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# Shader graph
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# Shader Graph
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Unity branch: `graphics/shadergraph`
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![alt text](https://forum.unity.com/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FUhB18UehZFk8jMo_2V3GW-hD2wARAcQWu6FGzcUvTByHNc51w_mLZBvB6Re5GcTHJQlPHOtzi14wUPvi_yUgWTAp3-HZU463JmxL9NSjJS5yALBSAj1Bdk8yL8zXkRVe-0crKz5F&hash=49458e7088a5be61b288167af65b6faf "Shader Graph")
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*BEFORE COMMITTING:* Run `hg format` on the repository. To run `hg format` inside of a Git repository (like we are doing here) do the following:
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```
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> cd <location of ShaderGraph repository>
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> perl ~/unity-meta/Tools/Format/format.pl .
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warning: Not in a .hg repo (.repoconfig and other dependencies will not work)
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warning: using last format version as no .repoconfig file was found.
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(No files needed formatting; 316 total files were examined)
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```
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A Shader Graph enables you to build shaders visually. Instead of hand writing code you create and connect nodes in a graph network. The graph framework gives instant feedback on the changes, and it’s simple enough that new users can become involved in shader creation.
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### Disclaimer
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This repository is under active development. Everything is subject to change.
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## Instructions
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**Requires Unity 2018.1 Beta**
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* Download the beta [here](https://unity3d.com/unity/beta)
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* Clone branch `master`
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* Open contained folder `MaterialGraphProject` as a Unity Project
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* Quickstart guide can be found [here](https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/)
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