feat: Update package template for 3.1.0-exp.2 (#646)

* update version and dependencies

* update unity 2020

* update samplescene on hdrp template

* update unity and renderstreaming package version

* remove local packages

* update sample scene on rtx

* fix doc

* only run 2020.3 on yamato

* update changelog
change package version 3.1.0-exp.2
This commit is contained in:
Takashi Kannan 2022-02-15 15:46:06 +09:00 коммит произвёл GitHub
Родитель 76b1c7dece
Коммит 3f3d4ffc60
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 4AEE18F83AFDEB23
106 изменённых файлов: 2370 добавлений и 772 удалений

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@ -5,6 +5,8 @@
{% for project in template_projects %}
{% for editor in editors %}
{% if editor.version == "2020.3" -%}
prepack_{{ project.name }}_{{ editor.version }}:
name: Pre-Pack {{ project.packagename }} {{ editor.version }} - Primed Artifacts
agent:
@ -97,14 +99,15 @@ trigger_template_test_{{ project.name }}_{{ editor.version }}:
- .yamato/upm-ci-template.yml#test_{{ project.name }}_{{ param.platform }}_{{ param.backend }}_{{ platform.name }}_{{ editor.version }}
{% endfor %}
{% else -%}
{% for param in platform.test_params %}
{% if project.name != "renderstreaming-rtx" %}
{% for param in platform.test_params %}
- .yamato/upm-ci-template.yml#test_{{ project.name }}_{{ param.platform }}_{{ param.backend }}_{{ platform.name }}_{{ editor.version }}
{% endif %}
{% endfor %}
{% endif %}
{% endif -%}
{% endfor %}
{% endif -%}
{% endfor %}
publish_{{ project.name }}:
@ -130,8 +133,10 @@ publish_{{ project.name }}:
- "upm-ci~/templates/*.tgz"
dependencies:
{% for editor in editors %}
{% if editor.version == "2020.3" %}
- .yamato/upm-ci-template.yml#pack_{{ project.name }}_{{ editor.version }}
- .yamato/upm-ci-template.yml#trigger_template_test_{{ project.name }}_{{ editor.version }}
{% endif %}
{% endfor %}
publish_dryrun_{{ project.name }}:
@ -157,7 +162,10 @@ publish_dryrun_{{ project.name }}:
- "upm-ci~/templates/*.tgz"
dependencies:
{% for editor in editors %}
{% if editor.version == "2020.3" %}
- .yamato/upm-ci-template.yml#pack_{{ project.name }}_{{ editor.version }}
- .yamato/upm-ci-template.yml#trigger_template_test_{{ project.name }}_{{ editor.version }}
{% endif %}
{% endfor %}
{% endfor %}

Просмотреть файл

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Просмотреть файл

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Просмотреть файл

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Просмотреть файл

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Просмотреть файл

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Просмотреть файл

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Просмотреть файл

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Просмотреть файл

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Unity has to offer. Open the Package Manager from Windows > Package Manager

Просмотреть файл

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@ -4,6 +4,14 @@ All notable changes to the render streaming template package will be documented
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [3.1.0-exp.2] - 2022-02-15
### Changed
- Upgrading Unity version to `2020.3`
- Upgrading RenderStreaming package to `3.1.0-exp.2`.
- Upgrading HDRP package to `10.8.1`
## [3.0.0] - 2021-03-02
Version 3.0.0 has a big change in the package design. This mainly addresses moving scripts from template to package.

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Просмотреть файл

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Просмотреть файл

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Просмотреть файл

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@ -1,52 +0,0 @@
# Changelog
All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [7.5.3] - 2021-01-11
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.5.2] - 2020-11-16
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.5.1] - 2020-09-02
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.4.1] - 2020-06-03
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.4.0] - 2020-05-22
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.3.0] - 2020-03-11
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.2.0] - 2020-02-10
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.1.1] - 2019-09-05
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [7.0.1] - 2019-07-25
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
Started Changelog

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# High Definition Render Pipeline Configuration Package
The High Definition Render Pipeline (HDRP) uses this package to control the availability of some of its features. If you want to use this package to configure HDRP, you must link it as a local package.
* For information on how to set up and use the HDRP Config package, see [HDRP Config](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/HDRP-Config-Package.html).
* For documentation on HDRP itself, see [HDRP documentation](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html).

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@ -1,5 +0,0 @@
com.unity.render-pipelines.high-definition-config copyright © 2020 Unity Technologies ApS
Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.

