Upgraded to Unity 2019.2 and replaced tabs with spaces

This commit is contained in:
Matias Lavik 2020-01-19 14:04:24 +01:00
Родитель 6e9be1cef6
Коммит abb3ed99ce
10 изменённых файлов: 353 добавлений и 290 удалений

Просмотреть файл

@ -1,47 +1,47 @@
Shader "VolumeRendering/DirectVolumeRenderingShader"
{
Properties
{
_DataTex ("Data Texture (Generated)", 3D) = "" {}
Properties
{
_DataTex ("Data Texture (Generated)", 3D) = "" {}
_NoiseTex("Noise Texture (Generated)", 2D) = "white" {}
_TFTex("Transfer Function Texture (Generated)", 2D) = "" {}
_MinVal("Min val", Range(0.0, 1.0)) = 0.0
_MaxVal("Max val", Range(0.0, 1.0)) = 1.0
}
SubShader
{
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
LOD 100
SubShader
{
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
LOD 100
Cull Front
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
Pass
{
CGPROGRAM
#pragma multi_compile MODE_DVR MODE_MIP MODE_SURF
#pragma multi_compile __ TF2D_ON
#pragma vertex vert
#pragma fragment frag
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
struct appdata
{
float4 vertex : POSITION;
float4 normal : NORMAL;
float2 uv : TEXCOORD0;
};
};
struct v2f
{
float4 vertex : SV_POSITION;
struct v2f
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
float3 vertexLocal : TEXCOORD1;
float3 normal : NORMAL;
};
};
sampler3D _DataTex;
sampler3D _DataTex;
sampler2D _NoiseTex;
sampler2D _TFTex;
@ -67,25 +67,25 @@
}
// Gets the gradient at the specified position
float3 getGradient(float3 pos)
float3 getGradient(float3 pos)
{
return tex3Dlod(_DataTex, float4(pos.x, pos.y, pos.z, 0.0f)).rgb;
return tex3Dlod(_DataTex, float4(pos.x, pos.y, pos.z, 0.0f)).rgb;
}
v2f vert_main (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
v2f vert_main (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
o.vertexLocal = v.vertex;
o.normal = UnityObjectToWorldNormal(v.normal);
return o;
}
return o;
}
// Direct Volume Rendering
fixed4 frag_dvr (v2f i)
{
#define NUM_STEPS 1024
fixed4 frag_dvr (v2f i)
{
#define NUM_STEPS 512
const float stepSize = 1.732f/*greatest distance in box*/ / NUM_STEPS;
@ -118,7 +118,7 @@
if (density < _MinVal || density > _MaxVal)
src.a = 0.0f;
col.rgb = src.a * src.rgb + (1.0f - src.a)*col.rgb;
col.rgb = src.a * src.rgb + (1.0f - src.a)*col.rgb;
col.a = src.a + (1.0f - src.a)*col.a;
if (col.a > 1.0f)
@ -128,12 +128,12 @@
col.rgb = col.rgb;
return col;
}
}
// Maximum Intensity Projection mode
fixed4 frag_mip(v2f i)
{
#define NUM_STEPS 1024
#define NUM_STEPS 512
const float stepSize = 1.732f/*greatest distance in box*/ / NUM_STEPS;
float3 rayStartPos = i.vertexLocal + float3(0.5f, 0.5f, 0.5f);
@ -218,7 +218,7 @@
#endif
}
ENDCG
}
}
ENDCG
}
}
}

Просмотреть файл

@ -1,66 +1,66 @@
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
Shader "VolumeRendering/SliceRenderingShader"
{
Properties
{
Properties
{
_DataTex("Data Texture (Generated)", 3D) = "" {}
_TFTex("Transfer Function Texture", 2D) = "white" {}
}
SubShader
{
Tags { "Queue" = "Transparent" }
LOD 100
SubShader
{
Tags { "Queue" = "Transparent" }
LOD 100
Cull Off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
float4 relVert : TEXCOORD1;
};
};
sampler3D _DataTex;
sampler2D _TFTex;
uniform float4x4 _parentInverseMat;
uniform float4x4 _planeMat;
v2f vert (appdata v)
{
v2f o;
v2f vert (appdata v)
{
v2f o;
float3 vert = float3(-v.uv.x, 0.0f, -v.uv.y) + float3(0.5f, 0.0f, 0.5f);
vert = mul(_planeMat, float4(vert, 1.0f));
//o.vertex = mul(UNITY_MATRIX_VP, float4(vert, 1.0f));
o.vertex = UnityObjectToClipPos(v.vertex);;
o.relVert = mul(_parentInverseMat, float4(vert, 1.0f));
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
float3 dataCoord = i.relVert +float3(0.5f, 0.5f, 0.5f);
float dataVal = tex3D(_DataTex, dataCoord).a;
float4 col = tex2D(_TFTex, float2(dataVal, 0.0f));
col.a = 1.0f;
return col;
}
ENDCG
}
}
}
ENDCG
}
}
}

