Коммит
a2ff51730f
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@ -1,12 +1,20 @@
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||||||
using UnityEditor.TestTools.Graphics;
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using UnityEditor.TestTools.Graphics;
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using UnityEditor.TestTools.ConfigManager;
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using UnityEditor.TestTools.ConfigManager;
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||||||
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using UnityEngine.TestTools;
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||||||
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||||||
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public class TestSetup : IPrebuildSetup
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||||||
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{
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||||||
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public void Setup()
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||||||
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{
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||||||
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ImageHandlingSetup.Setup();
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new SetupGraphicsTestCases().Setup();
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||||||
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}
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}
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||||||
public static class Setup
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public static class Setup
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||||||
{
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{
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||||||
public static void SetupAll()
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public static void SetupAll()
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||||||
{
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{
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||||||
new EnablePlatformPrebuildStep().Setup();
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new EnablePlatformPrebuildStep().Setup();
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||||||
ImageHandlingSetup.Setup();
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||||||
SetupGraphicsTestCases.Setup();
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}
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}
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}
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}
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@ -25,6 +25,7 @@ public class SmokeTest
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}
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}
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[UnityTest]
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[UnityTest]
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||||||
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[PrebuildSetup("TestSetup")]
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||||||
[UseGraphicsTestCases]
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[UseGraphicsTestCases]
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||||||
public IEnumerator Test1(GraphicsTestCase testCase)
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public IEnumerator Test1(GraphicsTestCase testCase)
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||||||
{
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{
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@ -27,6 +27,7 @@ public class GraphicsTests
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}
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}
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||||||
[UnityTest]
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[UnityTest]
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||||||
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[PrebuildSetup("TestSetup")]
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||||||
[UseGraphicsTestCases]
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[UseGraphicsTestCases]
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||||||
public IEnumerator Test1(GraphicsTestCase testCase)
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public IEnumerator Test1(GraphicsTestCase testCase)
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||||||
{
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{
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@ -1,14 +1,21 @@
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using UnityEditor.TestTools.ConfigManager;
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using UnityEngine.TestTools;
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using UnityEditor.TestTools.ConfigManager;
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using UnityEditor.TestTools.Graphics;
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using UnityEditor.TestTools.Graphics;
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using UnityEditor;
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using UnityEditor;
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public class TestSetup : IPrebuildSetup
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{
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public void Setup()
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{
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||||||
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ImageHandlingSetup.Setup();
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||||||
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new SetupGraphicsTestCases().Setup();
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||||||
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}
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||||||
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}
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||||||
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||||||
public static class Setup
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public static class Setup
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||||||
{
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{
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||||||
[MenuItem("Tests/SetupAll")]
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||||||
public static void SetupAll()
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public static void SetupAll()
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{
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{
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||||||
new EnablePlatformPrebuildStep().Setup();
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new EnablePlatformPrebuildStep().Setup();
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||||||
