removed scenario creation function from SynthDet menu

This commit is contained in:
Mohsen Kamalzadeh 2021-04-19 09:47:48 -07:00
Родитель 5d6022a376
Коммит 94653b8190
1 изменённых файлов: 1 добавлений и 27 удалений

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@ -25,32 +25,6 @@ namespace SynthDet
Debug.LogError("Could not open the SynthDet Scene. Make sure the file Assets/Scenes/SynthDet.unity exists and is a valid Scene.");
Debug.LogException(e);
}
}
[MenuItem("SynthDet/Recreate Default SynthDet Scenario")]
static void CreateDefaultScenario()
{
var scenarioObj = new GameObject("Scenario");
var scenario = scenarioObj.AddComponent<FixedLengthScenario>();
scenario.constants.totalIterations = 1000;
scenario.AddRandomizer(new BackgroundObjectPlacementRandomizer());
scenario.AddRandomizer(new ForegroundObjectPlacementRandomizer());
scenario.AddRandomizer(new ForegroundOccluderPlacementRandomizer());
scenario.AddRandomizer(new ForegroundOccluderScaleRandomizer());
scenario.AddRandomizer(new ForegroundScaleRandomizer());
scenario.AddRandomizer(new TextureRandomizer());
scenario.AddRandomizer(new HueOffsetRandomizer());
scenario.AddRandomizer(new RotationRandomizer());
scenario.AddRandomizer(new UnifiedRotationRandomizer());
scenario.AddRandomizer(new LightRandomizer());
scenario.AddRandomizer(new CameraRandomizer());
scenario.AddRandomizer(new ForegroundObjectMetricReporter());
scenario.AddRandomizer(new LightingInfoMetricReporter());
scenario.AddRandomizer(new CameraPostProcessingMetricReporter());
Selection.activeGameObject = scenarioObj;
}
}
}
}