Просмотреть файл

@ -1,57 +1,57 @@
Shader "VolumeRendering/TransferFunction2DShader"
{
Properties
{
Properties
{
_TFTex("Transfer Function Texture", 2D) = "white" {}
}
SubShader
{
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
LOD 100
SubShader
{
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
LOD 100
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
sampler2D _TFTex;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
float4 col = tex2D(_TFTex, i.uv);
//col.a = 1.0f;
return col;
}
ENDCG
}
}
}
ENDCG
}
}
}

Просмотреть файл

@ -1,57 +1,57 @@
Shader "VolumeRendering/TransferFunctionPaletteShader"
{
Properties
{
Properties
{
_TFTex("Transfer Function Texture", 2D) = "white" {}
}
SubShader
{
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
LOD 100
SubShader
{
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
LOD 100
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
sampler2D _TFTex;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
float4 col = tex2D(_TFTex, float2(i.uv.x, 0.0f));
col.a = 1.0f;
return col;
}
ENDCG
}
}
}
ENDCG
}
}
}

Просмотреть файл

@ -1,68 +1,68 @@
Shader "VolumeRendering/TransferFunctionShader"
{
Properties
{
_HistTex ("Histogram Texture", 2D) = "white" {}
Properties
{
_HistTex ("Histogram Texture", 2D) = "white" {}
_TFTex("Transfer Function Texture", 2D) = "white" {}
}
SubShader
{
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
LOD 100
SubShader
{
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
LOD 100
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
sampler2D _HistTex;
sampler2D _HistTex;
sampler2D _TFTex;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
float density = i.uv.x;
float histY = tex2D(_HistTex, float2(density, 0.0f)).r;
float4 tfCol = tex2D(_TFTex, float2(density, 0.0f));
float4 histCol = histY > i.uv.y ? float4(1.0f, 1.0f, 1.0f, 1.0f) : float4(0.0f, 0.0f, 0.0f, 0.0f);
float alpha = tfCol.a;
if (i.uv.y > alpha)
tfCol.a = 0.0f;
float4 col = histCol * 0.5f + tfCol * 0.7f;
return col;
}
ENDCG
}
}
}
ENDCG
}
}
}

Просмотреть файл

@ -1,4 +1,51 @@
{
"dependencies": {
}
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.ads": "2.0.8",
"com.unity.analytics": "3.3.2",
"com.unity.collab-proxy": "1.2.16",
"com.unity.ext.nunit": "1.0.0",
"com.unity.ide.rider": "1.1.0",
"com.unity.ide.vscode": "1.1.3",
"com.unity.multiplayer-hlapi": "1.0.2",
"com.unity.package-manager-ui": "2.2.0",
"com.unity.purchasing": "2.0.6",
"com.unity.test-framework": "1.0.13",
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.1.0",
"com.unity.ugui": "1.0.0",
"com.unity.xr.legacyinputhelpers": "2.0.2",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}

