Update README.md
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@ -27,6 +27,12 @@ A volume renderer, made in Unity3D. See slides from presentation here: https://s
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See "DatasetImporterEditorWIndow.cs" for an example.
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See "DatasetImporterEditorWIndow.cs" for an example.
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# How to change the visualisation
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- **Changing rendering mode**: Select the object, find "Volume Rendered Object" in the inspector and expand the "Render mode" dropdown.
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- **Modifying transfer functions**: Click "Volume Rendering" in the menu bar and select "1D Transfer Function" or "2D Transfer Function"
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- **1D Transfer Function**: X-axis represents density and Y-axis represents alpha (opaccity). Move the grey alpha knots to create a curve for opacity by density. Right-click to add new alpha knots. The bottom gradient-coloured panel maps colour to density. Right-click to add new knots and click on an existing colour knot to modify its colour.
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- **2D Transfer Function**: X-axis represents density and Y-axis represents gradient magnitude. Click "add rectangle" to add a new rectangle-shape. Move the four sliders (bottom left) to modify size/position. Modify the two sliders to the right to change min/max alpha/opacity. Each rectangle can have one colour (see colour picker).
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# Note:
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# Note:
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THe _RawDatasetImporter_ imports raw datasets, where the data is stored sequentially. Some raw datasets contain a header where you can read information about how the data is stored (content format, dimension, etc.), while some datasets expect you to know the layout and format.
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THe _RawDatasetImporter_ imports raw datasets, where the data is stored sequentially. Some raw datasets contain a header where you can read information about how the data is stored (content format, dimension, etc.), while some datasets expect you to know the layout and format.
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The importer takes the following parameters:
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The importer takes the following parameters:
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@ -39,6 +45,7 @@ The importer takes the following parameters:
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# Todo:
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# Todo:
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- DICOM support
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- DICOM support
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- Improve 2D Transfer Function editor: Better GUI, more shapes (triangles)
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- Optimise histogram generation
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- Optimise histogram generation
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- Support very large datasets (currently we naively try to create 3D textures with the same dimension as the data)
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- Support very large datasets (currently we naively try to create 3D textures with the same dimension as the data)
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