Added back a PARCHG screenshot (and removed an old one).
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README.md
14
README.md
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@ -112,13 +112,13 @@ All this info can be added to a ".ini"-file, which the importer will use (if it
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- Optimise histogram generation
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- Support very large datasets (currently we naively try to create 3D textures with the same dimension as the data)
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![alt tag](https://github.com/mlavik1/UnityVolumeRendering/blob/master/Screenshots/slices.gif)
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![alt tag](https://github.com/mlavik1/UnityVolumeRendering/blob/master/Screenshots/1.png)
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![alt tag](https://github.com/mlavik1/UnityVolumeRendering/blob/master/Screenshots/2.png)
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![alt tag](https://github.com/mlavik1/UnityVolumeRendering/blob/master/Screenshots/3.png)
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![alt tag](https://github.com/mlavik1/UnityVolumeRendering/blob/master/Screenshots/4.png)
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![alt tag](https://github.com/mlavik1/UnityVolumeRendering/blob/master/Screenshots/5.png)
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![alt tag](https://github.com/mlavik1/UnityVolumeRendering/blob/master/Screenshots/6.png)
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![alt tag](Screenshots/slices.gif)
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![alt tag](Screenshots/1.png)
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![alt tag](Screenshots/2.png)
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![alt tag](Screenshots/4.png)
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![alt tag](Screenshots/5.png)
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![alt tag](Screenshots/6.png)
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![alt tag](Screenshots/upper.png)
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# Contributing
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See [CONTRIBUTING.md](CONTRIBUTING.md) for how to contribute.
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