Просмотреть файл

@ -3,7 +3,7 @@
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 15
serializedVersion: 18
productGUID: 7e7b03b4f05be5643a2618a6bd9b64d9
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
@ -52,9 +52,8 @@ PlayerSettings:
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
tizenShowActivityIndicatorOnLoading: -1
iosAppInBackgroundBehavior: 0
displayResolutionDialog: 1
iosUseCustomAppBackgroundBehavior: 0
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1
@ -64,6 +63,9 @@ PlayerSettings:
use32BitDisplayBuffer: 1
preserveFramebufferAlpha: 0
disableDepthAndStencilBuffers: 0
androidStartInFullscreen: 1
androidRenderOutsideSafeArea: 1
androidUseSwappy: 0
androidBlitType: 0
defaultIsNativeResolution: 1
macRetinaSupport: 1
@ -78,6 +80,7 @@ PlayerSettings:
usePlayerLog: 1
bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
resizableWindow: 0
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
@ -97,9 +100,6 @@ PlayerSettings:
xboxEnableGuest: 0
xboxEnablePIXSampling: 0
metalFramebufferOnly: 0
n3dsDisableStereoscopicView: 0
n3dsEnableSharedListOpt: 1
n3dsEnableVSync: 0
xboxOneResolution: 0
xboxOneSResolution: 0
xboxOneXResolution: 3
@ -108,9 +108,12 @@ PlayerSettings:
xboxOneDisableEsram: 0
xboxOnePresentImmediateThreshold: 0
switchQueueCommandMemory: 0
videoMemoryForVertexBuffers: 0
psp2PowerMode: 0
psp2AcquireBGM: 1
switchQueueControlMemory: 16384
switchQueueComputeMemory: 262144
switchNVNShaderPoolsGranularity: 33554432
switchNVNDefaultPoolsGranularity: 16777216
switchNVNOtherPoolsGranularity: 16777216
vulkanEnableSetSRGBWrite: 0
m_SupportedAspectRatios:
4:3: 1
5:4: 1
@ -138,11 +141,22 @@ PlayerSettings:
hololens:
depthFormat: 1
depthBufferSharingEnabled: 0
enable360StereoCapture: 0
lumin:
depthFormat: 0
frameTiming: 2
enableGLCache: 0
glCacheMaxBlobSize: 524288
glCacheMaxFileSize: 8388608
oculus:
sharedDepthBuffer: 0
dashSupport: 0
lowOverheadMode: 0
protectedContext: 0
v2Signing: 0
enable360StereoCapture: 0
isWsaHolographicRemotingEnabled: 0
protectGraphicsMemory: 0
enableFrameTimingStats: 0
useHDRDisplay: 0
m_ColorGamuts: 00000000
targetPixelDensity: 30
@ -167,7 +181,7 @@ PlayerSettings:
StripUnusedMeshComponents: 1
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 8.0
iOSTargetOSVersionString: 9.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 9.0
@ -189,6 +203,10 @@ PlayerSettings:
iPadHighResPortraitSplashScreen: {fileID: 0}
iPadLandscapeSplashScreen: {fileID: 0}
iPadHighResLandscapeSplashScreen: {fileID: 0}
iPhone65inPortraitSplashScreen: {fileID: 0}
iPhone65inLandscapeSplashScreen: {fileID: 0}
iPhone61inPortraitSplashScreen: {fileID: 0}
iPhone61inLandscapeSplashScreen: {fileID: 0}
appleTVSplashScreen: {fileID: 0}
appleTVSplashScreen2x: {fileID: 0}
tvOSSmallIconLayers: []
@ -232,6 +250,7 @@ PlayerSettings:
tvOSManualSigningProvisioningProfileType: 0
appleEnableAutomaticSigning: 0
iOSRequireARKit: 0
iOSAutomaticallyDetectAndAddCapabilities: 1
appleEnableProMotion: 0
clonedFromGUID: 56e7a2d3a00f33d44bdd161b773c35b5
templatePackageId: com.unity.template.3d@1.0.0
@ -239,18 +258,22 @@ PlayerSettings:
AndroidTargetArchitectures: 5
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
AndroidKeystoreName: '{inproject}: '
AndroidKeyaliasName:
AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 1
AndroidIsGame: 1
AndroidEnableTango: 0
androidEnableBanner: 1
androidUseLowAccuracyLocation: 0
androidUseCustomKeystore: 0
m_AndroidBanners:
- width: 320
height: 180
banner: {fileID: 0}
androidGamepadSupportLevel: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
resolutionDialogBanner: {fileID: 0}
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons: []
@ -289,15 +312,17 @@ PlayerSettings:
m_Devices:
- Oculus
- OpenVR
m_BuildTargetEnableVuforiaSettings: []
openGLRequireES31: 0
openGLRequireES31AEP: 0
openGLRequireES32: 0
vuforiaEnabled: 0
m_TemplateCustomTags: {}
mobileMTRendering:
Android: 1
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupLightmapSettings: []
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
