Merge pull request #1 from vahpy/vahpy-new-features

Adding downscaling feature
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Vahid 2021-10-23 02:12:06 +11:00 коммит произвёл GitHub
Родитель 22c3e6a549 d654f8498b
Коммит 0af309d1d5
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1 изменённых файлов: 164 добавлений и 6 удалений

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@ -1,4 +1,4 @@
using System;
using System;
using UnityEngine;
namespace UnityVolumeRendering
@ -13,9 +13,13 @@ namespace UnityVolumeRendering
[SerializeField]
public int[] data = null;
// Flattened 3D array of downscaled data sample values.
[SerializeField]
public int dimX, dimY, dimZ;
public float[] downScaledData = null;
[SerializeField]
public int dimX, dimY, dimZ, halfDimX, halfDimY, halfDimZ;
[SerializeField]
public float scaleX = 0.0f, scaleY = 0.0f, scaleZ = 0.0f;
@ -26,12 +30,23 @@ namespace UnityVolumeRendering
private int maxDataValue = int.MinValue;
private Texture3D dataTexture = null;
private Texture3D gradientTexture = null;
private bool downScaled = false;
public Texture3D GetDataTexture()
{
return GetDataTexture(false);
}
public Texture3D GetDataTexture(bool forceDownscaling)
{
if (dataTexture == null)
{
dataTexture = CreateTextureInternal();
if (forceDownscaling /* || some conditions */)
{
dataTexture = CreateDownScaledTextureInternal();
downScaled = true;
}
else dataTexture = CreateTextureInternal();
}
return dataTexture;
}
@ -40,7 +55,8 @@ namespace UnityVolumeRendering
{
if (gradientTexture == null)
{
gradientTexture = CreateGradientTextureInternal();
if (downScaled) gradientTexture = CreateDownScaledGradientTextureInternal();
else gradientTexture = CreateGradientTextureInternal();
}
return gradientTexture;
}
@ -112,7 +128,7 @@ namespace UnityVolumeRendering
TextureFormat texformat = SystemInfo.SupportsTextureFormat(TextureFormat.RHalf) ? TextureFormat.RHalf : TextureFormat.RFloat;
Texture3D texture = new Texture3D(dimX, dimY, dimZ, texformat, false);
texture.wrapMode = TextureWrapMode.Clamp;
int minValue = GetMinDataValue();
int maxValue = GetMaxDataValue();
int maxRange = maxValue - minValue;
@ -197,5 +213,147 @@ namespace UnityVolumeRendering
texture.Apply();
return texture;
}
private Texture3D CreateDownScaledTextureInternal()
{
halfDimX = dimX / 2 + dimX % 2;
halfDimY = dimY / 2 + dimY % 2;
halfDimZ = dimZ / 2 + dimZ % 2;
TextureFormat texformat = SystemInfo.SupportsTextureFormat(TextureFormat.RHalf) ? TextureFormat.RHalf : TextureFormat.RFloat;
Texture3D texture = new Texture3D(halfDimX, halfDimY, halfDimZ, texformat, false);
texture.wrapMode = TextureWrapMode.Clamp;
downScaledData = new float[halfDimX * halfDimY * halfDimZ];
int minValue = GetMinDataValue();
int maxValue = GetMaxDataValue();
int maxRange = maxValue - minValue;
bool isHalfFloat = texformat == TextureFormat.RHalf;
int sampleSize = isHalfFloat ? 2 : 4;
byte[] bytes;
try
{
// Create a byte array for filling the texture. Store has half (16 bit) or single (32 bit) float values.
bytes = new byte[halfDimX * halfDimY * halfDimZ * sampleSize]; // This can cause OutOfMemoryException
}
catch (OutOfMemoryException ex)
{
Debug.LogWarning("Out of memory when creating texture. Using fallback method.");
bytes = null;
}
for (int x = 0; x < halfDimX; x++)
{
for (int y = 0; y < halfDimY; y++)
{
for (int z = 0; z < halfDimZ; z++)
{
float avg = GetAvgerageVoxelValues(x * 2, y * 2, z * 2);
int index = x + y * halfDimX + z * (halfDimX * halfDimY);
downScaledData[index] = (avg - minValue) / maxRange; //Store downscaled data for gradient texture generation, etc.
