Merge pull request #2 from FirefightGI/Windows-Build-Issue-Fix
Update AssimpUnity.cs
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f3fc04aceb
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@ -89,9 +89,8 @@ namespace Assimp
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native32LibPath = Path.Combine(editorPluginNativeFolder, "win", "x86");
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break;
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case RuntimePlatform.WindowsPlayer:
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//Seems like windows they are not added to any specific folder, just dropped inside Plugins folder
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native64LibPath = pluginsFolder;
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native32LibPath = pluginsFolder;
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native64LibPath = pluginsFolder + "/x86_64";
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native32LibPath = pluginsFolder + "/x86";
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break;
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case RuntimePlatform.LinuxEditor:
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native64LibPath = Path.Combine(editorPluginNativeFolder, "linux", "x86_64");
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