# Background on Unity If you are not familiar with the [Unity Engine](https://unity3d.com/unity), see the [Unity Manual](https://docs.unity3d.com/Manual/index.html) and [Tutorials page](https://unity3d.com/learn/tutorials). A good resource for learning basic Unity concepts is the [Roll-a-ball tutorial](https://unity3d.com/learn/tutorials/s/roll-ball-tutorial). For concepts used in SynthDet, see the following Unity manual pages: * [Editor](https://docs.unity3d.com/Manual/UsingTheEditor.html) * [Interface](https://docs.unity3d.com/Manual/LearningtheInterface.html) * [Scene](https://docs.unity3d.com/Manual/CreatingScenes.html) * [GameObject](https://docs.unity3d.com/Manual/GameObjects.html) * [Rigidbody](https://docs.unity3d.com/ScriptReference/Rigidbody.html) * [Camera](https://docs.unity3d.com/Manual/Cameras.html) * [Scripting](https://docs.unity3d.com/Manual/ScriptingSection.html) * [Ordering of event functions](https://docs.unity3d.com/Manual/ExecutionOrder.html) (for example FixedUpdate or Update) * [Prefabs](https://docs.unity3d.com/Manual/Prefabs.html) * [Unity’s Package Manager](https://docs.unity3d.com/Manual/Packages.html)