@ -406,6 +431,7 @@ PlayerSettings:
switchRatingsInt_9: 0
switchRatingsInt_10: 0
switchRatingsInt_11: 0
switchRatingsInt_12: 0
switchLocalCommunicationIds_0:
switchLocalCommunicationIds_1:
switchLocalCommunicationIds_2:
@ -419,8 +445,12 @@ PlayerSettings:
switchAllowsVideoCapturing: 1
switchAllowsRuntimeAddOnContentInstall: 0
switchDataLossConfirmation: 0
switchUserAccountLockEnabled: 0
switchSystemResourceMemory: 16777216
switchSupportedNpadStyles: 3
switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0
switchSupportedNpadCount: 8
switchSocketConfigEnabled: 0
switchTcpInitialSendBufferSize: 32
switchTcpInitialReceiveBufferSize: 64
@ -470,6 +500,7 @@ PlayerSettings:
ps4DownloadDataSize: 0
ps4GarlicHeapSize: 2048
ps4ProGarlicHeapSize: 2560
playerPrefsMaxSize: 32768
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
ps4pnSessions: 1
ps4pnPresence: 1
@ -477,6 +508,7 @@ PlayerSettings:
ps4pnGameCustomData: 1
playerPrefsSupport: 0
enableApplicationExit: 0
resetTempFolder: 1
restrictedAudioUsageRights: 0
ps4UseResolutionFallback: 0
ps4ReprojectionSupport: 0
@ -500,55 +532,9 @@ PlayerSettings:
ps4attribEyeToEyeDistanceSettingVR: 0
ps4IncludedModules: []
monoEnv:
psp2Splashimage: {fileID: 0}
psp2NPTrophyPackPath:
psp2NPSupportGBMorGJP: 0
psp2NPAgeRating: 12
psp2NPTitleDatPath:
psp2NPCommsID:
psp2NPCommunicationsID:
psp2NPCommsPassphrase:
psp2NPCommsSig:
psp2ParamSfxPath:
psp2ManualPath:
psp2LiveAreaGatePath:
psp2LiveAreaBackroundPath:
psp2LiveAreaPath:
psp2LiveAreaTrialPath:
psp2PatchChangeInfoPath:
psp2PatchOriginalPackage:
psp2PackagePassword: F69AzBlax3CF3EDNhm3soLBPh71Yexui
psp2KeystoneFile:
psp2MemoryExpansionMode: 0
psp2DRMType: 0
psp2StorageType: 0
psp2MediaCapacity: 0
psp2DLCConfigPath:
psp2ThumbnailPath:
psp2BackgroundPath:
psp2SoundPath:
psp2TrophyCommId:
psp2TrophyPackagePath:
psp2PackagedResourcesPath:
psp2SaveDataQuota: 10240
psp2ParentalLevel: 1
psp2ShortTitle: Not Set
psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF
psp2Category: 0
psp2MasterVersion: 01.00
psp2AppVersion: 01.00
psp2TVBootMode: 0
psp2EnterButtonAssignment: 2
psp2TVDisableEmu: 0
psp2AllowTwitterDialog: 1
psp2Upgradable: 0
psp2HealthWarning: 0
psp2UseLibLocation: 0
psp2InfoBarOnStartup: 0
psp2InfoBarColor: 0
psp2ScriptOptimizationLevel: 0
splashScreenBackgroundSourceLandscape: {fileID: 0}
splashScreenBackgroundSourcePortrait: {fileID: 0}
blurSplashScreenBackground: 1
spritePackerPolicy:
webGLMemorySize: 256
webGLExceptionSupport: 1
@ -562,6 +548,8 @@ PlayerSettings:
webGLUseEmbeddedResources: 0
webGLCompressionFormat: 1
webGLLinkerTarget: 0
webGLThreadsSupport: 0
webGLWasmStreaming: 0
scriptingDefineSymbols:
1: UNITY_POST_PROCESSING_STACK_V2
4: UNITY_POST_PROCESSING_STACK_V2
@ -579,10 +567,13 @@ PlayerSettings:
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
allowUnsafeCode: 0
additionalIl2CppArgs:
scriptingRuntimeVersion: 0
scriptingRuntimeVersion: 1
gcIncremental: 0
gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
m_MobileRenderingPath: 1
@ -596,11 +587,12 @@ PlayerSettings:
metroApplicationDescription: Template_3D
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metroTileShortName:
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@ -608,29 +600,10 @@ PlayerSettings:
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metroTargetDeviceFamilies: {}
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@ -640,6 +613,7 @@ PlayerSettings:
XboxOneGameOsOverridePath:
XboxOnePackagingOverridePath:
XboxOneAppManifestOverridePath:
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XboxOnePackageEncryption: 0
XboxOnePackageUpdateGranularity: 2
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@ -654,18 +628,38 @@ PlayerSettings:
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Просмотреть файл

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Просмотреть файл

@ -0,0 +1,11 @@
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Просмотреть файл

@ -0,0 +1,10 @@
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