforms.ToList());
}
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
#else
[UnityEngine.RuntimeInitializeOnLoadMethod]
#endif
public static void Register()
{
MessageRegistry.Register(k_RosMessageName, Deserialize);
}
}
}

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