ShaderGraph/build.py

25 строки
759 B
Python
Исходник Постоянная ссылка Обычный вид История

#!/usr/bin/python -B
import os
import logging
def packages_list():
return [
("com.unity.shadergraph", "com.unity.shadergraph")
]
# Prepare an empty project for editor tests
def prepare_editor_test_project(repo_path, project_path, logger):
import unity_package_build
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unity_package_build.copy_path_to_project("TestbedAssets", repo_path, project_path, logger)
unity_package_build.copy_path_to_project("Testing", repo_path, project_path, logger)
if __name__ == "__main__":
import sys
sys.path.insert(0, os.path.abspath(os.path.join("..", "automation-tools")))
try:
import unity_package_build
build_log = unity_package_build.setup()
except ImportError:
print "No Automation Tools found."