Update build automation for changes to directory structures

Re-aligning to new organization
This commit is contained in:
Alex Lian 2018-02-20 10:37:34 +01:00
Родитель 9894c6ecfd
Коммит 89f311850f
1 изменённых файлов: 3 добавлений и 4 удалений

Просмотреть файл

@ -4,15 +4,14 @@ import logging
def packages_list():
return [
("com.unity.shadergraph", os.path.join("MaterialGraphProject", "Assets", "UnityShaderEditor"))
("com.unity.shadergraph", os.path.join("com.unity.shadergraph"))
]
# Prepare an empty project for editor tests
def prepare_editor_test_project(repo_path, project_path, logger):
import unity_package_build
unity_package_build.copy_path_to_project(os.path.join("MaterialGraphProject", "Assets", "NewNodes"), repo_path, project_path, logger)
unity_package_build.copy_path_to_project(os.path.join("MaterialGraphProject", "Assets", "TestAssets"), repo_path, project_path, logger)
unity_package_build.copy_path_to_project(os.path.join("MaterialGraphProject", "Assets", "UnityShaderEditor", "Editor", "Testing"), repo_path, project_path, logger)
unity_package_build.copy_path_to_project(os.path.join("TestAssets"), repo_path, project_path, logger)
unity_package_build.copy_path_to_project(os.path.join("Testing"), repo_path, project_path, logger)
if __name__ == "__main__":
import sys