ImageHandlingSetup.Setup();
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SetupGraphicsTestCases.Setup();
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}
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}
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}
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}
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@ -1,12 +1,20 @@
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using UnityEditor.TestTools.Graphics;
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using UnityEditor.TestTools.Graphics;
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using UnityEditor.TestTools.ConfigManager;
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using UnityEditor.TestTools.ConfigManager;
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using UnityEngine.TestTools;
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public class TestSetup : IPrebuildSetup
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{
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public void Setup()
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{
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ImageHandlingSetup.Setup();
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new SetupGraphicsTestCases().Setup();
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}
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}
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||||||
public static class Setup
|
public static class Setup
|
||||||
{
|
{
|
||||||
public static void SetupAll()
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public static void SetupAll()
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||||||
{
|
{
|
||||||
new EnablePlatformPrebuildStep().Setup();
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new EnablePlatformPrebuildStep().Setup();
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||||||
ImageHandlingSetup.Setup();
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SetupGraphicsTestCases.Setup();
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}
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}
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}
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}
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@ -48,6 +48,7 @@ public class SmokeTest
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}
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}
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[UnityTest]
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[UnityTest]
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[PrebuildSetup("TestSetup")]
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[UseGraphicsTestCases]
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[UseGraphicsTestCases]
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public IEnumerator TestAllScenes(GraphicsTestCase testCase)
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public IEnumerator TestAllScenes(GraphicsTestCase testCase)
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{
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{
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@ -37,7 +37,7 @@ TextureImporter:
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|
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@ -26,6 +26,7 @@ public class GraphicsTests
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[UnityTest]
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[UnityTest]
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||||||
[UseGraphicsTestCases]
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[UseGraphicsTestCases]
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||||||
|
[PrebuildSetup("TestSetup")]
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||||||
public IEnumerator Test1(GraphicsTestCase testCase)
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public IEnumerator Test1(GraphicsTestCase testCase)
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||||||
{
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{
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||||||
SceneManager.LoadScene(testCase.ScenePath);
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SceneManager.LoadScene(testCase.ScenePath);
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||||||
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@ -1,12 +1,22 @@
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||||||
using UnityEditor.TestTools.Graphics;
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using UnityEditor;
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||||||
|
using UnityEditor.TestTools.Graphics;
|
||||||
using UnityEditor.TestTools.ConfigManager;
|
using UnityEditor.TestTools.ConfigManager;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
|
public class TestSetup : IPrebuildSetup
|
||||||
|
{
|
||||||
|
public void Setup()
|
||||||
|
{
|
||||||
|
ImageHandlingSetup.Setup();
|
||||||
|
new SetupGraphicsTestCases().Setup();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static class Setup
|
public static class Setup
|
||||||
{
|
{
|
||||||
public static void SetupAll()
|
public static void SetupAll()
|
||||||
{
|
{
|
||||||
new EnablePlatformPrebuildStep().Setup();
|
new EnablePlatformPrebuildStep().Setup();
|
||||||
ImageHandlingSetup.Setup();
|
|
||||||
SetupGraphicsTestCases.Setup();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -907,6 +907,7 @@ MeshRenderer:
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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@ -1188,6 +1189,7 @@ MeshRenderer:
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m_MotionVectors: 1
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||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 1024
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 1024
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
spritePackingTag:
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
|
@ -8,7 +8,8 @@
|
||||||
"GUID:27619889b8ba8c24980f49ee34dbb44a",
|
"GUID:27619889b8ba8c24980f49ee34dbb44a",
|
||||||
"GUID:0acc523941302664db1f4e527237feb3",
|
"GUID:0acc523941302664db1f4e527237feb3",
|
||||||
"GUID:e8f18ea8b55ba734389b276b6cdcb21d",
|
"GUID:e8f18ea8b55ba734389b276b6cdcb21d",
|
||||||
"GUID:2bafac87e7f4b9b418d9448d219b01ab"
|
"GUID:2bafac87e7f4b9b418d9448d219b01ab",
|
||||||
|
"GUID:e18141520846dcc44b725b2f74e91229"
|
||||||
],
|
],
|
||||||
"includePlatforms": [],
|
"includePlatforms": [],
|
||||||
"excludePlatforms": [],
|
"excludePlatforms": [],
|
||||||
|
|
|
@ -4,6 +4,7 @@ using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
using EditorSceneManagement = UnityEditor.SceneManagement;
|
using EditorSceneManagement = UnityEditor.SceneManagement;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
namespace UnityEditor.TestTools.Graphics
|
namespace UnityEditor.TestTools.Graphics
|
||||||
{
|
{
|
||||||
|
@ -12,7 +13,7 @@ namespace UnityEditor.TestTools.Graphics
|
||||||
/// player.
|
/// player.
|
||||||
/// Will also build Lightmaps for specially labelled scenes.