if (bytes == null)
{
texture.SetPixel(x, y, z, new Color(downScaledData[index], 0.0f, 0.0f, 0.0f));
}
else
{
byte[] pixelBytes = isHalfFloat ? BitConverter.GetBytes(Mathf.FloatToHalf(downScaledData[index])) : BitConverter.GetBytes(downScaledData[index]);
Array.Copy(pixelBytes, 0, bytes, index * sampleSize, sampleSize);
}
}
}
}
if (bytes != null) texture.SetPixelData(bytes, 0);
texture.Apply();
return texture;
}
private Texture3D CreateDownScaledGradientTextureInternal()
{
if (!downScaled || downScaledData == null) throw new InvalidOperationException("Downscaled gradient texture must be generated after downscaled main texture!");
TextureFormat texformat = SystemInfo.SupportsTextureFormat(TextureFormat.RGBAHalf) ? TextureFormat.RGBAHalf : TextureFormat.RGBAFloat;
Texture3D texture = new Texture3D(halfDimX, halfDimY, halfDimZ, texformat, false);
texture.wrapMode = TextureWrapMode.Clamp;
Color[] cols;
try
{
cols = new Color[downScaledData.Length];
}
catch (OutOfMemoryException ex)
{
cols = null;
}
for (int x = 0; x < halfDimX; x++)
{
for (int y = 0; y < halfDimY; y++)
{
for (int z = 0; z < halfDimZ; z++)
{
int iData = x + y * halfDimX + z * (halfDimX * halfDimY);
float x1 = downScaledData[Math.Min(x + 1, halfDimX - 1) + y * halfDimX + z * (halfDimX * halfDimY)];
float x2 = downScaledData[Math.Max(x - 1, 0) + y * halfDimX + z * (halfDimX * halfDimY)];
float y1 = downScaledData[x + Math.Min(y + 1, halfDimY - 1) * halfDimX + z * (halfDimX * halfDimY)];
float y2 = downScaledData[x + Math.Max(y - 1, 0) * halfDimX + z * (halfDimX * halfDimY)];
float z1 = downScaledData[x + y * halfDimX + Math.Min(z + 1, halfDimZ - 1) * (halfDimX * halfDimY)];
float z2 = downScaledData[x + y * halfDimX + Math.Max(z - 1, 0) * (halfDimX * halfDimY)];
Vector3 grad = new Vector3(x2 - x1, y2 - y1, z2 - z1);
if (cols == null)
{
texture.SetPixel(x, y, z, new Color(grad.x, grad.y, grad.z, downScaledData[iData]));
}
else
{
cols[iData] = new Color(grad.x, grad.y, grad.z, downScaledData[iData]);
}
}
}
}
if (cols != null) texture.SetPixels(cols);
texture.Apply();
return texture;
}
public float GetAvgerageVoxelValues(int x, int y, int z)
{
// if a dimension length is not an even number
bool xC = x + 1 == dimX;
bool yC = y + 1 == dimY;
bool zC = z + 1 == dimZ;
//if expression can only be true on the edges of the texture
if (xC || yC || zC)
{
if (!xC && yC && zC) return (GetData(x, y, z) + GetData(x + 1, y, z)) / 2.0f;
else if (xC && !yC && zC) return (GetData(x, y, z) + GetData(x, y + 1, z)) / 2.0f;
else if (xC && yC && !zC) return (GetData(x, y, z) + GetData(x, y, z + 1)) / 2.0f;
else if (!xC && !yC && zC) return (GetData(x, y, z) + GetData(x + 1, y, z) + GetData(x, y + 1, z) + GetData(x + 1, y + 1, z)) / 4.0f;
else if (!xC && yC && !zC) return (GetData(x, y, z) + GetData(x + 1, y, z) + GetData(x, y, z + 1) + GetData(x + 1, y, z + 1)) / 4.0f;
else if (xC && !yC && !zC) return (GetData(x, y, z) + GetData(x, y + 1, z) + GetData(x, y, z + 1) + GetData(x, y + 1, z + 1)) / 4.0f;
else return GetData(x, y, z); // if xC && yC && zC
}
return (GetData(x, y, z) + GetData(x + 1, y, z) + GetData(x, y + 1, z) + GetData(x + 1, y + 1, z)
+ GetData(x, y, z + 1) + GetData(x, y + 1, z + 1) + GetData(x + 1, y, z + 1) + GetData(x + 1, y + 1, z + 1)) / 8.0f;
}
public int GetData(int x, int y, int z)
{
return data[x + y * dimX + z * (dimX * dimY)];
}
public float GetDownScaledData(int x, int y, int z)
{
return downScaledData[x + y * halfDimX + z * (halfDimX * halfDimY)];
}
}
}