Merge pull request #123 from unity/fix-040-lwrp-test

Fix 040 lwrp test
This commit is contained in:
Ryan Hylland 2019-07-02 21:08:55 +02:00 коммит произвёл GitHub Enterprise
Родитель 765571e4aa 87898676f4
Коммит a2ff51730f
50 изменённых файлов: 4656 добавлений и 1201 удалений

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@ -1,12 +1,20 @@
using UnityEditor.TestTools.Graphics;
using UnityEditor.TestTools.ConfigManager;
using UnityEngine.TestTools;
public class TestSetup : IPrebuildSetup
{
public void Setup()
{
ImageHandlingSetup.Setup();
new SetupGraphicsTestCases().Setup();
}
}
public static class Setup
{
public static void SetupAll()
{
new EnablePlatformPrebuildStep().Setup();
ImageHandlingSetup.Setup();
SetupGraphicsTestCases.Setup();
}
}
}

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@ -25,6 +25,7 @@ public class SmokeTest
}
[UnityTest]
[PrebuildSetup("TestSetup")]
[UseGraphicsTestCases]
public IEnumerator Test1(GraphicsTestCase testCase)
{

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@ -27,6 +27,7 @@ public class GraphicsTests
}
[UnityTest]
[PrebuildSetup("TestSetup")]
[UseGraphicsTestCases]
public IEnumerator Test1(GraphicsTestCase testCase)
{

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@ -1,14 +1,21 @@
using UnityEditor.TestTools.ConfigManager;
using UnityEngine.TestTools;
using UnityEditor.TestTools.ConfigManager;
using UnityEditor.TestTools.Graphics;
using UnityEditor;
public class TestSetup : IPrebuildSetup
{
public void Setup()
{
ImageHandlingSetup.Setup();
new SetupGraphicsTestCases().Setup();
}
}
public static class Setup
{
[MenuItem("Tests/SetupAll")]
public static void SetupAll()
{
new EnablePlatformPrebuildStep().Setup();
ImageHandlingSetup.Setup();
SetupGraphicsTestCases.Setup();
}
}

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@ -1,12 +1,20 @@
using UnityEditor.TestTools.Graphics;
using UnityEditor.TestTools.ConfigManager;
using UnityEngine.TestTools;
public class TestSetup : IPrebuildSetup
{
public void Setup()
{
ImageHandlingSetup.Setup();
new SetupGraphicsTestCases().Setup();
}
}
public static class Setup
{
public static void SetupAll()
{
new EnablePlatformPrebuildStep().Setup();
ImageHandlingSetup.Setup();
SetupGraphicsTestCases.Setup();
}
}

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@ -48,6 +48,7 @@ public class SmokeTest
}
[UnityTest]
[PrebuildSetup("TestSetup")]
[UseGraphicsTestCases]
public IEnumerator TestAllScenes(GraphicsTestCase testCase)
{

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До

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После

Ширина:  |  Высота:  |  Размер: 976 KiB

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@ -20,7 +20,7 @@ TextureImporter:
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@ -26,6 +26,7 @@ public class GraphicsTests
[UnityTest]
[UseGraphicsTestCases]
[PrebuildSetup("TestSetup")]
public IEnumerator Test1(GraphicsTestCase testCase)
{
SceneManager.LoadScene(testCase.ScenePath);

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@ -1,12 +1,22 @@
using UnityEditor.TestTools.Graphics;
using UnityEditor;
using UnityEditor.TestTools.Graphics;
using UnityEditor.TestTools.ConfigManager;
using UnityEngine;
using UnityEngine.TestTools;
public class TestSetup : IPrebuildSetup
{
public void Setup()
{
ImageHandlingSetup.Setup();
new SetupGraphicsTestCases().Setup();
}
}
public static class Setup
{
public static void SetupAll()
{
new EnablePlatformPrebuildStep().Setup();
ImageHandlingSetup.Setup();
SetupGraphicsTestCases.Setup();
}
}