|
/// Will also build Lightmaps for specially labelled scenes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class SetupGraphicsTestCases
|
public class SetupGraphicsTestCases : IPrebuildSetup
|
||||||
{
|
{
|
||||||
const string bakeLabel = "TestRunnerBake";
|
const string bakeLabel = "TestRunnerBake";
|
||||||
|
|
||||||
|
@ -28,9 +29,8 @@ namespace UnityEditor.TestTools.Graphics
|
||||||
return (bool)isRunningField.GetValue(null);
|
return (bool)isRunningField.GetValue(null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[MenuItem("Tests/BakeLightmaps")]
|
public void Setup()
|
||||||
public static void Setup()
|
|
||||||
{
|
{
|
||||||
ColorSpace colorSpace;
|
ColorSpace colorSpace;
|
||||||
BuildTarget buildPlatform;
|
BuildTarget buildPlatform;
|
||||||
|
@ -38,7 +38,6 @@ namespace UnityEditor.TestTools.Graphics
|
||||||
GraphicsDeviceType[] graphicsDevices;
|
GraphicsDeviceType[] graphicsDevices;
|
||||||
StereoRenderingPath stereoPath;
|
StereoRenderingPath stereoPath;
|
||||||
string[] vrSDK;
|
string[] vrSDK;
|
||||||
|
|
||||||
|
|
||||||
// Figure out if we're preparing to run in Editor playmode, or if we're building to run outside the Editor
|
// Figure out if we're preparing to run in Editor playmode, or if we're building to run outside the Editor
|
||||||
if (IsBuildingForEditorPlaymode)
|
if (IsBuildingForEditorPlaymode)
|
||||||
|
@ -93,40 +92,54 @@ namespace UnityEditor.TestTools.Graphics
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
EditorBuildSettingsScene[] scenesWithDisabledScenes = EditorBuildSettings.scenes;
|
// For each scene in the build settings, force build of the lightmaps if it has "DoLightmap" label.
|
||||||
|
// Note that in the PreBuildSetup stage, TestRunner has already created a new scene with its testing monobehaviours
|
||||||
|
|
||||||
foreach ( EditorBuildSettingsScene scene in EditorBuildSettings.scenes)
|
UnityEngine.SceneManagement.Scene trScene = EditorSceneManagement.EditorSceneManager.GetSceneAt(0);
|
||||||
|
|
||||||
|
var buildSettingsScenes = EditorBuildSettings.scenes;
|
||||||
|
|
||||||
|
foreach ( EditorBuildSettingsScene scene in buildSettingsScenes)
|
||||||
{
|
{
|
||||||
|
// enable all scenes and let the filters disable them as needed
|
||||||
|
scene.enabled = true;
|
||||||
|
|
||||||
SceneAsset sceneAsset = AssetDatabase.LoadAssetAtPath<SceneAsset>(scene.path);
|
SceneAsset sceneAsset = AssetDatabase.LoadAssetAtPath<SceneAsset>(scene.path);
|
||||||
|
|
||||||
var currentScene = EditorSceneManagement.EditorSceneManager.OpenScene(scene.path, EditorSceneManagement.OpenSceneMode.Single);
|
EditorSceneManagement.EditorSceneManager.OpenScene(scene.path, EditorSceneManagement.OpenSceneMode.Additive);
|
||||||
|
|
||||||
var settings = GameObject.FindObjectOfType<PlatformConfigTestFilters>();
|
UnityEngine.SceneManagement.Scene currentScene = EditorSceneManagement.EditorSceneManager.GetSceneAt(1);
|
||||||
|
|
||||||
if (settings != null)
|
var configs = GameObject.FindObjectOfType<PlatformConfigTestFilters>();
|
||||||
|
|
||||||
|
if (configs != null)
|
||||||
{
|
{
|
||||||
var configs = settings.GetComponent<PlatformConfigTestFilters>();
|
foreach (var filter in configs.Filters)
|
||||||
|
|
||||||
if (configs != null)
|
|
||||||
{
|
{
|
||||||
foreach (var filter in configs.Filters)
|
if ((filter.BuildPlatform == buildPlatform || filter.BuildPlatform == BuildTarget.NoTarget) &&
|
||||||
|
(filter.GraphicsDevice == graphicsDevices.First() || filter.GraphicsDevice == GraphicsDeviceType.Null) &&
|
