Merge pull request #19 from Unity-Technologies/aisv726_blurred_viz_bug

Fix for the blurred visualization bug
This commit is contained in:
Steve Borkman 2020-08-06 12:40:36 -04:00 коммит произвёл GitHub
Родитель 9816f5347d 5d7558b562
Коммит d6ddbf7fcf
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Идентификатор ключа GPG: 4AEE18F83AFDEB23
2 изменённых файлов: 10 добавлений и 2 удалений

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@ -68,7 +68,7 @@ linux_{{suite.name}}_{{editor.version}}:
commands:
- git submodule update --init --recursive
- sudo -H pip install --upgrade pip
- sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple
- sudo -H pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- git clone git@github.cds.internal.unity3d.com:unity/utr.git utr
- sudo unity-downloader-cli -u {{ editor.version }} -c editor -c StandaloneSupport-IL2CPP -c Linux --wait --published
{% if suite.name == "standalone" %}
@ -81,4 +81,4 @@ linux_{{suite.name}}_{{editor.version}}:
paths:
- "test-results/**/*"
{% endfor %}
{% endfor %}
{% endfor %}

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@ -56,6 +56,14 @@ public class RandomizedPostProcessingFeature : ScriptableRendererFeature
return;
#endif
// When SynthDet is being ran in visualization mode, a second camera is created to display the scene. The first
// camera (which contains the perception camera) renders the scene to a render texture, and a second camera
// displays the render texture along with all visualization components. We do not one the custom passes applied
// to the visualized contents, only the contents that are used by the perception camera. In a scene without
// visualization only one camera (the perception camera) is available and so that case will bypass this check
if (renderingData.cameraData.camera.GetComponent<PerceptionCamera>() == null)
return;
// Initialize here because scene is not guaranteed to be initialized when Create is called
if (m_InitParams == null)
{