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До

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После

Ширина:  |  Высота:  |  Размер: 242 KiB

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До

Ширина:  |  Высота:  |  Размер: 199 KiB

После

Ширина:  |  Высота:  |  Размер: 199 KiB

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@ -65,12 +69,16 @@ Material:
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@ -79,15 +87,20 @@ Material:
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@ -95,3 +108,16 @@ Material:
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@ -1,24 +1,42 @@
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@ -78,15 +100,20 @@ Material:
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@ -59,10 +78,14 @@ Material:
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@ -8,7 +8,8 @@
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@ -4,6 +4,7 @@ using System.Linq;
using UnityEngine;
using UnityEngine.Rendering;
using EditorSceneManagement = UnityEditor.SceneManagement;
using UnityEngine.TestTools;
namespace UnityEditor.TestTools.Graphics
{
@ -12,7 +13,7 @@ namespace UnityEditor.TestTools.Graphics
/// player.
/// Will also build Lightmaps for specially labelled scenes.
/// </summary>
public class SetupGraphicsTestCases
public class SetupGraphicsTestCases : IPrebuildSetup
{
const string bakeLabel = "TestRunnerBake";
@ -28,9 +29,8 @@ namespace UnityEditor.TestTools.Graphics
return (bool)isRunningField.GetValue(null);
}
}
[MenuItem("Tests/BakeLightmaps")]
public static void Setup()
public void Setup()
{
ColorSpace colorSpace;
BuildTarget buildPlatform;
@ -38,7 +38,6 @@ namespace UnityEditor.TestTools.Graphics
GraphicsDeviceType[] graphicsDevices;
StereoRenderingPath stereoPath;
string[] vrSDK;
// Figure out if we're preparing to run in Editor playmode, or if we're building to run outside the Editor
if (IsBuildingForEditorPlaymode)
@ -93,40 +92,54 @@ namespace UnityEditor.TestTools.Graphics
}
}
EditorBuildSettingsScene[] scenesWithDisabledScenes = EditorBuildSettings.scenes;
// For each scene in the build settings, force build of the lightmaps if it has "DoLightmap" label.
// Note that in the PreBuildSetup stage, TestRunner has already created a new scene with its testing monobehaviours
foreach ( EditorBuildSettingsScene scene in EditorBuildSettings.scenes)
UnityEngine.SceneManagement.Scene trScene = EditorSceneManagement.EditorSceneManager.GetSceneAt(0);
var buildSettingsScenes = EditorBuildSettings.scenes;
foreach ( EditorBuildSettingsScene scene in buildSettingsScenes)
{
// enable all scenes and let the filters disable them as needed
scene.enabled = true;
SceneAsset sceneAsset = AssetDatabase.LoadAssetAtPath<SceneAsset>(scene.path);
var currentScene = EditorSceneManagement.EditorSceneManager.OpenScene(scene.path, EditorSceneManagement.OpenSceneMode.Single);
EditorSceneManagement.EditorSceneManager.OpenScene(scene.path, EditorSceneManagement.OpenSceneMode.Additive);
var settings = GameObject.FindObjectOfType<PlatformConfigTestFilters>();
UnityEngine.SceneManagement.Scene currentScene = EditorSceneManagement.EditorSceneManager.GetSceneAt(1);
if (settings != null)
var configs = GameObject.FindObjectOfType<PlatformConfigTestFilters>();
if (configs != null)
{
var configs = settings.GetComponent<PlatformConfigTestFilters>();
if (configs != null)
foreach (var filter in configs.Filters)
{
foreach (var filter in configs.Filters)
if ((filter.BuildPlatform == buildPlatform || filter.BuildPlatform == BuildTarget.NoTarget) &&
(filter.GraphicsDevice == graphicsDevices.First() || filter.GraphicsDevice == GraphicsDeviceType.Null) &&
(filter.ColorSpace == colorSpace || filter.ColorSpace == ColorSpace.Uninitialized))
{
if ((filter.BuildPlatform == buildPlatform || filter.BuildPlatform == BuildTarget.NoTarget) &&
(filter.GraphicsDevice == graphicsDevices.First() || filter.GraphicsDevice == GraphicsDeviceType.Null) &&
(filter.ColorSpace == colorSpace || filter.ColorSpace == ColorSpace.Uninitialized) &&
(filter.stereoModes == null || filter.stereoModes.Length == 0 || filter.stereoModes.Contains(stereoPath)) &&
(filter.XrSdk == vrSDK.First() || filter.XrSdk == null))
{
scenesWithDisabledScenes.First(s => s.path.Contains(currentScene.name)).enabled = false;
Debug.Log(string.Format("Removed scene {0} from build settings because {1}", currentScene.name, filter.Reason));
}
// if VR is enabled then the VR specific filters need to match the settings too
// otherwise the filter doesn't match in that mode and move on to next filter
if (PlayerSettings.virtualRealitySupported == true &&
!((filter.stereoModes == null ||
filter.stereoModes.Length == 0 ||
filter.stereoModes.Contains(PlayerSettings.stereoRenderingPath)) &&
(filter.XrSdk == vrSDK.First() || string.IsNullOrEmpty(filter.XrSdk))))
continue;
scene.enabled = false;
Debug.Log(string.Format("Removed scene {0} from build settings because {1}", currentScene.name, filter.Reason));
}
}
}
var labels = new List<string>(AssetDatabase.GetLabels(sceneAsset));
if (labels.Contains(bakeLabel))
if (labels.Contains(bakeLabel) && scene.enabled)
{
EditorSceneManagement.EditorSceneManager.SetActiveScene(currentScene);
Debug.Log("baking lights for scene " + sceneAsset.name);
Lightmapping.giWorkflowMode = Lightmapping.GIWorkflowMode.OnDemand;
@ -138,9 +151,13 @@ namespace UnityEditor.TestTools.Graphics
EditorSceneManagement.EditorSceneManager.SaveScene(currentScene);
}
EditorSceneManagement.EditorSceneManager.SetActiveScene(trScene);
EditorSceneManagement.EditorSceneManager.CloseScene(currentScene, true);
}
EditorBuildSettings.scenes = scenesWithDisabledScenes;
EditorBuildSettings.scenes = buildSettingsScenes;
if (!IsBuildingForEditorPlaymode)
new CreateSceneListFileFromBuildSettings().Setup();

Просмотреть файл

@ -67,9 +67,9 @@ namespace UnityEditor.TestTools.ConfigManager
PlatformSettings.stereoRenderingPath = PlayerSettings.stereoRenderingPath;
}
ConfigureSettings();
PlatformSettings.SerializeToAsset();
ConfigureSettings();
}
private static void ConfigureSettings()