Update README.md
This commit is contained in:
Родитель
2639c32183
Коммит
9dfb7d80f7
|
@ -27,6 +27,12 @@ A volume renderer, made in Unity3D. See slides from presentation here: https://s
|
|||
|
||||
See "DatasetImporterEditorWIndow.cs" for an example.
|
||||
|
||||
# How to change the visualisation
|
||||
- **Changing rendering mode**: Select the object, find "Volume Rendered Object" in the inspector and expand the "Render mode" dropdown.
|
||||
- **Modifying transfer functions**: Click "Volume Rendering" in the menu bar and select "1D Transfer Function" or "2D Transfer Function"
|
||||
- **1D Transfer Function**: X-axis represents density and Y-axis represents alpha (opaccity). Move the grey alpha knots to create a curve for opacity by density. Right-click to add new alpha knots. The bottom gradient-coloured panel maps colour to density. Right-click to add new knots and click on an existing colour knot to modify its colour.
|
||||
- **2D Transfer Function**: X-axis represents density and Y-axis represents gradient magnitude. Click "add rectangle" to add a new rectangle-shape. Move the four sliders (bottom left) to modify size/position. Modify the two sliders to the right to change min/max alpha/opacity. Each rectangle can have one colour (see colour picker).
|
||||
|
||||
# Note:
|
||||
THe _RawDatasetImporter_ imports raw datasets, where the data is stored sequentially. Some raw datasets contain a header where you can read information about how the data is stored (content format, dimension, etc.), while some datasets expect you to know the layout and format.
|
||||
The importer takes the following parameters:
|
||||
|
@ -39,6 +45,7 @@ The importer takes the following parameters:
|
|||
|
||||
# Todo:
|
||||
- DICOM support
|
||||
- Improve 2D Transfer Function editor: Better GUI, more shapes (triangles)
|
||||
- Optimise histogram generation
|
||||
- Support very large datasets (currently we naively try to create 3D textures with the same dimension as the data)
|
||||
|
||||
|
|
Загрузка…
Ссылка в новой задаче