Fixed typo
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Родитель
75ba599d15
Коммит
9734e9b9c3
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@ -120,7 +120,7 @@ namespace UnityVolumeRendering
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bool isHalfFloat = texformat == TextureFormat.RHalf;
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try
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{
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// Create a bute array for filling the texture. Store has half (16 bit) or single (32 bit) float values.
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// Create a byte array for filling the texture. Store has half (16 bit) or single (32 bit) float values.
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int sampleSize = isHalfFloat ? 2 : 4;
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byte[] bytes = new byte[data.Length * sampleSize]; // This can cause OutOfMemoryException
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for (int iData = 0; iData < data.Length; iData++)
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