||||||
|
(filter.ColorSpace == colorSpace || filter.ColorSpace == ColorSpace.Uninitialized))
|
||||||
{
|
{
|
||||||
if ((filter.BuildPlatform == buildPlatform || filter.BuildPlatform == BuildTarget.NoTarget) &&
|
// if VR is enabled then the VR specific filters need to match the settings too
|
||||||
(filter.GraphicsDevice == graphicsDevices.First() || filter.GraphicsDevice == GraphicsDeviceType.Null) &&
|
// otherwise the filter doesn't match in that mode and move on to next filter
|
||||||
(filter.ColorSpace == colorSpace || filter.ColorSpace == ColorSpace.Uninitialized) &&
|
if (PlayerSettings.virtualRealitySupported == true &&
|
||||||
(filter.stereoModes == null || filter.stereoModes.Length == 0 || filter.stereoModes.Contains(stereoPath)) &&
|
!((filter.stereoModes == null ||
|
||||||
(filter.XrSdk == vrSDK.First() || filter.XrSdk == null))
|
filter.stereoModes.Length == 0 ||
|
||||||
{
|
filter.stereoModes.Contains(PlayerSettings.stereoRenderingPath)) &&
|
||||||
scenesWithDisabledScenes.First(s => s.path.Contains(currentScene.name)).enabled = false;
|
(filter.XrSdk == vrSDK.First() || string.IsNullOrEmpty(filter.XrSdk))))
|
||||||
Debug.Log(string.Format("Removed scene {0} from build settings because {1}", currentScene.name, filter.Reason));
|
continue;
|
||||||
}
|
|
||||||
|
scene.enabled = false;
|
||||||
|
Debug.Log(string.Format("Removed scene {0} from build settings because {1}", currentScene.name, filter.Reason));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var labels = new List<string>(AssetDatabase.GetLabels(sceneAsset));
|
var labels = new List<string>(AssetDatabase.GetLabels(sceneAsset));
|
||||||
if (labels.Contains(bakeLabel))
|
if (labels.Contains(bakeLabel) && scene.enabled)
|
||||||
{
|
{
|
||||||
|
EditorSceneManagement.EditorSceneManager.SetActiveScene(currentScene);
|
||||||
|
|
||||||
Debug.Log("baking lights for scene " + sceneAsset.name);
|
Debug.Log("baking lights for scene " + sceneAsset.name);
|
||||||
|
|
||||||
Lightmapping.giWorkflowMode = Lightmapping.GIWorkflowMode.OnDemand;
|
Lightmapping.giWorkflowMode = Lightmapping.GIWorkflowMode.OnDemand;
|
||||||
|
@ -138,9 +151,13 @@ namespace UnityEditor.TestTools.Graphics
|
||||||
|
|
||||||
EditorSceneManagement.EditorSceneManager.SaveScene(currentScene);
|
EditorSceneManagement.EditorSceneManager.SaveScene(currentScene);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EditorSceneManagement.EditorSceneManager.SetActiveScene(trScene);
|
||||||
|
|
||||||
|
EditorSceneManagement.EditorSceneManager.CloseScene(currentScene, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
EditorBuildSettings.scenes = scenesWithDisabledScenes;
|
EditorBuildSettings.scenes = buildSettingsScenes;
|
||||||
|
|
||||||
if (!IsBuildingForEditorPlaymode)
|
if (!IsBuildingForEditorPlaymode)
|
||||||
new CreateSceneListFileFromBuildSettings().Setup();
|
new CreateSceneListFileFromBuildSettings().Setup();
|
||||||
|
|
|
@ -67,9 +67,9 @@ namespace UnityEditor.TestTools.ConfigManager
|
||||||
PlatformSettings.stereoRenderingPath = PlayerSettings.stereoRenderingPath;
|
PlatformSettings.stereoRenderingPath = PlayerSettings.stereoRenderingPath;
|
||||||
}
|
}
|
||||||
|
|
||||||
ConfigureSettings();
|
|
||||||
|
|
||||||
PlatformSettings.SerializeToAsset();
|
PlatformSettings.SerializeToAsset();
|
||||||
|
|
||||||
|
ConfigureSettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void ConfigureSettings()
|
private static void ConfigureSettings()
|
||||||
|
|
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