Call UpdateMaaterialProperties after enabling/disabling lighting. SetVisibilityWindow: Don't call UpdateMaaterialProperties of value didn't change.
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Родитель
698117d3ca
Коммит
b196f0ffdb
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@ -76,9 +76,13 @@ namespace UnityVolumeRendering
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return lightingEnabled;
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}
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public void SetLightingEnabled(bool enable)
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{
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lightingEnabled = enable;
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public void SetLightingEnabled(bool enable)
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{
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if (enable != lightingEnabled)
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{
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lightingEnabled = enable;
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UpdateMaaterialProperties();
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}
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}
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public void SetVisibilityWindow(float min, float max)
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@ -88,8 +92,11 @@ namespace UnityVolumeRendering
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public void SetVisibilityWindow(Vector2 window)
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{
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visibilityWindow = window;
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UpdateMaaterialProperties();
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if (window != visibilityWindow)
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{
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visibilityWindow = window;
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UpdateMaaterialProperties();
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}
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}
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public Vector2 GetVisibilityWindow()
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@ -113,11 +120,11 @@ namespace UnityVolumeRendering
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meshRenderer.sharedMaterial.DisableKeyword("TF2D_ON");
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}
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if(lightingEnabled)
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meshRenderer.sharedMaterial.EnableKeyword("LIGHTING_ON");
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if(lightingEnabled)
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meshRenderer.sharedMaterial.EnableKeyword("LIGHTING_ON");
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else
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meshRenderer.sharedMaterial.DisableKeyword("LIGHTING_ON");
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meshRenderer.sharedMaterial.DisableKeyword("LIGHTING_ON");
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switch (renderMode)
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{
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case RenderMode.DirectVolumeRendering:
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