Update CHANGELOG.md
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The settings on master nodes now live in a small window that you can toggle on and off. The settings menu allows you to change various rendering settings for your shader.
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### Editable property names
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### Property reference names and exposed state
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![](.data/editable_property_references.gif)
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The property reference names are now editable. It is also now possible to make the properties not exposed.
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The property reference names are now editable. Furthermore, it is now possible to control whether the properties are exposed.
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### Editable paths for graphs
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Enables the user to change the path of Shader Graphs and Sub Graphs. Changing the path of a Shader Graph modifies the location it has in the shader selection list. Likewise changing the path of Sub Graph modifies its location in the node creation menu.
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### 2 new Gradient nodes
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### Gradient nodes
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![](.data/gradient_node.png)
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This adds gradient functionality via two new nodes. Sample Gradient node, samples a gradient given a Time parameter. This gradient can be defined on the Gradient slot control view. The Gradient Asset node, defines a gradient that can be sampled by multiple Sample Gradient nodes using different Time parameters.
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This adds gradient functionality via two new nodes. Sample Gradient node samples a gradient given a Time parameter. This gradient can be defined on the Gradient slot control view. The Gradient Asset node defines a gradient that can be sampled by multiple Sample Gradient nodes using different Time parameters.
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