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@ -30,24 +30,30 @@ does the following:
- Has corresponding changes to documentation, unit tests and sample environments (if
applicable)
- Contains a summary of the tests performed to validate your changes
- Updates the [Changelog](com.unity.robotics.urdf-importer/CHANGELOG.md) and describes changes in the Unreleased section
- Links to issue numbers that the PR resolves (if any)
## Workflow
This project is provided as a package to be imported into a Unity project. In order to avoid common issues regarding version control and unmanaged files, the suggested workflow for contributing to the package is as follows:
1. Clone this repository to a known location on your local machine (e.g. Documents).
2. Git checkout the `dev` branch to ensure you have the latest staged changes.
3. In a development Unity project (e.g. a new project created from the Unity Hub of the minimum Unity [version](README.md) or above), open the `Window > Package Manager`.
4. Click the `+` in the top-left of the Package Manager window and select `Add package from disk...`.
5. Navigate to the cloned repository, and select the `com.unity.<package>/package.json` file. Click `Open`.
6. The local version of the package is now added to your Unity project! Changes made to your cloned directory will update in your Unity project.
<!-- ## Continuous Integration (CI)
We run continuous integration on all PRs; all tests must be passing before the PR is merged. -->
## Code style
All Python code should follow the [PEP 8 style guidelines](https://pep8.org/).
All C# code should follow the [Microsoft C# Coding Conventions](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/inside-a-program/coding-conventions). (Code may be reformatted to Unity coding standards where applicable.)
All C# code should follow the [Microsoft C# Coding Conventions](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/inside-a-program/coding-conventions).
Additionally, the [Unity Coding package](https://docs.unity3d.com/Packages/com.unity.coding@0.1/manual/index.html)
can be used to format, encode, and lint your code according to the standard Unity
development conventions. Be aware that these Unity conventions will supersede the
Microsoft C# Coding Conventions where applicable.
Please note that even if the code you are changing does not adhere to these guidelines,
we expect your submissions to follow these conventions.
Please note that even if the code you are changing does not follow these conventions,
we expect your submissions to do so.
## Contributor License Agreements