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//-----------------------------------------------------------------------------
// Configuration
//-----------------------------------------------------------------------------
namespace UnityEngine.Rendering.HighDefinition
{
[GenerateHLSL(PackingRules.Exact)]
public enum HDShadowFilteringQuality
{
Low = 0,
Medium = 1,
High = 2,
}
[GenerateHLSL(PackingRules.Exact)]
public enum ShaderOptions
{
CameraRelativeRendering = 1, // Rendering sets the origin of the world to the position of the primary (scene view) camera
PreExposition = 1,
PrecomputedAtmosphericAttenuation = 0, // Precomputes atmospheric attenuation for the directional light on the CPU, which makes it independent from the fragment's position, which is faster but wrong
#if ENABLE_RAYTRACING
Raytracing = 1,
#else
Raytracing = 0,
#endif
#if ENABLE_VR
XrMaxViews = 2, // Used for single-pass rendering (with fast path in vertex shader code when forced to 2)
#else
XrMaxViews = 1,
#endif
AreaLights = 1,
DeferredShadowFiltering = HDShadowFilteringQuality.Medium,
BarnDoor = 0
};
// Note: #define can't be use in include file in C# so we chose this way to configure both C# and hlsl
// Changing a value in this enum Config here require to regenerate the hlsl include and recompile C# and shaders
public class ShaderConfig
{
public static int s_CameraRelativeRendering = (int)ShaderOptions.CameraRelativeRendering;
public static int s_PreExposition = (int)ShaderOptions.PreExposition;
public static int s_XrMaxViews = (int)ShaderOptions.XrMaxViews;
public static int s_PrecomputedAtmosphericAttenuation = (int)ShaderOptions.PrecomputedAtmosphericAttenuation;
public static int s_AreaLights = (int)ShaderOptions.AreaLights;
public static int s_BarnDoor = (int)ShaderOptions.BarnDoor;
public static HDShadowFilteringQuality s_DeferredShadowFiltering = (HDShadowFilteringQuality)ShaderOptions.DeferredShadowFiltering;
}
}

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@ -1,27 +0,0 @@
//
// This file was automatically generated. Please don't edit by hand.
//
#ifndef SHADERCONFIG_CS_HLSL
#define SHADERCONFIG_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.HDShadowFilteringQuality: static fields
//
#define HDSHADOWFILTERINGQUALITY_LOW (0)
#define HDSHADOWFILTERINGQUALITY_MEDIUM (1)
#define HDSHADOWFILTERINGQUALITY_HIGH (2)
//
// UnityEngine.Rendering.HighDefinition.ShaderOptions: static fields
//
#define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1)
#define SHADEROPTIONS_PRE_EXPOSITION (1)
#define SHADEROPTIONS_PRECOMPUTED_ATMOSPHERIC_ATTENUATION (0)
#define SHADEROPTIONS_RAYTRACING (1)
#define SHADEROPTIONS_XR_MAX_VIEWS (2)
#define SHADEROPTIONS_AREA_LIGHTS (1)
#define SHADEROPTIONS_DEFERRED_SHADOW_FILTERING (1)
#define SHADEROPTIONS_BARN_DOOR (0)
#endif

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{
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"GUID:df380645f10b7bc4b97d4f5eb6303d95"
],
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{
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@ -1,13 +0,0 @@
using NUnit.Framework;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Rendering;
namespace UnityEngine.Rendering.HighDefinition.Test
{
class ConfigurationTest
{
[Test]
public void ValidateConfiguration() {}
}
}

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{
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"UnityEditor.TestRunner"
],
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{
"name": "com.unity.render-pipelines.high-definition-config",
"description": "Configuration files for the High Definition Render Pipeline.",
"version": "7.5.3",
"unity": "2019.4",
"unityRelease": "14f1",
"displayName": "High Definition RP Config",
"dependencies": {
"com.unity.render-pipelines.core": "7.5.3"
},
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},
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"url": "https://github.com/Unity-Technologies/Graphics.git",
"type": "git",
"revision": "ac3b5ff88a3e68b57911bd6e66fdf7bbc2090dac"
}
}

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@ -4,6 +4,14 @@ All notable changes to the render streaming template package will be documented
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [3.1.0-exp.2] - 2022-02-15
### Changed
- Upgrading Unity version to `2020.3`
- Upgrading RenderStreaming package to `3.1.0-exp.2`.
- Upgrading HDRP package to `10.8.1`
## [3.0.0] - 2021-03-02
Version 3.0.0 has a big change in the package design. This mainly addresses moving scripts from template to package.

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@ -1,12 +1,12 @@
{
"name": "com.unity.template.renderstreaming-rtx",
"displayName": "Render Streaming Raytracing",
"version": "3.0.0-preview",
"version": "3.1.0-exp.2",
"type": "template",
"unity": "2019.4",
"unity": "2020.3",
"description": "This is HDRP Raytracing sample scene project integrated with Unity Render Streaming technology.\n\nAlong with its signaling web server, you could play around the scene in any webrtc supported web browser.",
"dependencies": {
"com.unity.renderstreaming": "3.0.1-preview",
"com.unity.render-pipelines.high-definition": "7.5.3"
"com.unity.renderstreaming": "3.1.0-exp.2",
"com.unity.render-pipelines.high-definition": "10.8.1"
}
}

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@ -2,14 +2,13 @@
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.code-analysis": "0.1.2-preview",
"com.unity.ide.rider": "1.1.4",
"com.unity.ide.vscode": "1.2.3",
"com.unity.render-pipelines.high-definition": "7.5.3",
"com.unity.render-pipelines.high-definition-config": "file:../LocalPackages/com.unity.render-pipelines.high-definition-config",
"com.unity.renderstreaming": "3.0.1-preview",
"com.unity.test-framework": "1.1.22",
"com.unity.textmeshpro": "2.1.1",
"com.unity.ide.rider": "2.0.7",
"com.unity.ide.visualstudio": "2.0.14",
"com.unity.ide.vscode": "1.2.5",
"com.unity.render-pipelines.high-definition": "10.8.1",
"com.unity.renderstreaming": "3.1.0-exp.2",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",

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@ -12,13 +12,6 @@
"source": "builtin",
"dependencies": {}
},
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@ -34,7 +27,7 @@
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@ -42,8 +35,17 @@
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},
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@ -51,60 +53,67 @@
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